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    Interaction

    Design

    Curriculum

    Vitae

    Industrial &

    Research Design

    Corporate Identity

    & Branding

    Y

    I

    R

    I

    Experiences

    2007 Studying MA Intera

    2003 - 2006 Research Designer,

    2002 - 2003 Industrial Designer

    1997 - 2002 Bsc. (Hons) Industr

    OSIM, www.osim.c

    Maclarenbaby, ww

    PENSONIC, www.p

    ORCA, www.orca.c

    Lotus Restaurant, S

    Niceprint, www.nic

    MAQUET, www.ma

    Motorola, www.mo

    Danfoss, www.dan

    Nokia, http://onlyp

    Umea Airport, htt

    Clientele

    ExperiencesCurriculum Vitae

    http://www.dh.umu.se/http://www.orcadesign.com.my/http://www.likom.com.my/http://www.utm.my/http://www.utm.my/http://www.likom.com.my/http://www.orcadesign.com.my/http://www.dh.umu.se/
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    How I Work?Design Process

    Each proje

    depending

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    ZeroResearch

    DesignEvaluation

    5 Days (2007)www.sketchtools.com

    Stretch Your Body with Nada is an exercise that was carried out with Tellarts. It was designed

    to use Nada Sketchtools with MAKE controller, an asssortment of sensors, Nada software and

    Flash actionscripts.

    During the exercise, three projects were developed during this exercise with Heewon Lee and

    Jannes Peters.

    MAC platform

    MAKE

    controller

    RFID

    outputs

    inputs

    Stretch Your Body with NadaInteraction Design

    1, Mac Mini

    2, Make Controller (analog and

    digital converter kit)

    3, Phidgets RFID Reader

    4, An assortment of sensors, motors,

    lights, fans, servos, and RFID tags

    5, NADA software and Live Manual

    6, Flash 8 Software

    NADA Sketchtools

    //Link to design demo

    In this virtual files of sharing, the tangib

    and sharing activities have dimmed gra

    This design allows people to share their

    of the screen. The shared files will fly thr

    receiver.

    Approximately Sensor : to identif

    files loca

    Touch Sensors : to triggMAKE Controller : links the

    Tap-tap File Sharing Platform

    http://www.youtube.com/watch?v=KOZav8heycshttp://www.youtube.com/watch?v=KOZav8heycs
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    Drink me reminder is designed to remi

    This device just looks like an ordinary cu

    It records the weight changes of the cup

    appears on the monitor, It is time to dri

    Stretch it is an health monitor that reminds users to do some daily exercise in their computer

    work routine.

    The computer screen will shrink down after 2 hours of non-stop work as a reminder to the user

    that they need to take a break and exercise. To resume the screen, the user is forced to pull thestretching tool with a friend. If a juicer is connected, the system will activate it once the exercise

    is completed.

    Pressure Sensors : embedde

    (the amoMake Controller : links the

    Pressure sensors : embedded in the handle to simulate the pulling actions

    Motors : lab-made fruit juicerMake Controller : links the computer and sensors as a platform

    Drink me reminderStretch it health monitor

    Stretch Your Body with NadaInteraction Design

    //Link to design demo//Link to design demo

    http://www.youtube.com/watch?v=8oIW7pdnspkhttp://www.youtube.com/watch?v=JqDkN3OC-K0http://www.youtube.com/watch?v=JqDkN3OC-K0http://www.youtube.com/watch?v=8oIW7pdnspk
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    MelodyHarmonyRhythm

    OrchestrationIntrumentation

    VocalRich of Vocal

    Harmony

    Percussion

    5 Weeks (2007)

    ZeroResearch

    DesignEvaluation

    Link to example

    Ambient (Musical Visualiser)Interaction Design

    Time

    CurrentPlayingTrack

    ComingTracks

    PreviousTracks

    Community that listeningto the same music channel

    Song Information:1. Song Title2. Artist

    3. Album4. Year

    Colours and Mood ofthe Genre of the Music

    Event Information

    A display that visualises the architecture of sound and projects the mood based on the

    music that is playing in the living environment. Ambient the musical visualiser was inspired

    by the Music Genome Project which capture the essence of music at the most fundamentallevel.

    http://studentweb.dh.umu.se/yole0001/Ambient/Pandora%20Jazz%20rev5.htmlhttp://studentweb.dh.umu.se/yole0001/Ambient/Pandora%20Jazz%20rev5.html
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    Happy Feet the music floorInteraction Design

    ZeroResearch

    DesignEvaluation 12 Days (2007)

    Happy Feet is a luminous music player that could be played by

    anyone. In this project, we intended to explore the integration

    between dance steps with digital interactivity, in this case withsounds and lights.

    This project was carried out over 12 working days with the approach

    ofprototype early and prototype more. We nearly spent 80% of our

    time in prototyping, testing and trouble shooting.

