virtual reality rpg brent mitchell tyler yoder fall 2014 – spring 2015
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Virtual Reality RPGBrent MitchellTyler Yoder
Fall 2014 – Spring 2015
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Objective• Create a virtual reality role-playing game using the Oculus Rift and
Virtuix Omni
• Low level graphics (Blocky, like Minecraft) in a 3D environment
• RPG – Aquire items and gear, level up, gain powerful abilities
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Oculus Rift and Virtuix Omni
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How is this currently done?• Very early stages
• Mostly Indie developers
• Smaller games, Minecraft
• Larger dev teams don’t want to risk another VR set beating the Rift
• Limitations
• Early hardware phase; things are going to change a lot
• Lack of successful design to build on
• Largely untapped market; not many examples of how VR game will be received
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Our Approach• What’s Different
• Newest hardware available
• Unity and Unreal 4 engines supported directly on Rift
• General Plan
• First Prototype• Basic landscape/room
• Ability to pick up items/inventory system
• Basic leveling/experience system
• Rift integration; movement using controller joystick
• Second Prototype• Multiple areas
• Extended leveling system
• Combat system using controller
• Final Design• Omni integration for movement
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What difference will our success make?
• New game available
• Possibly marketable with further development
• New market developed
• Currently no VR RPGs available
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How long will it take? How costly is it?
• Project Length
• ~ 8 months for third prototype/final design for this class
• ~ 12 extra months if either of us decide to pursue marketing
• Cost
• Rift DK2 - $350
• Omni - $500
• Rift Controller - $60
• Total - $910
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Performance Metrics• Prototypes don’t crash
• Subsystems pass QA & regression testing
• Lag/FPS is kept at reasonable level
• 15 FPS minimum
• 100ms lag maximum; Minimal screen tearing