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Show Me The Money: How Theatre Can Profit from
The Convergence of Sports and Entertainment
By: Neo Sibiya
BA PVA IV Research Paper in ‘Text in Theatre and Performance’
University of the Witwatersrand
2015
Abstract: Although both sport and theatre qualify as play cultural phenomenon, sport is perceived as more economically viable ad profitable. This paper explores how similar sport and theatre are in their modus operandi as well as how theatre can capitalise on these similarities to contribute positively to the creative industry.
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Show Me The Money: How Theatre Can Profit from the Convergence of Sports and
Entertainment
There appears to be a universal agreement on what is pleasing to an audience. Whether it is
the pleasure of seeing your favourite live band improvising the latest song, or seeing your
favourite sports team score that impossible try…or even better, watching a cast of actors
spontaneously responding to a unique moment with the audience. Across genre and
performance styles, the same vital elements create an engaging and enjoyable theatrical
experience. This substratum of expression through live games is also an experience spectators
are willing to pay for, whether in an arena or a theatre. However, the economic benefits and
potential fiscal benefits of the theatre to society and its’ key role-players have not been
sufficiently dealt with in theatre academia.
This paper aims to discuss how team sports and ensemble-based improvisation operate using
the same principles of play. Play and spontaneity are essential elements of performance that
are critical to understanding the works of Viola Spolin, Keith Johnstone and Suzuki Tadashi;
seminal acting teachers and writers that I refer to throughout the paper. Furthermore, by
drawing parallels between sport and theatre; this paper will discuss the potential of
transposing lucrative sports marketing tactics garnered from Ellis Cashmore’s Making Sense
of Sport (1990) and Stanford University’s David M. Carter’s Money Games (2011), that have
gone on to make sport a billion dollar business, on to theatre without tarnishing the integrity
of theatrical works and their makers.
Too often, young artists and drama school graduates feel the compulsion to assert pseudo
avant-garde re-inventions of the wheel that is theatre. It is not only unnecessary, but also
destructive to disregard the foundation laid by those who have come before you. However,
the wheel does not need to be re-invented; it just needs to turn faster.
Overwhelmed by theory that is disconnected from the discourse of contemporary South
African life; the rebel without a cause sees an artistic crisis, whereas in reality the crisis is one
of sustaining a creative industry in a creative manner. As a young theatre-maker I feel it is my
responsibility to draw on past work in order to critique current models and propose a way
forward for future generations participating in this creative industry. The biggest obstacle that
my generation faces after graduation is not racial oppression like the generation before us.
Our struggle is an economic one and top of the agenda is the modification of the current
economic model of theatre in South Africa in order to secure our livelihood and ensure our
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passion yields fiscal rewards for our continued survival, in a manner that contributes
positively to all theatre stakeholders involved.
Part I: Theories on Play
At the core of this continued survival is play. Cultural theorist and Dutch sociologist Johan
Huizinga‘s seminal paper “Nature and the Significance of Play as Cultural Phenomenon”
highlights play’s centrality to the human narrative. In his introduction he contends that: “Play
is older than culture… even its simplest forms on the animal level, play is more than a mere
physiological phenomenon or a psychological reflex… It is a significant function- that is to
say, there is some sense to it. In play there is something ‘at play’ which transcends the
immediate needs of life and imparts meaning to the action.” (Huizenga in Scechner, 1976:
46). He goes on to outline the key characteristics of play; play is free, it is outside of real and
ordinary life, it is an integral part of life, it functions culturally to satisfy communal ideals, it
belongs to the sphere of festival and ritual, it functions as a sacred activity, it has a set
duration, all play moves within a designated playing ground, play creates order, all play has
an element of tension, all play has its rules and finally ‘the player who trespasses against the
rules or ignores them is a ‘spoil-sport’.” (Huizenga in Scechner, 1976: 46-54).
Significantly, Huizenga notes that play functions in society either “as a contest for something
or a representation of something.” (Huizenga in Scechner, 1976: 55). Sport is the former -
manifestation of play as contest and theatre the manifestation of play as representation of
something. However, at the root of both is play as a cultural phenomenon. It is my belief that
both can learn from each other’s methods of playing but it is my intention to show how
sport’s status in society as a critical contest/play-function is infinitely more profitable than
the economic space that theatre occupies.
