amiga - aquanaut manual

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Aquanaut © 1989 Addictive Games Manual SYSTEM INFORMATION SHEET for Commodore Amiga THIS PACKAGE CONTAINS * Three 3 1/2 inch disks. * A manual * This system information sheet * A registration card * A Map of the Yendor Isles * Backup disks order form MINIMUM HARDWARE REQUIREMENTS: Amiga 500, color monitor, joystick, 3 1/2 inch disk drive. BACKUP INFORMATION: A special data format was used on the disks in order to accommodate such a large program. This means that you cannot make backup copies of your master disks using standard disk copying procedures or utilities. You may order a set of backup disks directly from Miles Computing, Inc. Send $7.50 along with the order form included in this package to receive a complete set of backup disks. Then, in case something happens to your originals, you will have the backups to use while the originals are being repaired. See the Warranty Information card for disk repair procedures. STARTING AQUANAUT When your AMiga requests the Workbench disk, insert Diskum Oneum in drive df0:. The game will automatically load into memory. 1 THE MAP GRID The game starts up with a question regarding the depth reading on the enclosed map of Yendor Isles. Find the longitude and latitude marking on the edge of the map and locate the position in the map that the liens cross. Type the depth sounding at that location, then press Enter. If your selection is correct, you will then begin the game. If an error has been made, you will be given another chance. After failing twice, you will be returned to the desktop. GAME PLAY After the map grid screen and the introductory credits and animation, you are given two choices: F1 START THE GAME F2 OPTIONS Press the F1 key to begin the game. You will then be presented with three choices: F1 SECTION 1 F2 SECTION 2 F3 SECTION 3 At this time, you can only access Section 1, so press F1. You will be prompted to: INSERT DISC 1 THEN PRESS F1 Since Disk 1 is currently in the drive, press F1 and the game will begin. Section 1: ENCOUNTER AT SHARK REEF The first section takes place in shallow water int he vicinity of the enemy ship. You use the joystick to swim in any of the eight directions (N, NE, E, SE, S, SW, W, NW). The joystick fire button is used to fire you weapon. The F3 key will pause the action. Pressing the fire button resumes action. The information section of the window keeps track of game play status. Ammo Level Sect. Points Lives |-------|----!------!--------!-------! ! L | H ! S1 ! 0180 ! 04 ! !-------!----!------!--------!-------! ! E | F ! BOOSTER ! !-------!----!-----------------------! airtank level inventory

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Page 1: AMIGA - Aquanaut Manual

Aquanaut© 1989 Addictive Games

Manual SYSTEM INFORMATION SHEET

for Commodore Amiga

THIS PACKAGE CONTAINS* Three 3 1/2 inch disks.* A manual* This system information sheet* A registration card* A Map of the Yendor Isles* Backup disks order form

MINIMUM HARDWARE REQUIREMENTS: Amiga 500, color monitor, joystick, 3 1/2inch disk drive.

BACKUP INFORMATION: A special data format was used on the disks in order toaccommodate such a large program. This means that you cannot make backupcopies of your master disks using standard disk copying procedures orutilities. You may order a set of backup disks directly from MilesComputing, Inc.

Send $7.50 along with the order form included in this package to receive acomplete set of backup disks. Then, in case something happens to youroriginals, you will have the backups to use while the originals are beingrepaired. See the Warranty Information card for disk repair procedures.

STARTING AQUANAUTWhen your AMiga requests the Workbench disk, insert Diskum Oneum in drivedf0:. The game will automatically load into memory.

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THE MAP GRIDThe game starts up with a question regarding the depth reading on theenclosed map of Yendor Isles. Find the longitude and latitude marking onthe edge of the map and locate the position in the map that the lienscross. Type the depth sounding at that location, then press Enter. Ifyour selection is correct, you will then begin the game. If an error hasbeen made, you will be given another chance. After failing twice, you willbe returned to the desktop.

GAME PLAYAfter the map grid screen and the introductory credits and animation, youare given two choices:

F1 START THE GAME F2 OPTIONS

Press the F1 key to begin the game. You will then be presented with threechoices:

F1 SECTION 1 F2 SECTION 2 F3 SECTION 3

At this time, you can only access Section 1, so press F1. You will beprompted to: INSERT DISC 1 THEN PRESS F1

Since Disk 1 is currently in the drive, press F1 and the game will begin.

Section 1: ENCOUNTER AT SHARK REEFThe first section takes place in shallow water int he vicinity of the enemyship. You use the joystick to swim in any of the eight directions (N, NE,E, SE, S, SW, W, NW). The joystick fire button is used to fire you weapon. The F3 key will pause the action. Pressing the fire button resumesaction. The information section of the window keeps track of game playstatus.

