x-wing unaffiliated upgrades
TRANSCRIPT
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8/13/2019 X-Wing Unaffiliated Upgrades
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X-WING UNAFFILIATED UPGRADES
SLAVE I
Your upgrade bar gains the {D} upgrade icon.
UPGRADE/TITLE
0
FIRESPRAY-31 only TITLE
BRIGHT HOPE
A reinforce token assigned to your foresection adds 2 {V} results (instead of 1).
UPGRADE/TITLE
+5
GR-75 only TITLE
DUTYFREE
When performing a jam action, you maychoose an enemy ship at Range 1-3 (instead ofat Range 1-2).
GR-75 only TITLE
QUANTUM STORM
At the start of the End phase, if you have 1 orfewer energy tokens, gain 1 energy token.
UPGRADE/TITLE
+4
GR-75 only TITLE
MOLDY CROW
During the End phase, do not remove unusedfocus tokens from your ship.
UPGRADE/TITLE
+3
HWK-290 only TITLE
ST-321
When acquiring a target lock, you may lockonto any enemy ship in the play area.
LAMBDA-class SHUTTLE only TITLE
ROYAL GUARD TIE
You may equip up to 2 different Modificationupgrades (instead of 1).You cannot equip this card if your pilot skill is"4" or lower.
UPGRADE/TITLE
0
TIE INTERCEPTOR only TITLE
MILLENNIUM FALCON
Your Action bar gains the {V} icon.
UPGRADE/TITLE
+1
YT-1300 only TITLE
COMMS BOOSTER
ENERGY: Spend 1 energy to remove all stresstokens from a friendly ship at Range 1-3. Thenassign 1 focus token to that ship.
SHIELD PROJECTOR
When an enemy ship becomes the active shipduring the Combat phase, you may spend 3energy to force that ship to attack you, ifpossible, until the end of the phase.
UPGRADE/CARGO
+4
SLICER TOOLS
ACTION: Choose 1 or more enemy ships atRange 1-3 that have a stress token. For eachship chosen, you may spend 1 energy to cause
that ship to suffer 1 damage.
UPGRADE/CARGO
+7
EXPANDED CARGO HOLD
Once per round, when you would be dealt afaceup Damage card, you may draw that cardfrom either the fore or aft Damage deck.
GR-75 only
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X-WING UNAFFILIATED UPGRADES
BACKUP SHIELD GENERATOR
At the end of each round, you may spend 1energy to recover 1 shield (up to your shield
value).
UPGRADE/CARGO
+3
LIMITED
EM EMITTER
When you obstruct an attack, the defenderrolls 3 additional defense dice (instead of 1).
UPGRADE/CARGO
+3
LIMITED
ENGINE BOOSTER
Immediately before you reveal your maneuverdial, you may spend 1 energy to execute a white(straight 1) maneuver. You cannot use thisability if you would overlap another ship.
LIMITED
FREQUENCY JAMMER
When you perform a jam action, choose 1enemy ship that does not have a stress tokenand is at Range 1 of the jammed ship. Thechosen ship receives 1 stress token.
UPGRADE/CARGO
+4
LIMITED
TIBANNA GAS SUPPLIES
ENERGY: You may discard this card to gain 3energy.
UPGRADE/CARGO
+4
LIMITED.
COMBAT RETROFIT
Increase your hull value by 2 and your shieldvalue by 1.
GR-75 only HUGE SHIP only MODIFICATION
+1+2
+1
ANTI-PURSUIT LASERS
After an enemy ship executes a maneuver thatcauses it to overlap your ship, roll 1 attack die.On a {H} or {C} result, the enemy ship suffers 1damage.
UPGRADE/MO
DIFICATION
+2
LARGE ship only MODIFICATION.
ENGINE UPGRADE
Your action bar gains the {B} icon.
UPGRADE/MO
DIFICATION
+4
MODIFICATION
HULL UPGRADE
Increase your hull value by 1.
MODIFICATION
+1
MUNITIONS FAILSAFE
When attacking with a secondary weaponthat instructs you to discard it to perform theattack, do not discard it unless the attack hits.
