western michigan university - homepages at wmu

36
MEDIA INNOVATION: Disruptive Technology and the Challenges of Business Reinvention Richard A. Gershon, Ph.D. Western Michigan University Richard A. Gershon, Ph.D. Professor, Co-Director Telecommunications & Information Management School of Communication, 1903 W. Michigan Ave. Western Michigan University Kalamazoo, MI 49008 Tel. (269) 387-3182 (O) Email: [email protected]

Upload: others

Post on 03-Feb-2022

1 views

Category:

Documents


0 download

TRANSCRIPT

MEDIA INNOVATION: Disruptive Technology and the Challenges of Business Reinvention

Richard A. Gershon, Ph.D.

Western Michigan University

Richard A. Gershon, Ph.D.

Professor, Co-Director

Telecommunications & Information Management

School of Communication, 1903 W. Michigan Ave.

Western Michigan University

Kalamazoo, MI 49008

Tel. (269) 387-3182 (O)

Email: [email protected]

2

Abstract

This paper will examine the importance of innovation (and innovative thinking) to the

long term success of today‟s media and telecommunications companies. Specifically,

it will address two important questions. First, what does it mean to be an innovative

media business enterprise? Second, why do good companies fail to remain innovative

over time? This article will examine some of the people, companies and strategies that

have transformed the business of media and telecommunications. The arguments

presented in this paper are theory-based and supported by case-study evidence. Special

attention is given to three media companies: Sony Corporation, Netflix and Home Box

Office. A major argument of this research, is that even the best managed media

companies are susceptible to innovation failure.

3

MEDIA INNOVATION: Disruptive Technology and the Challenges of Business Reinvention

INTRODUCTION

The lessons of business history have taught us that there is no such thing as a

static market. There are no guarantees of continued business success for companies

regardless of the field of endeavor. Schumpeter (1942) introduced the principle of creative

destruction as a way to describe the disruptive process that accompanies the work of the

entrepreneur and the consequences of innovation. In time, companies that once

revolutionized and dominated select markets give way to rivals who are able to introduce

improved product designs, offer substitute products and services and / or lower

manufacturing costs. The resulting outcome of creative destruction can be significant

including the failure to preserve market leadership, the discontinuation of a once highly

successful product line as well as the potential loss of jobs.1

Today, the international business landscape has become ever more challenging.

Global competition has engendered a new competitive spirit that cuts across countries

and companies alike. No business enterprise large or small remains unaffected by the

desire to increase profits and decrease costs. Such companies are faced with the same

basic question; namely, what are the best methods for staying competitive over time?

In a word, innovation.

4

What is Innovation?

Rogers (1995) defines innovation as “an idea, practice or object that is perceived

as new by an individual.” (p. 11). In principle, there are two kinds of innovation; namely,

sustaining technologies versus disruptive technologies. A sustaining technology has

to do with product improvement and performance. The goal is to improve on an existing

technology by adding new and enhanced feature elements (Christensen, 1997).

A computer manufacturer, for example, is routinely looking to improve on basic design

elements like speed and throughput, processing power and graphics display. In short,

a sustaining innovation targets demanding high-end customers with better performance

than what was previously available (Christensen, 2003).

In contrast, a disruptive (or breakthrough) technology represents an altogether

different approach to an existing product design and process. A disruptive technology

redefines the playing field by introducing to the marketplace a unique value proposition.

Consider, for example, that music recording technology has never been cheaper or more

readily accessible. The speed and efficiency of producing Internet delivered music using

MP3 file-sharing software has fundamentally changed the cost structure of music

recording and distribution on a worldwide basis. The combination of the Apple iPod and

iTunes media store has created the first sustainable music downloading business model

of its kind (Gershon, 2009). More importantly, Apple has redefined the future of music

retail sales and distribution. MP3 music file-sharing and E-commerce are the quintessential

disruptive technology. There is no going backwards.

This paper represents a unique opportunity to look at the importance of

5

innovation and innovative thinking to the long term success of today‟s leading media

and telecommunications companies. Specifically, it will address two important questions.

First, what does it mean to be an innovative media business enterprise? Second, why do

good companies fail to remain innovative over time? This article will examine some

of the people, companies and strategies that have transformed the business of media and

telecommunications. The arguments presented in this paper are theory-based and

supported by case-study evidence. Special attention is given to three media companies:

Sony Corporation, Netflix and Home Box Office. These companies were selected

because they introduced a disruptive technology or service that fundamentally changed

the competitive business landscape following their respective product launch. In short,

they were absolute game changers. Preserving market leadership is difficult to sustain

over time. A major argument of this research, is that even the best managed media

companies are susceptible to innovation failure. The challenge, therefore, is how to

make media innovation a sustainable, repeatable process?

INNOVATION AND BUSINESS STRUCTURE

Innovation is important because it creates lasting advantage for a company or

organization (Hamel, 2006). It allows a business to develop and improve on its existing

product line as well as preparing the ground work for the future. Successful innovation

occurs when it meets one or more of the following conditions. First, the innovation is based

on a novel principle that challenges management orthodoxy. Second, the innovation is

systemic; that is, it involves a range of processes and methods. Third, the innovation is part

of an on-going commitment to develop new and enhanced products and services. There is

6

natural progression in product design and development (Hamel, 2006). Table 1. provides

a clear illustration of the above principles.

Table 1.

Successful Innovation: Feature Elements

The innovation is based on a novel principle

that challenges management orthodoxy.

Sony: Walkman potable music stereo and

Playstation videogame system.

The innovation is systemic; that is, it involves

a range of processes and methods.

Dell Computer: Direct-to-home sales delivery,

Just-in-time manufacturing, 24/7 customer

support.

The innovation is part of an on-going

commitment to develop new and enhanced

products and services.

Apple: iPod, iTunes, iPhone

While most organizations recognize the importance of innovation, there is a wide

degree of latitude regarding the method and approach to innovation. For some business

enterprises, innovation is deliberative and planned. It is built into the cultural fabric of a

company‟s ongoing research and development efforts. Other times, innovation is the

direct result of a triggering event; that is, a change in external market conditions or internal

performance that forces a change in business strategy (Wheelen & Hunger, 1998).

