volume graphics: what’s in the cards baoquan chen department of computer science and engineering...

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Volume Graphics: What’s in the Cards Baoquan Chen Department of Computer Science and Engineering University of Minnesota Twin Cities http://www.cs.umn.edu/~baoquan

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Volume Graphics: What’s in the Cards

Baoquan ChenDepartment of Computer Science and

EngineeringUniversity of Minnesota Twin Citieshttp://www.cs.umn.edu/~baoquan

Historical Perspective - 70’s–Early 80’s 1970 First report - 3D oscilloscopic images

1970's Medical imaging

1978 3D surface presentation

[Sunguroff&Greenberg]

1979 Cuberille [Herman & Liu] 1981 Depth only shading [Herman & Udupa] 1982 Octree machine [Meagher] Voxel processor [Goldwasser et al.] 1984 Ray casting [Tuy & Tuy] 1985 Cube-1 architecture [Kaufman et al.] Back-to-front & Front-to-back, Depth gradient shading [Gordon et al.] Contextual shading [Chen et al.]

1986 3D scan conversion [Kaufman &

Shimony]

Grey-level shading [Hoehne &

Bernstein]

1987 Marching cubes [Lorensen & Cline]

NSF ViSC Report

1988 Volume rendering [Levoy; Drebin et

al;

Upson & Keeler;

Sabella]

Dividing Cubes [Cline et al.]

1989 Splatting [Westover]

Historical Perspective - Late 80’s

1989, 1990 – 04 Biannual VolVis

Symposia

1990 – 05 Visualization Conference

1995 – 05 Information Visualization

Symposia

1996 ONR Volume Graphics

Workshop

1999,01,03,05 Volume Graphics

Workshops

2004 NIH/NSF VRC’04

Historical Perspective- The 90’s-00’s

A Summary of the Status

• Lots of papers

• Volume visualization a commodity

• Some commercial visualization systems

• Cheers!

Is/Does Paul Happy/Care?

Paul Woodward, Astronomy, U. Minnesota

A Few Points to Ponder

1. Design of Volume Visualization −Exploration vs. Presentation? Avoid

3D!

[Bordoloi & Shen, Vis 2005]

Interaction/Animation Harmful

A Few Points to Ponder

1. Design of Volume Visualization −Exploration vs. Presentation? Avoid

3D!−Simple, Concise, Clear

Illustrators are paid to remove visual information – Patrick Lynch

Clutter and Confusion are failures of design, not attributes of information – Edward Tufte

Image removed due to copyright concern

Respect Lines [Yuan & Chen, VisSym 2004]

A Few Points to Ponder

1. Design of Volume Visualization −Exploration vs. Presentation? Avoid

3D!−Simple, Concise, Clear −Small or large data

High Dynamic Range Volume Rendering [Yuan, Nguyen & Chen, Vis 05]

2048^3 homogenous decaying compressible fluid turbulence

A Few Points to Ponder

1. Design of Volume Visualization −Exploration vs. Presentation? Avoid

3D!−Simple, Concise, Clear −Small or large data −Visualization vs. InfoVis or Data

mining or other data analysis

A Few Points to Ponder

2. Human-Visualization Interface −Virtual vs. Real/physical metaphor

A Few Points to Ponder

2. Human-Visualization Interface −Virtual vs. Real/physical metaphor −3D vs. 2D

Sketch-based Lighting Design[Shesh & Chen, 2005]

Sketch-based Lighting Design

Sketch-based Volume Cutout

Sketch-based Volume Cutout

Sketch-based Volume Cutout

A Few Points to Ponder

3. Evaluation of Volume Visualization −Benchmarks

(datasets, tasks, use case)−Based on perception and cognitive science −Demonstrated utility−Usability

−Range of devices and network speed−Visual impairments−Range of cognitive skills−Novice users, etc.

−Measuring insight/knowledge gained −Excellent discussions in [van Wijk, Vis 05]

Truth& beautyTruth& beauty

Image removed due to copyright concern