what in the ed tech topics
TRANSCRIPT
What in the EdTech?!?One-slide explanations of your session options. Vote for your top three in the survey link.
Huh?
Once a month, your favorite Digital Consultant will commandeer a Monday Meeting to discuss a current trend or overarching principle in education technology.
You get to pick the topics. Here are a few to get you started. Remember to use the survey link to vote for the ones that most interest you.
1. Bloom’s Taxonomy
Original framework created in 1956 by Benjamin Bloom to categorize educational goals. Revised to current version in 2001.
2. Common Core State Standards
Standards used by many states to help align learning across the country. Will discuss why the CCSS have become so polarized.
3. Competency Based Education
The idea that students progress through their course by proving mastery of a concept, which can happen at any time.
4. Charter Schools
A school that receives public funding, but is governed and run by a private organization. They are usually focused on meeting the needs of a particular group or demographic.
5. Coding & Hour of Code
With programs such as Scratch, many schools are adding basic coding to their curriculum. The annual Hour of Code event has increased awareness.
6. EdCamps
These free “unconferences” provide low-barrier professional development for educators, by educators. There are hundreds across the country each year.
7. Genius Hour/20% Time
Encourages students to learn about something they are interested in, and share with others what they’ve discovered.
8. Learning Theory/ Personalization & John Dewey
Learning should be rooted in the child’s interests and provide a better understanding of the world around them.
9. Learning Theory/ Constructivism & Jean Piaget
Children construct their knowledge based on their experiences, and they learn best when creating their own understanding.
10. Learning Theory/ Constructionism & Seymour Papert
Learning is most effective when built on what the child already knows, through an activity where the child is creating a meaningful product.
11. Minecraft
Minecraft is a sandbox-style game where users “mine” for materials and create items using blocks. Used in math, science and geography.
12. MOOCs
Massive Open Online Courses provide free access to university-level courses. Typically thousands enroll, a fraction actually complete.
13. Mystery Skype
Using a video conferencing platform, students connect with another classroom to discuss topics or just to discover where they are.
14. Project Based Learning
Also called Problem Based Learning, students learn by focusing on a solution or a larger goal. Often these are cross-curriculuar.
15. Robotics/Maker/STEM
Students apply their knowledge through engineering and computer science.
http://youtu.be/_Vzn6RGofVM
16. Twitter for PD
Educators are using Twitter to connect to teachers and ideas from around the world using Twitter chats and hashtags.
17. Augmented Reality in Education
Using apps and technology to supplement the learning environment with layers of digital information.
5. Game-Based Learning
With gaming, failure is expected. You are rewarded for learning parts and then have to apply it all in one final battle. This is not online worksheets.
COMPLETED
7. Khan Academy
Created in 2006, Khan Academy provides micro-lectures on a number of topics, perfect for supplementing most K12 curricula.
COMPLETED
14. Presentation tools
It more than just a pretty PowerPoint. Visually express ideas through Prezis, Haiku Deck and infographics.
COMPLETED
1. 3D Printing
3D printing allows students to create a design and have it printed immediately. Dovetails with experiential learning and Maker movement.
http://youtu.be/e0rYO5YI7kA
COMPLETED