unit 1 vectors and dynamics

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MAE 4263 Spaceflight Mechanics Dr. Brian Kaplinger UNIT 1 : Vector and Dynamics “Review”

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Page 1: Unit 1 Vectors and Dynamics

MAE 4263 Spaceflight Mechanics Dr. Brian Kaplinger

UNIT 1 : Vector and Dynamics “Review”

Page 2: Unit 1 Vectors and Dynamics

What is a Vector?

Page 3: Unit 1 Vectors and Dynamics

What is a Vector? • A vector has magnitude and direction.

Page 4: Unit 1 Vectors and Dynamics

What is a Vector? • A vector has magnitude and direction.

• Consider the following vector:

Page 5: Unit 1 Vectors and Dynamics

What is a Vector? • Clearly, this fits the

definition, having both magnitude and direction.

Page 6: Unit 1 Vectors and Dynamics

What is a Vector?

Page 7: Unit 1 Vectors and Dynamics

What is a Vector?

Page 8: Unit 1 Vectors and Dynamics

What is a Vector? • What if we rotated the

unit axes?

Page 9: Unit 1 Vectors and Dynamics

What is a Vector?

Page 10: Unit 1 Vectors and Dynamics

What is a Vector?

Page 11: Unit 1 Vectors and Dynamics

What is a Vector? • Clearly, we have some

counterintuitive behavior.

• We need to reevaluate our definition of a vector, so let’s try again:

• A vector is a mathematical object to which

we can attribute magnitude and direction, which is independent of coordinates.

Page 12: Unit 1 Vectors and Dynamics

How do we treat vectors? • We can evaluate the components of a vector

relative to a coordinate system.

• This generates a set of numbers related to the vector.

• This set is often arranged in a column array, e.g.:

Page 13: Unit 1 Vectors and Dynamics

How do we treat vectors? • We can evaluate the components of a vector

relative to a coordinate system.

• This generates a set of numbers related to the vector.

• This set is often arranged in a column array, e.g.:

WARNING:

is not generally true and can wreck havoc if the coordinate system is not implied.

Page 14: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• We will be dealing with multiple coordinate systems.

• A coordinate system is a set of vectors that is ordered, orthonormal, right-handed, and forms a basis for a space.

Page 15: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 16: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 17: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 18: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 19: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• Defining right-handed is a bit trickier.

• How many orthogonal vectors can we have in a 3D space?

Page 20: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• Defining right-handed is a bit trickier.

• How many orthogonal vectors can we have in a 3D space?

• Clearly, in an ND space we can have at most N orthogonal vectors.

Page 21: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 22: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 23: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• Now we have two orthogonal vectors, how do we add the final vector to our set?

Page 24: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 25: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• The outcome of the cross-product is defined to be right-handed precisely because this choice between two candidates is involved where both satisfy the orthogonal requirement.

Page 26: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 27: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 28: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• This is called cyclic behavior mathematically, and is where being ordered becomes important

Page 29: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 30: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 31: Unit 1 Vectors and Dynamics

What is a Coordinate System?

Page 32: Unit 1 Vectors and Dynamics

What is a Coordinate System?

• Orthogonal will always mean linear independent, so the only other requirement is that we have the right number of vectors.

• An orthogonal set with the same number of elements as the dimensionality of the space will be a basis for that space.

Page 33: Unit 1 Vectors and Dynamics

A Note on Notation

• A coordinate system is composed of vectors.

• A vector is not dependent on a coordinate system.

• The paradox described earlier must be a function of mixing the two concepts.

Page 34: Unit 1 Vectors and Dynamics

A Note on Notation • The process of extracting

numerical values from a vector and presenting them as an array is evaluating a vector relative to a coordinate system.

• The numbers we attribute to the vector (elements of the array) are the coordinates of the vector.

• Coordinates are a function of both the vector and a coordinate system, and have no meaning outside of this relationship.

Page 35: Unit 1 Vectors and Dynamics

A Note on Notation

• To demonstrate

Page 36: Unit 1 Vectors and Dynamics

A Note on Notation

Page 37: Unit 1 Vectors and Dynamics

A Note on Notation

Page 38: Unit 1 Vectors and Dynamics

Coordinate System Motion

• This concept is important dynamically because not all coordinate systems are stationary!

