ubisoftfinal
TRANSCRIPT
Agenda
01 - About Ubisoft
02 - Is Ubisoft an MNE?
03 - Reasons for going global
04 - Benefits of being an MNE
05 - Challenges
06 - Video
07 - Conclusion
01
Brief History
1986 – Ubisoft is formed in France by five Guillemot brothers to publish and distribute entertainment software.
1989 – Ubisoft creates distribution subsidiaries in Germany and the United States.
1992 – Creative in-house production studios created in France and Romania. Rayman franchise is created and literally puts Ubisoft on the map as a developer.
02
Brief History
1996 – After a success with its title “Rayman,” Ubisoft is listed on Paris Stock Exchange and a Chinese studio is founded.
1998 – Ubisoft expands by acquisitions of successful studios and creation of new ones like the Montreal studio.
Today Ubisoft is now a company with world’s largest production studio located in Montreal, Canada and annual sales of over 680 million euros (in 2007).
03
-France
-Germany
-Italy
-Spain
-United Kingdom
-Bulgaria
-China
-Morocco
-Romania
-Canada
-USA
Development Studios
04
Major Developers
01 - Nintendo
02 - Electronic Arts
03 - Activision
04 - Ubisoft
05 - THQ
06 - Take-Two Interactive
07 - Sega (USA)
08 - Sega (Japan)
09 - Microsoft
10 - Eidos
05
Why go multinational?
By expanding geographically Ubisoft was able to:
- Achieve higher growth and greater profits as well as larger share of the markets.
- Attract the best talents from all over the world, to increase its global reach accordingly.
- Take advantage of government grants and lower costs in other countries.
06
Why go multinational?
By expanding geographically Ubisoft was able to:
- More efficiently transfer capital, managerial skills, culture, technology, product design, brand names, products and services across countries.
-To keep the average operating cost per employee is $66,000 per year; about a third less than the industry average, according to Ubisoft CFO Alain Martinez.
- Produce innovative, high-quality labels and acquire an in-depth knowledge of its consumers and their expectations.
07
How the French videogame company recruits its foreign legion:
Going Global
- Go where the talent and students are.
- Go where the competition isn’t.
- Go with the flat organizational chart.
08
Global success?
- Ubisoft’s strategy translated into €680 million in 2007 and growing.
- Its market share rose in all key markets, ranking #4 worldwide.
- Also, it was ranked second leading international publisher.
09
Global success?
- Ubisoft won more than 40 prestigious awards.
- Continues to grow and take advantage of industry’s evolution.
- Projected sale for 2008 are €800 million.
10
Global success!
-Microsoft’s Xbox 360™ and Sony’s Playstation 3™ continue to gain ground and with their success Ubisoft gains potential customers.
- Ubisoft seems a very compelling investment according to various financial analysts.
- Ubisoft has amassed a number of top brands in recent years and is one of the best publishers in the business.
11
Challenges
Competition:
- Huge Budget for The "next generation" of games
- Ubisoft's cost savings a competitive advantage
- American firms profit margins at risk with soaring labor costs
12
Challenges
Competition: Marketing shortcoming
- Limited Marketing efforts
- No top sellers in the United States in 2005
- Market research driving competitors like Electronic Arts
- Low Volume sales result in poor operating margins
13
Challenges
Managing its foreign labor:
- Managing young talent is crucial to the business
- Teams of 80 to 90 employees,
- with managers in a single "war room" to create a game's core technology.
14
Challenges
Contingencies:
- Electronic Arts purchased an almost 20% share of Ubisoft, which was viewed hostile.
- Ubisoft is struggling to compete with other large publishers in the very profitable Massively Multiplayer Online games market.
- Ubisoft constantly faces PR problems (support, Starforce, conflict with EGM)
15
Conclusion
17
Ubisoft was able to benefit from becoming an MNE:
- Global reach allowed them to claim their share of resources and markets.
- Significant financial benefits from settling in countries where operating costs are lower. - Possession and development of highly successful franchises.
- Expansion into CGI animation markets with future prospects in the movie industry.