you le portfolio
TRANSCRIPT
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Interaction
Design
Curriculum
Vitae
Industrial &
Research Design
Corporate Identity
& Branding
Y
I
R
I
Experiences
2007 Studying MA Intera
2003 - 2006 Research Designer,
2002 - 2003 Industrial Designer
1997 - 2002 Bsc. (Hons) Industr
OSIM, www.osim.c
Maclarenbaby, ww
PENSONIC, www.p
ORCA, www.orca.c
Lotus Restaurant, S
Niceprint, www.nic
MAQUET, www.ma
Motorola, www.mo
Danfoss, www.dan
Nokia, http://onlyp
Umea Airport, htt
Clientele
ExperiencesCurriculum Vitae
http://www.dh.umu.se/http://www.orcadesign.com.my/http://www.likom.com.my/http://www.utm.my/http://www.utm.my/http://www.likom.com.my/http://www.orcadesign.com.my/http://www.dh.umu.se/ -
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How I Work?Design Process
Each proje
depending
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ZeroResearch
DesignEvaluation
5 Days (2007)www.sketchtools.com
Stretch Your Body with Nada is an exercise that was carried out with Tellarts. It was designed
to use Nada Sketchtools with MAKE controller, an asssortment of sensors, Nada software and
Flash actionscripts.
During the exercise, three projects were developed during this exercise with Heewon Lee and
Jannes Peters.
MAC platform
MAKE
controller
RFID
outputs
inputs
Stretch Your Body with NadaInteraction Design
1, Mac Mini
2, Make Controller (analog and
digital converter kit)
3, Phidgets RFID Reader
4, An assortment of sensors, motors,
lights, fans, servos, and RFID tags
5, NADA software and Live Manual
6, Flash 8 Software
NADA Sketchtools
//Link to design demo
In this virtual files of sharing, the tangib
and sharing activities have dimmed gra
This design allows people to share their
of the screen. The shared files will fly thr
receiver.
Approximately Sensor : to identif
files loca
Touch Sensors : to triggMAKE Controller : links the
Tap-tap File Sharing Platform
http://www.youtube.com/watch?v=KOZav8heycshttp://www.youtube.com/watch?v=KOZav8heycs -
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Drink me reminder is designed to remi
This device just looks like an ordinary cu
It records the weight changes of the cup
appears on the monitor, It is time to dri
Stretch it is an health monitor that reminds users to do some daily exercise in their computer
work routine.
The computer screen will shrink down after 2 hours of non-stop work as a reminder to the user
that they need to take a break and exercise. To resume the screen, the user is forced to pull thestretching tool with a friend. If a juicer is connected, the system will activate it once the exercise
is completed.
Pressure Sensors : embedde
(the amoMake Controller : links the
Pressure sensors : embedded in the handle to simulate the pulling actions
Motors : lab-made fruit juicerMake Controller : links the computer and sensors as a platform
Drink me reminderStretch it health monitor
Stretch Your Body with NadaInteraction Design
//Link to design demo//Link to design demo
http://www.youtube.com/watch?v=8oIW7pdnspkhttp://www.youtube.com/watch?v=JqDkN3OC-K0http://www.youtube.com/watch?v=JqDkN3OC-K0http://www.youtube.com/watch?v=8oIW7pdnspk -
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MelodyHarmonyRhythm
OrchestrationIntrumentation
VocalRich of Vocal
Harmony
Percussion
5 Weeks (2007)
ZeroResearch
DesignEvaluation
Link to example
Ambient (Musical Visualiser)Interaction Design
Time
CurrentPlayingTrack
ComingTracks
PreviousTracks
Community that listeningto the same music channel
Song Information:1. Song Title2. Artist
3. Album4. Year
Colours and Mood ofthe Genre of the Music
Event Information
A display that visualises the architecture of sound and projects the mood based on the
music that is playing in the living environment. Ambient the musical visualiser was inspired
by the Music Genome Project which capture the essence of music at the most fundamentallevel.
http://studentweb.dh.umu.se/yole0001/Ambient/Pandora%20Jazz%20rev5.htmlhttp://studentweb.dh.umu.se/yole0001/Ambient/Pandora%20Jazz%20rev5.html -
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Happy Feet the music floorInteraction Design
ZeroResearch
DesignEvaluation 12 Days (2007)
Happy Feet is a luminous music player that could be played by
anyone. In this project, we intended to explore the integration
between dance steps with digital interactivity, in this case withsounds and lights.
This project was carried out over 12 working days with the approach
ofprototype early and prototype more. We nearly spent 80% of our
time in prototyping, testing and trouble shooting.