There are three major kinds of business and technology innovation. They

include: 1) product innovation, 2) process innovation and 3) business model innovation.

Some of today‟s more creative media companies are innovative in all three areas.

Product Innovation

Product innovation refers to the complex process of bringing new products and

services to market as well as improving on existing ones. Highly innovative companies

display a clear and discernible progression in the products they make. They force themselves

to create newer and better products and challenge the competition to do the same.

7

If successful, an original product innovation creates an entirely new market space and invites

a host of imitators to follow. For that reason, being first to market can represent a huge

advantage as evidenced by such companies as HBO, pay cable television; Sony, Walkman

portable music player; ESPN, cable sports network; Netflix, video home delivery service and

eBay, on-line auctioning to name only a few. The difference of a three to four year head start

can make a significant difference in helping to establish brand identity and market share.

Sometimes, the issue is not about harnessing so called “break through” technologies.

Rather, innovation (and innovative thinking) is also about finding new ways to improve

upon existing technologies and service applications. Product innovation allows a business

to develop and enhance its existing product line as well as preparing the ground work

for the future. Consider, for example, the dramatic growth of cell phone technology

among developing nations located in Southeast Asia, Latin America and Eastern Europe.

The deployment of cellular telephone systems (and adaptive solutions) are proving to be

faster and more cost effective than building (or reconstructing) traditional telephone systems.

This is especially true in those regions of the world with poor wireline infrastructure.

In urban areas, cellular telephone deployment eliminates the challenges of implementing

physical wireline systems that require negotiating rights of way clearance between telephone

carriers and cities, as well as the arduous task of cutting up city streets and stringing wires

on buildings and houses.

Some notable examples of media and telecommunications product innovation can

be seen in Table 2. What is interesting to note, is the transformative (disruptive) effect that

each of the said products had on the competitive playing field at the time.

8

Table 2.

Media & Telecommunications

Transformative Product Innovation: Select Examples

Apple

Sony and Philips

Nokia

Walt Disney

Home Box Office

Amazon

the Personal Computer, Apple iPod

the Compact Disk

Mobile Internet 3G cell phone design

Theme parks and resorts

Premium television and film

E-Commerce delivery of goods and services

Sony & Philips Corporation, the Compact Disk (CD)

In the early 60's, the general junction laser was developed at MIT's Lincoln Labs

and later improved at Bell Research Labs. But it was Sony and the Philips Corporation that

would refine the idea into the modern compact disc (CD). In 1975, the optical and audio

teams at both Sony and Philips began collaborating on the digital recording of information

on to a laser disc. Sony President Norio Ohga, a former student of music, was enamored

with the possibilities of digital recording. He designated a small group of Sony engineers

to give the laser disc top priority.

In the meantime, Philips audio division in Eindhoeven, Holland was busy at work

on their own version of the optical laser disc. From August 1979 to June 1980, both

companies saw the value of collaboration as teams of engineers would alternate site visits

to both sets of laboratories in Tokyo and Eindhoeven. At a June meeting of the Digital

Audio Disc conference, both Sony and Philips presented a set of recommended standards.

In the weeks and months that followed, both Sony and Philips engineers worked together

toward refining the CD player (Gershon & Kanayama, 2002).

9

Demonstrations of the CD were being made worldwide in preparation for the

planned launch of the CD in October 1982. Norio Ohga, for his part, was convinced that

CDs would eventually replace records given the technology's superior sound quality.

That said, however, Ohga recognized that the development of the CD would meet with

fierce resistance from many in the recording industry (including even some at CBS Records)

who felt threatened by CD technology. It should be noted that in 1968, Sony had entered

into a joint partnership with CBS records to form CBS/Sony records. That partnership

would prove vital in promoting the cause of CD technology.

It should be pointed out that the introduction of a disruptive technology often

meets with strong user resistance. In one such product demonstration, executives stood up

in an auditorium in Athens, Greece and demonstrated their opposition to business change

by chanting "The truth is in the groove. The truth is in the groove." (Nathan, 1999, p. 143).

To them, the CD format was an unproven technology made by hardware people who knew

nothing about the software side of the business. Worse still, the conversion to a CD format

would require enormous sums of money while possibly destabilizing the entire music

industry.

On August 31, 1982, an announcement was made in Tokyo that four companies,

including, Sony, Phillips, CBS and Polygram had jointly developed the world's first CD

system. In time, the Sony / Philips CD became the defacto standard throughout the industry.

By 1986, CDs had topped 45 million titles annually, overtaking records to become the

principal recording format. CD technology would ultimately redefine the field of recording

technology and spawn a host of new inventions, including the portable CD music stereo, the

10

digital video disc (DVD) and the CD based videogame console. For Sony, CD technology

would prove invaluable for a soon-to-be launched videogame system called Playstation.

Process Innovation

Today, innovation is about much more than developing new products. It‟s about

reinventing business processes and building entirely new markets to meet untapped

customer needs. Davenport & Short (1990) define business process as "a set of logically

related tasks performed to achieve a defined business outcome." (pp. 11-12). A process

is a structured, measured set of activities designed to produce a specified output for a

particular customer or market. It implies a strong emphasis on how work is done within

an organization. In their view, a business process exhibit two important characteristics:

1) they have customers (internal and external) and 2) they cross organizational boundaries,

(i.e., they cut across different divisions and subunits).

Business process innovation involves creating systems and methods for

improving organizational performance. The application of business process innovation

can be found in a variety of settings and locations within an organizational structure,

including product development, manufacturing, inventory management, customer service,

distribution etc. (Davenport, 1993). A highly successful business process renders two

important consequences. First, a highly successful business process is transformative;

that is, it creates internal and external efficiencies that provides added value to the company

and organization. Second, it sets into motion a host of imitators who see the inherent

value in applying the same business process to their own organization.

11

One technique for identifying business process in an organization is based on

the principles of value chain analysis proposed by Porter (1985). Value chain analysis

looks at the combination of business and technology activities through which a firm adds

value to the final product or service outcome (Kung, 2008). Table 3. provides a comparison

of five media and telecommunications companies that are industry leaders in the use of

business process innovation. Each of the said companies have rendered a host of imitators

in the way they have advanced business process.

