ad&d 2nd ed - the art of the dungeons & dragons fantasy game (tsr8443)

Upload: pierre-eric-raby

Post on 06-Jul-2018

237 views

Category:

Documents


1 download

TRANSCRIPT

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    1/130

      .

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    2/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    3/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    4/130

    Preface by

    Gary Gygax

    Designed by

    Ruth Hoyer

    Edited by

    Margaret Weis

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    5/130

    THE ART OF THE DUNGEONS

    8r

    DRAGONS" FANTASY GAME

    1985, TSR,

    Inc.

    All Rights Reserved.

    t laws of

    he United States o f America. An y repro-

    hction

    or

    other unauthorired we o f the material

    or

    artwork contained hemin is prohibited

    without the express written permission

    of

    TSR, Inc.

    tributed to the

    book

    trade in the United States by Random House, c., and n Canada by

    andom House

    of

    Canada, Ltd.

    tributed in the United Kingdom b y TSR UK, Ltd. Distributed

    to

    the toy and hobby trade

    5y regional distributom.

    9UNGEONS & DRAGONS, ADVANCFU UUNGEONS& DRAGONS. ENDLESS QU ST

    SUPER ENDLESS QUEST: DRAGONLANCE. CRIMSON CRYSTAL, DRAGON,

    4MAZING. WORLD OFGREYHAWK, and the TSR

    loa0

    dm trademarks

    owned

    bv

    ,. ,

    . .

    istprinting: October1985

    ntedin the United States ofAmerica

    Library of Congrrss Catalog Card Number: 85-51039

    ISBN: 0-88638-161-2

    9 8 7 6 5 4 3 2 1

    lake Geneva, WI 3147

    TSR, UK, Ltd.

    f i e Mill, Rathmore Road

    Cambridge CBl4AD

    United Kingdom

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    6/130

    PREFACE

    Fantasy takes many forms.

    The epics of Homer were handed down

    by

    word of mouth long

    before they were recorded. The fanciful carvings of mythical crea-

    tures in Egypt and the Middle East are

    but

    early records of man's

    love for things of the imagination. The Brothers Grimm entertain us

    with theirprose, while the painter Goya fascinates with his depic-

    tions of antasy in flight.

    Today, especiallx there

    is

    an explosion o f imaginative art-films,

    books, games-all employing fantasy to relieve the tension and

    tedium of the mundane world.

    It

    is with considerable pride that

    recognize that the DUNGEONS

    &

    DRAG0NS"product line has

    stimulated much of this rekindling of one o f our most ancient loves.

    Fantasy indeed

    DUNGEONS & DRAGONS gaming involves the creation of whole

    worlds in the mind and imagination of the player. This is a shared

    fantasy in all respects, for game master and all who assume the

    personae of the heroic characters who will adventure in these myth-

    ical realms of the imagination are linked through the medium of the

    play, the excitement, and sheer wonder o f magic and swords,

    dragons and strange creatures, lost cities

    and

    vaults o f treasure hid-

    den far beneath the ground we walk upon.

    It

    is axiomatic: One picture is worth a thousand words. I f fantasy

    gaming is adventuring in the mind, then how can it possibly exist

    without pictures? Words there are aplentx but never enough o f the

    fantastic llustrations

    to

    help us "see" and "experience" the beautx

    horror, and mystery o f the realms where magic and monsters are

    everywhere Not before this work, that is. Here, at last, is a begin-

    ning of vision.

    What visionsyou are about to experience Masters of the Arts

    Arcane in full panoply Heroes in battle array, and the Fair Damsels

    for which derring-do

    is

    done are here. So, too, are the evil adver-

    saries who must be overcome to win through to the mystical grail

    at quest's end.

    How do such creatures appear? In as many variations and forms as

    you can imagine We are dealing with fantasy, after all, and there

    are as many ways o f imagininga monster or mage as there are dif-

    ferentperceptions among us. You are given the enviable status of

    Judge.