    B.O.M list

    2x Laptops

    2x Speakers1x Power supply

    2x Keyboard Emulators

    2x Arduino Boards24x Tiles

    192x LEDs

    24x Pressure sensors24x 100k Ohm resistors

    2x 100 Ohm resistors

    4x ULN2003 chipsA lot of wires

    // Link to demo

    http://www.youtube.com/watch?v=49GqRYP9vqAhttp://www.youtube.com/watch?v=49GqRYP9vqA
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    Happy Feet the music floorInteraction Design

    Day 1

    Finding ideas and exploration

    Facing lots of difficulties with

    the hacked piano system

    More experiments andbuilding our own pressure

    sensors

    Production starts (duplicating

    the code, physical parts,

    soldering, wiring...)

    Sourcing for Materials

    New attempt with Arduino

    using flash actionscripts with

    keyboard emulator

    Hacking an eget some sou

    Production c

    assembles th

    Day 2 Day 3

    Arduino with processing andFlash (matching hardware &

    software)

    Using ULN 2003 chip as a switch

    to allow external power supply

    to power the LEDs

    Day 4

    Production

    Trial and error

    HOW WE WORK?

    Day 7 Day 8 Day 9 Day 10

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    Airport as an I nterfaceInteraction Design

    The Airport as an Interface is a 8 weeks group project with Stina

    Jonsson and Paula Segura, in collaboration with Ume Airport.

    The goal was to create an user experience, considering the airport

    as an interface to the city of Ume. We also aimed to give the airport

    some ideas for the future reconstruction.

    The final design is based on eight weeks of ethnographically

    inspired methods such as User Observations, Ethnomethodology,Grounded Theory and Participatory Design.

    The concept is declined in four parts: an interactive floor guide, a

    culture cube, a motion detector OLED information on tables and

    some arrivals, departures and gate screens. dscreens.

    User Observations & Shadowing Interviewing

    Participatory Design (ii)Participatory Design (i)

    ZeroResearch

    DesignEvaluation

    8 Weeks (2007)

    www.lfv.se

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    Airport as an I nterfaceInteraction Design

    Joakim(student)

    Interview

    Coding MemoingOp

    Quotes fromInterviews

    Footage fromShadowings

    Shadowing

    Sara & Lena

    (scientists)

    Austrians

    (engineer)

    Henricksson

    Family

    Ume

    Man

    Sony Ericssons Sales

    (Foreigners)

    The focus in this project is to apply ethnography in research and to digestthe gathered data and information.

    We used the Grounded Theory method as a reference here.

    Grounded Theory

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    Although Ume City Airpo

    opportuInspiration comes from

    information overlo

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    The cultural cube is a co

    the project of getting Umenice way to spend time in

    Ume. They can bring a bi

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    At least 60% or the students.

    In

    Time passing

    clock, birch before boardin

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    motion

    Keeping the essen

    in transit at Ume experience. Nervous

    Pass

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    1

    To transport the CUBE from START t

    by shooting the puck at it

    - the first team to co

    Collabora

    Design is a GameInteraction Design

    Tick-Tock Times Up!, a game was inspired by Danfoss (Micro-Drives)

    product manager who thinks that whole department is fighting withtime.

    The game makes players aware of the important of time and theimportance of collaborations within teams to achieve the goal. It

    also teaches the player to be open to what is done by others and

    triggers a discussion afterwards about their experiences in the gameand everyday life.

    Time is very costly,he states and

    continues to sayand very big factorto look at.

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    With RFID Tag, the device can auto-detect

    whenever an user with the RFID Tag isapproaching.

    Signing in with yourpersonal signature.

    The design of thedevice guide userto push like anhandle and once theuser pushed it, is adoorbell.

    Door Bell connected tothe receptionist.

    User with RFID Tag

    User without RFID Tag

    Devices detected user appoaching. Us

    User without RFID tag approaching and try toopen the door by pushing the door handle.

    Dc

    r

    Intuitive Door Interface

    //Link to Product Demo - With RFID Ta

    Door Unlocked Please Sign In

    New designed sounds are incorperate i

    more intuitive and friendly.

    //Link to User Interface

    //Link to Product Demo - without RFID

    Intuitive DoorInteraction Design

    RFIDTag

    http://studentweb.dh.umu.se/yole0001/IntuitiveDoor/RFID/RFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/RFID/RFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/Sound%20and%20Visual.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/NoRFID/NoRFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/NoRFID/NoRFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/RFID/RFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/Sound%20and%20Visual.html
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    ZeroResearch

    DesignEvaluation

    3 Weeks (2006)

    Graphic Design I

    Astra PharmaceuticalCorporate Identity

    & Branding

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    Cartridges Packaging Adv

    Logo

    ZeroResearch

    DesignEvaluation

    60 Hours (2007)www.niceprint.net

    Nice PrintCorporate Identity

    & Branding

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    Logo

    Menu

    ZeroResearch

    DesignEvaluation

    60 Hours (2006)www.niceprint.net

    Lotus Restaurant, SuzhouCorporate Identity

    & Branding

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    ZeroResearch

    DesignEvaluation

    Product Design Identity (PDI)

    It is a value, an image, as well as a visual expression of the compan

    desirable experience that happens between the user and the com

    A Malaysia company named PENSONIC would like to have a facelif

    time and resources, weve suggested them to do a PDI program spkitchen appliciances.

