why si mobile?
DESCRIPTION
Smithsonian Mobile strategic planning update, September 2010: includes relevant research from other institutions and examples of mobile programs in art museums around the world.TRANSCRIPT
Why interpretation?
Interpretation is as essential to the Museum as cutlery is to a
banquet
Beth Lipman, Bancketje (Banquet) 20033
Beth Lipman, Bancketje (Banquet) 20034
Some visitors may bring their own, Some may eat only the finger food, Some may choose another restaurant, Many will go away hungry,
If the Museum doesn’t provide it:
feeling uninvited and unwelcome.
Tate Modern’sPrinciples of Interpretation
1. Interpretation is at the heart of the gallery’s mission.
2. Works of art do not have self-evident meanings.
3. Works of art have a capacity for multiple readings; interpretation should make visitors aware of the subjectivity of any interpretive text.
4. Interpretation embraces a willingness to experiment with new ideas.
5. We recognise the validity of diverse audience responses to works of art.
6. Interpretation should incorporate a wide spectrum of voices and opinions from inside and outside the institution.
7. Visitors are encouraged to link unfamiliar artworks with their everyday experience.
VelcroTeflon
http://www.slideshare.net/psamis/learning-in-museums-2008-intro-remarks
How does it support SI’s mission?
Smithsonian Institution
MISSION• The Increase and diffusion of knowledge
VISION• Shaping the future by preserving our heritage,
discovering new knowledge, and sharing our resources with the world
VALUES• Discovery, Creativity, Excellence, Diversity, and Service
Strategic Plan 2010:Reimagining the
Smithsonian FOUR GRAND CHALLENGES
1. Unlocking the Mysteries of the Universe
2. Understanding and Sustaining a Biodiverse Planet
3. Valuing World Cultures
4. Understanding the American Experience
THREE CROSS-CUTTING THEMES
5. Broadening Access
6. Revitalizing Education
7. Crossing Boundaries
Broadening Access
• New tools and technologies will exponentially broaden our access worldwide.
• The Nation’s growing diversity challenges us to reach new audiences ensure that the Smithsonian collections, exhibitions, and outreach programs speak to all Americans. We also must remain relevant to visitors who come from around the world. To accomplish this, we will leverage the power of technology using new media and social networking tools to deliver information in customized ways to bring our resources to those who cannot visit in person.
• Digitizing the collections and making accessible online are major Institutional priorities, as is exploring next-generation technologies that speak to “digital natives” who expect to be reached online. Finally, we will improve the visitor experience, for even in the digital age, physical access to the “real thing” has enduring value.
Why mobile?
In the Museum as Distributed Network…
12
…at least half of the Museum’s platforms are already mobile.
13
So if we want to meet our audiences where they are
And take them some place new…
Mobile is a great vehicle
http://www.youtube.com/watch?v=6ILQrUrEWe8
15
Mission, Metrics & Mobile at SI
“For the increase & diffusion of knowledge”
Mission Metric How mobile can help
Increase of knowledge
Quality 1. Improve collections information and metadata
2. Improved visitor experience through timely interpretation and information
Diffusion of knowledge
Relevance 1. Integrate museum content into every day activities and contexts on personal devices & www access
2. Help understand audiences’ needs and interests better
“For the increase & diffusion of knowledge”
Mission Metric How mobile can help
(Forever…) Sustainability 1. Connect individuals and communities with the collections across platforms
2. Enable communities of interest to form around collections and activities
1. Mobile is global, and its reach is key to “the increase and diffusion of knowledge” in the 21st century
2. Mobile is opening up access to and dialogue with new audiences in:• Emerging global markets• Developing nations• Rural/remote communities• Spanning generations• Niche communities of interest and passion for SI’s
collections and research
3. Mobile gives us new tools for scholarship, research, outreach and staying relevant to our constituents
4. Mobile challenges us to ‘think differently’ about how we do business in a new learning & communications economy
How does mobile help SI?
Concerns
1. Cellphone use will disrupt the galleries and encourage people to talk on their phones.
2. Visitors will take pictures of the art with their phones.
3. Interpretation distracts visitors from actually looking at the work, making it a superficial experience.
4. Not everyone has a cellphone or smartphone.
Signage and guards reinforce gallery etiquette.
They already do, but signage and guards protect SI.
Depends entirely on content design.
True, so multiple interpretation platforms are necessary.