    You

    will select which of these works of art are true to the

    subject-as you see it

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    7/130

    Just as I have long admired fantastic illustration, so too has TSR,

    lnc., done its utmost to convey in pictures the wonders o f fantasy. I

    am reminded o f the belovedpicture books of m y chil&ood as

    I

    contemplate the paintings offered herein. Children will, in fact,

    marvel over them and dream. Mficianadoes of DUNGEONS &

    DRAGONS gaming will certainly

    see

    these works as tools and

    adjuncts

    to

    theirpusuit. Others, too, will find excellence in the

    beauty and brawn, beasts and bravo so color fd y depicted on the

    pages of this book. The wondrous world of neverwas, with all the

    scary stuff and not a .bit of the danger. . . of course Such visions

    are revealed for oy and daydreams, nothing more

    . .

    . nothing less

    either

    From its early inception more than ten years ago, the art of the

    game has improved-just as the game has improved. We grow and

    mature. Ideas take form, flowec and are caught

    in

    that instant for

    all to share. In culmination o f the process, TSR, Inc., presents this

    work. You will find it suitable for any collection of art books. Each

    illustration was done with the care and love that go into superior

    works of

    art.

    Leave the book on your coffee table for friends to

    marvel over. Keep it beside the tomes in your librav, or have it as

    an adjunct to your fantasy gameplaying-no matter. Have it

    Prefaces are, after all, merely a few words to tell you what you are

    about to acquire, or to bring you into a state of mind which attunes

    you to the work. Saying thus, I hope that my fe w words have

    excited you sufficiently to make you desire to possess this book

    or-owning it already-better understand just what the brilliant

    depictions of mythical places and persons, creatures and things, are

    all about.

    Enjoy, now, the worlds of imagination and wonder. Don't let me

    keep you from them another moment

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    8/130

    PREFACE

    by

    Gary

    Gygax

    Dragons

    Kigh S and other heroes

    Damsels n

    distress

    GO

    lins,

    gres and trolls

    Ghosts

    houls and the undea

    91

    izards,

    ruids and cicllcs

    GriffOnS

    and other mythical beasts

    Dungeons

    and

    far

    of f ands

    INDEX

    F

    ARTISTS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    9/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    10/130

    P

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    11/130

    Bop, oils and #cry

    10

    RAGONS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    12/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    13/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    14/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    15/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    16/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    17/130

    Jef fEasley's dragons, on the other hand, impress the

    viewer with their massive weight and girth. The red

    dragons portrayed

    in

    "Dragons of Flame" and

    "Dragons of Faith" have huge bodies--"bull-dog

    like"-with large, powerful forelegs. They are in com-

    plete control. Easley's dragons

    know

    who rules the

    world/

    'What wouldn't the adventurer want to meet most,"

    exclaims Keith Parkinson, laughing. "That's the kind of

    dragon

    I

    try to paint. To me, dragons are really intelli-

    gent and cunning. They're laughing at us puny, inferior

    humans. That's what

    I

    wanted to get across when

    I

    painted "Death to Lntruders."

    The artists have long discussions about dragons among

    themselves. Such questions arise as: how much does a

    dragon weigh?

    igure about the equivalent of four elephants,"

    Parkinson says seriously. "Can you imagine the tre-

    mendous strength it takes to get that much weight of f

    the ground?"

    Tsee them as landing and taking o f f very clumsily."

    adds

    Larry

    Elmore. 'Not graceful at all.

    A n d

    I like to

    draw dragons that have most of their weight in their

    rear legs-so they leap up into the air. I draw physi-

    cally strong dragons, like the one in 'Dragons of Ice.'l

    think a dragon would use his magic only as a last

    resort.

    Otherwise he attacks first with his claws and

    fangs and tail."

    "One swipe o f a dragon's tail could knock out armies,

    Parkinson says.

    Graceful, powerful, intelligent, cunning-one thing the

    artists all agree upon is summed up by Larry Elmore.

    "We want people to feel the reality o f dragons, to rec-

    ognize them as three-dimensional, living, breathing

    creatures.

    .

    .

    I'

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    18/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    19/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    20/130

    -,

    Certainly the adventuring party may not exactly want

    to

    find

    the

    aiagon

    itself, but the lure o f dragon treasure

    is strong And, fighting a dragon

    is

    probably one of the

    matest challenges the p.

    dl e.

    Not only can

    draons attack w'thfaw claw, but they have pow-

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    21/130

    . .

    ,

    ,

    . ,

    ,

    . .

    .

    .

    . , *

    .

    ,

    ....:

    , . .

    . .

