vws in visual art education
DESCRIPTION
Presentation made at INSEA 2010, Melbourne.TRANSCRIPT
Using virtual worlds in the delivery of visual arts education
for preservice teachers.
Lisa Jacka
Southern Cross University
lis Ruby in SL
Context
• Southern Cross University– RL - Northern NSW (Lismore, Coffs Harbour and
Tweed Heads)– SL - Interaction Island
• Students– Graduate Diploma in Education– BVA/BEd double degree– Curriculum Specialisation Visual Arts (internal)
Interaction Island
• Designed to replicate the RL campus• No initial designated space for Visual Art
Education• Tutorials in the
sandbox• Visits to other
Islands
Machinima
QuickTime™ and aH.264 decompressor
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Converged Delivery
• Redeveloped CS Unit to a blended mode.– Face to face– Independent study via website– Meeting in Second Life
• 3 campuses with 1 tutor
Student Outcomes
Assessment task • Art Gallery visit, Artist Talk and Exhibition Application• 5 Art Trails
VeGeTal PLaNeT (http://maps.secondlife.com/secondlife/Coral%20Springs/242/188/21)
Utopia Island 1 (http://maps.secondlife.com/secondlife/Utopia01/151/13/22).
Teaching and Learning in Virtual Worlds
Traditional teaching strategies– Direct Instruction– Discussion– Small Group work– Co-operative Learning– Problem Solving– Students Research– Role Play– Writing
Research is emerging that advocates looking for new models of teaching and learning for a virtual world (Ryan 2008, Peachey, 2010, Knapp and O’Driscoll, 2010).
Primtings Museum. Becoming Marat
Potential for Visual Art Education
• Visually immersive environment• Ability to create and display work • Simulated Galleries/Art Works
– Sistine Chapel, Bayeux Tapestry, Primtings Museum
• Role Play– Historical environments (van Gogh’s Village)– Classroom practice (Australis4Learning)
• Distance Education– Creating learning communities– Connecting beyond the classroom– Connecting classrooms
Student Feedback
“There are so many positives in regards to offering this course through Second Life…. I feel that this class has encouraged us to think outside the box and to get out of our comfort zone to explore other ways of investigating art. Using Second Life is an experience that allows us to be enveloped by a surrounding environment creating an atmosphere of emersion rather than reception of an image external to the viewer.” (student feedback via email)
SCU students in the sandbox
Sistine Chapel
Arles - Van Gogh Sim
Bayeux Tapestry
Criss Museum of Contemporary Art
Australis4LearningClassroom Sim
SCU Art Studio and Gallery