Human beings are essentially communal beings who survive and thrive through collective
group experiences. Theatre is a classic example of a collaborative industry; “an artistic group
relationship demanding the energy and talents of many people- from the first thought of a
play or scene to the last echo of applause.” (Spolin, 1963: 9). Group play facilitates the
creation of an intimate and dynamic relationship between players, text and the theatrical
environment. This storytelling and performance aesthetic is accessed through spontaneity and
release in players. Whether on the field or on the stage; “A healthy group relationship
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demands a number of individuals working interdependently to complete a given project with
full individual participation and personal contribution.” (Spolin, 1963: 9).
Viola Spolin was an American drama supervisor and teacher at the Chicago WPA
Recreational project working mainly children and amateur adult actors in the 1930s (Spolin,
1963: ix). Using sociological theories on play garnered from sociologist Neva L. Boyd from
1924-1927, she received from her; “an extraordinary training in the use of games, story-
telling, folk dance, and dramatics as tools for stimulating creative expression in both children
and adults, through self-discovery and personal experiencing.” (Spolin, 1963: vii). Using
uncomplicated game structures as a basis for training in theatre she was able to “free the child
and the so-called amateur from mechanical, stilted stage behaviour.” (Spolin, 1963: ix).
According to Robert Gordon, author of “The Purpose of Playing” (2006): “Viola Spolin’s
Improvisation for the Theatre has probably done more than any other book to popularize
improvisation as a theatrical aitivity and as a basis for actor training in the Unisted States.
Notions of spontaneity, chance and the overlap between everyday reality and performance
animated Spolin’s use of improvisation… her emphasis on the game-playing aspect of
improvisation was very different” (194). Inspired by the sociological experiments and
writings of Neva Boyd, Spolin saw the value of using games to encourage creativity in both
children and adults through experiential learning (ibid.). As Spolin says: “Playing a game is
pshycologically different in degree but not in kind from dramatic acting….the games thus
constituted models of social and pshychological interaction that provided a kind of rehearsal
for life.” (ibid.)
Spolin believed that the education system neglected personal intuition and that playing
games was a way of reversing the process that left so many actors blocked and incapable of
spontaneity in unfamiliar situations (Gordon, 2006: 195). Learning through games engages
players on three distinct levels; intuitively, intellectually and physically as “We learn through
experience and experiencing, and no-one teaches anyone anything…Experiencing is
penetration into the environment, total organic involvement with it” (Spolin, 1963: 3).
Spolin’s methods effectively achieved the following outcomes; players acquired necessary
techniques through playing the games, rather than being taught specific techniques,
individuals learned to collaborate within a group, playing by the rules of the game negated
the need for authoritarian discipline, the teacher-director learns from the games alongside
students, games were always played with the goal of communicating with the audience,
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players learnt to appreciate sensory perception and lastly players learnt to express
relationships clearly (ibid.).
Spolin’s work and theories speaks back to that of British legend Keith Johnstone; Gordon
asserts that “His Impro has had an impact on the teaching of drama in Britain comparable to
that which Viola Spolin’s book had in the United States… both are dedicated to fostering the
individual’s creative imagination, encouraging originality and freedom from social
conformity by any means” (Gordon, 2006: 198).
Originally trained as a teacher, thinking it would improve his social and communication
skills, Johnstone discovered that the opposite was actually happening in education through
repressive and outdated models of interacting with and educating students. As Gordon
elaborates; “His intense awareness of the manner in which social conformity is reinforced by
the education system leads him to devise games that both mimic and transgress the
hierarchical structures of society in order to enable the performer to rediscover the
spontaneity of the child.” (ibid.). In his introduction to Impro, Irving Wardle emphasizes
Johnstone’s theories on an open and childlike willingness to play in relation to ensemble-
based improvisation and the “rediscovery of the imaginative response in the [atrophying]
adult.” (Johnstone, 1979: 9).
Johnstone observed how, when asked to improvise, actors would recreate unnatural scenes
that lacked the vitality of real life. This was when he discovered status games and
transactions- presenting “social interaction as a function of the different ways in which
individuals enact their perception of the position they occupy in the social hierarchy.”
(Gordon, 2006: 199). Through the playing of minimal status differences between actors to
create concrete stage relationships, characters are more realistically realised through played
action versus through psychological motivation (ibid.). As Gordon points out, the invaluable
insight of Johnstone changed the way drama was taught and thought of in Britain; “Playing
status focuses the attention of the audience on power and the way it is negotiated within the
social hierarchy, and, by contrast with American approaches to improvisation that
concentrate on the psychological aspects of behaviour, it foregrounds social relationships.”