    \

    "Althoughher

    sheer

    size pv e n t s claw attacks,

    can bite

    with

    all five

    of

    her heads and

    s t i n g

    wit

    tail at the same time, breathe with one or rno

    heads or cast spells with one

    o

    . .

    .

    I

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    22/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    23/130

    I

    vuln,

    li

    to flattery Some can be "subduec

    h

    and captured.

    . .

    i f the group

    ares.

    Of

    course, what one does

    iith a captured dragon is a prob-

    'm in itself

    Larger towns and cities will usu-

    ally have

    a

    market for dragons.

    .

    A

    dragon remains subdued

    for

    ar

    indefiniteperiod, but i f the creati

    is

    not strongly held, well treated,

    given ample ure, and allowe

    ample freed

    t

    will seek to kil,

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    24/130

      Dragons

    of Faith,

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    25/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    26/130

     

    There are good dragons in the world. Thej

    We ust have to find them.' "-Tasslehoff BUI

    mp

    us fight the evil ones

    .

    Fortunately fo r adventurers, there are good dragons in the world.

    "The King o f the

    Good

    Dragons, Bahamut the Platinum Dragon, dwells

    a

    great fortifiedpalace behind the east wind.

    . , ,

    About one-quarter

    of

    time, he roams the earth in the guise ofhuman or nearly any other for n

    he chooses.

    . . .

    There are seven huge ancient Gold Dragons

    of

    highest

    lilifies and loyalty who serve as guards, companions, and advisors to

    ihamut.

    . .

    _

    D R A G O N S 2

    5

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    27/130

    ,f Desolation,” oils,

    2

    6

    DRAGONS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    28/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    29/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    30/130

    In the realms 1

    mssible disaste

    i

    is

    the attack

    o

    ons can kill inst

    blot out

    the

    sun

    without warnir

    ',M SiC

    Lover,"

    .,Is,

    by Robin Wood

    711

    tell y o u the reason I don't 1

    I'd never

    hnfihI7hhereare

    6ve

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    31/130

    2 0

    RAG.,..

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    32/130

    I

    F

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    33/130

    Perhaps this threat

    of

    world-wide

    devastation is why dragons hold

    such fascination for

    us.

    Perhaps

    this is wh y adventurers never tire

    o f striving t o find and overcome

    evil dragons-either b y individual

    bravery and skill or by a group

    of

    allied adventurers working

    together.

    In

    a

    world where we could all be

    obliterated by nuclear holocaust

    without being able to utter

    a

    squeak of protest, it is a satisfying

    fantasy to be able to either defeat

    or subdue such a powerful enemy

    as an evil dragon.

    Now all we need are the heroe.?.

    .

    ”Bridgeof

    Sorrows,” acrylics,

    wash, and colorpencils,

    b y Denis

    Beauvais

    7 ike painting dragons because the y are the most challenging of all

    fantasy creatures-flyins reptiles. You have the complexity o the wing

    movement added to the curving movement

    of he reptile body.”-Denis Beauvais

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    34/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    35/130

     

    34 RAGONS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    36/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    37/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    38/130

    I

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    39/130

    Pen. brush,

    and

    "Raising his sword in the air, Sturm

    gave the knight's salute to an

    enemy. To his surprise

    I

    t was

    returned wifh grave dignity by the

    Dragon Highlord. Then the dragon

    jove, its jaws open, prepared to

    dash the knight apart with its

    razor-sharp teeth."

    Like dragons, heroes, too, come

    all shapes and sizes.

    ''

    The goblin on guard looks

    L~

    when he hears you coming. 'Who's

    ?ut there?'he growls, raising his

    'ong spear.

    Let's say that we get rid of

    unwanted pests: Sir Robert, the

    :nome, calls back with a grim

    mile. He raises his sword meaning-

    Lully."

    Some, like the knight, were born to

    i e heroes. Others, like the gnome,

    we reluctant heroes, heroes by

    iecessity. Still others, like Gord the

    rhief o f Old City. are heroes

    out

    of

    3

    love o f adventure (and

    a

    lust for

    "'A poignant climax to your tail '

    Gord yelled, swinging his

    enchanted blade to sever the chain

    which held the iron grate nearly ten

    feet above the demon's he.

    man

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    40/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    41/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    42/130

    'Toyour horror, the ninja hasn't drawn a sword.

