weather of weird

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  • 8/13/2019 Weather of weird

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    Weird weather EVENTS:

    Description: Draconic Clouds

    Temperature: Extreme Cold

    High: -2!" #-$!C%

    &ow: -'$!" #-'$!C%

    (elati)e: Warmer than normal

    Wind "orce: &ight

    Wind Speed: * mph #+ ,ph%

    Draconic Clouds: Clouds shaped li,e dragons and winged wrms twist through the s,.

    sometimes colliding and tearing through each other/

    Extreme Cold: Extreme cold #0elow -21!"% deals $d* points o lethal damage per minute

    #no sa)e%/ 3n addition. a character must ma,e a "ortitude sa)e #DC $4. 5$ per pre)ious

    chec,% or ta,e $d' points o nonlethal damage/ Those wearing metal armor or coming

    into contact with )er cold metal are aected as i 0 a chill metal spell/

    6 character who has the Sur)i)al s,ill ma recei)e a 0onus on her sa)ing throw and ma

    0e a0le to appl this 0onus to other characters as well/ Characters wearing winter

    clothing onl need chec, once per hour or cold and exposure damage/

    6 character who ta,es an nonlethal damage rom cold or exposure is 0eset 0 rost0ite

    or hpothermia #treat her as atigued%/ These penalties end when the character reco)ers

    the nonlethal damage she too, rom the cold and exposure/

    Nonlethal damage rom cold or exposure cannot 0e reco)ered until the character gets

    out o the cold and warms up again/ 7nce a character is rendered unconscious through

    the accumulation o nonlethal damage. the cold and exposure 0egins to deal lethal

    damage at the same rate/

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    Description: 8reater Duststorm

    Temperature: Se)ere Heat

    High: $*!" #49!C%

    &ow: $21!" #'!C%

    (elati)e: Warmer than normal

    Wind "orce: Windstorm

    Wind Speed: *9 mph #$19 ,ph%

    8reater Duststorm: 8reater duststorms dri)e ine grains o sand in windstorm-orce

    winds/ The com0ined eects o dust and wind reduce )isi0ilit to ;ero. ma,ing Spot.

    Search. and &isten chec,s and all ranged weapon attac,s impossi0le/

    8reater duststorms automaticall extinguish candles. torches. and similar unprotected

    lames/ The ha)e a 94< chance to extinguish protected lames. such as those o

    lanterns/

    Creatures must succeed on a DC $ "ort sa)e or 0e 0lown awa #Small or smaller

    creatures= ,noc,ed prone and rolled $d' x $1 eet. ta,ing $d' points o nonlethal

    damage per $1 eet%. ,noc,ed down #>edium= prone%. or chec,ed #&arge or Huge=

    una0le to mo)e orward against the orce o the wind%/

    6ir0orne creatures are instead 0lown 0ac, 2d* x $1 eet and dealt 2d* points o

    nonlethal damage due to 0attering and 0ueting #>edium or smaller creatures%. 0lown

    0ac, $d* x $1 eet #&arge%. or 0lown 0ac, $d* x 4 eet #Huge or 8argantuan%/

    3n addition. greater duststorms deal $d points o nonlethal damage each round toanone caught out in the open without shelter and also pose a cho,ing ha;ard/ 6

    character with a scar or similar protection across her mouth and nose does not 0egin to

    cho,e until ater a num0er o rounds e?ual to $1 x her Constitution score/

    8reater duststorms lea)e 2d-$ eet o ine sand in their wa,e/

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    Se)ere Heat: 3n se)ere heat #a0o)e $$1!"%. a character must ma,e a "ortitude sa)e

    once e)er $1 minutes #DC $4. 5 $ or each pre)ious chec,% or ta,e $d' points o

    nonlethal damage/

    Characters wearing hea) clothing or armor o an sort ta,e a -' penalt on their sa)es/

    6 character with the Sur)i)al s,ill ma recei)e a 0onus on her sa)ing throw and ma 0e

    a0le to appl this 0onus to other characters as well/

    6 character who ta,es an nonlethal damage rom heat exposure now suers rom

    heatstro,e and is atigued/ These penalties end when the character reco)ers the

    nonlethal damage she too, rom the heat/

    Nonlethal damage rom heat exposure cannot 0e reco)ered until the character gets

    cooled o #reaches shade. sur)i)es until nightall. gets doused in water. is targeted 0

    endure elements. and so orth%/ 7nce rendered unconscious through the accumulation

    o nonlethal damage. the character 0egins to ta,e lethal damage at the same rate/