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bigironvaultnot just a hobby, it’s a lifestyle
Issue 5: June 2010
Table Top &Gaming RoomEdition!
Featuring Game Room of the Year!
Mat Nastos &Elf SongElf Song
Jess Hartley: TheShattered GlassProject
I have dice older than you!
Fantasy Grounds II:Call of CthulhuCall of Cthulhu
Shawn Morris:King of the 15mm! Tips for your
game room!
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Big Iron Vault #5 was printed and published Jun. 2010 by Keith Foo doing business as Big Iron Vault a registered business in Ontario, Canada. COPYRIGHTS The materialin this magazine is copyright of Big Iron Vault unless noted. The Big Iron Vault logo, cover art and all other symbols referring to Big Iron Vault are copyrights and/or trademarks of Keith Foo. All Rights Reserved. SUBMISSIONS All material submied tous for publicaon is only accepted/published if the right to publish the submiedwworkin queson for commercial use is assigned from the author to Big Iron Vault.DISCLAIMER The views expressed by our various contributors are those of the contributors themselves and may not reflect the posion of Big Iron Vault. Big IronVault may not be held responsible or liable for any of the facts represented by thecontributors. Always check “facts” out for yourself!1st Prinng June, 2010.
CreditsBig Iron Vault
Keith Foo Publisher and Layouts
Robert Howard Eding & Guy in charge of giving the boss crap for not eding properly
JessiJessica Beltran Big Iron Vault Correspondent
A special thank to the following guests and people who have contributed to this issue.
Mat NastosDoug Davison, SmiteWorks USAKeith Hackwood Jess HartlJess HartleyShawn MorrisGarry Stahl Cheryl Foo
Playtesters: Fantasy Grounds IICheryl FooRob FlickEErick Ling
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Stuff in this issue! Special Features
Greatest Gaming Room Ever!
Living with a gamer
Featuring Mat Nastos!
The Game Master’s Corner
Shattered Glass Project
By Jess Hartley
Destroying the world to save it!
By Keith Hackwood
Table-top madness!
Stoking the Flames of War with
Shawn Morris
A girl gamer’s blog
Thank you gaming!
By Cheryl Foo
From the vault
I Have Dice Older Than You!
by Garry Stahl
Fantasy Grounds II: Reviewing the
Crack’d and Cook’d Manse
Fan Fiction
The Battle Part I
By Garry Stahl
Editorial (aka where you get to
give the boss crap!)
Words from the
boss!
Issue #5 and we’re still alive and kicking.
Someday I wonder if readers will look back
and take my comments about Big Iron Vault’s
lifespan as humility or self-deprecation.
Whatever the decision at that time, I hope
that the fun we’re having today doesn’t get
lost.
I mean, Big Iron Vault has opened many doors
for me in the last year and for that I’m
eternally grateful. I’ve also had the
opportunity to meet a parade of fantastic
artists, writers, editors, photographers and the
list goes on! It does feel these days that the
magazine and indeed the company as a whole
are starting to take on a life of their own.
Strangely enough, the passing of various
“media credibility” tests has only justified Big
Iron Vault’s existence even more. The fact
that we’re recognized by institutions such as
GenCon and numerous other conventions as a
“media” outlet is pride and happiness all of its
own. For some, that’s not a big deal – sheesh
practically anyone could get something like
that with blog and a website. True enough on
some occasions. On the other hand, it’s the
small things that fuel the independent
publisher. Without these small “victories,” I
dare call them, independent publishing would
not exist, and the passion would fade.
So thank you to those that consider us worthy
enough to be labeled as “Press” or “Media”.
You’ve made my year.
Keith Foo
Big Iron Vault
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This issue we are super lucky to get a chance
to sit down with Devon, the proud owner of
one of the most viral game rooms we’ve ever
seen! If you haven’t seen it, it’s quite the
masterpiece. Completing it is no trivial task
for sure. Let’s learn how Devon and his
brother Shawn first started this monumental
project. Hi Devon!
Hi Keith, thanks for interviewing us. It’s pretty
exciting. We didn’t expect our little project to
cause such a stir.
Well it has, and for good reason, sir. Why
don’t you start by telling us a little about you
and your brother?
My brother Shawn and I are both
commercial/industrial electricians living in the
Indianapolis area. Both of us were born with
the collecting gene turned on. Like with many
kids growing up in the 70’s and 80’s, it all
started with ball cards and comic books. We
were both introduced to Dungeons & Dragons
in the early 1980’s by separate people who
would become lifelong friends. We have been
playing and collecting D&D off and on for over
25 years now.
Our Dungeons & Dragons collection started
with just wanting to build up a nice library of
modules and accessories that our group could
use for play. We were slowly filling in the
holes, and our collection was up to maybe
three feet of shelf space. Then came 2nd
Edition D&D. They were releasing product so
fast we could never afford to keep up. Each
week we would check out the local game and
hobby stores and buy whatever box set or
module caught our eyes. We had also been
picking up Star Frontiers, Boot Hill, Marvel
Super Heroes, and any other role-playing
product TSR had produced.
