welcome to interaction design: graphical interfaces, 6p

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1 18 WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p Sus Lundgren

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WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p. Sus Lundgren. What’s it all about?. To understand, value, select, present and explain information in a way that suits a certain user group To adapt an interface as well as the input and output to it, to a given situation and user group - PowerPoint PPT Presentation

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Page 1: WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p

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WELCOME TOINTERACTION

DESIGN:GRAPHICAL

INTERFACES, 6pSus Lundgren

Page 2: WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p

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What’s it all about?• To understand, value, select, present and

explain information in a way that suits a certain user group

• To adapt an interface as well as the input and output to it, to a given situation and user group

• To create interfaces that are dynamic and yet easy to interact with

See clearer requirements for each project!

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What’s it all about?

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It’s NOT about• Creating good-looking surfaces

– Looks is a bonus but consideration is a necessity

• Creating full-working prototypes

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Stuff you’ll like:• You will learn a lot

– From the lectures

– From your fellow group members

– Through practical work

• There’s no ”tenta”

• You’ll have fun!

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Stuff You’ll dislike• You might think that the

demands/specifications on how to succeed with a project are unclear– It’s hard to make them clearer

• Your group might not work very well

• Your computer/the studio computers won’t work or don’t have the programs you prefer installed

• It may take some time until you get a working mail address – I will communicate with you via the web

page

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Welcome!• This course has two regular lecturers

– Sus Lundgren, [email protected]

– Staffan Björk, [email protected]

• The course runs from today, 30/8, to 22/10 (last lecture 13/10)

• We will meet– Mondays 10.00 - 12.00 and 13.00 – 15.00

– Wednesdays 10.00 - 12.00 and 13.00 - 16.00

• Mandatory parts are– To take part in all projects and exercises

– To be present at project presentations

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course contents• Lectures

• Exercises

• Projects– Two projects performed in groups

– Two projects performed individually

• Grades will be based on the outcome of the projects

No examination (”tenta”)

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Contents: Lectures• The lectures cover the following subjects:

– Group dynamics (mini)

– What is information? (mini)

– Information visualization I & II (by Staffan Björk)

– Traditional graphical interfaces (by Staffan Björk)

– New ways to input & output data

– How to write a paper (by Staffan Björk)

– Non-traditional graphical interfaces I & II

– On web design and the life as a consultant

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Contents: Exercises• Exercises are performed in groups

– Taking part is mandatory

• There are six exercises, most of them concerned with understanding, analyzing and presenting information– Astronomical illustrations

– Making an info card

– Presenting statistics / “programming”

– Drawing icons

– Adapting information

– Web design: crash course (non-mandatory)

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Contents: Projects• Individual project I: Web portfolio

• Individual project II: Paper

• Group project I: Information visualization

• Group project II: Non-traditional graphical interfaces

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On grading• Each project is worth 25 points

– These 25 points are divided between the different parts of the project

• Thus, in total 100 points can be earned

• The points earned give the grade:– 40 - 59 = 3 (CTH)

– 60 - 79 = 4 (CTH)

– 80 - 100 = 5 (CTH)

– 40 - 74 = G (GU)

– 75 – 100 = VG (GU)

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To get good marks• You have to articulate your design process

• You have to attest your design decisions

• You have to analyze and discuss your design and the implications of your design decisions.

I am not a mind reader :)

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Example• We used brainstorming to get an idea, and

we came up with a really cool lamp.

• We decided to use a red light bulb since red is said to be an energetic color.

• It turned out that the red light bulb gave the lamp and hence the room a sort of pornographic and gloomy touch that was clearly not suitable for the elderly users. In retrospect we should have used a light bulb of normal color, or perhaps a lightly yellow one to create a cozy atmosphere.

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Thus…• If you do something that is crap but explain

– how you did it

– why the design choices seemed to be a good idea at the time

– why it went wrong

– what should have been done differently and how

• …it is still possible, (but quite hard!) to get a 5 grade.

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Thus…• If you do something brilliant, but do NOT

explain how and why you cannot get a 5 grade. – How am I supposed to know if you are

really good or just plain lucky?

Don’t be afraid to fail

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On Myself• Advantages

– Has worked as an IT-consultant for 5 years

lots of practical ´”real life” knowledge

– Has experienced all ”editions” of this course

• Drawbacks– Not very up-to-date when it comes to the

latest academical findings in HCI

• Hang-ups– Gets annoyed with people who come late or

miss deadlines without a very good excuse

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What about you?• Name

• E-mail address

• Education

• Work experience

• What’s your most prominent role: rank the following:– Programmer

– Graphical designer

– Project leader

– Writer

• Illustrate yourself!