    Instead, the black-clad killer has whipped his powerful

    bow from his back and has already aimed a glistening

    barbed arrow at you. Before you have time to move,

    the assassin lets the cruel shaft fly straight at your

    chest "

    1

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    43/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    44/130

    A

    hero was once des

    centuries. In our drea

    captive princess.

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    45/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    46/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    47/130

    -

    NIGHTS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    48/130

    Another important aspect

    of

    the

    games

    is

    that we don’t all have t(

    be built like Conan the Barbarian

    to be a hero Each person in the

    adventuring party has unique skills

    that make him or her valuable to

    Lhatparty Cooperation

    is

    one

    of

    he key elements to successful role-

    >laying.

    halfling who can slip into sma1I

    >lacesmay be just as valuable to

    he adventuringparty as the bur

    Yghter who can break rocks witI

    is

    head.

    The intelligent magic-u

    2nd the wise, devout cleric are

    ?verybit as important as thepala-

    din

    knight.

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    49/130

    '5kiUedplayers. . ooperate-particulady . when

    they must face some sti ff challenge-in order to gain

    they meet, for they realize that m't

    is

    as good a

    weapon as the sword or the (magic)speU''

    Adventuring parties are generally mixed racially,

    as

    well as by skill. Each race has its own particular

    ground. Halflings are clever a t spotting traps and mov-

    ing quietly in shadows.

    their

    ends*

    suPeriorP1aYem

    will

    not

    fight evevthing

    Heroes come in all shapes, sizes, and , , , sexes,

    Pen, brush. and mk llustrations b y T m Eum

    '7 draw herorc figures wrth big han ds to symb olize strength I want

    strengths that can be

    viewer o get the impression that these guys can do some real damag

    Elves, for not

    usuaUy

    s as e v l l d o e r s l M y k r u g h r s a n ~ v ~ ~ p ~ ~ t ~3ey'vebeen on campalgnfor

    humans, have excellent night vision and are adept a t

    the use of the bow and arrow. I t is always wise to have

    a dwarf along when wandering around in caves

    because of the dwarves' affinity fo r living below

    to the

    advantage'

    months, them armor IS bat te re d and dw w r h e y i e

    next adventum . -T im

    Timan

    ready for

    4

    8

    NIGHTS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    50/130

    i

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    51/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    52/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    53/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    54/130

    '

    But

    there

    s

    no precedent f o

    this 'Patrick continued to argu

    avoiding Laurana's eyes.

    'I'm

    c

    tain that-according to the Me

    sure-women are not pennit fe

    the Knighthood-'

    In the early years

    of

    DUNGEO

    &

    DRAGONS gaming, it was

    indeed to find women particip

    in the adventures. Today that

    changing

    as

    women discover i

    more fun and exciting to be a h

    ine than

    a

    damsel in distress.

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    55/130

    re In?

    oils,

    b y Dean Morrissey

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    56/130

    I

    . .

    “Three

    Witchhes,”pen,

    brush, and ink, by Tim

    Euman

    D “ t M S E L . 5 5

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    57/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    58/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    59/130

    4

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    60/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    61/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    62/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    63/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    64/130

    tlnps I

    had

    ever done. It was fun,

    ctions. This time I

    war told,

    use your

    D A M S E L S 6 3

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    65/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    66/130

    "Gord watched the girl shed her

    cloaks. The golden light o f the

    newly risen sun revealed that she

    wore tunic and hose

    o

    dove gray,

    'You are dressed as

    a

    boy, lady, hut

    no youth ever displayed such a

    figure in those garmentsrhe said."

    As

    women are discovering their

    strengths and abilities andputt ing

    them

    to

    use in the real world,

    so

    they are finding their places in the

    worlds

    of

    fantasy as

    well.

    You

    see, Tanis?

    I m

    not the

    1t

    sick child you knew. I mnot m,

    father's daughter, living

    ii

    father's court.

    I m

    not eve

    I

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    67/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    68/130

    Pen and

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    69/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    70/130

    ogres, and trolls

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    71/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    72/130

    I I

    “The term ’monster‘is used throughout this work (Monster Manual) in

    two manners. I ts first, and most important, meaning is to designate any

    creature encountered-hostile

    or

    otherwise, human, humanoid,

    or

    beast.