Ammo Level Sect. Points Lives |-------|----!------!--------!-------! ! L | H ! S1 ! 0180 ! 04 ! !-------!----!------!--------!-------! ! E | F ! BOOSTER ! !-------!----!-----------------------! airtank level inventory

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!---------------------------------------------------------------! ! DEATH: If you use up all of your lives, or run out of air, ! ! (even with lives remaining) your life support reading becomes ! ! zero, and the game ends. There are other ways to die as well,! ! so be careful under there. ! !---------------------------------------------------------------!

Game points are scored by killing jellyfish, swordfish, sharks, orexploding mines. Each successful hit is worth 10 points. You can getadditional lives by swimming close to the mermaids. Supply tanks need to beblown open to pick up their contents. The inventory window shows youractive object. In order to change the active object, use the F1 key tomove backwards through the list and F2 to move forward. Pressing the SPACEBAR activates the current object selected. For instance, to use theBooster, press the F1 and F2 keys to display the word BOOSTER in theinventory window, then press the space bar and the booster will propel youquickly though the water.

At the end of the first section, the screen will display an image of a diskwith the number 2 as a label. Eject disk one and insert Disk 2 into thedrive, then press the fire button to continue.

Section 2: THE LABYRINTH OF THE ABYSSSection 2 takes place in an underwater labyrinth. Game play continues asdescribed above. You must destroy or avoid all enemies and collectnecessary objects in order to continue. If you die in this section, youwill be returned to the

F1 START THE GAME F2 OPTIONS

screen. You may now choose Options to save your current status to thedisk.

F1 LOAD ACCESS CODE F2 SAVE ACCESS CODE

Press F2 to save your access code. Then, the next time you play the game,you can begin in Section 2 by choosing OPTIONS, then pressing F1 at theLOAD ACCESS CODE choice. Then begin the game normally, but press F2 tostart the game when you reach the F1 SECTION 1 F2 SECTION 2 F3 SECTION 3

screen. You will be prompted to:

INSERT DISC 2 THEN PRESS F1

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Insert Disk 2 in the drive, press F1 and the game will begin in Section 2. After completing Section 2, you may again save your access code in order togo directly to Section 3 the next time you play.

Section 3: RESCUE FROM ATLANTISIn this section, you are no longer in the water, but in a sunken city. Youstill control your movement with the joystick, and fire your weapon withthe fire button. Joystick movement in SE and SW direction will cause youto duck and roll. The NE and NW direction raises your weapon to fire up atan angle (this can only be done when you are stationary), while N willallow you to enter doorways. There are more objects to collect and use,and some will allow you to travel to other hidden levels of the city. Strategy is very important (along with a really quick trigger finger).

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PRELIMINARY REPORT

CODE NAME: OPERATION WET FEET

Confidential 10.2 gcode [x]

OCTO SEVENTEEN, TWENTY TWENTY-THREE

Aquanaut Commander T. S. Williams

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Aquanaut 1989 Addictive Games

Page 3: AMIGA - Aquanaut Manual

Produces by Fissionchip Software for Addictive Games, a divisionof Prims Leisure Corporation, P.L.C.

Published in North America by Miles Computing, Inc.Manual 1989 Miles Computing, Inc.Manual written by Paul Mitra. Artwork by Brad Parker.All characters are fictional. Any resemblance to persons, livingor dead, is purely coincidental.

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Octo 17, 23

To: General W. H. StrathmoreRe: Operation Wet FeetFt: T. S. WilliamsGr: Confidential 10.2 gcode

Dear Bill:

I've must about finished gathering the data on our project. You know, itkeeps getting more confusing all the time. When you first let me in onthis I never expected it to grow to this magnitude.

First, a few quick facts. I've got my first group ready for the dive. Mission is set for 0600 tomorrow. Can't determine completion at this time. Too little data.

Now, you and I know this is just a preliminary report. Lot of loose endsyet, but for the record I'm just going to take it from the top. Form thefirst suspicions and reports. God knows I could do a more thoroughtreatise, but for field data it ain't half bad.