UPGRADE/MODIFICATION
+1
MODIFICATION
SHIELD UPGRADE
Increase your shield value by 1.
UPGRADE/MODIFICATION
+4
MODIFICATION
+1
STEALTH DEVICE
Increase your agility value by 1. If you are hitby an attack, discard this card.
MODIFICATION
+1
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X-WING UNAFFILIATED UPGRADES
STYGIUM PARTICLE ACCELERATO
When you either decloak or perform a cloakaction, you may perform a free evade action.
UPGRADE/MODIFICATIO
N
+2
MODIFICATION
TARGETING COMPUTER
Your action bar gains the {L} action icon.
UPGRADE/MODIFICATIO
N
+2
MODIFICATION
ADVANCED CLOAKING DEVICE
After you perform an attack, you may performa free cloak action.
TIE PHANTOM only MODIFICATION
ADVANCED SENSORS
Immediately before you reveal your maneuver,you may perform 1 free action. If you use thisability, you must skip your "Perform Action" stepduring this round.
UPGRADE/SYSTEM
UPGRADE
+3
FIRE-CONTROL SYSTEM
After you perform an attack, you may acquirea target lock on the defender.
UPGRADE/SYSTEM
UPGRADE
+2
SENSOR JAMMER
When defending, you may change 1 of theattacker's {H} results to a {F} result. Theattacker cannot reroll the die with the changedresult.
PROTON BOMB
When you reveal your maneuver dial, you maydiscard this card to DROP 1 proton bomb
token. This token DETONATES at the end of theActivation phase.
UPGRADE/BOMB
+5
()
PROXIMITY MINE
ACTION: Discard this card to DROP 1proximity mine token. When a ship executes amaneuver, if its base or maneuver templateoverlaps this token, this token DETONATES.
UPGRADE/BOMB
+3
()
SEISMIC CHARGES
When you reveal your maneuver dial, you maydiscard this card to DROP 1 seismic charge
token. This token DETONATES at the end of theActivation phase.
()
AUTOBLASTER
ATTACK: Attack 1 ship. Your {H} resultscannot be canceled by defense dice. Thedefender may cancel {C} results before {H}results.
UPGRADE/CANNON
+5
(1)33
HEAVY LASER CANNON
ATTACK: Attack 1 ship.Immediately after rolling your attack dice, youmust change all of your {C} resulsts to {H}results.
UPGRADE/CANNON
+7
(2-3)44
ION CANNON
ATTACK: Attack 1 ship.If this attack hits, the defender suffers 1damage and receives 1 ion token. Then cancelALL dice results.
(1-3)33
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X-WING UNAFFILIATED UPGRADES
ASSAULT MISSILES
ATTACK (TARGET LOCK): Spend your targetlock and discard this card to peform this attack.If this attack hits, each other ship at Range 1of the defender suffers 1 Damage.
UPGRADE/MISSILE
+5
(2-3)44
CLUSTER MISSILES
ATTACK (TARGET LOCK): Spend your targetlock and discard this card to perform thisattack TWICE.
UPGRADE/MISSILE
+4
(1-2)33
CONCUSSION MISSILES
ATTACK (TARGET LOCK): Spend your targetlock and discard this card to perform thisattack. You may change 1 of your blankresults to a {H} result.
(2-3)44
HOMING MISSILES
ATTACK (TARGET LOCK): Discard this card toperform this attack.The defender cannot spend evade tokensduring this attack.
UPGRADE/MISSILE
+5
(2-3)44
ION PULSE MISSILES
ATTACK (TARGET LOCK): Discard this card toperform this attack.If this attack hits, the defender suffers 1damage and receives 2 ion tokens. Then cancelALL dice results.
UPGRADE/MISSILE
+3
(2-3)33
ADVANCED PROTON TORPEDES
ATTACK (TARGET LOCK): Spend your targetlock and discard this card to perform thisattack.You may change up to 3 of your blank results
to {F} results.
(1)55
FLECHETTE TORPEDOES
ATTACK (TARGET LOCK): Discard this cardand spend your target lock to perform thisattack.After you perform this attack, the defenderreceives 1 stress token if its hull value is "4" orlower.