Table 3.

Five Media and Telecommunications Companies

The Transformative Impact of Business Process Innovation

Home Box Office

In 1975, HBO helped advance the principle of

satellite/ cable networking by using satellite

communication to advance long haul television

distribution.

Dell Computers In the area of computer manufacturing, Dell created

a highly successful business model utilizing just-

in-time manufacturing techniques as well as direct-

to-home sales capability and 24/7 customer service.

Pixar Studios Developed computer generated animation graphics in

contrast to traditional cartoon animation techniques.

Examples include, Toy Story, Finding Nemo, Monsters

Inc., The Incredibles, Cars, Wall-E, Up etc.

Apple Computer Using Mp3 software technology, the combination

of the Apple iPod and iTunes media store have

created the first sustainable music down-loading

business model of its kind.

Netflix Has become the largest on-line DVD rental service

in the U.S., offering flat rate rental by-mail to

customers. Developed a highly sophisticated supply

chain management system.

12

Netflix

Netflix is an on-line subscription based DVD rental service. Netflix was founded

by Reed Hastings in 1997. The story goes that Hastings found an overdue rental copy of

Apollo 13 in his closet and was forced to pay $40 in late fees. The business that emerged

from Hastings‟ frustration was a rental company that uses a combination of the Internet and

the U.S. Postal Service to deliver DVDs to subscribers directly. Netflix is the prototypical

example of process innovation in action. Netflix was founded during the emergent days

of electronic commerce (EC) when companies like Amazon.com and Dell Computer were

starting to gain prominence. Netflix offers the public a cost effective and easy to use EC

system by which consumers can rent and return films.

Understanding the External Competitive Environment. Netflix was conceived at a

time when the home video industry was largely dominated by two major home video retail

chains; Blockbuster Video and Hollywood Video as well as numerous “mom-and-pop”

retail outlets. Customers rented movies, primarily on VHS cassette, from a retail location

for a specified time period and paid a $3 to $4 fee for each movie rented. Companies like

Blockbuster fully recognized that renting a movie was largely an impulse decision.

Having access to the latest movie was a high priority for most would-be renters. Market

research at the time showed that new releases represented over 70% of total rentals

(Shih et. al., 2007).

The challenge for Netflix founder Reed Hastings was whether he wanted to

duplicate the “bricks and mortar” retail approach used by such companies as Blockbuster

and Hollywood Video. The alternative was to utilize the power of the Internet for

13

creating an EC site for placing video rental orders and providing on-line customer service.

Early on, Netflix focused their efforts on early-technology adopters that had recently

purchased DVD players. In contrast, most video rental store outlets were still using VHS

cassette tapes. According to Hastings (2007),

We were targeting people who just bought DVD players. At the time, our

goal was just to get our coupon in the box. We didn‟t have too much competition.

The market was underserved, and stores didn‟t carry a wide selection of DVDs

at the time. (Shih et. al., HBS, p. 3.)

Adopting an electronic commerce (EC) model would require a method for

physically delivering the rented DVDs to the subscriber. The solution had to be simple

and cost effective. Netflix made the decision to partner with the U.S. Postal Service

(USPS) to deliver DVDs to its subscribers. DVDs are small and light, enabling inexpensive

delivery and easy receipt by virtually all U.S. customers.

Netflix and Business Process Innovation. There are two issues that are central to the

Netflix business model. The first is product inventory. Netflix has contracted with all major

U.S. studios and select international studios for the programming rights to distribute the

said movies as part of their program service. One of Netflix‟s operating strengths is that it

does not pay for its inventory. Instead, the company engages in a risk and profit sharing

arrangement with the major movie studios. Subscribers are able to access over 100,000

different titles that are listed on the company‟s website. The second issue is speed and

delivery time which is highly dependent on the working relationship between Netflix and

the USPS. Netflix considers delivery time to be a key measure of customer satisfaction.

In past years, Netflix has worked with the USPS to reduce the time it takes to deliver a movie.

14

To that end, Netflix developed the now highly recognizable red envelope as well as to

presort all outgoing mail deliveries by zip code rather than relying on the USPS. Second,

instead of returning completed movies to the distribution center of origin, the USPS delivers

all returned movies to the closest Netflix distribution center.

Benefits and Features. Neflix offers its customers unlimited DVDs for a fixed monthly

price. In practical terms, the average consumer may only receive two to five DVDs in a

week‟s time given the particular service plan as well as personal viewing habits. The public

perception is that Neflix provides greater value to the consumer when compared to a

traditional video rental store which charges by the individual DVD rental unit. Second,

Netflix offers consumers greater convenience in the form of “no late fees.” The subscriber

is free to hold on to a specific video as long he/she wants (E-Business Strategies, 2002).

Third, Netflix has developed a highly sophisticated supply chain management

system that enables the company to offer subscribers good selection as well as fast turn

around time. Rather than adopt a traditional retail approach, Netflix has harnessed the

power of the Internet to create a virtual organization. The company maintains a series of

58 regional centers that serve as hub sites for DVD collection, packaging and redistribution.

Each regional hub site is staffed by approximately 20 staff members. They are tasked with

four primary responsibilities:

Remove DVDs from return sleeves

Inspect for broken or ruined DVDs

Repackage and route new DVDs to end customer

Maintain customer profiles

15

Fourth, a big part of Netflix‟s success is the direct result of personalized marketing

which involves knowing more about the particular interests and viewing habits of one‟s

customers. To that end, Netflix fully utilizes the power of the Internet to promote a proprietary

software recommendation system. The software recommendation system makes suggestions

of other films that the consumer might like based on past selections and a brief evaluation that

the subscriber is asked to fill out. Netflix‟s interactive capability and recommendation system

changes the basic relationship between retailer and consumer and shifts the emphasis from

persuasion sales to relationship building.

