weather of weird
TRANSCRIPT
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8/13/2019 Weather of weird
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Weird weather EVENTS:
Description: Draconic Clouds
Temperature: Extreme Cold
High: -2!" #-$!C%
&ow: -'$!" #-'$!C%
(elati)e: Warmer than normal
Wind "orce: &ight
Wind Speed: * mph #+ ,ph%
Draconic Clouds: Clouds shaped li,e dragons and winged wrms twist through the s,.
sometimes colliding and tearing through each other/
Extreme Cold: Extreme cold #0elow -21!"% deals $d* points o lethal damage per minute
#no sa)e%/ 3n addition. a character must ma,e a "ortitude sa)e #DC $4. 5$ per pre)ious
chec,% or ta,e $d' points o nonlethal damage/ Those wearing metal armor or coming
into contact with )er cold metal are aected as i 0 a chill metal spell/
6 character who has the Sur)i)al s,ill ma recei)e a 0onus on her sa)ing throw and ma
0e a0le to appl this 0onus to other characters as well/ Characters wearing winter
clothing onl need chec, once per hour or cold and exposure damage/
6 character who ta,es an nonlethal damage rom cold or exposure is 0eset 0 rost0ite
or hpothermia #treat her as atigued%/ These penalties end when the character reco)ers
the nonlethal damage she too, rom the cold and exposure/
Nonlethal damage rom cold or exposure cannot 0e reco)ered until the character gets
out o the cold and warms up again/ 7nce a character is rendered unconscious through
the accumulation o nonlethal damage. the cold and exposure 0egins to deal lethal
damage at the same rate/
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Description: 8reater Duststorm
Temperature: Se)ere Heat
High: $*!" #49!C%
&ow: $21!" #'!C%
(elati)e: Warmer than normal
Wind "orce: Windstorm
Wind Speed: *9 mph #$19 ,ph%
8reater Duststorm: 8reater duststorms dri)e ine grains o sand in windstorm-orce
winds/ The com0ined eects o dust and wind reduce )isi0ilit to ;ero. ma,ing Spot.
Search. and &isten chec,s and all ranged weapon attac,s impossi0le/
8reater duststorms automaticall extinguish candles. torches. and similar unprotected
lames/ The ha)e a 94< chance to extinguish protected lames. such as those o
lanterns/
Creatures must succeed on a DC $ "ort sa)e or 0e 0lown awa #Small or smaller
creatures= ,noc,ed prone and rolled $d' x $1 eet. ta,ing $d' points o nonlethal
damage per $1 eet%. ,noc,ed down #>edium= prone%. or chec,ed #&arge or Huge=
una0le to mo)e orward against the orce o the wind%/
6ir0orne creatures are instead 0lown 0ac, 2d* x $1 eet and dealt 2d* points o
nonlethal damage due to 0attering and 0ueting #>edium or smaller creatures%. 0lown
0ac, $d* x $1 eet #&arge%. or 0lown 0ac, $d* x 4 eet #Huge or 8argantuan%/
3n addition. greater duststorms deal $d points o nonlethal damage each round toanone caught out in the open without shelter and also pose a cho,ing ha;ard/ 6
character with a scar or similar protection across her mouth and nose does not 0egin to
cho,e until ater a num0er o rounds e?ual to $1 x her Constitution score/
8reater duststorms lea)e 2d-$ eet o ine sand in their wa,e/
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Se)ere Heat: 3n se)ere heat #a0o)e $$1!"%. a character must ma,e a "ortitude sa)e
once e)er $1 minutes #DC $4. 5 $ or each pre)ious chec,% or ta,e $d' points o
nonlethal damage/
Characters wearing hea) clothing or armor o an sort ta,e a -' penalt on their sa)es/
6 character with the Sur)i)al s,ill ma recei)e a 0onus on her sa)ing throw and ma 0e
a0le to appl this 0onus to other characters as well/
6 character who ta,es an nonlethal damage rom heat exposure now suers rom
heatstro,e and is atigued/ These penalties end when the character reco)ers the
nonlethal damage she too, rom the heat/
Nonlethal damage rom heat exposure cannot 0e reco)ered until the character gets
cooled o #reaches shade. sur)i)es until nightall. gets doused in water. is targeted 0
endure elements. and so orth%/ 7nce rendered unconscious through the accumulation
o nonlethal damage. the character 0egins to ta,e lethal damage at the same rate/