UPGRADE/TOR
PEDOES
+2
(2-3)33
PROTON TORPEDOES
ATTACK (TARGET LOCK): Spend your targetlock and discard this card to perform thisattack.You may change 1 of your {F} results to a {C}result.
UPGRADE/TOR
PEDOES
+4
(2-3)44
BLASTER TURRET
ATTACK (FOCUS): Spend 1 focus token toperform this attack against 1 ship (even a shipoutside your firing arc).
(1-2)33
ION CANNON TURRET
ATTACK: Attack 1 ship (even a ship outsideyour firing arc).If this attack hits the target ship, the shipsuffers 1 damage and receives 1 ion token.Then cancel ALL dice results.
UPGRADE/TURRET
+5
(1-2)33
R2 ASTROMECH
You may treat all 1- and 2-speed maneuversas green maneuvers.
UPGRADE/ASTROMECH
+1
R2-D2
After executing a green maneuver, you mayrecover 1 shield (up to your shield value).
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X-WING UNAFFILIATED UPGRADES
R2-D6
Your upgrade bar gains the {E} upgrade icon.You cannot equip this upgrade if you alreadyhave a {E} upgrade icon or if your pilot skill valueis "2" or lower.
UPGRADE/ASTROMECH
+1
R2-F2
ACTION: Increase your agility value by 1 untilthe end of this game round.
UPGRADE/ASTROMECH
+3
R3-A2
When you declare the target of your attack, ifthe defender is inside your firing arc, you mayreceive 1 stress token to cause the defender toreceive 1 stress token.
R4-D6
When you are hit by an attack and there areat least 3 uncanceled {H} results, you maychoose and cancel those results until there are2 remaining. For each result canceled in thisway, receive 1 stress token.
UPGRADE/ASTROM
ECH
+1
R5 ASTROMECH
During the End phase, you may choose 1 ofyour faceup Damage cards with the SHIP traitand flip it facedown.
UPGRADE/ASTROM
ECH
+1
R5-D8
ACTION: Roll 1 defense die. On an {V} or {F}result, discard 1 of your facedown Damagecards.
R5-K6
After spending your target lock, roll 1 defensedie. On an {V} result, immediately acquire a
target lock on that same ship. You cannotspend this target lock during this attack.
UPGRADE/AST
ROMECH
+2
R5-P9
At the end of the Combat phase, you mayspend 1 of your focus tokens to recover 1shield (up to your shield value).
UPGRADE/AST
ROMECH
+3
R7 ASTROMECH
Once per round when defending, if you have atarget lock on the attacker, you may spend thetarget lock to choose any or all attack dice. Theattacker must reroll the chosen dice.
R7-T1
ACTION: Choose an enemy ship at Range 1-2.If you are inside that ship's firing arc, you mayacquire a target lock on that ship. Then, youmay perform a free boost action.
UPGRADE/ASTROMECH
+3
FLIGHT INSTRUCTOR
When defending, you may reroll 1 of your {F}results. If the attacker's pilot skill value is "2" orlower, you may reroll 1 of your blank resultsinstead.
UPGRADE/CREW
+4
GUNNER
After you perform an attack that does not hit,you may immediately perform a primaryweapon attack. You cannot perform anotherattack this round.
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X-WING UNAFFILIATED UPGRADES
INTELLIGENCE AGENT
At the start of the Activation phase, choose 1enemy ship at Range 1-2. You may look at thatship's chosen maneuver.
UPGRADE/CREW
+1
MERCENARY COPILOT
When attacking at Range 3, you may change1 of your {H} results to a {C} result.
UPGRADE/CREW
+2
NAVIGATOR
When you reveal a maneuver, you may rotateyour dial to another maneuver with the samebearing. You cannot rotate to a RED maneuverif you have any stress tokens.
RECON SPECIALIST
When you perform a focus action, assign 1additional focus token to your ship.
UPGRADE/CREW
+3
SABOTEUR
ACTION: Choose 1 enemy ship at Range 1and roll 1 attack die. On a {H} or {C} result,choose 1 random facedown Damage cardassigned to that ship, flip it faceup, and resolveit.