About eight years ago we started to fill the
holes in our D&D/TSR collection by searching
online auctions. We soon learned about the
growing D&D collecting community and
several sites like acaeum.com,
tomeoftreasures.com, and dragonsfoot.org
where likeminded people were going to learn
more about collecting and join the discussion
forums. It is amazing to see how many people
are getting into collecting and playing old
school D&D again. This lead to expanding the
GREATEST GAMING
ROOM EVER!
What it takes to have the …
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collection to include anything and everything
TSR ever produced. That meant different
printings, board games, war games,
miniatures, licensed items (action figures,
puzzles, clay kits, etc, etc), original artwork,
and even employee only items. Eventually we
even bought a 1987 Bally’s D&D Pinball
Machine and a 1994 CAPCOM D&D Tower of
Doom video arcade game for the great room.
Another thing that got us back into playing
and collecting more was when GenCon, the
largest gaming convention in the U.S., moved
to Indianapolis in 2003. We have been
attending every year since. This year will be
the second year we share an exhibitor’s booth
(House Atreides, booth #2008-Come see us!)
with our collector friends from England. They
deal in very rare Magic the Gathering cards
and we sell mostly out-of-print and rare
Dungeons & Dragons items.
Your path to fame seems to be this awesome
gaming room. When did the idea come
about?
We had been storing most of our collection in
boxes and on inexpensive particle board
shelves in a spare upstairs bedroom. The
shelves were sagging under the weight of the
books and there were so many boxes we
couldn’t fit a table in the room for playing. I
was thinking of constructing some “built-in”
bookcases out of real wood that could take
the weight and hold most of our collection.
This would also make room for a table. About
that time I caught a show on cable, I think it
was called Monster House, where a group of
construction workers would go into a family’s
home and remodel part of it to reflect the
owner’s interests or hobbies. I thought if I was
going to build the bookcases why not go all
out and construct a purpose built room for
gaming that looked something like the inside
of a medieval castle or manor? I took a few
measurements of the room then tried to
picture what the inside of a castle room would
look like.
The planning process must have been pretty
complex. How did you go about planning this
and what were some of the barriers initially
to the idea and execution? (I can think of
some for me - namely my wife!)
I knew I wanted stone walls, big wooden
beams, and a portcullis. After hours of
walking around in hardware and home
improvement stores, I found the materials
that would work. I would use “cast” stone for
the walls, high grade pine for the bookcases
and beams, and 1”x2”s for the portcullis. I
also found “log cabin” style wood siding that
would look great for the ceiling.
We also wanted the room to be a great place
to play D&D or any game. That meant a sound
system, dimmable recessed lighting, sconces,
weapons, decorations, etc. Over the next few
months I kept buying the tools and materials
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needed for the project. I didn’t have a set
budget, but knew that if I used real stone or
oak the costs would be out of reach.
At the time my brother and I were working on
Lucas Oil Stadium, the new home for the
Indianapolis Colts. Like most construction
workers, when you get home from a hard
day’s work the last thing you want to do is
more construction. The materials for the
room were just sitting in the garage gathering
dust. When the stadium was completed,
hundreds of workers, including me, were laid-
off. Finally, unfortunately, I now had plenty of
time to work on the “D&D Room” as we had
begun to call it.
Please tell our readers about the hard and
laborious part. What did you tackle first?
What were some of the fun components of
the project?
After cleaning the room out, we removed all
the wood trim, the closet door, the ceiling fan,
and all the old electrical outlets. Next, I
covered the insides of the windows with vinyl
film that looks like sawn crystals and
semiprecious gemstones set in lead. This gives
privacy as well as extra U.V. protection for the
collection. There was a return air vent in one
wall that was right where one of the ceiling
beams was going. I really didn’t want to see a
modern air vent set in a stone wall, let alone
have a wood beam partially blocking it.
Luckily one of the walls in the closet shared a
return air vent with the hallway and we were
able to cover the old vent and cut in a new
one in the closet. The new portcullis door
would let the air in the room flow into the
closet and back to the furnace.
What were some of the hardest choices you
had to make and what decision did you make
and why?
We then tried to remove the old ugly
wallpaper. After seeing how time and labor
intensive it would be, we decided to just cover
all the walls with an extra layer of 3/8” drywall
to give the cast stone a nice clean surface to
adhere to.
The portcullis was also a lot more labor
intensive than I expected. I was able to use
the original closet door as a template for
laying out the 1”x2”s so that the fit would be
perfect. After cutting all the pieces and laying
them out on the door I decided to try to make
the wood look as much like old hammered
iron as possible. My brother and I took ball-
peen hammers and spent hours pounding the
pieces until they all had a uniform hammer
finish pattern. Now I glued and bradding all
the pieces together and drilled shallow ½”
holes where each piece crossed another.
Gluing in wooden hole plugs gave the look of
rivets. After installing the old door hinges to
the side, I sprayed on several cans of “aged
iron” textured paint to complete the portcullis.
It is held shut with a secret hidden latch.
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