what’s the point of a museum website? mia ridge, open university @mia_out

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  • Slide 1
  • Whats the point of a museum website? Mia Ridge, Open University @mia_out http://openobjects.blogspot.com
  • Slide 2
  • Definitions? Museum website = Stuff that lives under your domain name? Social media accounts under your brand? Games and mobile apps? Your objects and content on Google Art Project? Your content in a students Tumblr?
  • Slide 3
  • Simple stuff
  • Slide 4
  • This is great. But does it scale?
  • Slide 5
  • Our audiences are (getting) used to being heard
  • Slide 6
  • Walker Art Center
  • Slide 7
  • Slide 8
  • Met Museum collections
  • Slide 9
  • Slide 10
  • Crowdsourcing as engagement Links between content Ratings/Votes Tags Corrections Transcriptions Descriptions Images, multimedia Game levels Research Object identification Family records
  • Slide 11
  • Museum metadata games - 'difficult' objects: technical, near-duplicate, poorly catalogued or scantily digitised 'toy' model steam engines, Powerhouse Museum
  • Slide 12
  • Active engagement Players enjoy the objects Close, active viewing Curiosity and 'just one more' Learning Leaving a trace
  • Slide 13
  • National Library of Australia: Trove
  • Slide 14
  • Over 20,000 helpers, 52 million lines of text corrected...
  • Slide 15
  • NYPL Menus
  • Slide 16
  • Slide 17
  • Flickr Commons
  • Slide 18
  • Slide 19
  • HistoryPin
  • Slide 20
  • What Was There
  • Slide 21
  • 15 Second Place, ACMI
  • Slide 22
  • Science Museum: Oramics
  • Slide 23
  • Slide 24
  • A platform for community
  • Slide 25
  • Ugly Renaissance Babies?
  • Slide 26
  • Best practice in design Have an answer to 'Why would someone spend precious time on your project?' Be inspired by things people love Design for the audience you want Make participating pleasurable Don't add unnecessary friction, barriers
  • Slide 27
  • Best practice in design Validate procrastination meaningful work Show how much you value contributions Easy start, scaffolded tasks Let audiences help manage problems Test with users; iterate; polish
  • Slide 28
  • Best practice within your museum Have a clear objective Know how to measure success Allow for community management resources Realistically assess fears, decide acceptable levels of risk
  • Slide 29
  • Best practice within your museum Fish where the fish are Decide where it's ok to lose control Open data Don't do it alone
  • Slide 30
  • Thank you, and over to you... Mia Ridge, Open University @mia_out http://openobjects.blogspot.com