The proprietary software recommendation system has the added benefit of

stimulating demand for lesser known movies and taking the pressure off recently released

feature films where demand sometimes outstrips availability. The focus on lesser known

films is in keeping with Anderson‟s (2006) principle of the “long tail.” The term describes

the niche strategy of businesses, such as Amazon.com or Netflix, that sell a large number

of unique items, in relatively small quantities. Such companies have learned the value of

selling small volumes of hard-to-find items to a large number of customers.2 The success

of the Long Term principle is made possible by the Internet and advancements in EC.

Fifth, Netflix has adapted to changing technology by offering a “watch instantly”

feature which enables subscribers (at no extra cost) to stream near-DVD quality movies

and recorded television shows instantly to subscribers equipped with a computer and

high speed Internet connectivity. What is interesting to note, is that the “watch instantly”

feature is delivering in real time and in greater numbers what cable television has failed

to achieve in terms of its highly touted video-on-demand system feature.

16

Netflix has revolutionized the DVD rental business through the use of business

process innovation and its technology platform. As the company looks to the future, there

are a number of strategic challenges in the offing. First and foremost, is the competitive

threat posed by cable television and its future video-on-demand capability. Second,

as part of a cost savings move, the USPS is giving serious consideration to the elimination

of one of its delivery days from six to five. This can only hurt Netflix‟s commitment to

speed and turn around time. Netflix‟s “watch instantly” feature represents an important step

in addressing both issues. The solution, in part, will depend on the speed at which television

monitors and computers become one and the same entity. Hastings has said on several

occasions that Netflix‟s purpose is not to provide DVDs via the mail, but rather to allow

for the best home video viewing for its customers.

Business Model Innovation

Business Model Innovation involves creating entirely new approaches for doing

business. Business model innovation is transformative; that is, it redefines the competitive

playing field by introducing an entirely new value proposition to the consumer. Kim &

Mauborgne (2005) in a book entitled, Blue Ocean Strategy, introduce the term value

innovation as a way of describing how successful businesses capture uncontested market

space, and thereby make competition irrelevant. The metaphor of ocean refers to the

marketplace. "Blue oceans" refer to untapped or uncontested markets which offer little or

no competition for those companies prepared to swim the waters and design an altogether

new product or service. According to the authors, Blue Ocean strategy represents an

opportunity to create something different from everyone else (i.e., a new value proposition).

17

In doing so, competition becomes irrelevant since no one has claimed that landscape by

offering the said product or service. They cite the example of Cirque du Soleil which

redefined the business of circus entertainment by combining theatre, dance and circus artistry

in a way that had never been done before. Some notable examples of business model

innovation in the field of media and telecommunications can be seen in Table 4.

Table 4.

Select Examples of Media and Telecommunications

Business Model Innovation

Google Helped advance the development of key-word

search Internet advertising

eBay Electronic auctioning on the Internet -- creating the

world‟s largest on-line marketplace.

HBO Developed the principle of pay cable television services

Apple Launched iTunes, the first sustainable MP3 music

downloading business.

Amazon Created a highly successful EC business model

Amazon.com -- specializing in the delivery of books

and other retail items

Home Box Office, Inc.

The real move to modern cable television began on November 8, 1972, when a

fledgling company named Home Box Office (HBO) began supplying movies to 365

subscribers on the Service Electric Cable TV system in Wilkes Barre, Pennsylvania.

That night, Jerry Levin, then Vice-President for Programming, introduced viewers to

the debut of HBO. The feature programming for that inaugural night was a hockey game

between New York and Vancouver and a film prophetically entitled, Sometimes a

18

Great Notion. Today, HBO‟s premium television entertainment can be seen in more

than 150 countries around the world.

HBO & Innovation. From the beginning, HBO developed two important innovations

that helped to promote its rapid growth and development. First, HBO introduced the

principle of premium television (i.e., business model innovation). Specifically, HBO

achieved what no other television service provider had accomplished to date; namely,

getting people to pay for television. The principle of advertiser supported “free television”

was firmly engrained in the mind‟s of the American public. What HBO did was change

public perception about the nature of television entertainment. HBO offered a unique value

proposition emphasizing recently released movies and specialized entertainment that could

not be found elsewhere on the public airwaves. While HBO was not the first company to

introduce a monthly per channel fee service, they were the first to make it work successfully.

This marked the beginning of premium television entertainment and helped establish a new

business model for conveying television (Parsons, 2003, Gershon & Wirth, 1993).

Second, HBO utilized microwave and later satellite communications for the

transmission of programming, rather than distribution by videotape (i.e., business process

innovation). Prior to HBO, there was no precedent for the extensive use of satellite

delivered programming in the U.S. HBO's 1975 decision to use satellite communications

was significant in two ways. First, it demonstrated the feasibility of using satellite

communication for long haul television distribution. As a consequence, HBO was able

to create an efficient distribution network for the delivery of its programming to cable

operators. Second, the development of the satellite / cable interface would usher in a

19

whole new era of cable programmers that were equally capable of leasing satellite time

and delivering their programs directly to cable operating systems, including: WTBS,

1976; ESPN, 1979; CNN, 1980; and MTV, 1981. Thus, was born the principle of cable

networking; that is, television programming designed exclusively for cable operating

systems and later direct broadcast satellite systems (Gershon & Wirth, 1993). The principle

of satellite / cable networking would transform the business process of long-haul television

distribution for evermore. As cable analyst, Paul Kagan once remarked:

Rarely does a simple business decision by one company affect so many.

In deciding to gamble on the leasing of satellite TV channels, Time Inc. took

the one catalytic step needed for the creation of a new television network

designed to provide pay TV programs. (HBO, Inc., 1984).

THE CHALLENGES OF STAYING INNOVATIVE

Authors Collins & Porras (1994) make the argument that highly successful

companies are those that are willing to experiment and not rest on their past success.

In time, tastes, consumer preference and technology changes. It‟s hard for even the most

innovative companies to stay current. Researcher Clayton Christensen (1997) suggests

that even the best managed companies are susceptible to innovation failure. In fact,

past success can sometimes become the root cause of innovation failure going forward.

Ironically, the decisions that lead to failure are made by executives who work for

companies widely regarded as the best in their field.