(Gordon, 2006: 200).
Tadashi Suzuki is a Japanese director, philosopher and writer whose collaboration with Anne
Bogart influenced his inclusion into the American movement training system (Gordon, 2006:
342). His inter-cultural approach to performance combines Noh and Kabuki theatrical
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vocabulary with canonical Western texts to create a syncretic Japanese theatre (ibid.). He
declares that “the main purpose of my method is to uncover and bring to the surface the
physically perceptive sensibility which actors had originally, before theatre acquired its
various codified performance styles, and to heighten their innate expressive abilities.”
(Gordon, 2006: 369).
Suzuki further elaborates on the rightful place of play in theatre; “Often we hear acting
referred to as a form of play. But we must be careful how we define ‘play’ in theatre. For me
this ‘play’ is not simply an attempt to amuse oneself or others, but a way to make people
think critically of the world we live in and struggle to ponder the ways in which we might
improve it.” (Suzuki, 1984:3). Suzuki brings us to the convergence of theatre and sport by
comparing the actor’s training to an athlete’s: performance. Both require a willingness to play
for the audience as well as take risks that locate the actor in a vulnerable space of possible
failure while playing the game (ibid).
Part II: The Rules of Play
Ultimately, centre stage and on the field, the body contains both the visual and sonic
possibilities that imaginative play foregrounds. And ultimately, it is the body, the performer
and his performance that draws audiences into the game; “the actual sporting performance.
The moment when competitive humans bring to an end their preparations and make visible
their self-willed mastery of a particular set of skills.” (Cashmore, 1990: 13). The body is the
only necessary entity a performance needs to ignite open and unique communication to any
number of interested viewers; “our sights [are] on the performer, whose actions take presence
over all other events… we watch bodies move.” (ibid.).
Sport is the perfect example of millions watching the human body perform at optimal and
extraordinary levels; “it spellbinds audiences with activities that have no apparent rhyme, less
still reason. It reminds us that one of the oldest preoccupations in the world is that of
challenge; attempting to surmount obstacles- natural or artificial- has provided people with
endless episodes of triumph or folly and, sometimes, disaster… it has challenge,
confrontation, and the climactic finality of a result.” (Cashmore, 1990: vii). This could be the
description of a good tragedy but this is not where the similarities end, essentially successful
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and effective sport teams (particulary soccer) works with the same principles of ensemble-
based improvisation and play as outlined by Spolin, Johnstone and Suzuki.
Below are ten of the basic rules of playing, simplified as parallels of both sports and theatre
performance.
1. Rehearsals/ Practice
Playing games and exercises in rehearsals is a direct process that enters the world of play.
Rehearsals and team practices are an opportunity for the players to edit their best game-
plan choices into a seamless game. In this regard, the rehearsal process can be paralleled
to the sports practise necessary for athletes to attend in order to hone their skills through
play; “The game is a natural group form providing the involvement and personal freedom
necessary to develop personal techniques and skills necessary for the game itself, through
playing.” (Spolin, 1963: 4). The rehearsal and practice are also perfect times for group
improvisations, forcing the explorations to take place on a physical level and making the
team solve problems directly rather distancing themselves from playing.
2. Over-accepting
Keith Johnstone’s “observations of the way in which social inhibitions tend to prevent
adults from accepting invitations to allow free reign to their fantasies in improvised
actions leads Johnstone to devise games in which one performer makes an ‘offer’ to
another one who can accept or block it.” (Gordon, 2006: 200). An offer can be action or
speech initiated by a player which can then corroborate the imagined situation or curtail
it. The aim of course is not to simply say yes to everything the player offers but to keep
action developing by accepting what they have set up. Over-accepting is a means of
building the ensemble by receiving and amplifying the offers they have made in a way
that makes both the initiator and the receiver look good.
In sport we see this physically represented through passing the ball to another player.
Accepting the pass reaffirms the other players and keeps the game moving.
3. Presence
Presence in the space works on three levels according to Spolin, physically, mentally and
intuitively (as previously mentioned). This means not only showing up to play but also
being mentally aware and efficient as well as intuitively filling gaps and solving problems
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in the space intuitively. It is a presence for fellow players that allows impulsive, open and
generous interactions within the game. It is about space-holding in a way that creates a
pleasant playground for all involved.
