txtech dl stunt games09
TRANSCRIPT
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DL PASS RUSH STUNTS VS. MAN,
SLIDE PASS PROTECTIONSDAVE ARANDA
ASSISTANT FOOTBALL COACHTEXAS TECH UNIVERSITY
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FLOW CHARTF L O W C H A R T
D E F
P A S
S T U
L E N G
P H I L
Z O N M A N
S L I D
P R O
L E X
L E X
I S X
I S O
4 0
L E X
L E X
O X
O K I
S T U
P A S S
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TEXAS TECH DEFENSE
THE TRADEMARKS OF TEXAS TECH UNIVERSITY DEFENSE ARE AN ATTACKING, SWARMING DEFENSE. DEFENSE THAT GANG TACKLES AND MAKES BIG PLAYS WITH EMOTION.
PRINCIPLES: SWARM OUT-PHYSICAL THE OPPONENT ASSIGNMENT EXECUTION NO LONG RUNS OR PASSES
CONFIDENCE ATTACK FUNDAMENTALLY SOUND IN TECHNIQUES MAKES BIG PLAYS
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PASS RUSH
MENTAL APPROACH:
PRESSURE ON THE PASSER EXEMPLIFIES THE SPIRIT AND AGGRESSIVENESS OF A STRONG DEFENSIVE UNIT. MUST BE AN INTENSIVE, HELL-BENT ATTITUDE TO GET TO THE PASSER. SACKS ARE A GREAT COMPLIMENT FOR DEFENSE (IF ALSO PLAY RUN SUCCESSFUL MORE IMPORTANT THAN SACKS:
CONSTANT PREESURE ON PASSER
FORCING BAD THROWS BLOCKING HIS PASSES FORCING HIM TO RUN IN GENERAL, MAKING HIM SO JITTERY HIS TIMING AND EFFECTIVENESS ARE DESTROY
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PASS RUSH
1. ANTICIPATION OF PASS SITUATION2. KNOW YOUR OPPONENT
3. KEYS4. INITIAL MOVE5. ESCAPE BLOCKER6. RESPOND TO PASSER
7. RESPOND TO BALL
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BE LIKE WATER
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ATTACKING PROTECTIONSWHERE BACK ALIGNEDWHICH WAY THE CENTER SLIDES
BACK IN 3 SPOT CENTER WORKSAWAY FROM TE 90% OF THE TIME
BACK IN 2 SPOT OR 4 SPOT CENTER
USUALLY GO AWAY FROM THE BACK
3 SPOT4 SPOT 2 SPOT
CENTER GOES TO SIDE OF 2 WR'S
90% OF THE TIME CENTER AWAY EASY
PURPLE PERSONNEL
PRO PERSONNEL
FOUR PERSONNEL3 SPOT BALANCED
BASED ON HASH/PERS/ L/RCENTER GOES TO 3 WR
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PASS RUSH STUNT
A. PASS RUSH STUNTS ARE DESIGNED AS A CHANGE UP FOR 1 ON 1 PASS RUSHMOVES. WELL-EXECUTED STUNTS NOT ONLY GET SACKS, BUT WILL ALSO KEEOFFENSIVE LINE OFF BALANCE AND GREATLY AID OUR INDIVDUAL MOVES.
PASS RUSH GAMES ARE DESIGNED TO:
1. FOUL UP BLOCKING ASSISGNMENTS2. FORCE A ZONE TEAM TO GO MAN (DELAY AND GRAB) STUNTS3. CAN FORCE A MAN TEAM TO GO ZONE QUICK STUNTS4. TAKE ADVANTAGE OF A STRONG OR WEAK OPPONENT5. SET UP SPEED MOVES6. CONFUSE, DISORGANIZE, AND WORRY OFFENSIVE LINE
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PASS RUSH STUNT
B. STUNTS CAN BE RUN DELAYED OR QUICK. THE KEY TO ALL GOOD STUNTS IS TSECOND MAN. THE LOOPER MUST CONVINCE HIS OPPONENT THAT HE IS RUNNIN A 1 ON 1 PASS RUSH MOVE. THE LOOPER MUST ALWAYS TRY TO MAINTAINEYE CONTACT WITH HIS OFFENSIVE MAN, THEN ALWAYS RUN THE STUNT AS TIGHT APOSSIBLE.
C. FINISH ALL STUNTS WITH GOOD PASS RUSH TECHNIQUES. ALL PASS RUSHESSHOULD FINISH WITH A RIP.
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PASS RUSH STUNT
FIRST LINEMAN PENETRATING GAP AND GABODY POSITION (GET TO THE BACK OF THE
BLOCKER) SECOND LINEMAN JET AND SELL 1 ON 1 RUS
DELAY WORK AROUND TIGHT AND READY T
MAKE A MOVE ON ANOTHER BLOCKER(LINEMAN OR RUNNING BACK)
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OL VS. TWISTS
RULE #1 MY MAN I BLOCK UNLESS HEHESITATES OR BACKS UP.