20

The Innovator’s Dilemma

A basic argument of this paper is that even well-managed companies are

sometimes susceptible to innovation failure. The main reason is that such companies

are highly committed to serving their existing customers and are often unable

(or unwilling) to take apart a highly successful business in favor of advancing unfamiliar

and unproven new technology and service. Christensen (1997) posits what he calls the

innovator’s dilemma; namely, that a company's very strengths (i.e., the ability to develop

reliable suppliers, be responsive to customer needs and realize consistent profits) now

become barriers to change and the agents of a company‟s potential decline.

Accordingly, strength becomes weakness, and the same reasons that enabled a

company to become successful, are now responsible for its failure. Advancing new

technologies and services requires expensive retooling and whose ultimate success is hard

to predict. Such companies lose because they fail to invest in new product development

and/or because they fail to notice small niche players who enter the market and are

prepared to offer customers alternative solutions at better value (Birnbaum, 2005).

The anticipated profit margins in developing a future market niche can be hard to justify

given the high cost of entry; not to mention the possible destabilization of an otherwise

highly successful business. Therein, lies the innovator‟s dilemma.

The Innovator’s Dilemma and Product Life Cycle

Product Life Cycle theory was first proposed by Raymond Vernon (1966)

and explains the evolution of a product development from the point of its introduction

into the marketplace to its final stages of decline. The theory of product life cycle has

21

evolved over the years and has come to include a series of four stages, including:

1) Introduction, 2) Growth, 3) Maturity and 4) Decline. After a product or service is

launched, it goes through the various stages of a life cycle and reaches a natural decline

point. Part of the innovator‟s dilemma is to know when in the course of the product

life cycle to innovate. The decision to innovate represents a strategic choice to discontinue

(or phase out) a mature product in favor of an untested one. The decision to innovate

has to occur well before the product hits its decline phase in order to allow sufficient time

for development. This means that the critical decision has to occur during the very time

when the product is mature and realizing its highest profits. (See Figure 1).

Figure 1.

The Innovator’s Dilemma and Product Life Cycle

Introduction Growth Maturity Decline

Sales Volume

?

Innovator’s Dilemma

The downside risk is that the manufacturer may get it wrong and thereby destabilize

an otherwise highly successful product line. The history of media and telecommunications

is replete with examples of companies faced with the innovator‟s dilemma. It is worth

22

noting that many companies once regarded as highly innovative can momentarily lose their

creative edge only to rebound at a later time (i.e., IBM, Sony, Disney, Apple, Nintendo etc.).

In sum, few companies are able to remain consistently innovative across time.

There are four primary reasons that help to explain why companies fail to remain

innovative. They include:

The Tyranny of Success

Organizational Culture

Lengthy Development Times and Poor Coordination

Risk Averse Culture

The Tyranny of Success

Past success can sometimes make an organization very complacent; that is, they

lose the sense of urgency to create new opportunities (Tushman & O‟Reilly, 1997).

Collins (2001) makes the point unequivocally when he writes that, “good is the enemy of

great.” (p. 16). Companies, like people, can become easily satisfied with organizational

routines. They become preoccupied with fine-tuning and making slight adjustments to an

existing product line rather than preparing for the future. They are engaged in what MIT‟s

Negroponte (1995) describes as the problem of „incrementalism.‟ Says Negroponte,

“incrementalism is innovation‟s worst enemy.” (1995, p.188) The history of business is

filled with examples of past companies where senior management failed to plan for the

future. Such companies did not anticipate a time when a substitute product (or changing

market conditions) might come along and dramatically alter the playing field.

23

IBM. As an example, IBM made its name and fortune in the development of

mainframe computers. At the start of the 1980‟s, IBM recognized that the computing

needs of the modern business organization was undergoing a major change. More and

more, business computing was shifting away from the centralized mainframe towards

the stand alone desk top computer. Initially, IBM got it right with the development of the

IBM PC. But the wild success of the IBM PC also began to undermine the company‟s

core mainframe business. Instead of adjusting to the future, IBM became a victim to its

own corporate bureaucracy and past success (Carroll, 1993). In the end, the company

could not let go of mainframe computer design principles despite the numerous studies

commissioned by senior management arguing to the contrary. In time, IBM would make

the strategic adjustment to move into business services, but not before a gut wrenching

corporate reorganization that took place at the start of the 1990s.

Organizational Culture

Organizational culture (or corporate culture) refers to the collection of beliefs,

values and expectations shared by an organization's members and transmitted from one

generation of employees to another. Organizations, (even large ones), are human

constructions. They are made and transformed by individuals. Culture is embedded

and transmitted through both implicit and explicit messages such as formal statements,

organizational philosophy, adherence to management orthodoxies deliberate role modeling

and behavioral displays by senior management (Pilotta, Widman & Jasko, 1988).

But what happens when organizational culture stands in the way of innovation?

What happens when being tied to the past (and past practices) interferes with a company‟s

24

ability to move forward? The combination of past success coupled with an unbending

adherence to management orthodoxy can seriously undermine a company‟s ability to step

out of itself and plan for the future. Suddenly, creative thinking and the ability to float

new ideas gets caught up in a stifling bureaucracy.

AT&T. In November 1974, the U.S. Justice Department initiated a massive civil law

suit against AT&T. The Justice Department alleged that AT&T monopolized the business

of long distance telephony by exploiting its control over local telephone service and by

restricting competition from other telecommunication carriers and equipment manufacturers.

Effective January 1, 1984, AT&T spun off its 22 Bell Operating Companies representing

nearly three quarter‟s of the company‟s total assets. The long term consequence of that

action was the divestiture of AT&T; the largest corporate reorganization in U.S. business

history (Gershon, 2019). At the time, AT&T possessed 90.1% of America‟s long distance

telephone market. During the course of the next 10 years, AT&T‟s control over long

distance would steadily decline to 40% (Kirkpatrick, 1993).

