whitepaper - dplay.gg · tournaments are the most impressive events in the esports world. in 2017,...

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TABLE OF CONTENTS

TABLE OF CONTENTS

1. Introduction______________________________________ 51.1. eSports Market Overview_________________________ 51.2. Current eSports events__________________________ 71.3. DPLAY Tournaments Market Potential______________ 8

2. eSports Tournaments______________________________ 92.1. DPLAY.GG______________________________________ 92.2. DPLAY Token ( DPX )_____________________________112.3. Smart Tournaments DPlay eSports_________________122.4. Advertisements on DPlay_________________________ 13

3. DPLAY Token SALE_______________________________ 143.1. DPLAY Token sale plan___________________________ 143.2.DPLAY Token Bonuses___________________________ 153.3.Roadmap DPLAY.GG_____________________________ 153.3. Contribute now for DPLAY.GG ___________________ 16

EXECUTIVE SUMMARY

The impact of technology on the esports industry is very important in this period. Many esports communities try to revolutionize the international scene. However, they focus on a less profitable niche for them or investors, giving players a free “playground” to spend their free time.

DPLAY intends to become the main focus of esports competitions in the coming months, competitions where only the best winners can monetize their abilities in the games: Dota2, Counter-Strike Global Offensive, League of Legends and Players Unknown Battleground.

We plan to bring the largest eSports teams to be present at as many events organized by us as they can, any player taking part in our events and entering the winning places can monetize their winnings with the help of our exchange partners, our tournament winners can convert DPLAY Token (DPX) into Bitcoin, Ethereum or any other digital currency.

DPLAY has already made significant progress over the past 2 years in the eSports field by organizing a series of events attended by more than 6.000 players in the Beta stage.

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The next step is to ICO raise funds for the development of the current eSports platform, attracting new international players and adding new games to our portfolio of events such as Smite, Fortnite, Hearthstone etc.

DPLAY eSports is dedicated to:• Teams and players who want to stand out in the eSports world and want to monetize their earnings• Brands and organizations that want to promote their brands through the esports tournaments, organized by our professional team• Press agencies targeting the professional eSports scene

Nowadays, the biggest gaming developers are organizing nearly 30 million dollars tournaments each year, with only professional teams and players taking part, and it is impossible for amateur teams and players to take part in such a great prize pool event.

To support all classes of players, we shall introduce into our ecosystem DPLAY Token (DPX) tokens that professional and amateur players have the chance to win and then monetize.

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1. INTRODUCTION1.1. eSports Market Overview

eSports is an electronic sport in which professional players or amateur players take part, fighting in computer games, this sport has gained popularity at a very fast pace.

In 2022, in Asia eSports, it shall be recognized as the sport discipline and it could be added to the Olympic Games program.

Experts say it estimates the investment opportunity of the decade by forecasting that, by 2020, the global market for eSports shall gorw to over 1.5 billion of American dollars.

Esports is growing.In 2018, the eSports market shall reach 400 million, out of which 180 million

electronic sports enthusiasts and 220 spectators of the phenomenon.

The number of participants in the events in 2018 is estimated at 60 million players by the end of the year.

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The eSports base audience is 71% of men, most of them aged between 19 and 35, which are employed and with a solid incomes, making it extremely appealing to companies and brands in the industry.

The eSports market is currently estimated at 385.5 million and spends approximately 230 million American dollars annually in this area

Revenues shall increase in 2020 up to 1.4 billion American dollars, sponsorships being the main source of revenue of around: 670 million American dollars, new eSports brands taking part in this growth in the coming years. The ad is the second major factor that influences the market in a positive way, it is estimated at up to 280 million American dollars by 2020.

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1.2 Current eSports events

Tournaments are the most impressive events in the eSports world. In 2017, the prices for the major events were 120 million American dollars.

Top 5 major events in 2017

• Dota2: $ 38,023,275.20 in 150 tournaments• Counter-Strike GO: $ 19,242,958.44 in 893 tournaments• League of Legends: $ 12,020,699.70 in 140 tournaments• Heroes of the Storm: $ 4,783,332.54 in 31 tournaments• Call of Duty: Infinite Warfare: $ 4,027,894.95 in 72 tournaments

DPLAY organizes eSports tournaments and offers all players the chance to win our events with an algorithm to be released after the PRE SALE period that takes over the information and skill of each player and allocates it to the levels. With this algorithm, mid-level players shall compete against another medium-level player and never against a professional one.

DPLAY organizes eSports tournaments and offers all players the chance to win our events with an algorithm to be released after the PRE SALE period that takes over the information and skill of each player and allocates it to the levels. With this algorithm, mid-level players shall compete against another medium-level player and never against a professional one.

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1.3 DPLAY Tournaments Market Potential

Another way to attract new players is to introduce new games like, for example: World of Tanks has 60 million players, Overwatch has 30 million players or Rocket League - with 30 million players.

2. eSports Tournaments

2.1 DPLAY.GG

DPLAY was settled in 2016 when the team was set up, the first eSports platform in Romania was opened and the first Dota2 tournament concepts were organized. The tournaments were played 5vs5 teams.

At this time, the DPLAY platform is fully operational and it has registered 10.000 users and 214 registered teams. Teams of Dota2, CSGO and League of Legends.

