ug141 - week 3 (multimedia methodology)
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Johny Hizkia Siringo Ringo BIT (Multimedia Tech.), MIMS (Soft. Dev.)
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Multimedia Methodology
UG141 – Multimedia Design
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Multimedia Project
• Project can be considered a multimedia project if the task involve integration of multimedia elements (text, sound, graphic, animation, virtual reality)
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Roles in Multimedia Project
• Client – The party who initiates the project and pays for it
• End user – The party who will actually use the final product
• Developer – The party who will create / develop the project
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Multimedia Methodology
• Planning – Determine objective – Determine target audience
• Analysis – Develop specification
• Design – Prototype – Testing (User testing)
• Implementation • Maintenance
– Feedback – Provide help
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Planning
• Determine Objective
• Determine Target Audience
– Understand the needs of the audience
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Analysis
• Develop Specification
– System Requirements
• Address the issue
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Design
• Prototyping
• Wireframe
• Testing
• Development – Start creating
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Implementation & Maintenance • Deployment
– Disc mastering
– Documentation
– User training
• Installation
• Maintenance – Provide updates, Patches
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In Practice
• Developing the concept
– Brainstorming
– Gather idea
• Stating the purpose
– Identify the goals & objective for the project
• Identifying the target audience
– Understand the audience needs
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In Practice
• Determining the treatment – Define the general design
– Define the presentation approach
• Developing specification – Define the playback system
– Define the medium of delivery
• Storyboarding, Sketching – Design how each screen looks like
– Preliminary design
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In Practice
• Developing content – Determine the source for our content
– Video, Text, Animation, etc
• Authoring the content – Do the actual work
– Use the authoring tool to create the content
• Testing – Usability testing
– Get feedback