The AT&T divestiture agreement, more than any other judicial action, forever

changed the business of telecommunications in the U.S. It was a watershed event that

ushered in a whole new era of telecommunication products and services for business and

residential users (Wilson, 2000; Horwitz, 1986). Moreover, the AT&T break-up sent a

loud and clear message to the world‟s Post, Telephone & Telegraph (PT&T) entities that

government protected monopolies was a thing of the past and that global competition in

the field of telecommunications had arrived (Gershon, 2009). As for AT&T itself, the

company that was once the largest corporation in the world, would in time become a

25

pale shadow of its former self. Despite several strategy initiatives and three corporate

restructurings, AT&T was never able to make the adjustment to a highly competitive

marketplace from its once secure position as a natural monopoly. In addition, the company

was faced with strategic business and technological changes that ultimately proved to be

an insurmountable barrier.

Despite the obvious competitive and technological challenges, one of the

company‟s most salient issues was how to address the organization‟s own internal culture.

The management at AT&T understood the external challenges. The problem was how

to overcome the company‟s institutionalized bureaucracy dating back to the days of

Alexander Graham Bell. The culture was sometimes irreverently referred to as “carpetland.”

As journalist Leslie Caulie (2005) writes,

Literally a century in the making, the culture was so omnipresent that it even

had its own nickname: the Machine. It was an apt moniker. Almost impenetrable

to outsiders, the Machine was a self perpetuating mechanism that was loath to

change… Process was a big part of the Machine‟s artistry. At AT&T‟s operational

headquarters in Basking Ridge, New Jersey, meetings could ramble on for weeks

or even months. It was not uncommon for AT&T execs to have meetings to talk

about meetings. Ditto for memos about memos… The Machine steadfastly resisted

change, and embraced those who did the same. (pp. 116-117).

Strategic changes in the marketplace, most notably competitive services from the

Regional Bell Operating Companies (RBOCs) Verizon and SBC as well as the advent of

cellular telephony proved insurmountable. Long distance telephony had become a

commodity and was no longer a sustainable business. Talented employees who attempt to

test the boundary waters of an organization‟s internal culture are met with such well worn

corporate phrases as “that‟s not the AT&T or IBM way,” or “that‟s the way we‟ve always

done it around here.” Sometimes what passes for management wisdom and experience

26

is inflexibility masquerading as absolute truth (Hamel, 2006). It would only be a matter

of time before AT&T would be sold off in pieces to the highest bidder.

In 2001, AT&T sold its broadband division to Comcast Corporation for

$54 billion (Cauley, 2005). In January 2005, SBC, the second largest RBOC in the U.S.

acquired AT&T business and residential services for more than $16.9 billion. At first

glance, the proposed deal seemed to mark the final chapter in the 120-year history of

AT&T; the first great American company of the information age and the original model

for telecommunications companies worldwide. Instead, SBC recognized the value of

the AT&T brand and renamed the newly combined company AT&T in 2006.

Lengthy Development Times and Poor Coordination

The combination of changing technology and shifting consumer demands makes

speed to market paramount today. Yet companies often can‟t organize themselves to move

faster. Too often, companies that are highly compartmentalized can become immobilized

when it comes to fast turn around times given the entrenchment of existing department and

area silos. This, in turn, results in a lack of coordination that can seriously impair product

innovation and development times. According to a Business Week (2006) survey, the

number one obstacle to innovation is slow development times. Respondents noted that

the biggest challenge to product innovation was lengthy development times (32%) followed

by a lack of coordination (28%). (“The World‟s Most Innovative Companies,” 2006).

Lengthy development times and poor coordination are closely tied to the execution of

strategy. The problem often starts with executive failure to properly articulate the goals

of innovation change to the organization as a whole.

27

Microsoft Vista. In January 2007, after years of hype and anticipation, Microsoft

unveiled its Windows Vista operating software (OS) to a decidedly lukewarm reception

by the PC community, IT pros, and tech. savvy users alike. Instead of a revolutionary

next-generation OS that was suppose to have a variety of new features, the professional

business community got a slow, underperforming OS with very little going for it.3

Vista was plagued with performance and compatibility problems from the start.

Following its immediate launch, Vista proved significantly less stable than its predecessor

XP operating system. Computer users experienced more hard locks, crashes, and blue

screens in the first weeks of use than was the case of the XP operating system.

Considering that improved stability was one of the important reasons for creating Vista,

users were understandably upset. According to a now-public internal Microsoft memo,

8% of all Vista crashes reported during the months immediately following its launch

were due to unstable graphics card drivers.

A second problem had to do with performance speed. Today‟s computer user is

very mindful of the time it takes to process a file or connect to the Internet. Such routine

tasks are measured in seconds. Imagine what happens when that same task takes two to

three times as long to occur. Windows Vista OS was seen as anything but an improvement

in performance. In time, six different versions of Vista would be offered to the public

plus multiple service packs. A third problem had to do with compatibility issues. Getting

Vista to work with various application software and peripheral devices such as printers

and scanners became a major problem for users. Additionally, if the user needed to connect

to a virtual private network (VPN) that wasn‟t supported by Vista‟s built-in client, the

28

user was probably stuck.

Officials at Microsoft have conceded that the company failed in terms of the

product launch. Microsoft rushed the Vista product launch before it was ready. There

was poor coordination of information and missed deadlines between the company‟s

senior level software designers, marketers and equipment manufacturers. The unsuccessful

launch of Vista represents a kind of innovation failure. The problem translates into a

public loss of confidence in Microsoft‟s flagship products.

Risk Averse Culture

A successful business is understood and well established. A variety of

commitments have been made in terms of people, manufacturing, production schedules,

and contracts going forward. Such commitments to on-going business activities have an

established trajectory. There is a clear pattern of success that translates into customer

clients, sales volume, and general awareness for the work that has been accomplished

to date (Kanter, 2006). At the same time, forward thinking companies recognize the

need to develop new business opportunities. Playing it safe poses its own unique hazards.

Even well managed companies can suddenly find themselves outflanked by changing

market conditions and/or the introduction of a substitute technology or service

SONY. Sony‟s co-founder Akio Morita was the quintessential marketer. He understood

how to translate new and interesting technologies into usable products. Nowhere was this

more evident than in the development of the original Sony Walkman portable music player

in 1979. The Walkman created a totally new market for portable music systems. By

29

combining the features of mobility and privacy, the Walkman contributed to an important

change in consumer lifestyle (Gershon & Kanayama, 2002). Throughout the decades of the

1980‟s and 90‟s, the Sony Walkman came to define portable music.