    Until the encounteringparty determines what they have come upon,

    it is

    a

    monster. The secondary usage o f the term i s in the usual sense: a horrible

    or

    wicked creature

    o f

    some sort.”

    GOBLINS

    71

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    73/130

    ”Known orc tribes include the

    following: Vile Rune, Bloody Head,

    Death Moon, Broken Bone, Evil

    Eye, Leprous Hand, Rotting Eye,

    Dripping Blade.

    . .

    ing because their coloration-

    brown

    or

    brownish green with

    a

    bluish sheen-highlights their pink-

    ish

    snouts and ears. Their bristly

    hair is dark brown or black, some-

    times with tan patches. Even their

    armor tends to be unattractive-

    dirty and oftena bit rusty. Orcs

    favor unpleasant colors

    in

    general. .. ”

    “Orcs appear particularly disgust-

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    74/130

    "Watching as the monster slowly rolls backward, you

    wonder

    i

    you have finally frightened it of f.

    Your

    doubts quickly vanish, however,

    as

    the beast suddenly

    slides forward on the icy floor.

    ou

    barely scramble

    out

    of

    ts way as it slides into the wall behind you.

    With astonishing quickness, it spins itself around and

    begins t o slide after you again."

    "Dungeon

    De-em,'' oils,

    by JeffEasley

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    75/130

    &neath a military-looking helmet.

    Its fat, flabby body leaked out

    .'.

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    76/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    77/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    78/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    79/130

    . .

    I

    I

    -

    8

    OBLINS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    80/130

    i

    Follorvmg

    page

    ’’Astral

    Avengem”

    oils,

    by

    eff

    Easley

    GOBLINS

    7 9

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    81/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    82/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    83/130

     

    ..

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    84/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    85/130

    Nothing makes the blood of the adventurer run

    cold

    quite like meeting one o f these creatures from beyond

    the grave.

    "Lord Ariakas was a strong

    man.

    He could hurl a

    spear with force enough t o drive

    it

    completely through

    the body of

    a

    horse. He could break

    a

    man's neck with

    one twist

    of

    his hand. Yet he found he could not

    wrench himself loose f ro m the chill grasp that was

    slowly crushing his wrist.

    .

    .

    "The beings face was transparent. Ariakas could see

    right through it t o the wall beyond. A pale light flick-

    ered in the cavernous eyes. It stared straight ahead, as

    i

    t, too, could see right through Ariakas.

    ''

    A death knight ' he whispered in awe."

    L

    84

    GHOSTS

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    86/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    87/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    88/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    89/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    90/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    91/130

    ,

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    92/130

    druids , and clerics

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    93/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    94/130

    Page 91:

    Mo

    Page 92 ' be

    Last

    by

    C

    he casting

    dls,

    clerical

    magical, is y important

    "It is absolutely essential to have

    aspect ofplay

    .

    .

    .

    high intell,

    F

    for

    a

    character

    I

    whoi san

    user. . . .

    "Magic-usersdraw upon arcane powers in order to

    exercise their profession. While they have mighty spells

    o f offensive, defensiveand informational natu,

    magic-users are very weak in combat.

    . . . Furl

    more, they can wear no armor and have few weapons

    they can use, for martial training

    i s so

    foreign to

    magic-users

    as

    to make the two almost mutually exclu-

    sive. . .

    WI.

    93

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    95/130

    \ e-

    Q

    &

    I.

    m k llustrations by

    Larry

    Elmor

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    96/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    97/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    98/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    99/130

    "Magical spells. . are not bestowed by any supernatural force.

    Rather, the magic-user must memorize each spell verbal and

    somatic components, and supply himself

    or

    herself with any

    required materials as well. . uch memorization requires the

    character to consult his or her spell books in order to impress the

    potent, mystical spell formulae upon the mind. .

    "Once cast,

    a

    spell is totally forgotten. Gone. The mystical sym-

    bols impressed upon the brain cany power, and speaking the spell

    discharges this power, draining all memory o f the spell used '

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    100/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    101/130

      Pot

    Lock, oils, by Clyde

    Caldwell

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    102/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    103/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    104/130

    ower

    to

    turn lea

    in

    a coach trans

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    105/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    106/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    107/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    108/130

    proud to present the largest collec

    tion o f extraordinary performing

    monstem and mortals in the World

    o f Greyhawk. They will astound,

    amaze, delight, and frightenyou,''

    All adventuring parties must face

    "random encounters"-wandering

    creatures in the fantasy world which

    may affect the character's fate.