4. Generosity
Giving everything you have to give in a moment creates dynamic experiences that push
the mind, body and spirit of performers to an extraordinary realm. It is about not cheating
the moment, because the audience will know, but instead giving fellow players the space
to play and the audience an experience based on truth, commitment and vulnerability.
5. Re-Acting
Playing relational intention comes second to character. Instead, as Johnstone asserts;
relationships are what players should be emphasizing and out of actions in relation to
others will character materialize. Playing relationships means communicating the story
effectively. It is about making informed reactions to the theatrical world by being aware
of the games being played around you.
6. Timing
There is a precision in timing that is rewarding for audience members to watch. Too soon
or too late and you’ve missed the moment. Because is play is limited in duration, every
moment counts and playing the game in such a way maximises the time you have with
fellow players and the audience.
7. Focus
In theatre, focus is the equivalent of having your eye on the goal. When a player is
focused, he will do exactly what he needs to be doing. There is a group focus, or what
Spolin calls a Point of Concentration where every member of the group knows the
objective of the performance and an individual level of focus where players contribute
interdependently to realize a common goal. Both are necessary. You can’t serve the team
without watching, listening and paying attention to what is happening.
8. Audience
It is important to interact with audiences in a way that is genuine and truthful in relation
to present reality by addressing the issue of who the audience is in the world you’ve
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invited them to. The audience can be involved on a real level through clocking,
complicity, openness and identifying which games the audiences want to play. Adjusting
with the audience in mind also cleans up transitions and sustains the relationship.
9. Correctness
There is no right or wrong in an improvisation because no-one knows the answer. Instead
of self-preoccupation and self-censorship, each player is only required to play as best as
they can rather than being ‘right’. The team will not let you down or punish you for a
‘wrong’ decision because everyone is much more interesting than you are! By letting go
of Johnstone’s ‘gatekeeper of the mind’ you allow yourself to come out of yourself and
just play.
10. Play!!!
After you know the words/games/ given circumstances all that is left to do is play. Forget
everything, believe in noting but the moment and play as hard as you can because you are
not playing for yourself but are playing for the team. Playing the game is about
supporting and caring for your fellow players in a way that always makes them look
good, creates trust and complicity and a positive space to play in.
To quote Barney Simon: “What matters most is the interaction between human beings,
and the surprises that can happen when you explore them with care, when you risk things
and see where this combination or that will take you… the dynamics between the
performers and their text and the performers and their audience.” (Simon, ).
Part III: Money Games
There is a lot to learn from sports on the field but there is even more to learn from behind
the scenes; the lesson of making money from bodies in play. There are three ways in
which sports benefits from a relationship with multi-national brands; product placement,
corporate sponsorship and lastly At-Venue convergence- all strategies I will be discussing
in the last part of this paper and how they can be transposed to theatre.
In Chapter Seven of Ellis Cashmore’s “Making Sense of Sport: The Business”, we are
given a glimpse into the commercial lucrativity of sport; “Sport, or at least vast areas of it,
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have become the prey of commercial interests and these have transformed sheer
competitive activity into high-yield business.” (1990: 132) Why? “People enjoy watching
and appreciating a contest and, in some circumstances, are willing to pay to do so. The
trend has been that they are prepared to pay more and more.” (ibid.).
How is it then then that the numbers in theatre indicate the opposite when the premise of
a play is the same as a sports game- “a perfect invention because it has challenge,
confrontation, and the climactic finality of a result.” ? (Cashmore, 1990: vii). The answer
lies in how differently the two areas have developed in the last two centuries and more
importantly, their attitudes to industrialization, globalization and the digital age.
At the turn of the nineteenth century “the factory system issued its demands, which were
a workforce ready to labour for s set amount of time at a specific time. During that time
workers operated under virtual compulsion; outside that time they were free to pursue
whatever they wished (and could afford).” (Cashmore, 1990: 62). Leisure time became
associated with the tax bracket in which workers navigated and sports and theatre were
two of the ways in which brief leisure times could be filled with exciting moments of
uncertainty. According to John Hargreaves’ 1986 book “Sport, Power and Culture”; both
sport and theatre also had political implications in their organization, first thought of as
mindless and devilish then later intergrated by ruling classes and religuous organizations
as a way of intergrating “the working class into respectable ‘bourgeois culture’ rather
than struggle against it.” (ibid.)
