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  • 7/29/2019 Upal(p)

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    A Myth Understanding System

    M. Afzal Upal ([email protected])Electrical Engineering & Computer Science Department, University of Toledo

    Toledo, OH 43606 USA

    Myths are stories that often contain religious beliefs of asociety. They portray actions of gods, ghosts, goblins and aseemingly endless variety of other supernatural creatures.Recently cognitive scientists of religion have argued that themost widespread supernatural concepts are minimallycounterintuitive in the sense that they violate a few categorylevel intuitive assumptions about agents or objects (Boyer1994). Furthermore, they have argued that being minimalcounterintuitiveness facilitates the transmission of suchconcepts by making them easier to recall and retell thanintuitive or maximally counterintuitive concepts i.e.,concepts that violate a large number of intuitiveexpectations. However, it was unclear as to why human

    memory evolved to preferentially remember minimallycounterintuitive concepts. Recently, Upal (2005) proposeda computational model to explain why an intelligent agentshould preferentially remember and retell minimallycounterintuitive concepts. The models explains thatminimally counterintuitive (MCI) concepts are a cognitiveoptimum because

    unlike ordinary intuitive concepts, MCI conceptsindicate a gap in an agents existing world modeland

    because they unlike maximally counterintuitiveconcepts that are too bizarre to explain and hencecategorize, the occurrence of MCI concepts can be

    justified, post hoc.This article summarizes the key ideas behind our work onthe design and development of an automatic storyunderstanding system, called MYTHU, that instantiates thistheory.

    Given a representation of elements of a story (aspropositions) similar to most existing story understandingsystems (Charniak & Wilks 1976; Dyer 1983; Cullingford1986; Ram 1999; Smith and Hancox 2000), MYTHUconstructs explanations that justify the presence of theseelements in the story. The explanations are ranked by theircoherence (Smith & Hancox 2000) with a representationderived from the most prominent explanation being retainedat the end of comprehension and stored in episodic longterm memory. The representations derived from storiesrelate information in the stories to an agents backgroundknowledge. They can be used to generate predictions aboutsubsequent parts of the story. When these predictions donot come true, MYTHU is forced to abandon an explanationas subsequent elements of a story decrease its coherence.When that happens, MYTHU recognizes that it is dealingwith a novel/counterintuitive concept/story and is forced toseek alternative more coherent explanations for the storyelements. Upals (2005) memorability hypothesis reframed

    in terms of a story understanding system suggests that thedifferent between minimally and maximally counterintuitiveconcepts is that while an understanding agent is able to finda coherent explanation for a minimally counterintuitiveconcept, it is unable to find coherent explanations for themaximally counterintuitive concepts. Upal (2005) furthersuggests that memory of an intelligent agent should evolveto preferentially remember those concepts that require themost computational effort to create a coherent explanationfor them. MYTHU implements this by storingrepresentation for those explanations that are successful inexplaining a complete story. For each stored concept,MYTHU stores a tag that denotes a measure of

    computational effort spent on deriving that representation.When MYTHUs memory becomes full and it needs todelete information, it starts deleting those representationsthat have a low computational effort value.

    We are currently designing and testing the systemto see if it can simulate the findings with human subjectsregarding better recall for MCI concepts. If our modelingeffort is successful, it can

    potentially explain as to why intelligent agents(whether natural or artificial) shouldpreferentially remember minimallycounterintuitive concepts, and

    allow us to design a society of interactingmyth-understanding agents to grow artificialculture (Gessler 2005).

    ReferencesBoyer, P. (1994) Naturalness of Religious Ideas, Berkley,

    CA: University of California Press.Charniak, E. & Wilks, Y. Computational Semantics, NewYork, NY: North Holland.

    Cullingford, R. Natural Language Processing, Totowa, NJ :Rowman & Littlefield.

    Dyer, M. (1983) In-depth Understanding, Cambridge, MA:MIT Press.

    Gessler, N. (2005) Artificial Culture: Experiments inSynthetic Anthropology, forthcoming.

    Smith, E. & Hancox, P. (2000) Representation, Coherence,and Inference,Artificial Intelligence Review, 15, 295-323.

    Upal, M. A. (2005) Simulating the emergence of newreligious movements,Journal of Artificial Societies andSocial Simulation, 8(1).

    Upal, M. A. (2005) Role of context in memorability ofintuitive and counterintuitive concepts, in Proceedings ofCognitive Science Society.