web virtual reality in education – a tool helping young people to love natural sciences (again)
DESCRIPTION
Fe-ConE FRAMEWORK FOR E-LEARNING CONTENTS EVALUATION. AGR.No – 2005 – 3872 / 001 – 001 ELE-ELEB14. Web virtual reality in education – a tool helping young people to love natural sciences (again). Tomaz Amon, Center for scientific visualization, Ljubljana, Slovenia [email protected]. - PowerPoint PPT PresentationTRANSCRIPT
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Web virtual reality in education – a tool helping young people to love natural
sciences (again)
Fe-ConE FRAMEWORK FOR E-LEARNING CONTENTS EVALUATION. AGR.No – 2005 – 3872 / 001 – 001 ELE-ELEB14
Tomaz Amon, Center for scientific visualization, Ljubljana, [email protected]
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The classical school is traditional and new tools only slowly enter it. “When I go to school I have to power down (High school student).”
One researcher clams that, on average, students in class only get to ask a question once every 10 hours (Greasser, A.C., & Person, N.K. (1994). American Educational research Journal.
New approaches make the change possible…And new pedagogical strategies make it urgent.
Present situation
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How to change or at least improve this situation?
• Modern curriculum• Teaching methods gets adjusted to the
way children think today• Teaching tools use advantage of the tools
children use• More (self-)experimentation in natural
sciences• Stimulating and managing the team work
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The Right Creation Tools
• Not too expensive
• Easy to learn
• Productive - so that one can produce relatively simple content with ease and fun at work
• The final product should run on several platforms
• In two years, all is new again!
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Also the “low end” virtual reality has several authoring levels as to the technical quality:
•The open – source like VRML (our Cell-Tissue-Body project)
•The more advanced level like Macromedia Director VR worlds combined with Flash (our Lake and Rgames projects)
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Making an avatar
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Lake Game First ViewThe user is
represented by his avatar
(the dragonfly). He can fire projectiles
and so interact with the system.
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Play Features
• The 3D world can be easily exchanged, because the actions are mainly triggered by collisions
• a large part of animation is performed by physics simulation engine (Havok Dynamics)
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Connecting virtual with real by LEGO robots
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A suggestion…
• Make a floating robot with waterproof video camera
• Let it flow on a lake, come near to waterbirds (swans) or look under the water
• So students record the present situation on the lake.
• Later on this can be compared against global warming trends.
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Authoring the mobile content
• Why not use the technology that our students love to create?
• I heard that our students have sent and received over 200.000 emails or instant messages by the time they graduate from college? (=137 per day if they used only in college (=4 years), 91 per day for 6 years, 68 per day for 8 years. If 2 per day for 8 years then total=5110)
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BlogsWikisPodcastsOnline collaborationOnline testingOnline learningwebcamsGPSGeocaching games
GISGoogle EarthWebquestsE-portofoliosVirtual Pen-palsVirtual toursWritingReadingReflection
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CELLPHONES to learn&teach
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Author in Flash..
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Preview for the phone type
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Check your mobile e-content
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Check the video clip
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The compatibility…
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Not all phones are supported…
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Evaluation at the primary school Franceta Prešerna Kranj
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Thank you.
Tomaz AmonCenter for scientific visualization
Ljubljana, Slovenia
[email protected] http://www.bioanim.com
www.eduanim.comwww.radiationgames.net