And yet even Sony, a company known for its innovation prowess, was not

impervious to the innovator‟s dilemma and the problems associated with innovation failure.

As illegal music downloads exploded in popularity in the late 1990s, Sony, like the rest of

the music industry was unable or unwilling to adapt to the dizzying pace of change involving

MP3 software technology. Sony didn‟t want to cede its commitment to existing audio

technology; most notably the Sony Walkman portable music CD player. After all, the

Walkman had proven be a highly successful technology in the past and a steady source of

revenue over the years. Why change a winning formula?

Even as music fans illegally downloaded songs by the thousands onto their

PCs, Sony was slow to react. Instead of addressing the MP3 market, Sony chose instead to

build devices around its own MiniDisc technology. Sony was also paralyzed by

departmental silos at exactly the wrong time. In the fall of 1999, Sony introduced two digital

music players. The first, developed by the Sony Personal Audio Company, was the Memory

Stick Walkman, which enabled users to store music files on a device that was similar to

today‟s portable flash drive technology. The second, developed by the Vaio Company, was

the Vaio Music Clip, which also stored music in memory and resembled a fountain pen.

The third and most important silo involved Sony Music itself. Sony, unlike Apple, was a

major producer of music. But instead of turning that natural synergy into an advantage,

Sony did just the opposite. Sony Music was more concerned more with its ability to avoid

30

music piracy and illegal downloading rather than promoting the success of any of its newly

developed hardware products (Aaker, 2008).

The introduction of the Apple iPod in 2001 was a watershed moment in the

development of digital music storage technology. The combination of the Apple iPod and

the company‟s iTunes music store in April 2004 proved to be the quintessential disruptive

technology. Apple redefined the music industry. The irony, of course, was that Sony knew

about the research and development work being done at Apple two years before the launch

of the Apple iPod (Chang, 2008). Yet Sony was not prepared to move quickly enough and

adjust strategy in order to preserve its dominance. Within three years, Sony lost an

estimated 70% market share in the portable music market. Since then, Sony has reentered

the MP3 portable music market and is staging a comeback with the introduction of its

S-series portable music players.

In sum, successful businesses (with an established customer base) find it hard

to change. There are no guarantees of success when it comes to new project ventures.

Not surprisingly, companies can become risk averse to change. As Kanter (1989)

writes, whenever something new is created, there is always going to be a high degree

of uncertainty tied into the project. No one knows for certain what resources will be

required, how the project will turn out and how it will be received.

… the newer it is, the more likely that there will be little or no precedent and

no experience base to make useful forecasts. Timetables may prove unrealistic.

Anticipated costs may be overrun. Furthermore, the final form of the product

may look different from what was originally envisioned. (p. 217).

31

DISCUSSION

Lessons Learned -- Strategies Going Forward

Strong innovative companies start by changing the culture of the organization.

As Hoff (2004) notes, “inspiration is fine, but above all, innovation is really a management

process.” (p. 194). There are no short cuts when it comes to innovation. Putting the

right structures people and processes in place should occur as a matter of course –

not as an exception. Not every innovative solution has to be a blockbuster. Sometimes,

small incremental changes in the area of process innovation can make a big difference

to an organization‟s bottom line (“Most Innovative Companies,” 2007). The Japanese

auto industry, for example, use the term kaizen to describe the principle of continuous

improvement. Forward thinking companies go beyond simply supporting research and

development program to create a culture where everyone has a role to play in making

the organization better.

Developing a Culture of Innovation

Companies, like people, can become easily satisfied with organizational routines

that stand in the way of being innovative. Instead of blue ocean thinking, managers

become preoccupied with fine-tuning and making slight adjustments to an existing product

line rather than preparing for the future. Forward thinking companies must be able to

deconstruct management orthodoxy. Respect for past success is important. However,

too much reliance on the past can make you risk averse. Instead, forward thinking

companies must create a culture of innovation, where, experimentation and development

mistakes are all part of the process of testing new boundaries. Accordingly, the CEO

32

and senior management team set the tone by putting their full weight behind the need

to be creative and make a difference in the overall performance of the organization.

The Value of Partnerships and Collaboration

One of the most important lessons executives have learned about innovation is

that companies can no longer afford to go it alone. The traditional model of R&D is to

create and manufacture products exclusively within confines of one‟s own organization.

The basic logic is; if a company wants something done right, they create it themselves

or build it in-house. A number of researchers challenge that assumption and make

the argument that the not not-invented-here approach is no longer sustainable. Instead,

there is a clear, decided move toward partnership agreements (Dubini & Provera, 2008;

Bouncken, et.al., 2008; Chesbrough, 2003). Clearly, companies like Sony and Philips

recognized this some years ago when it co-developed the compact disc.

Instead, companies should be drawing business partners and suppliers into

so called innovation networks. According to Chesbrough (2003), the idea behind open

innovation is that there are simply too many good ideas available externally and held

by people who don‟t work for your company. They simply cannot be ignored.

Even the best companies with the most extensive internal capabilities have to take into

consideration external knowledge and information capabilities when they think about

innovation. Thus, good ideas can come from outside one‟s company as well as internally.

33

Conclusion

The lessons of business history have taught us that there is no such thing as a

static market. There are no guarantees of continued business success for a company in

a particular market segment. Over time, tastes, preference and technology changes.

Innovative companies keep abreast of such changes, anticipate them and make the

necessary adjustments in strategy and new product development. The irony, of course,

is that even the best managed companies are susceptible to innovation failure.

Specifically, a company's very strengths and on-going success can lay the groundwork

for its eventual decline. This occurs at a time when the company is realizing some

of its highest success (i.e., the innovator‟s dilemma). There is also the element of risk

when attempting to develop a new product or service. The solution, therefore, is to

develop a culture of innovation where risk and experimentation are supported.

