trinity continuum: aberrant (interactive version by mr.gone)
TRANSCRIPT
Aim: Athletics: Close Combat: Command: Culture: Empathy: Enigmas: Humanities:
Integrity: Larceny: Medicine: Persuasion: Pilot: Science: Survival: Technology:
N ame: Player: Concept:
Origin Path: Role Path: Society Path:
SKILLS
ATTRIBUTES Force Intellect Might Presence
Mega Intellect Mega Might Mega Presence
Finesse Cunning Dexterity ManipulationMega Cunning Mega Dexterity Mega Manipulation
Resilience Resolve Stamina ComposureMega Resolve Mega Stamina Mega Composure
QUANTUM
TRANSCENDENCE
PATH CONTACTS
ASPIRATIONS
Additional Paths: Moment of Inspiration
Quantum Points:
Flux: Transformations:
temptemp
SPECIALTIES/SKILL TRICKS
EDGES
MEGA EDGES
Defense = Appropriate Resilience Attribute Armor: Experience:
ARMORArmor Base Hard Soft
QUANTUM POWERSName Powers Min Action Cost Pool Range Duration Tags
INJURY CONDITIONS Bruised +1 Bruised +1 Injured +2 Injured +2 Maimed +4
Taken Out