warhammer fantasy - 8th - chaos dwarfs errata

4
Provisionary Dwarfs of Chaos Errata and FAQ for 8th ed WFB This is an updated version II Provisionary Dwarfs of Chaos Errata/update for Warhammer 8th edition. NEW CHANGES AS OF FEB 25, 2011.In the coming few months, we shall post a final Errata/Update followed shortly thereafter by a 2.0 Dwarfs of Chaos PDF that takes into account the corrections and updated needed for the 8th edition of Warhammer. Please feel free to comment here, add suggestions or ask to clarify something I may have missed. The main purpose of this provisionary errata/update is to allow Chaos Dwarf players to use the Dwarfs of Chaos army list right away in their 8th edition games and also to get feedback on how Dwarfs of Chaos perform in 8th edition. Lastly, my intent is not to make any major changes to the list, unless it really needs to be changed as a result of 8th edition (either because something does not make sense or has become too powerful under the new rules, etc). Regarding Blunderbusses, I am extremely pleased how they currently work. They are a short ranged weapon, with potential to cause a lot of destruction (just as they should) and the rules are quite simple to use. There short range and targeting rules can be exploited by a canny general to prevent or divert their firing. Having said that, feel free to comment here if you disagree with me. As always all feed back is welcomed. Notes: • Dwarfs of Chaos armies belong to the Forces of Destruction army alignment. • Ignore page 66 Choosing an army. The rules for choosing an army are described in the Warhammer rulebook. • Dwarfs of Chaos models that may choose magic items may choose items from either the Dwarfs of Chaos army book and/or the Common Magic Items described in the Warhammer rulebook. Ignore the reference to Warhammer Armies: Warriors of Chaos on page 76. Errata: Master and Servant, Only Chaos Dwarf Warriors and Annihilators counts toward the minimum 25% Core unit choice requirement. Errata: A Giant Wolf for a Hobgoblin Overseer should be 12 points, not 18 pts. Errata: Animosity: Units must test for Animosity in the Start of Turn sub-phase of each of the controlling player’s turn. Errata: Daemon Engines are not classed as Monsters; instead they count as Monstrous Beasts though ignore the Swiftstride special rule. Errata: Daemonsmiths • 95 points. • May take up to 75 pts worth of magic items, including an Arcane Item. • The Arcane Alchemy special rule is completely removed (i.e. no bound spell, not a wizard). • The Daemon Weapon Bound Daemon table is replaced with the following table: 1 = - 1 Strength, -1 Toughness 2-3 = +2 Initiative, +1 Weapon Skill 4-5 = +2 Attacks 6 = +1 Strength, +1 Toughness If a Daemonsmith has joined a Daemon Engine or Hell Cannon, he never takes wounds unless he is the last handler alive and may make armour/ward saves as normal. If the Daemon Engine or Hell Cannon is destroyed, the

Upload: xheleuten

Post on 07-Mar-2015

486 views

Category:

Documents


6 download

TRANSCRIPT

Provisionary Dwarfs of Chaos Errata and FAQ for 8th ed WFB

This is an updated version II Provisionary Dwarfs of Chaos Errata/update for Warhammer 8th edition. NEW CHANGES AS OF FEB 25, 2011.In the coming few months, we shall post a final Errata/Update followed shortly thereafter by a 2.0 Dwarfs of Chaos PDF that takes into account the corrections and updated needed for the 8th edition of Warhammer.

Please feel free to comment here, add suggestions or ask to clarify something I may have missed. The main purpose of this provisionary errata/update is to allow Chaos Dwarf players to use the Dwarfs of Chaos army list right away in their 8th edition games and also to get feedback on how Dwarfs of Chaos perform in 8th edition.

Lastly, my intent is not to make any major changes to the list, unless it really needs to be changed as a result of 8th edition (either because something does not make sense or has become too powerful under the new rules, etc).

Regarding Blunderbusses, I am extremely pleased how they currently work. They are a short ranged weapon, with potential to cause a lot of destruction (just as they should) and the rules are quite simple to use. There short range and targeting rules can be exploited by a canny general to prevent or divert their firing. Having said that, feel free to comment here if you disagree with me.

As always all feed back is welcomed.

