10-1 marketing management managing mass communications

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10-1 MARKETING MANAGEMENT Managing Mass Communications

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10-1

MARKETING MANAGEMENT

Managing Mass Communications

16-2

Managing Mass Communications

Chapter Questions

• How should the budget be set?

• What are appropriate advertising goals?

• How should advertisements be designed?

•© Copyright 2008 Pearson Education Canada

17-3

Budget Options

Affordable

Percentage-of-Sales

Competitive Parity

Objective-and-Task

17-4

Setting Advertising Goals

The Communication Effects “Pyramid”

Use – 5%

Trial – 20%

Preference – 25%

Liking – 40%

Knowledge – 70%

Awareness – 90%

Behav

iora

l

Cogni

tive

Affe

ctiv

e

16-6

Deciding on the Advertising Budget

• Product life cycle stage

• Market share and consumer base

• Competition and clutter

• Advertising frequency

• Product substitutability

•© Copyright 2008 Pearson Education Canada

16-7

Advertising Objectives

• Informative

advertising

• Reminder

advertising

• Reinforcement

advertising

• Persuasive

advertising

•© Copyright 2008 Pearson Education Canada

17-8

Elaboration Likelihood Model

• Petty & Caccioppo

– Two questions:

• Motivation to process?

• Ability to process?

– When YES to both: HIGH elaboration

• Central cues

– When NO: LOW elaboration

• Peripheral cues

17-9

17-10

15-11

High Involvement Response Models

•© Copyright 2008 Pearson Education Canada

Alternative Response Hierarchies

Low Involvement Model

Dissonance/Attribution Model

Do Feel Learn

Learn Do Feel

Lower Involvement Topics

17-13

Foote, Cone & Belding Grid

1InformativeThe Thinker

3Habit

FormationThe Doer

Thinking Feeling

Low

In

volv

em

en

t2

AffectiveThe Feeler

4Self-

SatisfactionThe Reactor

Hig

h

Involv

em

en

t

17-14

Foote, Cone & Belding Grid

1InformativeThe ThinkerCar-house-furnishings-new productsModel: Learn-feel-do (economic?)

Possible implicationsTest: Recall diagnosticsMedia: Long copy format

Reflective vehiclesCreative: Specific information

Demonstration

Thinking

Hig

h

Involv

em

en

t

17-15

17-16

17-17

Foote, Cone & Belding Grid

2AffectiveThe FeelerJewelry-cosmetics-fashion goodsModel: Feel-learn-do (psychological?)

Possible implicationsTest: Attitude change

Emotional arousalMedia: Large space

Image specialsCreative: Executional

Impact

Feeling

Hig

h

Involv

em

en

t

17-18

17-19

17-20

Foote, Cone & Belding Grid

3Habit formationThe DoerFood-household itemsModel: Do-learn-feel (responsive?)

Possible implicationsTest: SalesMedia: Small space ads

10-second ID’sRadio; Point of Sale

Creative: Reminder

Thinking

Low

In

volv

em

en

t

17-21

1.1. CDsCDs

2.2. Stamp Stamp

collectingcollecting

Ads

17-22

Foote, Cone & Belding Grid

4Self-satisfactionThe ReactorCigarettes, liquor, candyModel: Do-feel-learn (social?)

Possible implicationsTest: SalesMedia: Billboards

NewspapersPoint of Sale

Creative: Attention

Feeling

Low

In

volv

em

en

t

17-23

17-24