Failure is also part of the process. If innovation can be likened to a sports team, there

is no such thing as a perfect 30 and 0 season. Rather, innovation is about putting

together a winning record (perhaps 26-4) and making innovation (like games) a

sustainable, repeatable process.

34

References

Aaker, D. (2008) Spanning silos. Boston, MA: Harvard Business School Press.

Anderson, C. (2006). The long tail: Why the future of business is selling less of more.

New York: Hyperion.

Birnbaum, R. (2005, January/February). Commentary on the innovator's dilemma.

Academe Online, Retrieved September 12, 2007, from

http://www.aaup.org/AAUP/pubsres/academe/2005/JF/BR/birn.htm

Bouncken, R., Lekse, W. & Koch, M. (2008). Project management capabilities in

the new media. Journal of Media Business Studies, 5(1), 67-93.

Carroll, P. (1993). Big blues: The Unmaking of IBM. New York: Crown Publishers.

Cauley, L. (2005). End of the line: The rise and fall of AT&T. New York: Free Press.

Chang, S.J. (2008). Sony vs. Samsung: The inside story of the electronics giants'

battle for global supremacy. Hoboken, NJ: Wiley.

Chesbrough, H. (2003). Open innovation: The new imperative for creating and

profiting from technology. Boston, MA: Harvard Business School Press.

Christensen, C. (1997). The innovator’s dilemma. Boston, MA: Harvard Business

School Press.

Christensen, C. (2003). The innovator’s solution. Boston, MA: Harvard Business

School Press.

Collins, J. & Porras, J. (1994). Built to last. New York: Harper Collins.

Collins, J. (2001). Good to great, New York: Harper Collins.

Davenport, T. & Short, J. (1990, Summer). The new industrial engineering: Information

technology and business process redesign. Sloan Management Review, 31(4), 11-27.

Davenport, T. (1993). Process innovation. Boston, MA: Harvard Business School Press.

Dubini P. & Provera, B. (2008). Chart success and innovation in the music industry.

Journal of Media Business Studies, 5(1), 41-65.

E-Business Strategies, Inc. (2002. October). Netflix: Transforming the DVD rental

business. Published Report, 1-10.

35

Gershon, R. (2009). Telecommunications and business strategy. New York:

Taylor & Francis.

Gershon, R.& Kanayama, T. (2002). The Sony corporation: A case study in transnational

media management. The International Journal on Media Management, 4(2), 44-56.

Gershon, R. & Wirth, M. (1993). Home Box Office: The emergence of pay cable

television. In R. Picard (Ed.), The cable networks handbook. (pp. 114-122).

Riverside, CA: Carpelan Press.

Horwitz, R. (1986). For whom the bell tolls: Causes and consequences of the AT&T

divestiture, Critical Studies in Mass Communication, 3, 119-154.

Hamel, G. (2006, February). The what, why and how of management innovation.

Harvard Business Review, 72-87.

Shih, W., Kaufman, S. & Spinola, D. (2007, November). Netflix: Harvard Business

School Case Study Series (9-607-138), 1-15.

Hoff, R. (2004, October 11). Building an idea factory. Business Week, 194.

HBO, Inc. (1984). Pay TV guide: Editor's pay TV handbook. New York: Time Inc.

Kanter, R. M. (2006, November). Innovation: The classic traps, Harvard Business

Review, 73-83.

Kanter, R. M. (1989). When giants learn to dance. New York: Simon & Schuster.

Kirkpatrick, D. (1993, May 17). Could AT&T rule the world? Fortune, 55-56.

Kim, W. & Mauborgne, R. (2005). Blue ocean strategy. Boston, MA:

Harvard Business School Press.

Kung, L. (2008). Strategic management in the media. Los Angeles, CA: Sage.

Nathan, J. (1999). Sony: The private life. New York: Houghton-Mifflin.

Negroponte, N. (1995, April). The balance of trade of ideas, Wired, 188.

Parsons, P. (2003). The evolution of the cable-satellite distribution system.

Journal of Broadcasting & Electronic Media, 47(1), 1-17.

Pilotta, J., Widman, T., & Jasko, S. (1988). Meaning and action in the organizational

setting: An interpretive approach, Communication Yearbook, 11, 310-334.

36

Porter, M. (1985). Competitive advantage: Creating and sustaining superior

performance. New York: Free Press.

Rogers, E. (1995) Diffusion of innovation, 4th

ed., New York: Free Press.

Schumpeter, J. (1942). Capitalism, socialism and democracy. New York: Harper & Row.

The world‟s most innovative companies, (2006, April 24) Business Week, 68.

Tushman, M. & O‟Reilly, C. (1997). Winning through innovation. Boston, MA:

Harvard Business School Press.

Vernon, R. (1966). International investment and international trade in the product cycle.

Quarterly Journal of Economics, 80(2), 190-207.

Wheelen T. & Hunger, D. (1998). Strategic management and business policy.

Reading, MA: Addison Wesley Longman, Inc.

Wilson, K. (2000). Deregulating telecommunications. Boston, MA: Rowman &

Littlefield.

Endnotes

1 The principle of disruptive technology owes its aegis to the work of Joseph

Schumpeter who argued that innovation leads to the gales of "creative destruction"

as new innovations cause old ideas, technologies and skills to become obsolete.

In Schumpeter‟s view, creative destruction however difficult and challenging,

leads to continuous progress moving forward. A good example of this is the impact

that personal computers had on mainframe computers. In doing so, entrepreneurs

created one of the most important technology advancements of the 20th century.

2 The group that purchases a large number of the "non-hit" items is the demographic

called the Long Tail. This suggests that a market with a high degree of choice will create

a certain measure of inequality by favoring the upper 20% of the items (i.e., major hits)

versus the other 80% (non-hits or long tail). The Pareto principle (also known as the

80-20 rule) states that for many events, roughly 80% of the effects come from 20% of

the causes.

3 Work on Vista began in 2001 under the code name Longhorn. The release of Windows

Vista occurred more than five years after the introduction of Windows XP, thus making

it the longest time interval between two releases of Microsoft Windows. Even still,

Vista became the subject of numerous criticisms by various user groups who claim that

Vista is hard to load and can make computers less stable and run slower.