Sincerely yours,

T. S. Williams, Aquanaut Cmdr.

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OPERATION WET FEETConfidential 10.2 gcodeA

Report of Octo 17, 23

The Aquanaut group has been brought together to research and act upon manyunexplained events occurring in the waters off of the Yendor Isles locatednear the equator, about 300 miles off the coast of West Afrika. Theislands themselves are sparsely inhabited by a native population consistingof both farmers and fishermen. Most of the activity has occurred in oraround an area known as Shark Reef (so-named for a large fin-shaped rock). This reef is densely populated with white sharks, swordfish, jellyfish, andother smaller tropical fish. This, alone, is enough to merit notice due tothe fact that the water in these areas is normally much too cold (thecurrent flows up from the South Atlantic and brings with it the lowertemperatures) to support tropical fish of these sort (though the swordfishis found in cooler waters).

Of the unusual findings in the area, we count

1. A dead shark on the south beach of the westermost isle (13427 on ourmap). This shark was reported by a farmer, and we were able to do both avisual inspection and, later, a full autopsy. As

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the shark has no natural enemies, and had suffered no more than the usualnumber of minor injuries, it was not immediately obvious what it had diedof. Also, dead sharks rarely, if ever, are beached after they die sincethe others of his clan are more than ready to devour the helpless fish. The autopsy also found no normal cause of death. And as the shark wasdetermined to be quite young, death of natural causes was ruled out. Uponinspection of the bodily fluids, however, we came up with high traces ofiridium; a metal found primarily in meteorites.

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2. Word War II era mine. This was washed up on the shore of island 13425. We were able to defuse the mine and study it closely. And though made ofidentical structure and materials as those built back in the last century,this had obviously been recently constructed. The metal showed little signof age, and the weapon was fully operational.

3. Footprints. Near the water by the mine discovery point, we foundfootprints. Unfortunately we were unable to make plaster casts in timebefore the water washed them away. Somewhat resembling a brown bear'sprint shape, the depth of the impres-

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sion would correspond to a body weight of approximately 250-280 pounds. There appeared to be a sticky residue at the base of the print, but again,we were only able to get a quick photo before they were washed away.

Additional information has been gathered secondhand from other sources. Though not considered necessarily reliable, we include these 'eye witnessaccounts' to complete our record, and will indeed follow up on theinformation if further credence is lent to either of these accounts.

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1. A Captain H. J. Austin has seen a half-woman, half-fish creatureswimming in the local waters. He claims that he has seen such a "mermaid"on several occasions, most often accompanied by one or more porpoises. Itis very likely that it was also a porpoise, perhaps with some seaweed inin its mouth.

2. As you can see from the accompanying newspaper article, printed onemonth ago in a London tabloid, a crew on a fishing boat trolling near here,claim to have seen a large, orange, "fish man" caught in their nets. Soonthereafter, the water began to "boil" and the occupant "burned" a

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|--------------------------------------------| | SEA MONSTER FISH MAN ATTACKS FISHING BOAT | | | | Dateline Yendor Isles: | | More than two dozen fishermen claimed to | | have nabbed out of the ocean a specimen | | of a fish-man that they believe to be | | from outer space. The monster ate through | | a fish net and escaped into the ocean | | while the horrified crew looked on. | |--------------------------------------------| From London tabloid large hole in the net and escaped. Even though there is a consensus ofopinion, the fact that they later threw the net overboard severelyundermines their claim.

I have left the most devastating event for the last. The most unusual, andyet most inconceivable, report to date is that of a "falling sun" plunginginto the sea nearby. Our Crete-based radar did pick up a faint signal overthe Mediterranean on the night in question, and continued to track thecraft

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while we scrambled 4 fighters out to investigate. We had all 5 on screenand were in constant radio contact with our men. But suddenly, when theywere no more than a mile from the target, they completely dropped off thescreen. Disappeared. We have found no trace of them on the ground and noreports from the area of any downed flights. it is as if they weredisintegrated somehow. We tracked the faint blip to this location, when itdropped below our radar range. Our best guess is that it plunged into thesea. We have been making aerial observations in the area, but have yet topick up an affirmative sighting.

As I said, we are set to send a squadron of our finest Aquanauts down inthe morning. Don't know what we'll find, don't quite know what we'relooking for. Say a prayer for us, Bill.

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OPERATION WET FEETConfidential 10.2 gcodeA

voicetrans report of Octo 18, 23

0900Sent the squad down at 0600. Had readings on them for close to threehours. Appear to have entered some underground caves and the signals arevery faint.

1100I'm afraid we've lost at least some of the men. Or they've gone so fardown we can't trace them.

1300Definitely lost some. Have received their lifeforce zero readings.

1500

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Believe we only have one signal left to hang on to. Hope he makes it backalive. Still don't quite know what we're up against.

1800Looks like our lead man is coming up. Yes, he's come up. Looks badlyinjured, but alive. Got to go now. Will send details later.

