ug141 - week 2 (defining multimedia)

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Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.) [email protected] [email protected] www.istb.ac.id Defining Multimedia UG141 Multimedia Design

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Page 1: UG141 - Week 2 (Defining Multimedia)

Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.)

[email protected] [email protected]

www.istb.ac.id

Defining Multimedia

UG141

Multimedia Design

Page 2: UG141 - Week 2 (Defining Multimedia)

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Multimedia implies:

• Using computing technology

• Integrate elements like text, sound, video, animation and even virtual reality

• Interactivity

Page 3: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 3

Computer Technology

• Hardware and software for integrating multimedia elements and creating various multimedia applications

• Most PCs today are capable of supporting multimedia

Page 4: UG141 - Week 2 (Defining Multimedia)

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Interactivity

• Interactivity means the user can control a multimedia title using interface like keyboard, GUI, touch screen, pointing devices like mouse and others

• Non-linear delivery

Page 5: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 5

Multimedia title

• A multimedia title incorporates multimedia to convey information

• Used as a stand-alone application or in a presentation

• Can be in the form of

– CD title

– Web-based

– Kiosk

Page 6: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 6

Benefits of multimedia

• Attractive

• User has more control over delivery

• Visual and audio may convey information more effectively

• Reusable

• Easily distributed using media like CD and the Web

Page 7: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 7

Growth of multimedia

• Computer hardware has been increasing in power and becoming more affordable

• Continual increase in computer ownership

• Use of web and CD as distribution media

• Multimedia adds value to existing product

• User preference for multimedia

Page 8: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 8

Education

• Allows learning to be more interactive so user can learn at own pace

• Makes learning more interesting and effective

• Allows self-learning

• Allows use of multimedia in oral presentation

Page 9: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 9

Entertainment

• Computer games are interactive and fully multimedia

• Virtual reality and simulation are good examples

• Trend in "edutainment" -- combining education entertainment

Page 10: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 10

Business

• Use multimedia at business presentations and meetings

• Training

• Advertisements

• Publications

Page 11: UG141 - Week 2 (Defining Multimedia)

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Drawbacks • Developing multimedia titles calls for cost, skill,

and time

• Assumes that target audience is computer literate and capable of operating the playback system

• Inappropriate use of multimedia affects the way information is conveyed

• Cost of the playback system

• Multimedia on the web requires the use of plug-ins and helper applications

Page 12: UG141 - Week 2 (Defining Multimedia)

[email protected] www.istb.ac.id 12

Summary

• Multimedia is a computer-based & interactive communication combining visual, textual, audio and animation elements

• Multimedia is more widely used in various fields - education, entertainment and business

• Multimedia is a more attractive and effective way of conveying information

• Their main drawbacks are the inappropriate use of multimedia, and dependence on computing technology and skill