Notes:• Dwarfs of Chaos armies belong to the Forces of Destruction army alignment.

• Ignore page 66 Choosing an army. The rules for choosing an army are described in the Warhammer rulebook.

• Dwarfs of Chaos models that may choose magic items may choose items from either the Dwarfs of Chaos army book and/or the Common Magic Items described in the Warhammer rulebook. Ignore the reference to Warhammer Armies: Warriors of Chaos on page 76.

Errata: Master and Servant, Only Chaos Dwarf Warriors and Annihilators counts toward the minimum 25% Core unit choice requirement.

Errata: A Giant Wolf for a Hobgoblin Overseer should be 12 points, not 18 pts.

Errata: Animosity: Units must test for Animosity in the Start of Turn sub-phase of

each of the controlling player’s turn.

Errata: Daemon Engines are not classed as Monsters; instead they count as Monstrous Beasts though ignore the Swiftstride special rule.

Errata: Daemonsmiths• 95 points.• May take up to 75 pts worth of magic items, including an Arcane Item.• The Arcane Alchemy special rule is completely removed (i.e. no bound spell, not a wizard).• The Daemon Weapon Bound Daemon table is replaced with the following table:1 = - 1 Strength, -1 Toughness2-3 = +2 Initiative, +1 Weapon Skill4-5 = +2 Attacks6 = +1 Strength, +1 Toughness

If a Daemonsmith has joined a Daemon Engine or Hell Cannon, he never takes wounds unless he is the last handler alive and may make armour/ward saves as normal. If the Daemon Engine or Hell Cannon is destroyed, the

Daemonsmith uses the other handlers as living shields escaping the disaster unharmed. The Daemonsmith is not removed and fights on as normal.

Chaos Dwarf Warriors• May have Chaos Armour for +2 pt/model.

Chaos Dwarf Annihilators• 11 points per model.• Must be five models wide in order to fire.• May have shields for +2 pt/model.• May have Chaos Armour +1 pts/model.

Hobgoblins• An entire unit may have Daemon Eyes +20 points.

Hobgoblin Stikkas• An entire unit may have Daemon Eyes +20 points.

Hobgoblin Spear Chukkas* Have 3 Hobgoblin crew, rather than just 2.

Obsidian Guard• 11 pts/model.

Earthshaker Cannon• Change "halve their Movement value" to "halve their TOTAL Movement".

Daemoneaters• 4 Wounds.• Daemoneaters have the Impact Hits (D6+2) special rule. The Whirlwind of Death special rule is changed to the following: On turns where the Daemoneater is in combat, but did not charge, it causes D3+2 S5 automatic hits. These hits can never affect units fighting in the Daemoneater’s rear.

Kollossus Daemon Tower 300 pts/model

Kollossus M WS BS S T W I A LD

3 - - 5 7 10 - - -

Annihilator M WS BS S T W I A LD

- 4 3 3 - - 2 1 9

Troop Type: Monster.

Armour Save: 3+

Special RulesLarge Target; Terror; Impact Hits (D6+1); Unbreakable; Slave Lords

Daemonic War PlatformThe Kollossus Daemon Tower counts as a Monster and has a crew of 10 Chaos Dwarf Annihilators with their own characteristics, but are treated as a single model.

The Movement value of the Kollossus is always used when the unit moves. The Chaos Dwarf crew uses their own Weapon Skill, Strength, Initiative and Attacks when attacking in combat. The crew may attack any model in base contact with the Kollossus. In combat, models rolling ‘To Hit’ the Kollossus use the Weapon Skill of the crew. Impact hits use the Strength of the Kollossus (S5).

In the Shooting phase, the crew counts as having a 360 arc and may fire their blunderbusses as normal using their own Ballistic Skill. Note that as the crew does not have ranks, their Blunderbusses will always be S3.

All hits upon the Kollossus Daemon Tower are resolved using the Tower’s Toughness and Wounds.

Daemon Phlegm (same)

Siege Engine: The Daemon Tower is idea for assaulting castle walls and buildings. When making an assault on a building the entire crew counts as the assault party and gain the Always Strikes First and Devastating Charge special rules until the end of the assault.