Mobile Research at SFMOMA
51%
53%
73%
79%
93%
2010 Mobile Tour evaluation…. (Top box %)
Made visit much more enjoyable…
Strongly recommend…
Very satisfied…
Very easy to use…
Q. Guide RatingsNote: Percentages represent the highest rating
Made artworks much more meaningful…
Mobile Improved Visitors’ Experience
FUSION RESEARCH + ANALYTICS
Those who chose the iPod and cell phone formats rated them more highly than
traditional headset tour users rated theirs.
(although the content was identical!)
TABLE 43RATINGS OF INTERPRETIVE OFFERINGS
RATING7-POINT RATING SCALE:DID NOT HELP ME APPRECIATE BARNEY’S ART (1) /HELPED ME APPRECIATE BARNEY’S ART (7) n MEAN ±
Cell phone audio tour 46 6.2 1.10Podcast audio tour 18 6.2 0.81Antenna audio guide headset tour 50 5.6 1.44Learning Lounge 95 5.5 1.45Exhibition brochure 131 5.2 1.53Exhibition Web site 31 5.2 1.37Drawing Restraint 9 film 40 5.1 1.92Exhibition introduction wall text 182 4.7 1.65
Randi Korn & Associates, SFMOMA, 2006
Phone logs enabled us
to see patterns in
where visitors wanted
information most:
(or perhaps where they or could find the labels!)
Randi Korn & Associates, SFMOMA, 2006
In fact, GuideBy Cell now mashes up area codes and Google Maps to reveal where visitors
are from:
I spent more time66%
No Impact33%
I spent less time1%
Q. How did the Mobile Tour impact the amount of time you spent in the museum today?
Multimedia Tours Impact on
Time Spent in the Galleries
FUSION RESEARCH + ANALYTICS study at SFMOMA Summer 2010
Feedback on Multimedia Tour
Kahlo exhibition at SFMOMA, 2008
Mean
Doing this type of activity in a zoo appeals to me. 6.1
This activity enhanced our conversation about the animals. 6.2
This is a good activity for a family. 6.4
I was able to pay attention to the information provided by the application while I was doing it.
6.6
*Scale: 7 = strongly agree through 1 = strongly disagree.
Source: Institute for Learning Innovation & the Jacksonville Zoo.
Jacksonville Zoo’s Research
The more interpretation used, the greater the visitor
satisfaction
Randi Korn & Associates, SFMOMA, 2006
SI Mobile Projects to Date
Mobile Art
Janet Cardiff, Words Drawn in Water, 2005
Over 20 Podcasts from across SI
Numerous cellphone tours
• NASM "Explore the Universe" • NPG “Faces of the Frontier” exhibition• NPG "Mask of Lincoln" exhibition• AAA exhibition• NMAI gardens• SAAM Luce Center audio tour• SAAM “William Wegman” exhibition
Mobile Websites
NMAI.SI.edu/mobile
http://smithsonian-webstrategy.wikispaces.com/Fritz+Scholder+mobile+web+tour
NMAI Vantage Point
Cooper-Hewitt TriennialMobile Exhibition Website
Mobile.NASM.SI.edu
http://smithsonian-webstrategy.wikispaces.com/NASM+Mobile+Website
Chandra Xray Observatory
www.postalmuseum.si.edu/mobile/
GoSmithsonian.com (mobile)
http://smithsonian-webstrategy.wikispaces.com/GoSmithsonian+Mobile
Apps
Design USA at Cooper-Hewitt“Don’t even think about not using it because then
you won’t truly see the show.”