B.O.M list
2x Laptops
2x Speakers1x Power supply
2x Keyboard Emulators
2x Arduino Boards24x Tiles
192x LEDs
24x Pressure sensors24x 100k Ohm resistors
2x 100 Ohm resistors
4x ULN2003 chipsA lot of wires
// Link to demo
http://www.youtube.com/watch?v=49GqRYP9vqAhttp://www.youtube.com/watch?v=49GqRYP9vqA -
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Happy Feet the music floorInteraction Design
Day 1
Finding ideas and exploration
Facing lots of difficulties with
the hacked piano system
More experiments andbuilding our own pressure
sensors
Production starts (duplicating
the code, physical parts,
soldering, wiring...)
Sourcing for Materials
New attempt with Arduino
using flash actionscripts with
keyboard emulator
Hacking an eget some sou
Production c
assembles th
Day 2 Day 3
Arduino with processing andFlash (matching hardware &
software)
Using ULN 2003 chip as a switch
to allow external power supply
to power the LEDs
Day 4
Production
Trial and error
HOW WE WORK?
Day 7 Day 8 Day 9 Day 10
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Airport as an I nterfaceInteraction Design
The Airport as an Interface is a 8 weeks group project with Stina
Jonsson and Paula Segura, in collaboration with Ume Airport.
The goal was to create an user experience, considering the airport
as an interface to the city of Ume. We also aimed to give the airport
some ideas for the future reconstruction.
The final design is based on eight weeks of ethnographically
inspired methods such as User Observations, Ethnomethodology,Grounded Theory and Participatory Design.
The concept is declined in four parts: an interactive floor guide, a
culture cube, a motion detector OLED information on tables and
some arrivals, departures and gate screens. dscreens.
User Observations & Shadowing Interviewing
Participatory Design (ii)Participatory Design (i)
ZeroResearch
DesignEvaluation
8 Weeks (2007)
www.lfv.se
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Airport as an I nterfaceInteraction Design
Joakim(student)
Interview
Coding MemoingOp
Quotes fromInterviews
Footage fromShadowings
Shadowing
Sara & Lena
(scientists)
Austrians
(engineer)
Henricksson
Family
Ume
Man
Sony Ericssons Sales
(Foreigners)
The focus in this project is to apply ethnography in research and to digestthe gathered data and information.
We used the Grounded Theory method as a reference here.
Grounded Theory
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Although Ume City Airpo
opportuInspiration comes from
information overlo
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The cultural cube is a co
the project of getting Umenice way to spend time in
Ume. They can bring a bi
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At least 60% or the students.
In
Time passing
clock, birch before boardin
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motion
Keeping the essen
in transit at Ume experience. Nervous
Pass
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1
To transport the CUBE from START t
by shooting the puck at it
- the first team to co
Collabora
Design is a GameInteraction Design
Tick-Tock Times Up!, a game was inspired by Danfoss (Micro-Drives)
product manager who thinks that whole department is fighting withtime.
The game makes players aware of the important of time and theimportance of collaborations within teams to achieve the goal. It
also teaches the player to be open to what is done by others and
triggers a discussion afterwards about their experiences in the gameand everyday life.
Time is very costly,he states and
continues to sayand very big factorto look at.
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With RFID Tag, the device can auto-detect
whenever an user with the RFID Tag isapproaching.
Signing in with yourpersonal signature.
The design of thedevice guide userto push like anhandle and once theuser pushed it, is adoorbell.
Door Bell connected tothe receptionist.
User with RFID Tag
User without RFID Tag
Devices detected user appoaching. Us
User without RFID tag approaching and try toopen the door by pushing the door handle.
Dc
r
Intuitive Door Interface
//Link to Product Demo - With RFID Ta
Door Unlocked Please Sign In
New designed sounds are incorperate i
more intuitive and friendly.
//Link to User Interface
//Link to Product Demo - without RFID
Intuitive DoorInteraction Design
RFIDTag
http://studentweb.dh.umu.se/yole0001/IntuitiveDoor/RFID/RFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/RFID/RFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/Sound%20and%20Visual.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/NoRFID/NoRFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/NoRFID/NoRFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/RFID/RFID.htmlhttp://studentweb.dh.umu.se/yole0001/IntuitiveDoor/Sound%20and%20Visual.html -
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ZeroResearch
DesignEvaluation
3 Weeks (2006)
Graphic Design I
Astra PharmaceuticalCorporate Identity
& Branding
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Cartridges Packaging Adv
Logo
ZeroResearch
DesignEvaluation
60 Hours (2007)www.niceprint.net
Nice PrintCorporate Identity
& Branding
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Logo
Menu
ZeroResearch
DesignEvaluation
60 Hours (2006)www.niceprint.net
Lotus Restaurant, SuzhouCorporate Identity
& Branding
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ZeroResearch
DesignEvaluation
Product Design Identity (PDI)
It is a value, an image, as well as a visual expression of the compan
desirable experience that happens between the user and the com
A Malaysia company named PENSONIC would like to have a facelif
time and resources, weve suggested them to do a PDI program spkitchen appliciances.