Character MountAs described in the army list entries, a Chaos Dwarf Overlord, Slavemaster or Daemonsmith may ride atop a Kollossus Daemon Tower. Only a single character may ride a single Daemon Tower. When this option is taken, the Kollossus counts as a Ridden Monster as described in the

Warhammer rulebook, however, if the character is slain the Kollossus tower does not take a Monster Reaction test.

Hobgoblin Hordes:If the army general is a Hobgoblin character, the army may include Goblin Shamans chosen from Warhammer Armies: Orcs & Goblins (Only Common Goblin Shamans, not Night Goblins).

Errata: Inferno Golems, The Face of Hashut. The Face of Hashut model is never removed due the Last Stand rule that affects regular standard bearers.

Errata: Lammasu, Sorcerous Exhalation, change to: A High Priest riding a Lammasu ignores his first miscast. The spell is still cast with irresistible force, though the Priest does not roll on the Miscast Table. Further Miscasts roll on the Miscast Table as normal.

Errata: Hailfire Gun has the Magical Attacks special rule.

Errata: Arcane Apparatus: Change "A High Priest" to "A model".

Errata:Holocaust Cloak: The wearer of the cloak adds +1 to the casting result when casting spells (including bound spells).

Errata: Daemon Bane, change to: (Power Level 6) and contains the Banishment spell from the Lore of Light.

Errata: Astragoth’s Helm of Hashut. This contains the Fireball spell from the Lore of Fire, though causes 2D6 hits, rather than D6 hits.

Errata: The Bull Horn of Uzkulak, change to: (Power Level 3).

Errata: Banner of Daemonic Tides, change to: (Power Level 5) If successfully cast, the unit carrying the banner may immediately move 2D6”. This move is treated exactly in the same way as a normal move made in the Movement Phase. If an enemy unit is within charge range,

the unit may charge the enemy unit following all the normal charge rules (i.e. the enemy unit may make a normal charge reaction, etc).

Errata: Zukka Ugzod’s Mother Crushers may choose to use either their Great axes or two choppas as the start of each combat round.

Errata: Armour of the Furnace, the armour provides a 2+ ward save against flaming attacks rather than being completely immune to them.

Errata: Axe of Zhrazak, the weapon provides the bearer with +2 Strength and the Always Strikes First special rule.

Dwarfs of Chaos FAQ

Do characters in a unit being shot at by Blunderbusses get a "Look Out Sir!" roll, are they treated as rank and file, or do they get hit on a 4+?

-------------Characters and Champions benefit from “Look Out Sir!” and a successful 2+ “Look Out Sir!” roll will completely negate the hit, rather than hitting another model.

If a character wearing Armor of the Furnace rides a Kollossus Tower, does it have a 2+ ward save against flaming attacks?

-------------Yes, the Kollossus gains a 2+ ward save against flaming attacks.

Do Sneaking Gits attacking in the enemy’s flank/rear receive the bonus attacks of +1/+2 (respectively) for each Sneaky Git model or just once for the entire unit?

------------Each Sneaky Git model gains the extra attack(s).

If a Character riding demon tower has Amulet of Hashut how many attacks do anihilators get +1 total or + 1 per anihilator( or per wound), should it be 1 total as its 1 model.

-----------The entire crew become subject to Frenzy.

Dwarfs of Chaos Troop Types classifications

Zhatan the Black, UnGorduz Backstabber, InAstragoth, InMolocharoar, MoHigh Priest of Hashut, InChaos Dwarf Overlord, InGreat Bull Centaur, CaHobgoblin Chieftain, InRykarth, InMorgok, InSlavemaster, InDaemonsmith, InGreat Horn Bull Centaur, CaHobgoblin Overseer, In

Giant Wolf, WB

Warg, WBLammasu, MoGreat Taurus, Mo

Chaos Dwarf Warrior, InAnnihilator, InEruption Gun, MB Hobgoblin, InHobgoblin Stikkas, InHobgoblin Wolf Riders, CaRabble, In

Chaos Dwarf Death Rocket, MBObsidian Guard, InHobgoblin Spear Chukka, WMBull Centaurs, CaDaemoneaters, ChHobgoblin Sneaky Gits, InEarthshaker Cannon, MBInferno Golems, MIKollossus Daemon Tower, MoZukka Ugzod’s Mother Crushers, In