RULE #2 MY GUY HESITATES OR BACKS UP GET DEPTH.
RULE #3 IF AFTER HE HESITATES I SWITCH.
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LENGHTHEN YOUR LINE
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TYPES OF STUNTS
1. RIGHT NOW USING QUICKNESS IN THE STUNT TO FORCE THE OPPONENT OUQUICK AGGRESSIVE BLOCKING.
2. DELAYED - A DELAYED STUNT IS USED TO FORCE THE OPPONENT OUT OF ABLOCKING.
3. GRAB - TO HOLD THE OPPONENT IN THE GAME TO FORCE THE OPPONENTOUT OF MAN OR AREA BLOCKING.
1. FIRST MAN IN THE STUNT VS. MAN TO MAN BLOCKING GRAB YOUR TEAMMATES M AND TAKE HIM WITH YOU. THIS WILL ALLOW YOUR TEAMMATE TO COME FREE ON STUNT.
2. FIRST MAN IN THE STUNT VS. AREA BLOCKING GRAB YOUR MAN AND TAKE HIM WI YOU. THIS WILL ALLOW YOUR TEAMMATE TO COME ON THIS STUNT.
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OL VS. DELAYED TWISTS
1. LOOK AT EYES (W/ OG FOR E-T). EYES WILL TAKE TO STUNT! AS SOON AS HEAD TURNS BACK UP!
2. CLASSIC RUSH FAKE RUSH. WHEN SEE A CLASSIC(SHAKING) BACK UP!
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STUNT TECHNIQUE
I. COMPONENETS OF A STUNTI. ALL STUNTS HAVE A PENETRATOR AND LOOPER
II. PENETRATORI. DEFINITION
I. DL WHO PENETRATES INTO A PREDETERMINES GAP PLAYING RUN FIRST ANDPASS SECOND.
II. KEYS THE BALL FOR TAKEOFF, TO THE PREDETERMINED LINEMAN FOR BLOCREACTION.
III. ON DROPBACK PASS HE WILL SWITCH PASS RUSH LANES WITH ANOTHERDEFENSIVE LINEMAN.
II. TECHNIQUEI. CLEAR STEP TAKE A 6 INCH, 45 DEGREE DIRECTIONAL STEP WITH THE INSID
FOOT ON SNAP OF THE BALL. POINT TOE AT 45.II. CROSSOVER DRIVE OFF AND EXPLODE OUTSIDE LEG AND CROSSOVER TO
INSIDE GAP, OUTSIDE FOOT MUST LAND ON OFFENSIVE OF LOS, POINTSQUARELY UPFIELD
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STUNT TECHNIQUE
III. RIP AS YOU CROSSOVER DIP YOUR OUTSIDE SHOULDER AND RIP INSIDE ANDUPFIELD TO CROSS BLOCKERS FACE AND TAKEAWAY BLOCKING SURFACE
IV. MOVE MUST BE MADE LOW ENOUGH AND WITH ENOUGH FORCE TO RUN THROUDOUBLE TEAM BLOCK.
I. ADJUSTMENTSI. PENETRATOR EYES ARE ON NEXT INSIDE BLOCKER, IF BLOCKERS HEAD COMES
OUTSIDE REDIRECT AND CROSS HIS EYES.II. IF BLOCKER BLOCKS INSIDE CLOSE HARD TO HEEL OF OFFENSIVE LINEMAN.III. IF BLOCKER YOU ARE LINED UP ON BLOCKS DOWN AND YOU CANT CROSS HIS F
PULL YOUR HEAD OUT AND CLOSE OFF HIS HIPS.
III. LOOPERI. DEFINITION
I. DL WHO WILL TWIST AROUND THE PENETRATOR IN A STUNT. HE WILL PLAY RUNFIRST AND TWIST ONLY AS VS. DROP BACK PASS.
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STUNT TECHNIQUE
II. AGAISNT RUN A LOOPER PLAYS HIS NORMAL RUN ASSIGNMENT.III. VS. PASS BLOCK, SELL THE INDIVIDUAL RUSH UNTIL PENETRATOR TAKES GAIV. ATTACK QB WITH OUTSIDE LEVERAGE, STAY ON QBS OUTSIDE NUMBER.
I. TECHNIQUEI. LOOPER SELL 1 ON 1 RUSH.II. ONCE PENETRATOR HAT IS IN CRACK LOOPER STEPS IN DIRECTION OF
PENETRATOR AND UP THE FIELD.III. LOOPER PERFORMS BEST PASS RUSH MOVE ON PENETRATOR AS CLOSE AS
POSSIBLE.