    These mythological creatures-

    good and evil and in between-are

    essential residents o f any fantasy

    world.

    "The bullywugs are

    a

    batrachian

    race of bipedal monsters which

    inhabit wet places-rainy forests,

    marshes, damp caves

    or

    virtually

    any other place which

    is

    shady

    or

    dark and has water nearby, for

    bullywugs need to dampen their

    skins from time to time."

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    109/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    110/130

    “Search for the Pe~ams, ’ ’ ils,

    b y

    Clyde Caidwci

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    111/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    112/130

    1tU

    Illustration bv Kevin Nichols

    ...

    :

    .

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    113/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    114/130

    -

    Dungeons

    and far+ lands

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    115/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    116/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    117/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    118/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    119/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    120/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    121/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    122/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    123/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    124/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    125/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    126/130

    S O U R CE S

    P A I N T IN G S A N D I L LU S T R A T IO N S

    Pane 43: DRAGON Manazine, Issue

    58

    Cover:

    Page 6:

    Page 9:

    Page 10:

    Page 11:

    Page 13:

    Page 14:

    Page 15:

    Page 16:

    Page 17:

    Page 18:

    Page 19:

    Page 20,

    Page 20,

    Page 21:

    Page 22

    Page

    22,

    Page 23:

    Page 24:

    Page 26:

    Page 27,

    Page 27,

    Page 28:

    Page 29:

    Page

    30:

    Page 31:

    Page 32:

    Page 33:

    Page 34:

    Page

    35:

    Page

    36:

    Page 37:

    Page 38:

    Page

    39:

    Page 40:

    Page 41:

    Page 47:

    Page 42,

    DUNGEONS

    &

    DRAGONSO

    Expert Set

    Book of Marvelous Magic by Frank Mentzer

    7985

    DRAGONLANCEO

    Calendar

    1985 DRAGONLANCE Calendar

    DUNGEONS & DRAGONS Compa nion Set

    Dragons of Doom b y Rose Estes

    Sabre R iver

    by Douglas Niles and Bruce

    and Gary Gygax

    by Frank Me ntzer

    -

    Nesmi th

    DUNGEONS & DRAGONS Expert Set

    Lost Island of Castanamir bu Ken Ro l s ton

    19 85 D R A G O N L A N C E C a l k d a r

    Dragons of Despair b y T racy Hickman

    Dragons of Despair b y T racy Hickman

    left:

    DUNGEONS

    &

    DRAGONS

    Basic Set

    right: Duel of the Masters b y Chris Martindale

    1985 DRAGONLANCE Calendar

    top: DRAGON@Magazine, Issue #72

    bottom: Th e Dragon's Ransom by Laura

    7985

    DRAGONLANCE

    Calendar

    DUNGEONS & DRAGONS Compan ion Se t

    1985 DRAGONLANCE Calendar

    top:

    DUNGEONS

    &

    DRAGONS

    Master Set

    bot tom: DUNGEONS & DRAGONS

    DRAGON

    Magazine, Issue

    #97

    D R A G O N Magazine, Issue #98

    1985 DRAGONLANCE Calendar

    1985

    DRAGONLANCE

    Calendar

    D R A G O N Magazine, Issue #92

    DRAGON Magazine, Issue #78

    1985

    DRAGONLANCE

    Calendar

    Dragons of Winter Night, b y Margaret W eis

    Dragons of Spring Dawning, b y Margaret

    Dragons of Autumn Twilight, b y M argaret

    Product Design

    Savage Coast

    b y Merle and Jackie Rasmussen,

    City of Lankhmar

    b y Bruce Nesm i th , Douglas

    Master of the Desert Nom ads by David C ook

    Blade

    of

    the Young Samurai by Morr i s S imon

    top:

    Bloodstone Pass

    b y Douglas Niles and

    bottom: War Rafts of Kron b y Bruce Nesm i th

    French

    Compa nion Set

    and Tracy Hickman

    Weis and Tracy Hickman

    Weis and Tracy Hickman

    a nd A n n e G r a y

    Niles and Ke n Rolston

    Michael Dobso n

    Paie 44:

