unhappy with today? design tomorrow. cs361 software engineering i
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Unhappy with today?
Design tomorrow.
CS361Software Engineering I
http://www.flickr.com/photos/bespoke/2692422909/
Engineering is…
Solving real-world problems …… without making the world worse …… and without incurring excessive costs.
Software engineering is doing all thatby creating software.
Software is not enough—you also need people and context
DatabaseWeb application
Databaseserver (Mysql?)
PHP runtimeenvironment (Zend?)
Web server(Apache?)
Operating system(Linux?)
Hurricane survivors
Friends and familySystem Boundary
hardware(Linux?)
Where’s the system boundary?
http://votereport.pbworks.com/FrontPage
Some diagrams are more helpful than others!You’ll learn some good notations in this class.
What is the difference between good software and great software?
The quality attributes of great software:• Reliability• Efficiency• Integrity• Usability• Maintainability
• Testability• Flexibility• Portability• Reusability• Interoperability
Great software contains the right features for the right data.
• Use cases = the activities a system supportse.g.: tweet a vote report, view delays on map
• Entities = the kinds of objects that are involved in use casese.g.: tweets, user accounts, polling locations, maps
• Attributes = the properties of the entitiese.g.: tweets have: timestamp, text, sender
You can’t build a great system until you understand what it should do.
Software engineering is a team effort.
Requirements
Design
Implementation
Testing
System Delivery
Analyst
Designer
Programmer
Tester
Trainer
How do you create great software?
• Professionalism– Character– Teamwork– Planning– Risk management
• Technical skills– Design– Implementation– Quality control
All of these are necessary.Not a single one is optional.
All will be practiced in this course.
Course Objectives At the completion of the course, students will be able to...
• Select the most appropriate software process model to use in a particular situation• Synthesize requirements for a realistic software system and write a requirements specification document• Produce professional-quality software-related documents• Model system requirements using one or more semi-formal notations such as UML, dataflow diagrams, entity-
relationship diagrams, or state diagrams• Design software systems at an architectural level and at lower levels, using one or more techniques, such as
object-oriented design or agile methods, and express these designs in design specification documents• Validate designs and adjust the specification or design as necessary• Describe several methods of estimating the cost and developing a schedule for a programming project• Participate effectively in a team environment• Develop and articulate content knowledge and critical thinking in the discipline through frequent practice of
informal and formal writing.• Demonstrate knowledge/understanding of audience expectations, genres, and conventions appropriate to
communicating in the discipline.• Demonstrate the ability to compose a document of at least 2000 words through multiple aspects of writing,
including brainstorming, drafting, using sources appropriately, and revising comprehensively after receiving feedback on a draft.
Course ObjectivesTo train you in...
• process: a sequence of activities intended to design and produce software
• requirements: a description of what software should do and should be
• design: a description of something that could be created
• validation: making sure that you are headed the right direction
• notations: the rules for describing requirements, designs, and systems
• writing: expressing yourself in printed sentences
• cost and schedule: the amount of money and time expended on creating a system
• teamwork: people striving toward a common goal
Basic Course Informationweb.engr.oregonstate.edu/~cscaffid/courses/CS361_F11
Instructor: Prof. Chris ScaffidiLectures: TR 0830-0950 1/9/12-3/16/12 GRAF 306 Office hours: Wed. 12-1pm in Kelley Engineering Center 3047
Teaching assistants: Alex Diede
Optional book: Software Engineering, 4th ed. by Pfleeger & Atlee
Homework: usually due electronically on Tuesdays before lectureMost homework will take your team a whole week to complete.
Course Outline
1. You each draft a vision… a system that you would like to see.2. We get you organized into teams, 1 vision per team.3. Each team does homeworks to design the envisioned
system.
4. Each person does a midterm exam.
5. You each update your vision.6. We get organized into new teams, 1 vision per team.7. Each team does homeworks to create the envisioned system.8. Each team does a final presentation on their system.9. Each person does a final exam.
Teamwork
Project homeworks will be done in teams. Usually, all students in a team will receive the same grade on each homework.
I will assign you to teams based on which of your classmates’ vision statements are most interesting to you.
Any team can ask me to fire a teammate on or before the day that the team’s first homework is due. You need to have a good reason for firing teammates. I must approve all firings. Fired students may band together into a new team. See regulations on the course web site.
Grading
7 team homeworks – 6% each1 vision statement – 8%1 midterm exam – 25%1 final exam – 25%
See course website for additional information on grading, academic integrity, and other policies.
= slide has a good chance of being on the midterm or final exams.
Vision statement
• A description of a system that you think could change the world for the better
• Schedule– Upload your first draft BY THURSDAY– Upload your next draft BY TUESDAY– Upload your final draft BY Mar 1
• 10 extra credit points if your vision statement is chosen by popular vote for use by a team during the first or second half of this term