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E-T
END PENETRATING MAN (FIRST)MOVE OFF THE BALL QUICKLY. KEEP YOUR OUTSIDE SHOULDER LOW AND UNDER THBEAT HIM AND GET DEEP PENETRATION. FIGHT TO STAY IN YOUR PASSING LANE. DO NDRIVEN OVER TO THE CENTERS AREA WHERE HE COULD HELP OUT.
MAN TO MAN BLOCKING TACKLE WILL TRY TO STAY WITH YOU. CONTINUE TO PENETRATHAT YOU WILL STOP THE OG FROM PICKING UP THE LOOP TACKLE.
AREA BLOCKING - YOU MUST PENETRATE BEFORE THE OG CAN PICK YOU UP. WORK TO GTHE BACK (GTB) OF THE GUARD. BE ALERT FOR ANY INSIDE RUNS.
TACKLE LOOPER (SECOND)HAVE THE RESPONSIBILITY OF CONTAINING THE PASSER. HAVE A GOOD CHANCE TO CFREE ON MAN TO MAN BLOCKING. AREA BLOCKING - HOLD YOUR ENGAGE LONG ENOLET THE END CLEAR, THEN GET OUTSIDE QUICKLY.
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T-ETACKLE PENETRATING (FIRST)
GET OFF QUICKLY. GET HAT IN THE CRACK AND RICHOCHET OFF OG TO THE BACK OF OT(GTB). READ CAGE OF OT:1. HAVE OT EARHOLE TO YOU GTB.2. HAVE CAGE TO YOU RIP OUTSIDE AND WORK UPFIELD FOR CONTAINMENT.MAN TO MAN CHARGE SHOULD SHUT OFF THE OT AND GIVE THE ENGAGE MAN A GOOCHANCE TO BE FREE. AREA BLOCKING GET THROUGH THE GAP QUICKLY BEFORE OT CPICK YOU UP. READ CAGE AND RESPOND ACCORDINGLY.
END LOOPER (SECOND)GET OFF BALL QUICKLY. SELL THE SPEED RUSH. WORK EYE CONTACT WITH OT (ENGAGEW/ HANDS) STEP AROUND PENETRATING TACKLE TIGHTLY (BEST MOVE) AND GET UPFIE
AND BREAK THE POCKET. MAN TO MAN GOOD CHANCE IF TACKLE SETS DEEP. TWO STETO HIM AND STEP AROUND QUICKLY AND GET UPFIELD. AREA BLOCKING BE READY TOTHE OG ON. HAVE TWO WAY GO ON OG. BE ALERT FOR ANY INSIDE RUNNING PLAYS.
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T-T
3 TECH STEP AND RIP IN A GAP LOW AND HARD. AS WORKS UPFIELD HE SHOULD PUSH THROUGH THGAP TO KNOCK OFF CENTER (GTB)
NOSE GET OFF QUICKLY AND JAB AT THE CENTER TO THE BUBBLE SIDE. AFTER JABBING THE NOSE SBREAK TOWARD PENETRATING 3 TECH. NOSE SHOULD LOOP TIGHTLY (BEST MOVE) OFF 3 TECH
G GET OFF PENETRATE WITH RIP TO CENTER. TURNING SHOULDERS TO MAKE HIMSELF SMALL, HE SHOFOCUS ON THE CENTER. CENTER SLIDES AWAY : NOSE SHOULD RICOCHET OFF HIS BACK TO GET UPFIELCENTER BLOCKSTO HIM : THE NOSE SHOULD CROSS CENTER FACE AND WORK UPFIELD.
3 TECH GET OFF ON SNAP AND FAKE AN UPFIELD CHARGE. HE SHOULD THEN LOOP TIGHTLY OFF OF NO(BEST MOVE). HE SHOULD DRIVE THROUGH SHOULDER OF GUARD AND GET UPFIELD.
T N1 2
T-T
T N12
T-T
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ISO
CAN VARY ALIGNMENTS TO GET CLOSER TO RUSHLANE.
PENETRATING END AND TACKLE TREAT ISO LIKE THRESPECTIVE QUICK GAMES
T TE E
ISO
T TE E
ISO
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43 STUNTS
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RUSH STUNTS
E T E
M J B
E T E
M J B
LEX REX
RIGHT BEFORE SNAP STEM OUT LATE TO STACK DE. WORWITH OT ON AN ISLAND. KEEP CORRECT LEVERAGE ON QB
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RUSH STUNTS
GOOD VS. MAN PROTECTIONHIT MAN
GOOD VS. AREA PROTECTIONBUST GAP
E T E
J
E T E
J
REX CH REX CH
HIT IN MOUTH BEAT GUY I/STHEN COME FLATOUT FOR CONTAIN.
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RUSH STUNTS
E T E J
OX
BACKER SHOULD HIDE BEHIND END. MESH SHOULD WOR
UPFIELD.
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OKIE STUNTS