Essentially, this worked economically to create new patterns of order in leisure time as
well as commercial potential in public gatherings attracting an industrializing working
class; “As the nineteenth century drew to an end, most [leisure activity] took on a much
more orderly character: both participants and spectators came to realise the legitamacy of
governing organizations… the whole direction and rhythm of [leisure activities] reflected
the growing significance of industrial society.” (Cashmore, 1990: 63). In sport this meant
the phasing out of amateur leagues in favour of bigger, more commercial and organized
leaugues backed by multi-national corporations such as Barclays Bank and Rothman’s
ciggarettes. In Theatre, an upper middle-class consciousness burgeoned and theatre
became an elistist organization that privelaged the Western cannonical texts and private
patrons with money to spare.
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By as early as the English FA Cup Final in 1923, promoters, club agents and clob owners
had realised the value of audiences in soccer with up to 200 000 people being squeezed
into the Wembley Stadium- “by this time soccer had become totally professional, top
clubs having charged admission sice 1870.” (138). Eventually promoters, sponsers and
savvy marketing executives realised how to fully transform sport into a commercial
enterprise without compromising its essential form and unpredictability; the mass media
and its funding mechanisms- multi-nationals. Cashmore notes that common sponsers
include motoring companies, banks beer companies and tobacco companies; even though
most of these products hinder sporting ability the mere corporaste partnership has yielded
billions of dollars for the teams and unexploited marketing scapes for the brands- a
mutually beneficial relationship (Cashmore, 1990: 152).
Ultimately, ‘in the case of the convergance of sports and entertainment, the ‘common
points’ or, perhaps more accurately, the desrired outcomes, are to build brands and
generate revenue and, by extension, increase value for myriad stakeholders in the
process.” (Carter, 2011: 1). As brands are perpetually looking to extend their reach to
market and find new spaces of publicisation, the model I am proposing is not far off the
mark of the convergance of sport and entertainment. It is a model, to rephrase Carter’s
argurement; ‘in the case of the convergance of [theatre] and [corporate marketing], the
‘common points’ or, perhaps more accurately, the desrired outcomes, are to build brands
and generate revenue and, by extension, increase value for myriad stakeholders in the
process.”. In this case the stakeholders are the theatre owners, theatremakers and
patrons/audiences of the theatre.
Models and Strategies
Product Placement
Product placement is the most recognizable of the three strategies of incorporating brands
into existing media texts. Popularized by, and unofficially producing, television since its
conception. The definition of product placement I will be using is from Riku
Kaijansinkko’s masters thesis “Product Placement in Integrated
Marketing Communications Strategy Product placement” ; “The term product placement
refers to the potentially compensated (in the form of money or other promotional service)
inclusion of consumer brand name products, packages, signs, logos or other trademark
merchandise, services, a verbal mentioning or an advertisement of the product within
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motion picture, television show, music video, commercial, video / computer game, book
or theatre play.” (2001:16).
The trend has now emerged in theatre as a form of financially savvy 21st century
marketing as “the theatre's economics puts increasing pressure on producers, artistic
directors, development directors, and marketing folk to make the most of their cash, an
even more "aggressive mixing" of entertainment and marketing is a possibility that will
continue to grow. (Jacobs, 2004; 1).
In a 2007 article published by entrepreneur.com, titled “Product Placement Takes the
Stage”, Rich Mintzer debates the benefits and disadvantages of large-scale Broadway
shows using product placement for financial reasons. He asserts:
“Product placement, long a staple in TV and movies, has in recent years become a growing part of the
theater world. From Van Heusen shirts in Thoroughly Modern Millie, to a mention of Jose Cuervo in Neil
Simon's revival of Sweet Charity and Tiffany necklaces in the stage production of Legally Blonde,
Broadway is finding a role for products in shows. The placements are helping offset the rising cost of
producing a musical, which now can top $12 million.” (Mintzer, 2007: 1).
Amy Willstatter, founder of corporate marketing firm Bridge to Hollywood and
Broadway and brainchild behind the product placement of international tequila brand Jose
Cuervo into the 2007 run of ‘Sweet Charity’ states that "Broadway is absolutely a viable
platform for sponsors. It's still a work in progress, but it's growing in popularity,"
(Mintzer, 2007: 2). The playwright, Neil Simon, agreed to the product placement and
tweaking of one line, which mentions the tequila brand, and Jose Cuervo logo decorates
the set (economist.com, 2005: 1). This historic move came not long after Yahoo! and
Hormel Foods, maker of Spam, sponsored the Monty Python musical, “Spamalot” (ibid.).