    Page 45:

    Page 46:

    Page 47,

    Page 47,

    Page 48:

    Page 49:

    Page 50:

    Page 51:

    Page 52:

    Page 53:

    Page 54:

    Page 55:

    Page

    56,

    Page 56,

    Page 57:

    Page 58:

    Page 59:

    Page 60:

    Page

    61:

    Page 62:

    Page

    63:

    Page 64:

    Page 65:

    Page 66:

    Page 67,

    Page 67,

    Page 68:

    Page 69:

    Page 70:

    Page 71:

    Page 72:

    Page 73:

    Page 74,

    Page 74,

    Page 75,

    Page 75,

    Page 76,

    Page 76,

    Page 77:

    Page 78:

    Page 79,

    Page 79,

    Page 79,

    Page 80:

    Page 81

    :

    Lathan's Gold

    b y Merle Rasmussen

    Poster designed exclusively fo r Sears, Ro ebuc k

    1986 AMAZING Stories Calendar

    left: DUNGEONS & DRAGONS Expert Set

    right: DUNGEONS & DRAGONS Basic Set

    WORLD

    OF

    GREYHAWK ' Fan tasy Setti ng

    compiled b y Pluffet Smedger, th e Elder

    Product Design

    Spell of the Winter Wizard

    b y L inda L owery

    DRAGON Magazine, Issue #57

    1986 AMAZING Stories Calendar

    DRAGON Magazine. Issue #60

    Rahasia,

    b y Tracy and Laura Hickma n

    Rahasia, b y Tracy and Laura Hickm an

    left: DUNGEONS & DRAGONS Basic Set

    right:

    DRAGON

    Magazine, Issue #92

    Bane of Llywelyn b y Bob Blake

    1986 AMAZING Stories Calendar

    DUNGEONS & DRAGONS Basic Set

    Test of the Warlords b y Douglas Niles

    DRAGON Magazine, Issue #94

    Product Design

    Mo on Dragon Summer by Linda Lowery

    DRAGON Magazine, Issue 80

    DUNGEONS

    &

    DRAGONS

    Basic Set

    Castle Caldwell an d Beyond b y Harry Nucko l s

    left: DUNGEONS & DRAGONS Expert Set

    right:

    DRAGON

    Magazine, Issue #92

    1986 AMAZING Stories Calendar

    Product Design

    Product Design

    Blizzard Pa ss b y D av id C o o k

    Product Design

    DUNGEONS

    &

    DRAGONS@

    Co mb at Shield

    top: Lost Caverns of Tsojcanth

    by

    G a r y

    bott om : Product Design

    top: Product Design

    bott om : Product Design

    top: Product Design

    bo t tom:

    Monster Manual

    I

    Return to Brookmere b y Rose Estes

    War Rafts of Kron

    b y Bruce Nesmi th

    top: Mordenkainen's Fantastic Aventure b y

    Robert Kuntz and Gary Gygax

    center: Product Design

    bottom : Product Design

    FIEND FO LIO@Tome edited b y Don Turnbull

    Ghost Tower b y Jean Blashfield

    o.

    and Mini-adventure

    G y g a x

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    127/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    128/130

    Page

    83:

    Page 84:

    Page

    89:

    Page

    93:

    Page 94:

    Page 97:

    Page 98:

    Page

    101,

    Page 101,

    Ravenloft b y Tracy and Laura Hickman

    Dragons of Spring Dawning

    Conan the Outlaw

    b y Roger

    E

    Moore

    Players Handbook

    Dragons of Autumn Twilight

    Saga of Old City

    Players Handbook

    first quote: Players Handbook

    second quote: Dragons of Autumn Twilight

    Page

    107,

    first quote:

    Circus of Fear by Rose Estes

    Page 107. second quo te: FIEND FOLIO@Tome edited b y

    Page 108: DUNGEONS

    &

    DRAGONS Master Set

    Page

    114:

    Dragons of Spring Dawning

    Page 115: The Dancing Hut of Baba Yaga b y Roger E

    Page 116: Dragons of Spring Dawning

    Don

    Tumbull

    Moore from DRAGON Magazine, Issue #83

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    129/130

  • 8/17/2019 AD&D 2nd Ed - The Art of the Dungeons & Dragons Fantasy Game (TSR8443)

    130/130