Our platform supports the most popular games:

• League of legends: 100.000.000 users• Dota 2: 16.000.000 users• CSGO: 12.000.000 users

At this time, there are two options for participation:Tournaments: 5vs5 for: LoL, Dota2 and CSGO Tournaments: 1vs1 for: LoL and Dota2

DPLAY eSports tournaments are Blockchain based ecosystem that brings automation into organizing our events. For players of all levels, there is a unique opportunity to monetize their experience in a decentralized currency like DPLAY Token (DPX). For brands, it offers an eSports target audience and they can place advertisements and promotional materials with their brand.

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Following that, after the SALE period, we can develop the match making system, where each player participates solo and is introduced into the game with 9 other players, selected bylevel (at any time a level 2 player shall not compete against a level 5 player, which gives amateur players a chance to win our awards).

DPLAY has first started the project in Romania where we have had well-known partnerships such as eMAG, Asus Republic of Gamers, Logitech G, Trust Gaming, Tracer, Gamezone. These companies have supported us throughout these 2 years and they have supported us with logistics for live events, but also with prizes for online and offline editions.

We understand that blockchain technology and smart contracts shall greatly help us developour platform and may take up to 8 months, at the most, after the SALE period expires, after which our development plan shall begin with the following:

• The statistics of each player according to the games played• The matchmaking algorithm (a level 2 player shall never meet a 5 level one)• eSports championship for the disciplines in our platform• The option to transfer players from one team to another with a payment option in DPX• Develop a Windows and Mac OSX desktop client where players shall sign up and where they participate directly from that client.

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• Trading in digital coins exchanges• Organizing eSports tournaments on the DPLAY eSports platform• Showing ads on our platform with a very well-targeted eSports audience.

• Trading in digital • Organizing eSports tournaments on the DPLAY eSports platform

DPLAY Token will be deployed in our platform 2 months after the end of its period.

2.2 DPLAY TOKEN (DPX)

The main accounting unit on the platform is the DPLAY Token (DPX).DPLAY Token (DPX) is a standard ERC20 token on the Ethereum platform and it can be purchased during sale period and used to:

The second way is to participate in the DPLAY tournaments and to win the pool prizes in DPXs, and then to be used for:

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2.3 Smart Tournaments DPLAY eSports

In technical terms, DPLAY offers high-level automation to organize daily esport tournaments and set information on the player’s profile according to the course or during the whole event.

Tournaments can be organized by:

• DPLAY Team• Users of its sale period• Partner brands

DPLAY tournament format

Single Elimination tournaments (olympic system) - the winner goes to the next stage and the loser leaves the tournament.

Double Elimination tournaments - The winner moves to the next stage, while the loser moves to the next stage with another perpetrator of a different battle. Thus, there are two branches (winners and losers). The final winners of the two categories fight in the final.

Best of N tournaments – It’s a system seen in the big esport finals. Two teams struggle to win an exact number of games, for example 3 (BO3 - best of three) or 5 (BO5 - best of five)

The maximum number of teams admitted in a 5vs5 tournament is 64 teams. Tournaments with the maximum number of teams can be played even for a few days.

Our tournaments shall have decentralized prize money with the help of DPLAY Token (DPX), tournaments are organized daily in a 4-6 number for each game supported by our platform. These tournaments are awarded by the organizer.

Tournaments shall be organized on different levels depending on the level of the players at that time, if in the platform we have a level from 1 to 5 and 60% of the players are above level 3, then 50% of the events are dedicated to players with a level over 3 and the 50% remained to be organized for players under level 3. With this, all participants, amateurs included, can win DPX.

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Tournament organization by brands and early buyers

Most watched games on twitch:

2.4 Advertisements on DPLAY

For any tournament organized by a partner brand or a buyer in the SALE period of the DPX Tokens, the following benefits are granted:

The DPLAY platform is provided with places where token buyers during its sale period and partner brands have the ability to display advertising banners with their products, both on the platform and on our streaming sources, the cost of these ads can be paid only with DPX

• For any tournament that exceeds the prize of 20,000 DPXs, the DPLAY team contributes 100% of the prize pool value, in this case the prize pool being increased to 40.000DPXs.• For any tournaments that exceeds the prize of 20.000 DPXs, DPLAY team offers our professional streamers team throughout the event, including the broadcast of the event on our media networks (youtube, twitch & facebook)• Any event exceeding the prize of 10.000DPXs is promoted on our social networks (facebook, twitter, seemit, reddit s.a)

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3. DPLAY Token SALE

3.1 DPLAY token sale plan

Soft cap: 2.500 ETH

Hard cap: 10.000 ETH

Accepted payment method: Ethereum

Number of tokens per person: unlimited

Maximum number of transactions: unlimited

Minimum transaction: 0.1 ETH

BONUSES:

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Start date: 16 April 2018

• PRE ICO 1st stage 16 April - 22 April - Token bonus 30%

• PRE ICO 2nd stage 23 April - 6 May - Token bonus 25%

• PRE ICO 3rd stage 7 May - 21 May - Token Bonus 20%

• PRE SALE 1st stage 22 May - 29 May - Token Bonus 30%

• PRE SALE 2nd stage 30 May - 6 June - Token bonus 20%

• PRE SALE 3rd stage 7 June - 28 June - Token bonus 10%

End date: 28 June 2018

DPX can be bought during its sale period ONLY from dplay.gg

CONTRIBUTE NOW AT DPLAY Token ICO

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[email protected]+40 757 235 808

DPLAY eSports SRL - Ghirlandei NO.2, Bucharest, Romania