• Example: A coordinate system fixed to the surface of a rotating Earth.

Page 39: Unit 1 Vectors and Dynamics

Coordinate System Motion

Page 40: Unit 1 Vectors and Dynamics

Coordinate System Motion

Page 41: Unit 1 Vectors and Dynamics

Coordinate System Motion

Page 42: Unit 1 Vectors and Dynamics

Coordinate System Motion

Page 43: Unit 1 Vectors and Dynamics

Coordinate System Motion

• So the angular velocity vector is

Page 44: Unit 1 Vectors and Dynamics

Coordinate System Motion

• For an inertial coordinate system (non-accelerating) the derivatives of the coordinate vectors are all zero.

• It should be clear that this is not the case for the rotating example:

Page 45: Unit 1 Vectors and Dynamics

Coordinate System Motion

• For an inertial coordinate system (non-accelerating) the derivatives of the coordinate vectors are all zero.

• It should be clear that this is not the case for the rotating example:

Actually we have

Page 46: Unit 1 Vectors and Dynamics

Coordinate System Motion

Page 47: Unit 1 Vectors and Dynamics

Coordinate System Motion

Because

Page 48: Unit 1 Vectors and Dynamics

Coordinate System Motion

Because

Page 49: Unit 1 Vectors and Dynamics

Coordinate System Motion

Because

Page 50: Unit 1 Vectors and Dynamics

Coordinate System Motion

Because

Page 51: Unit 1 Vectors and Dynamics

Coordinate System Motion

Because

Page 52: Unit 1 Vectors and Dynamics

Coordinate System Motion

Which gives us the rule applying to all vector derivatives:

Page 53: Unit 1 Vectors and Dynamics

Dynamics Review

• Newton’s Laws (wording from Wikipedia)

• When measured in an inertial reference frame:

• 1: an object either remains at rest or continues to move at a constant velocity, unless acted upon by an external force.

• 2: the net force on an object is equal to the rate of change of its linear momentum.

• 3: when one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body.

Page 54: Unit 1 Vectors and Dynamics

Dynamics Review

Page 55: Unit 1 Vectors and Dynamics

Dynamics Review

Page 56: Unit 1 Vectors and Dynamics

Dynamics Review

Page 57: Unit 1 Vectors and Dynamics

Dynamics Review

So

Page 58: Unit 1 Vectors and Dynamics

Dynamics Review

Also

Page 59: Unit 1 Vectors and Dynamics

Dynamics Review

• Newton’s Law of Gravitation

• One special case for an extended (rigid) body is gravity of a sphere, which acts like a point mass with all of the sphere’s mass concentrated at a single point.

• Important proof; Shown in book appendix.

Page 60: Unit 1 Vectors and Dynamics

Dynamics Review

• Impulse is the integral of force with respect to time:

Page 61: Unit 1 Vectors and Dynamics

Dynamics Review

• Impulse is the integral of force with respect to time:

Page 62: Unit 1 Vectors and Dynamics

Dynamics Review

• Impulse is the integral of force with respect to time:

Page 63: Unit 1 Vectors and Dynamics

Dynamics Review

• Impulse is the integral of force with respect to time:

Page 64: Unit 1 Vectors and Dynamics

Dynamics Review

• Impulse is the integral of force with respect to time:

Or

Page 65: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

Page 66: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

Page 67: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

We model as

Page 68: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

We model as

Page 69: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

Velocity looks like

Page 70: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

Velocity looks like We model as

Page 71: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• During this course we will often assume propulsive events are impulsive. Thus, the window of time over which an event occurs is small compared to the overall time we are interested in (say, an orbit period).

Velocity looks like We model as

Page 72: Unit 1 Vectors and Dynamics

Impulsive Spaceflight

• As time interval approaches zero, all forces with a net effective change on momentum must be modeled as infinite in magnitude, since a change happens in infinitely small time.

• Forces modeled as “delta functions”.

• Velocity is integral of delta function, or a step function.

• What about position?

Page 73: Unit 1 Vectors and Dynamics

Consequences