Another successful example of product placement was done by popular film and theatre
director Baz Luhrmann, “who posted billboard-style ads for Montblanc pens and Piper-
Heidsieck Champagne in his 2003 Broadway production of Puccini's La Boheme.
Brought to contemporary times, the ads enhanced the set in what turned out to be an
award-winning production.” (ibid.)
On the other side if the Atlantic, the West End has adopted similar strategies. One key
example occurred in 2007 when “McCain Oven Chips paid £12,500 as a donation to the
24 Hour Plays Celebrity Gala at the Old Vic, for which its chips appeared on stage in one
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of the resulting pieces (Aschlin Ditta’s An Act of Love) and were served at the VIP post-
show party” (West End Editorial Staff, 2007: 1)
Contemporary corporate marketing trends are now leaning towards soft-sell approaches,
which has increased the importance of strategies such as product placement (PPL)
because
“product placement does not provide benefits for the entertainment industry alone. One of the cornerstones
in PPL’s vitality is the mutually beneficial nature of the practice, that along with realism and cost-reduction
benefits to entertainment production side, also benefits the other main party in the arrangement, i.e. the
product marketer that provides the props for the use in the production. With PPL the product / brand in
question receives exposure in an entertainment context, which in turn enhances awareness of the product
among the audience.” (Kaijansinkko, 2001: 83).
However when it comes to theatre, Stewart Lane has this to add; “placement isn't always
applicable… subtlety also is important when using product placement. There's a fine line
between subtlety and blatant commercialism." (Mintzer, 2007: 3).
The integration of popular brands whose products are strategically embedded in the
overall theatre show can create a stream of revenue previously unavailable to producers;
‘"It can be an excellent way to raise money," says Stewart Lane, whose latest hit musical,
Legally Blonde, which is contemporary and incorporates products that are around us
everyday, includes Red Bull energy drink and a UPS express delivery. "If used correctly,
it can have an impact in the show."’ (Mintzer, 2007: 1).
Sponsorship
Red Bull is no stranger to sponsorship and integrative marketing, having pulled off a
successful sporting version of this tactic in Austria and America. David M. Carter
recounts their case study in Money Games (241: 2011); “Product refinement and
aggressive marketing techniques, commonly involving novel approaches to sports
marketing, have enabled the company to… post impressive annual growth rates, in excess
of 45%.”. According to then Red Bull CEO Robert Hollander, Red Bull has been able to
invest up to $500 million in sports marketing per annum whilst extending “a particular
lifestyle for consumers” that presents Red Bull as “edgier, wilder. And more extreme than
the other major players in the beverage industry.” (ibid.).
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Sponsorship differs slightly from Product placement and “Although the ultimate objective
for sponsorship is to contribute an increase in sales, its main task is to increase brand
awareness and enhance corporate or brand image” (Kaijansinkko, 2001: 90).
In 1995, Red Bull created a corporate partnership with one of Austria’s strongest soccer
teams, SV Austria Salzburg, in their highest-level soccer leagues; the Bundesliga. Red
Bull rebranded the team’s name to FC Red Bull Salzburg, changed their colours to the
Red Bull red, yellow and blue and added a pair of wings to their logo (ibid.). In 2003 the
team further benefitted from Red Bull’s decision to purchase an arena on their behalf to
house FC Red Bull Salzburg’s home games (ibid.). The corporate partnership yielded
financial support from Red Bull, new uniforms as well as property that eventually went
on to accommodate 31 895 soccer fans during the 2008 European Football Championship
(ibid.).
The vertical integration of Red Bull as a visible product placed within the realm of FC
Red Bull Salzburg’s games was a critical moment in the convergence of sport and
entertainment with corporate marketing as the go-between a performer-centred structure
and a brand seeking to extend its reach.
In theatre, this type of corporate relationship is mutually beneficial because of the
logistics of putting a show up and the infinite audience reach of the brand associated with
the show. Sponsorship in the form of scenography for example, can be returned as
programme mention or even on-stage branding. Costumes can have clear brand logos
without infringing on the integrity of the show. For example a scene set in a gym benefits
from actors dressed head to toe in brand name sports gear because of active lifestyle
associations with brand x. In the American theatre it is has a long since been an
established practice in both the commercial and amateur as well as NGO theatre, “for
corporations and manufacturers to donate such items as props, set pieces, and even
costumes in exchange for a credit or acknowledgement in the program.” (Jacobs, 2004:
1). However, as a sponsorship deal, the visibility of the branding increases the investors
opportunity for audience recognition.
