tutorial 3 creating animations

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Tutorial 3 Creating Animations

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Tutorial 3 Creating Animations. Objectives. Learn the different elements of animation Create frames and layers Organize frames and layers using the Timeline Work with scenes Create animations Create and modify motion tweens. Objectives. Apply a motion preset animation Test animations - PowerPoint PPT Presentation

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Page 1: Tutorial 3 Creating Animations

Tutorial 3

Creating Animations

Page 2: Tutorial 3 Creating Animations

XPXPObjectives• Learn the different elements of animation• Create frames and layers• Organize frames and layers using the Timeline • Work with scenes• Create animations• Create and modify motion tweens

New Perspectives on Adobe Flash CS4 2

Page 3: Tutorial 3 Creating Animations

XPXPObjectives• Apply a motion preset animation• Test animations• Create a classic tween animation• Use graphic symbols in animations• Create a frame-by-frame animation• Create shape tween animations

New Perspectives on Adobe Flash CS4 3

Page 4: Tutorial 3 Creating Animations

XPXPThe Timeline• Timeline– Grid appearing below the Stage in the program window– Used to create, modify, and organize layers and frames

• A few elements of the Timeline – Layers organize the content of a document– Frames contain the content for an animation and

represent a particular instant in time• Keyframes: frame that contains a new symbol

instance or a new graphic– Playhead marks current frame

New Perspectives on Adobe Flash CS4 4

Page 5: Tutorial 3 Creating Animations

XPXPThe Timeline

New Perspectives on Adobe Flash CS4 5

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XPXPChanging the View of the Timeline• Close panels in the Flash program window• Move the Timeline• Undock the Timeline and display it as a floating

panel• Modify the dimensions of the frames– Tiny, Small, Normal, Medium, and Large frame

widths • Adjust the height of the Timeline window

New Perspectives on Adobe Flash CS4 6

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XPXPFrames in Preview and Short View

New Perspectives on Adobe Flash CS4 7

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XPXPOrganizing Layers Using the Timeline• Add new layers as you create an animation• Lengthy or complex animations could have a

large number of layers• Select a layer to edit its content• Name each layer according to its content

New Perspectives on Adobe Flash CS4 8

Page 9: Tutorial 3 Creating Animations

XPXPAdding Layer Folders• Layer folder: Timeline container holding layers • Layers placed in a folder are indented to the right• Layer folders help organize content • Layer folders can be collapsed to reduce clutter• Inserting and using layer folders– Click layer, then click New Folder button– Change the name of the layer folder– Click and drag layers into the new folder

New Perspectives on Adobe Flash CS4 9

Page 10: Tutorial 3 Creating Animations

XPXPAdding Layer Folders

New Perspectives on Adobe Flash CS4 10

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XPXPSelecting, Copying, and Moving Frames• Actions allowed on one layer or between layers• Selecting frames – Individual: click single frame in Timeline– Multiple: click and drag mouse pointer across frames

• Copying and moving selected frames– Right-click frames and then select Copy Frames – Right-click frames and then select Cut Frames

• Use Paste Frame on target frame to finish copy/move

New Perspectives on Adobe Flash CS4 11

Page 12: Tutorial 3 Creating Animations

XPXPUsing Scenes and Multiple Timelines• Scenes break up a document into smaller

sections • Each new scene has a separate timeline• Using the Scene panel– Path to Scene panel: Window Other Panels

Scene – Actions: add, delete, duplicate, and move scenes

New Perspectives on Adobe Flash CS4 12

Page 13: Tutorial 3 Creating Animations

XPXPMultiple Scenes in One Document

New Perspectives on Adobe Flash CS4 13

Page 14: Tutorial 3 Creating Animations

XPXPCreating Animation• Displaying frames in rapid succession• Tweened animation– Developer creates content for beginning and

ending frames– Flash creates content for the in-between frames

• Frame-by-frame animation– Developer creates content for each frame

New Perspectives on Adobe Flash CS4 14

Page 15: Tutorial 3 Creating Animations

XPXPCreating a Motion Tween• A motion tween is an animation where an object

changes its position, rotates, scales in size, or changes in color– In Flash, these are called object-based animations

New Perspectives on Adobe Flash CS4 15

Page 16: Tutorial 3 Creating Animations

XPXPCreating a Motion Tween• To create a motion tween animation:– Add an instance of a symbol or text block at the

start of the animation– Apply a motion tween to the object– Flash creates a 24-frame tween span–Modify object properties

New Perspectives on Adobe Flash CS4 16

Page 17: Tutorial 3 Creating Animations

XPXPMotion Tween Properties

New Perspectives on Adobe Flash CS4 17

Page 18: Tutorial 3 Creating Animations

XPXPCreating a Motion Tween

New Perspectives on Adobe Flash CS4 18

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XPXPModifying a Motion Tween• You can change the properties of the target

object anywhere within the tween span or by changing the curve of the motion path– Flash automatically adjusts the rest of the motion

tween

New Perspectives on Adobe Flash CS4 19

Page 20: Tutorial 3 Creating Animations

XPXPUsing Motion Presets• A motion preset is a prebuilt motion tween

animation– There are 30 default motion preset animations– Some default motion presets include:

New Perspectives on Adobe Flash CS4 20

Page 21: Tutorial 3 Creating Animations

XPXPUsing Motion Presets

New Perspectives on Adobe Flash CS4 21

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XPXPApplying a Motion Preset Animation• Click Selection tool• Draw a marquee around the object• Convert the selected object to a movie click

symbol• If necessary, move the object• Click Window, and then click Motion Presets• Double-click the Default Presets folder, and then

select a motion preset• Click the Apply buttonNew Perspectives on Adobe Flash CS4 22

Page 23: Tutorial 3 Creating Animations

XPXPTesting an Document’s Animation• To test an animation on the Stage, on the

Application bar, click Control, and then click Play (or press the Enter key).

• To test a few frames of animation, scrub the playhead along the Timeline header.

• To test the animation in a Flash Player window, on the Application bar, click Control, and then click Test Movie.

• To test the animation in a Web page, on the Application bar, click File, point to Publish Preview, and click Default - (HTML).

New Perspectives on Adobe Flash CS4 23

Page 24: Tutorial 3 Creating Animations

XPXPUsing Graphic Symbols in Animations• You can specify which frames to play first with a

graphic instance• Graphic symbols have their own Timelines• To change a symbol instance to a graphic

instance:– Select symbol– In Property inspector, click Instance behavior– Click Graphic– Set properties

New Perspectives on Adobe Flash CS4 24

Page 25: Tutorial 3 Creating Animations

XPXPCreating Frame-by-Frame Animation• Requires content be added to all frames in animation– Example: 15 frames must each be supplied with

content• Graphic object need not change in every frame • Creating a frame-by-frame animation– Start with a graphic object in the initial frame– Add a keyframe where you need the object to change– As you add keyframes, you change the object’s position– Test the animation after all keyframes are added

New Perspectives on Adobe Flash CS4 25

Page 26: Tutorial 3 Creating Animations

XPXPSample Frame-by-Frame Animation

New Perspectives on Adobe Flash CS4 26

Page 27: Tutorial 3 Creating Animations

XPXPCreating Shape Tween• A shape tween is an animation that takes one

shape and transforms it into another shape• To create a shape tween:– Create the graphic content at the beginning and

ending frames– Flash creates the tweened frames– The object in the shape tween must not be a

symbol or grouped object

New Perspectives on Adobe Flash CS4 27