vectors

23
Vectors

Upload: zeus-davis

Post on 30-Dec-2015

18 views

Category:

Documents


0 download

DESCRIPTION

Vectors. 2 types of physical quantities. In Physics not only is ‘how much’ important but also in what direction. Therefore in physics we have vector quantities. Scalar – magnitude ( how much) only Vector – magnitude & direction. Vector & scalar cont. - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Vectors

Vectors

Page 2: Vectors

2 types of physical quantities

• In Physics not only is ‘how much’ important but also in what direction. Therefore in physics we have vector quantities.

1. Scalar – magnitude ( how much) only

2. Vector – magnitude & direction

Page 3: Vectors

Vector & scalar cont.

• Most quantities with which we are familiar with are scalar quantities.

• In print as already indicated both your book & myself will indicate vector in bold print & scalar in normal text.

• Vector quantities are distinguished from scalar quantities by a small arrow above the symbol representing the quantity.

v v

vector scalar

Page 4: Vectors

Quantities

Scalar • Time (t)• Mass (m)• Distance (d)• Speed (v)• Accelaration (a)• Energy (E)

• Vector

• Displacement (d)• Velocity (v)• Acceleration (a)• Force (F)• Momentum (P)

Page 5: Vectors

• A scalar quantity is always the magnitude of the corresponding vector quantity.

• Ex.

• d is the magnitude of d.

• v is the magnitude of v.

Page 6: Vectors

• Vectors define mag. & dir. & are independent of the origin.

• Therefore, if 2 vectors have the same mag. & dir. they are the same vector.

ab

a & b are the same vector.

Page 7: Vectors

Arithmetic of vectors

• Terminology:

tail

tip

Page 8: Vectors

Addition – consider the vectors a & b

a) Put vectors end to end as presented in steps b) through d)

b) Draw vector a.c) Put the tail of vector b at the tip of vector a.

d) Draw the resultant vector – from the tail of a to the tip of b. That is, from the origin to the destination.

a b

Page 9: Vectors

b) Draw vector a

a

Page 10: Vectors

c) Put the tail of vector b at the tip of vector a.

a b

Page 11: Vectors

d) Draw the resultant vector – from the tail of a to the tip of b.

a b

a + b

Page 12: Vectors

Does the commutative law apply to vectors (that is does a+b = b+a)?

a + b

b a

b + a

Clearly, a+b = b+a. Inductively, the commutative law appears to be true.

Page 13: Vectors

Does the associative law apply to vectors?

i.e. does (a+b) + c = a + (b+c)?

Consider the below vectors

a b c

Page 14: Vectors

ab

a+b

a+b c

(a+b) + c

bc

b+c b+c a

(b+c) + a

(a+b) + c = (b+c) + a. Therefore, inductively, the associative law appears to be true.

Notice, one must first draw the quantity (a+b), then transfer it.

Page 15: Vectors

Vector subtraction: a - b

a – b = a + (-b)

a) Draw –b (-b, has the same magnitude b with 180° opposite direction).

b) Then add a + (-b) using the rules of vector addition.

ab

Page 16: Vectors

b-b

a

-b(a-b)

Page 17: Vectors

Vector multiplication: i.e. multipli- cation of a vector x a scalar quantity.

Ex. 5a. a

Draw 5 a vectors tail to tip.

Direction will always be maintained in vectorMultiplication.

Vector x a scalar always = a vector in the same direction. (Ding, Ding, Ding!!!!!)

Page 18: Vectors

5aa

Page 19: Vectors

Vector division: i.e. dividing a vector by a scalar.

• Simply reduce the length of a vector the appropriate # of times.

• Ex. a/3 = a vector 1/3 the length of vector a & in the same direction.

a

a/3

Page 20: Vectors

Direction

• N,E,R,up are typically designated as + direction by convention. S,W,L,down are – direction. There are times when it is convenient to break w/ that convention, however.

• In doing problems we will only use +/- when we cannot more explicitly give the direction. Ex., 5 m E is better than +5 m.

• We will almost always measure angles from the nearest x axis. There are times when we have problems that give us little choice, however. We will give angles relative to the x axis thus NE, SW, above horizontal etc.. Your book does not tend to do that but in the world it is typically done that way. For ex., the weatherman will give wind direction as NW not WN.

Page 21: Vectors

Vector Definitions

• Components = rectangular form of a vector.

• Resultant = the result of adding components. The answer will initially be in rectangular form. It will be necessary to convert to the polar form.

Page 22: Vectors

Adding vectors by component addition

1. Diagram problem – vector diagram not a picture diagram. You may choose to make a picture diagram also for you own purposes.

2. Resolve each vector into its components (show work!!!)

3. Add all x components

Add all y components

4. Find the resultant vector from the sum of the components (show work!!!)

Page 23: Vectors

Summary of what is required when working w/ vectors

1. We will not use the Pythagorean theorem. We will work all problems using trig.. Your book & I disagree on this. Rationale: I want you to learn how to find the trig. function solution to problems. There is always a trig. function way.

2. When doing trig. start w/ the definition of a trig. function as it relates to the triangle in question. Ex. Sin = vy/v not o/h.

3. Do algebra before plugging in #s.

4. Always show an x,y table when adding vectors that are not in the same or 1800 opposite direction. Do not show a table when adding vectors in same or 1800 opp. Take care of that mathematically w/ signs.

5. Show trig. only when specifically assigned. Use P-> R & R->P the remainder of the time. Indicate how you are arriving @ the answer on the x,y table by writing to the right of the table by the approp, vector either “trig.” or “P-> R” or “R->P”.

6. On odd #ed problems show the trig. for resolving 1 vector. Use P->R function on your calculator to resolve the other vectors.

7. On even #ed problems show the trig. for the resultant vector. On odd #ed problems you may determine the resultant vector using P->R on your calculator.

8. It is not necessary to show trig. or R -> P on N,E,S,W,R,L,up,down vectors. Just record in the x,y table. Ex. 5 m S = 0, -5 in x/y table.