http://smithsonian-webstrategy.wikispaces.com/Design+USA+iPod+Touch+tour
Roberta Smith, NY Times, 14 January 2010http://www.nytimes.com/2010/01/15/arts/design/15design.html
MEanderthal
http://smithsonian-webstrategy.wikispaces.com/MEanderthal
Yves Klein at the Hirshhorn
http://smithsonian-webstrategy.wikispaces.com/Design+USA+iPod+Touch+tour
Games & Mobile Learning
Smithsonian Connections
NASM “Got a Question?” Txt Test
• one week• 84 unique
users• 88 responses
http://smithsonian-webstrategy.wikispaces.com/NASMmobile_gotaquestion
ARGs: GOAC & PHEON
mLearning Workshops
Mobile Learning at the Hirshhorn
Plus, in development:• Cross-platform games: NMNH, Zoo & NMAH (in
addition to Ghosts of a Chance & PHEON at SAAM)
• Mobile giving initiatives being piloted at NASM
• Mobile sign language guides in development at SAAM (already online at http://americanart.si.edu/education/asl/)
Important research by Laboratory for Visual Learning, Harvard-Smithsonian Center for Astrophysics finds efficacy of iPads and eBook readers in helping learning disabled to read
Also in the Pipeline• NMNH Leaf-identifier app
• Mall visitors’ app
• NMAI exhibition tour app
• Mobile cross-collections search
• Zoo app
• Experiments in Augmented Reality
• Find out more at: http://smithsonian-webstrategy.wikispaces.com/Mobile
Elsewhere & over the years
Whitney
Jennifer Crowe & Scott Paterson, Follow Through, 2005
National Gallery, London
Tate Modern
Tate Trumps
Miroslaw Balka: How it is
MoMA
V&A
Tipu’s iTiger
Quilts 1700-2010
Stedelijk Museum
http://stedelijk.medialab.hva.nl/
Plus…
Hundreds of cellphone tours & podcasts
Dozens of multimedia tours & apps
Mobile websites becoming standard
Around the world
SI Mobile Strategic Planning
The Mobile Strategic Planning:First principles
1. The only certainty in the mobile landscape is change – so we need an adaptive, standards-based approach to our mobile strategy and solutions development
2. Because of the rapid rate of mobile technology obsolescence, we will build for mobile audiences, not specific platforms and gadgets
3. Because of our public mandate and responsibility, wherever possible SI Mobile will make its resources, best practices, and mobile products available for others to adapt and build upon
SI Mobile Strategic Planning:What we’ve done so far
1. The largest mobile audience research project to date in the cultural sector• Nearly 1,600 Mall visitors surveyed on mobile needs• In-depth interviews• Crowdsourcing input through Facebook and Twitter• Interim reports at:
http://smithsonian-webstrategy.wikispaces.com/Mobile+Research
2. Mobile Strategy informational conference with Forrester Research July 22
3. Mobile strategic planning workshops for SI staff July 22-23 & 30 September
4. Mobile fair and museum meet-up Aug 45. Collective findings on mobile objectives and proposed
offerings published at: http://smithsonian-webstrategy.wikispaces.com/Mobile
SI Mobile Strategic Planning:Top level findings
OUR AUDIENCES WANT SI MOBILE TO:
1. Be personal: available on the handheld devices they already know & are comfortable with
2. Be integrated: into their usual way of experiencing the world, and into other supports and platforms they already use in SI visits
3. Be social: help them connect with SI collections, the people who care for them and others who care about them
OUR STAFF WANT SI MOBILE TO PROVIDE:
4. Enhanced interpretation & information services5. Support for community building, dialog & outreach6. New tools for research & collaboration
SI Mobile Strategic Planning:On-site visitor needs findings
• 52% of Mall visitors have a phone that can access the Internet
• 30% have a phone that can run apps (higher than national average of 24%)
• Their main needs are:1. General planning information 2. A listing of what’s on 3. Info about what’s new
• A majority (62%) wanted to be able to access SI websites, blogs, podcasts, apps, etc. from their mobile devices
From OP&A executive summary, unpublished SI Mobile Study, Aug 2010
What will SI Mobile look like?
1. A Smithsonian Mobile Architecture and framework
2. Standards
3. Best practice documentation and training
4. Infrastructure
5. A Mobile Toolkit
Some of the tools…• Smithsonian Commons Mobile
• Collections search
• Image delivery
• Events calendars
• Maps and wayfinding
• “About…” content and functionality
• Visitor feedback capture
• Social media functions/communities of interest
• Mobile metrics and campaign functions
• Mobile advertising and promotions
• Location-based functions
• Augmented reality
How will we get there?1. Market research analysis on SI's audiences and mobile
best practice from the culture industry & beyond
2. A clear and supportive process for developing mobile projects and products
3. Mobile strategy with a roadmap and priorities, milestones and deliverables (what we want to do mapped onto what we can do, evolving over time)
4. A growing mobile development resource library, including best practices, training, standards, and tools
5. Recommendations on governance, infrastructure, standards, resources and practices required for growth
June-July 2010 & ongoing
Aug-Sep 2010 & ongoing
Aug-Sep 2010 & ongoing
From June 2010
Autumn/Winter 2010 – a living document
Timelines for Mobile Efforts