    Zero Phase Research Phase D

    Planning Setting up Colour Lab

    Market Research

    Colours Interpretations &

    Cultural Influences

    An

    De

    Fi4 months (2005)

    www.pensonic.com

    PENSONIC Product Design IdentityCorporate Identity & Branding

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    In their products range, there are significantly divided into 2 editions,

    1. The original edition

    2. The limited edition for special launching or occasion.

    Proposed Colours Applications

    For the original edition, we used try to work with pastel colours which are natural, comfortable,soothing and suit very well with kitchen appliances. Pastel with some subtle vivid tone gives

    the product a bit of highlights especially with the companion of white.

    PENSONIC Product Design IdentityCorporate Identity & Branding

    M l b b C ibl C d S

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    Convertible Cot and Seat (CCS) is a detachable module that allow it to be transformed from acot to seat in seconds, catering for a wider usage and for a longer period of time. This project

    start up with a new concept that was proposed by Maclarenbaby and we carried on the design

    from the idea of converting cot to seat.In this project, there are 2 major focuses:

    1. mechanical design solutions

    2. softgood design solutions (fabric & cushion design)

    Convertible Cot and Seat Usage

    Converting from Seat to Cot

    Converting from Cot to Seat

    Unlock the side lockand push the CCS BackRest from the bottomtill it change into Cot.

    Released the safetylock at the CCS BackRest. The gravity forcehelps to convert thecot into seat.

    Mockup (Ideation)

    Low-fidelity mockup in ideation stage that he

    Functional Mockup (Development)

    Functional Mockup is essential in this product

    Maclarenbaby Convertible Cot and SeatIndustrial Design

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    Prototype

    After a few functional mockups and design evalutions, the design is send for prototyping. In this project, thedesign was transfered back to the Maclarenbaby UK New Product Development Team for evaluation.

    Mechcanical Design (Converting Cot to S

    R el ea si ng t he S afe ty Lo

    Softgood Design (Converting Seat to Cot

    Unbuttoning the 4 buttons on the side of the softgood of C

    Hold on to the top frame and let allowed CCS converts fro

    Sponge Holder

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    Sponge HolderIndustrial Design

    Product

    Usage

    Ideation

    A sponge holder that bring in joy an

    to the kitchen.

    Pneumatic Water Toy

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    Pneumatic Water ToyIndustrial Design

    This is a undergraduate project.

    The theme of this project is todesign a pneumatic water toy.

    Likom LCD Monitor

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    Concept 1

    Concept 2

    Con

    Likom LCD MonitorIndustrial Design

    Development 1

    Concept Development

    Development 2 Development 3

    E l f h fi diMaclarenbaby Stroller Research Program

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    We also identified parent who left their baby stroller unattended for a few mpush in the baby stroller into the shops.

    We had discovered interesting usage of stroller and who are actually sitting

    Who sit on the stroller?Shopping Bag? Over Grown Kids? or Baby?

    The objective of this program is to identify problems in existing baby

    strollers and to find out design oppotunities in baby strollers. This

    program enphasized on two (2) focuses, the product studies andthe users studies. The research material were used as New Product

    Devlopment materials.

    Research Process

    Interviews On-site trials User Observations

    Product Trials Mechanism Studies Mar ket Research

    Product Studies Analysis

    ZeroResearch

    DesignEvaluation

    2 Weeks (2004)www.maclarenbaby.com

    Examples of research findingsMaclarenbaby Stroller Research ProgramResearch Design

    ProblemIdentification

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    Parents who say NO to stroller due to the inconveniency of stroller in manuverable aroundespecially when they are traveling alone.

    Parents who misused the stroller that might endangers the children who say in the stroller.

    Creative parents who modified their own stroller or even design their own stroller that suittheir needs and the geographical climates.

    Problem Identification

    Skills & Strength

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    Skills

    Softwares

    Hardware

    Adobe Photoshop, Illustrator and InDesign

    Adobe Premiere Element

    Macromedia Flash and Freehand

    Microsoft Word and Powerpoint

    Sound Software - Audacity

    ProEngineer

    Make Controller with Nada

    Phidgets

    Arduino

    Electronics

    Knowledge Experience Prototyping - Low Fidelity and High Fidelity Prototyping

    Electronics with sensors and controller (with flash actionscripts)

    Design Research - Grounded Theory, Participatory Design, Shadowing

    Design Research - New Product Development and Trend Studies

    Video Documentary

    Short Movie MakingBranding and Product Design Identity

    Project Management

    Interactive Presentation

    L an guag es E ng lish , Ch in es e an

    French & Swedish (

    S tr en gt h S tr on g i n D es ig n P

    Strong in Research

    Strong Coordinatin

    Innovative & CreatiResponsible & Self

    Problem Analytical

    Work great in Team

    Thanks for viewi

    Curriculum Vitae

    Skills & Strength