UPGRADE/CREW
+2
TACTICIAN
After you perform an attack against a shipinside your firing arc at Range 2, that shipreceives 1 stress token.
WEAPONS ENGINEER
You may maintain 2 target locks (only 1 perenemy ship).When you acquire a target lock, you may lockonto 2 different ships.
UPGRADE/CRE
W
+3
WED-15 REPAIR DROID
ACTION: Spend 1 energy to discard 1 of yourfacedown Damage cards, or spend 3 energy todiscard 1 or your faceup Damage cards.
UPGRADE/CRE
W
+2
HUGE SHIP only
ADRENALINE RUSH
When you reveal a RED maneuver, you maydiscard this card to treat that maneuver as aWHITE maneuver until the end of the Activationphase.
DAREDEVIL
ACTION: Excecute a white [left turn 1] or [rightturn 1] maneuver. Then, receive 1 stress token.Then if you do not have the {B} action icon, roll2 attack dice. Suffer any {H} and {C} rolled.
UPGRADE/ELITETALENT
+3
DEADEYE
You may treat the "ATTACK (TARGET LOCK):"header as "ATTACK (FOCUS):". When an attackinstructs you to spend a target lock, you mayspend a focus token instead.
UPGRADE/ELITETALENT
+1
DECOY
At the start of the Combat phase, you maychoose 1 friendly ship at Range 1-2. Exchange
your pilot skill with that ship's pilot skill until theend of the phase.
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X-WING UNAFFILIATED UPGRADES
DETERMINATION
When you are dealt a faceup Damage cardwith the PILOT trait, discard it immediatelywithout resolving its effect.
UPGRADE/ELITETALENT
+1
DRAW THEIR FIRE
When a friendly ship at Range 1 is hit by anattack, you may suffer 1 of the uncancelled {C}results instead of the target ship.
UPGRADE/ELITETALENT
+1
ELUSIVENESS
When defending, you may receive one stresstoken to choose 1 attack die. The attackermust reroll that die. If you have at least onestress token, you cannot use this ability.
EXPERT HANDLING
ACTION: Perform a free barrel roll action. Ifyou do not have the {R} action icon, receive 1stress token. You may then remove 1 enemy
target lock from your ship.
UPGRADE/ELITETA
LENT
+2
EXPOSE
ACTION: Until the end o f the round, increaseyour primary weapon value by 1 and decreaseyour agility value by 1.
UPGRADE/ELITETA
LENT
+4
MARKSMANSHIP
ACTION: When attacking this round, you maychange 1 of your {F} results to a {C} result andall of your other {F} results to {H} results.
OPPORTUNIST
When attacking, if the defender does not haveany focus or evade tokens, you may receive 1stress token to roll 1 additional attack die.You cannot use this ability if you have anystress tokens.
UPGRADE/ELITETALENT
+4
OUTMANEUVER
When attacking a ship inside your firing arc, ifyou are not inside that ship's firing arc, reduceits agility value by 1 (to a minimum of 0).
UPGRADE/ELITETALENT
+3
PREDATOR
When attacking, you may reroll 1 attack die. Ifthe defender's pilot skill value is "2" or lower,you may instead reroll up to 2 attack dice.
PUSH THE LIMIT
Once per round, after you perform an action,you may perform 1 free action shown on youraction bar. Then receive 1 stress token.
UPGRADE/ELITETALENT
+3
SQUAD LEADER
ACTION: Choose 1 ship at Range 1-2 that hasa lower pilot skill than you. The chosen ship mayimmediately perform 1 free action.
UPGRADE/ELITETALENT
+2
SWARM TACTICS
At the start of the Combat phase, choose 1friendly ship at Range 1. Until the end of thisphase, treat the chosen ship as if its pilot skillwere equal to your pilot skill.
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X-WING UNAFFILIATED UPGRADES
VETERAN INSTINCTS
Increase your pilot skill value by 2.
UPGRADE/ELITETALENT
+1
+2
WINGMAN
At the start of the Combat phase, remove 1stress token from another friendly ship atRange 1.
UPGRADE/ELITETALENT
+2
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