Zero Phase Research Phase D
Planning Setting up Colour Lab
Market Research
Colours Interpretations &
Cultural Influences
An
De
Fi4 months (2005)
www.pensonic.com
PENSONIC Product Design IdentityCorporate Identity & Branding
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In their products range, there are significantly divided into 2 editions,
1. The original edition
2. The limited edition for special launching or occasion.
Proposed Colours Applications
For the original edition, we used try to work with pastel colours which are natural, comfortable,soothing and suit very well with kitchen appliances. Pastel with some subtle vivid tone gives
the product a bit of highlights especially with the companion of white.
PENSONIC Product Design IdentityCorporate Identity & Branding
M l b b C ibl C d S
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Convertible Cot and Seat (CCS) is a detachable module that allow it to be transformed from acot to seat in seconds, catering for a wider usage and for a longer period of time. This project
start up with a new concept that was proposed by Maclarenbaby and we carried on the design
from the idea of converting cot to seat.In this project, there are 2 major focuses:
1. mechanical design solutions
2. softgood design solutions (fabric & cushion design)
Convertible Cot and Seat Usage
Converting from Seat to Cot
Converting from Cot to Seat
Unlock the side lockand push the CCS BackRest from the bottomtill it change into Cot.
Released the safetylock at the CCS BackRest. The gravity forcehelps to convert thecot into seat.
Mockup (Ideation)
Low-fidelity mockup in ideation stage that he
Functional Mockup (Development)
Functional Mockup is essential in this product
Maclarenbaby Convertible Cot and SeatIndustrial Design
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Prototype
After a few functional mockups and design evalutions, the design is send for prototyping. In this project, thedesign was transfered back to the Maclarenbaby UK New Product Development Team for evaluation.
Mechcanical Design (Converting Cot to S
R el ea si ng t he S afe ty Lo
Softgood Design (Converting Seat to Cot
Unbuttoning the 4 buttons on the side of the softgood of C
Hold on to the top frame and let allowed CCS converts fro
Sponge Holder
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Sponge HolderIndustrial Design
Product
Usage
Ideation
A sponge holder that bring in joy an
to the kitchen.
Pneumatic Water Toy
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Pneumatic Water ToyIndustrial Design
This is a undergraduate project.
The theme of this project is todesign a pneumatic water toy.
Likom LCD Monitor
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Concept 1
Concept 2
Con
Likom LCD MonitorIndustrial Design
Development 1
Concept Development
Development 2 Development 3
E l f h fi diMaclarenbaby Stroller Research Program
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We also identified parent who left their baby stroller unattended for a few mpush in the baby stroller into the shops.
We had discovered interesting usage of stroller and who are actually sitting
Who sit on the stroller?Shopping Bag? Over Grown Kids? or Baby?
The objective of this program is to identify problems in existing baby
strollers and to find out design oppotunities in baby strollers. This
program enphasized on two (2) focuses, the product studies andthe users studies. The research material were used as New Product
Devlopment materials.
Research Process
Interviews On-site trials User Observations
Product Trials Mechanism Studies Mar ket Research
Product Studies Analysis
ZeroResearch
DesignEvaluation
2 Weeks (2004)www.maclarenbaby.com
Examples of research findingsMaclarenbaby Stroller Research ProgramResearch Design
ProblemIdentification
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Parents who say NO to stroller due to the inconveniency of stroller in manuverable aroundespecially when they are traveling alone.
Parents who misused the stroller that might endangers the children who say in the stroller.
Creative parents who modified their own stroller or even design their own stroller that suittheir needs and the geographical climates.
Problem Identification
Skills & Strength
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Skills
Softwares
Hardware
Adobe Photoshop, Illustrator and InDesign
Adobe Premiere Element
Macromedia Flash and Freehand
Microsoft Word and Powerpoint
Sound Software - Audacity
ProEngineer
Make Controller with Nada
Phidgets
Arduino
Electronics
Knowledge Experience Prototyping - Low Fidelity and High Fidelity Prototyping
Electronics with sensors and controller (with flash actionscripts)
Design Research - Grounded Theory, Participatory Design, Shadowing
Design Research - New Product Development and Trend Studies
Video Documentary
Short Movie MakingBranding and Product Design Identity
Project Management
Interactive Presentation
L an guag es E ng lish , Ch in es e an
French & Swedish (
S tr en gt h S tr on g i n D es ig n P
Strong in Research
Strong Coordinatin
Innovative & CreatiResponsible & Self
Problem Analytical
Work great in Team
Thanks for viewi
Curriculum Vitae
Skills & Strength