written by sample file · 2018. 10. 11. · other games out there, so, i am eternally grateful you...
TRANSCRIPT
Raven of the Scythe Fantasy Role Playing Game
2
Raven of the Scythe
Fantasy Role Playing Game
Written By
James Embry
Art
Some artwork copyright William McAusland, used with permission.
The artwork in this book comes from: “Fantasy Clip Inks:: Spot Art set 1”, “Fantasy Clip Inks:: Spot
Art set 3”, “Fantasy Clip Inks:: Spot Art set 6”, and Fantasy Clip Inks:: Spot Art set 7”
Art by Jeff Preston used under the Creative Commons Attribution 3.0 Unported License.
Check out his work in “108 Terrible Character Portraits”
Updated: 21SEP2018
Raven of the Scythe was written by and is the intellectual property of James Embry 2017.
Raven of the Scythe may not be reproduced for sale or distribution without the written permission of the creator.
For questions or concerns contact James Embry at:
Or
Find me on facebook at Crossroadrpg
Sam
ple
file
Raven of the Scythe Fantasy Role Playing Game
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Foreword
Thank you very much for giving my newest game “Raven of the Scythe” a chance. There are lots of
other games out there, so, I am eternally grateful you decided to pick mine up. My name is James.
I don’t know when exactly I started working on this game, but I do know I started working on a game
in the fall of 2015. At some point that game became Raven of the Scythe.
I am just one person who loves pen and paper roleplaying games lucky enough to have small group of
friends who are willing to indulge me in my efforts. I have a day job, or night job at the moment, and
I do what work I can do between my shifts and while balancing obligations to family and friends.
Thus, this has been a long, difficult, and sometimes frustrating task at times, but it has been one that I
have completely enjoyed. Every word of text in this document was put there by me, normally sitting
at my desk with my laptop listening to music. I have really gotten into “In This Moment” for the last
week or so, check them out if you haven’t heard of them. Also the “Deftones”.
Given that I am just one guy and a $300 laptop, I never intended to reinvent the wheel with this game.
Rather I just wanted to make a really good wheel. One that I hope people will play and enjoy. I love
this hobby and the people in it. With Raven of the Scythe I hope I can give back at least a little bit to
the community that I have enjoyed so much over the years. This is my first attempt at a fantasy game
and given that it was fantasy that got me into the hobby in the first place all those years ago I am very
excited to be able to share my work with you.
Thank you again for checking out my work.
I honestly hope you enjoy it.
-James
Sam
ple
file
Raven of the Scythe Fantasy Role Playing Game
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Chapter 1: Introduction to Raven of the Scythe -------------------------------------- Page 6
Chapter 2: Character Creation ----------------------------------------------------------- Page 9
Chapter 3: Playing the Game ----------------------------------------------------------- Page 27
Chapter 4: Skill Descriptions ----------------------------------------------------------- Page 40
Chapter 5: Favors ------------------------------------------------------------------------- Page 48
Chapter 6: Equipment -------------------------------------------------------------------- Page 66
Chapter 7: Character Advancement --------------------------------------------------- Page 75
Chapter 8: Magic-------------------------------------------------------------------------- Page 77
Appendix i: Crafting ------------------------------------------------------------------- Page 123
Appendix ii: Animal Companions -------------------------------------------------- Page 127
Appendix iii: Traps --------------------------------------------------------------------- Page 132
Appendix iv: Treasure and Alchemical Items ------------------------------------- Page 137
Appendix v: Random Weather ------------------------------------------------------- Page 166
Appendix vi: Rules Summary and Cheat Sheet ----------------------------------- Page 168
Appendix vii: Character Record Sheet ---------------------------------------------- Page 172
Sam
ple
file
Raven of the Scythe Fantasy Role Playing Game
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At the end of our days, there is a plain that stretches endlessly into twilight, between
day and night, between summer and winter.
In the middle of the plain there is a black tower.
We are led there by the Raven of the Scythe
“The End of Our Days”
Kander myth.
Sam
ple
file
Raven of the Scythe Fantasy Role Playing Game
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Chapter 1 Introduction to
Raven of the Scythe
Sam
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Raven of the Scythe Fantasy Role Playing Game
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Raven of the Scythe is a pen and paper fantasy role-
playing game where players will take the role of
heroic characters in a fantasy world as a game master
leads them through epic adventurers.
Some friends, at least one set of gaming dice, this
document, some blank character sheets and some
pencils. You might want to have a bit of graph paper
if you like to run tactical style combat encounters.
Raven of the Scythe uses a pretty simply 2d10 based
system. Basically, each character will have a number
of attributes that are further refined by skills or other
abilities. When the character tries to do something,
they will roll two ten-sided dice (2d10) which are
read as 0-9 and add any modifiers they need to, to the
result of the roll and if the sum is equal to or greater
than the difficulty of the action, then they have
succeeded.
That depends a lot on what you want to do with it. I
tried to fit Raven of the Scythe into a sort of sweet
spot between classic fantasy and dark and gritty.
There are plenty of other games out there that do both
of those genres better than I could hope to, but I was
trying to make the game that I have wanted to play
for quite some time, a game with all the elements of
classic fantasy that I love, but also with a sense of
grounded realism that sometimes gets overlooked by
the tropes of the genre. There are monsters and
magic and dragons and warriors and priests and
bards, but I have tried to keep these things grounded
(I refuse to use the word “realistic” when talking
about a game with magic lightning bolts).
All those fantasy elements are there, but there is also
very real danger. Characters don’t “Level up” in this
game. They improve and get better over time. But at
no point should you think to yourself “This thing is
of no threat to someone of my level.”
I used hit points to keep track of character health in
this game because I wanted the iconic feel that comes
from rolling a d8 and seeing how much damage you
did on an attack, but your hit points don’t really
increase all that much. A legendary warrior runs
about the same risk of getting sniped with a single
lucky hit with a longbow as anyone else. It isn’t that
characters are fragile, but they aren’t immortal either.
They can face danger, they can get hurt, and they can
die. It might be when they faced down a charging
monster, or it might be when they got pushed off a
twenty-foot tower and fell to their death.
There are no “Classes” in this game. While there are
certain ability combinations that play off of one
another, each character in this game has control over
how they develop. They can play to an archetype if
they like, or try to find something completely unique.
All the characters in this game are human. Looking
at it now, this may be a symptom of the time in which
the game was written, but I really wanted to
emphasise that this was a game about humans, and
about human mortality. The world is full of monsters
and magic and ageless dragons, and yet the greatest
threats a party is likely to face comes in the form of
other humans. I want this to be a game where
humans were good, noble, kind, and courageous; but
also vile, cruel, cowardly, and greedy. I wanted the
entire spectrum of humanity to be on display in this
game, both the good and the bad. I was concerned
that having beautiful and noble elves and inherently
evil races of spider people living below the ground
might delude that message. Thus while there are
monsters, there are no monster “races” like orcs,
goblin, or trolls. This is a game about humans, for
better or for worse.
Sam
ple
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