u72 lesson 05

18
Student Notices Can I please remind and urge you to check student notices please? It’s vital that you take note and notice of stuff affecting you!

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Page 1: U72 lesson 05

Student NoticesCan I please remind and urge you to check student notices please? It’s vital that you take note and notice of stuff affecting you!

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Your Teachers Are Changing!• Working to a Brief will be taken by:

• Rosie Francis• Chris Hallam• Jon Laud

• Concept Art will be taken by:• Kelly Vero• Gin Rai

• Computer Games Engines will be taken by:• Kelly Vero• Gin Rai

• Seminars will be taken by:• Jonny Stenton

NOTE: Your timetable has NOT changed!

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Sain o shite moraemasu ka.

[Sane-oh shi-tay moor-ay-mass-ka]

Japanese Word of the Week (17)

Hai!

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Aims:Students will explore character devices to move plotObjectives:All students will be able to identify 3 key character devices to move plot in separate genreMost students will be able to identify 3 key character devices to move plot and describe 1 form in detailSome students will be able to identify 3 key character devices to move plot and describe 2 forms in detail

Aims & Objectives

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Computer Game Story Development

17 May 2010

Unit 72 Computer Game Story Development

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Computer Game Story Development

1 Understand storytelling for games

2 Be able to produce a story for a game

3 Be able to produce game dialogue

4 Be able to reflect upon own narrative work.

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Gambit, I Am

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Film 1

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Vital Stats • Born in Louisiana• Master Thief (rather than

Master Chief)• Married young – to Belladonna• Lost soul, mysterious stranger,

drifter

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How Do We Know?

• Characters can be brainstormed and developed through sharing ideas.

Did you know that Rogue and Gambit have an on/off relationship?

Gambit spends a large part of his life here – but where is it?

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Activity

• Find this excerpt from X-Men in front of you. Without looking online – try and capture exactly who Gambit is from the image.

• Use descriptive words rather than sentences....

Strong Weak

Happy

Drunk

Indestructible

Friendly

Straitlaced

AloneSociable

Dependable

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Was This Easy?

• Developing characters is one of the hardest things you’ll do as a games designer.

–How can you make life easier?

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Film 2

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The AcadiensIn what is known as the Great Expulsion (le Grand Dérangement), more than 14,000 Acadians (three quarters of the Acadian population in Nova Scotia) were expelled, their homes burned and their lands confiscated. Families were split up, and the Acadians were dispersed throughout the British lands in North America; some were returned to France. Gradually, some managed to make their way to Louisiana, creating the Cajun population, while others returned to British North America, settling in coastal villages and in northern New Brunswick.

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ActivityIn groups, spend some time looking at examples of Cajuns or Acadiens in action. Here’s few examples:

• Rene in True Blood• Gambit in X-Men Evolution• Youtube News Reports• Adam Sandler, The Waterboy• The Waterboy’s mum in The Waterboy

Let’s discuss them in a second!

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What’s the Main Thing You Notice About Cajuns?

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Overview – What Have We Learned?

Have we met our outcomes?

• We can let characters speak for themselves• Looks count for a lot• The geography of a place is as important as

where that person or character comes from...

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Next Week

A bloody good ending and the beginning of scriptwriting/screen plays