Like the FC Red Bull Salzburg soccer team, after the stage/field and the actor/player have
been dressed. The acquisition of property is key to housing a company/team. However,
the loose structure of a talented and interdependent group of people organizing
performances as well as performing is not something a bank can write a cheque for. Red
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Bull’s purchase of the arena to house FC Red Bull Salzburg’s home games is something a
bank can underwrite though. Contrary to popular belief; the real money-maker in property
deals connected to marketing strategies are naming rights. Red Bull’s capital comes from
it’s named association with a venue of performance but more importantly, thee name.
Although it is the soccer team utilising the actual venue for practices and games, Red Bull
finances and maintains the venue to allow the team to do what it does best; play. Every
time someone refers to the venue; they are effectively exercising word of mouth
advertising for Red Bull, free of charge.
A big brand purchasing property to have its name on the building and on maps is the
physicalization of advertising space. A theatre company could run like a ballet company;
rehearsing everyday with the aim of creating work without the stress of making rent. With
the added benefit of a performance space for shows and the brands’ loyalists as potential
bums on seats. In South Africa, The Auto & General Theatre’s name, the ex-FNB
Stadium are moderate examples of this model in practice.
At- Venue Convergence
The last strategy combines the first two, but off stage. Brands offer physical products or
marketing tools at the venue of the performance. This includes paraphenalia relating to
the play, refreshments, stalls, posters and sampling stands in order to engage in direct
consumer contact. The Sponsor’s products are in the auditorium of the venue for
consumers to interact with. So if Red Bull is sponsoring the show, there are promoters
with samples of Red Bull or the Red Bull sponsored gear featured in the show.
David M. Carter characterizes it as follows; “Historically, stadiums and arenas were built soley so
fans could attend sporting and entertainment events… however in our modrrn technological world, this is
not enough, as fans demand an experiential outing, a convenient and complete game-day experience that
trandsfrorms mere games into memorable events. By enhancing the fan experience with just the right
mix… and delivering the optimal blend of marketing and promotion, those that invest in, manage, or own
venues can prosper.” (Carter, 2011: 173).
The idea behind it is that meeting consumers face to face and creating a positive pre- and
post- show experience of the brand will create positive assosications with the show as
well the brand. The interface is usually uniquely tailored to the show and creates a bonus
one-on-one experience for consumers. This model also creates incentive for theatre
companies to own property whilst maximising every square metre through corporate
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brand partnerships. Restuarants, Wi-fi networks, bars and on-site video games are all
examples of at-venue experiences and activities that ensure fans have a value-added day
out at the theatre, whilst extending their time and capital at the venue as much as possible
(Carter, 2011; 176). At the end of the day, theatre, property, sports and entertainment
converge to create the ultimate experience at the the theatre.
Conclusion
Sport has converged with entertainment and mass media in the 21st century to create a
lucrative game of money. Product placement, vertical brand integration and at-venue
convergence strategies have allowed large-scale continental sports leagues to survive
economic recessions as well as to rival other leisure time activities, for example theatre.
Given that theatre-making is a collaborative industry premised on the same principles of
the unpredictability of games, liveness, performance and spectatorship as sport; it is not
difficult to deduce the financial benefits of adopting and adapting sport’s corporate
marketing strategies.
The subsidisation of scenography, props, costumes and furniture as well as financial
stimulation from brands will result in the accumulation of fiscal and cultural capital for
theatre. Theatre’s gains will be most visible in regards to increased budgets for marketing
and a key exchange of networks introduced to theatre through the brands consumers
identify with in everyday life. In exchange brands acquire moving billboards and soft-sell
advertising space that introduces new consumers to their brands whilst being positively
positioned as patrons of the arts.
With multi-national companies controlling the flow of financial and cultural capital
globally, the integration of theatre and marketing will inject much needed money into a
performer-centred structure and allow theatre to survive beyond the digital age. As the old
evolutionary adage goes: “Adapt or Die.”. Perhaps Theatre’s new maxim should be
“Show me the money… or Die.”
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