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OPERATION WET FEETConfidential 10.2 gcodeN

Report of Octo 19, 23

BillWhat a night. Stayed up with Rick T. Had to throw together a quickoperating table and do what we could for him. He wouldn't stop talkingabout what he saw down there. Must have known it was coming. We lost himearly this morning. We're transcribing the disks now through theomniwriter.

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Number one priority is to step up our operation. What we know now leads meto believe that time is of the essence. Sorting out the facts from thedelirium might take all day, but daybreak tomorrow we go for anotherassault. From what I can discern, we need a completely new approach. Imean, we were wiped out down there. We just can't send in a group andexpect them to sneak by, the security is just too good. I'm afraid we'relooking at sending in one man at a time.

We've got a good idea of the kind of supplies we need, and we can drop themoff so our miniaturization circuitry won't be overloaded.

And we just got a fix on their ship.

Well, I've obviously got to slow down and back up a bit. I've heard somuch during the night that it's hard for me not to jump the gun here andassume you know as much. Wish I knew even more, but I expect that willcome.

Bottom line -- we're regrouping. We've got a new set of Aquanauts flyingot from the Afrikan coast. Our flagship is still anchored about four milessoutheast of island 13425. Our target (at least out initial target) is 0°20 minutes due south of the

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island. And that initial target is, as far as we can tell, a partiallysubmerged alien ship. We've got the aerial shot here of a shadow ofsomething floating on the surface (though the object itself is invisibleand heavily shielded by a supermagnetic field) and our analyses tell us itis not from this planet. It must have flown in, though it appears to be asea-based vessel now. Not a hundred yards from this thing there are fiveor six visible canisters that are showing a heavy radiation content. Thecanisters are slowly floating away from the ship which may be to ouradvantage in the

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long run. Now, comparing this thing's coordinates with the informationRick gave us last night, it appears that this thing has moved right overthe top of the entrance to the labyrinth they discovered. And it doesn'tlook like we're going to be sneaking by this one; or want to.

I'll be sending some excerpts of the transcripts in just a bit, but theoverall scenario is pretty grim. Once the squad made it past the ravenoussharks and swordfish (not to mention the unusually poisonous jellyfish),they discovered an underground labyrinth. They could negotiate it okay,but some of the passages were blocked so it was a good thing they had somedynamite with them. Seems the whole thing is loaded with deadly obstacles,both living and natural. And once Rick got through, it was even worse. Well, here's what seems to be the most important sections of thetranscripts.

Transcripts Octo 18-19, 23. Rick Travers, Aquanaut.Deceased Octo 19, 0527 hours

There's not much time. There's not much time. Listen very carefully towhat I say. Get this down. Get this all down.

There's a labyrinth of death down there. It is filled with weird forms oflife. Some of the

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strangest things you ever saw. Couldn't be from this earth. Each one a

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deadly trap. Bring dynamite. Collect anything we may have dropped. Couldhelp out. Shoot to kill or stay out of the way. Some of our guys emptiedtheir tanks when they knew they were goners. Should be some extra airtrapped in there still. You've got to make it all the way, but there isn'tenough room for even one man in some places. The whole squad had nochance. Pretty soon we were shooting each other.

You've got to get further and further down. Shoot to kill. Surpriseattack. Catch them asleep. Outstare the green one. Get out of there. Out of the mire and into the goop.

There's a city. A city of gold. A city below all this, buried for yearsand years. It's a prison. It's alien infested. Can't figure it out,can't figure it. I was shooting monsters. They got Harley. I got out. Icame back. Got to go down and find it all out. Got to get them. Shoot tokill or stay out of the way.

That's it. I'll give you more data on the plan of attack later today. Wego in tomorrow.

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OPERATION WET FEETConfidential 10.5 gcodeO

Report 2 of Octo 19, 23

We are faced with danger we never anticipated when we began thisinvestigation. We count 23 presumed dead, one verified death. Rick T. waskilled by the application of a very small amount of poison to his skin. This poison does not appear to be of Earth origin and is absorbed throughthe skin. If he had been exposed to more than a fraction of an ounce hewould have been killed immediately. There is no known antidote, and itdoes not appear that we can come up with one quickly enough to be of anyuse.

We have formulated a plan of action to deal with this menace as effectivelyas we know how. It would appear from Rick's comments that the city belowthe ocean was at one time on the surface. And that it is functioning as aprison of some kind. Taking this at face value, we've got to save acaptive population from these aliens. We are obviously dealing with a verypowerful enemy, and if the ship is any indication, they appear to beescalating the battle. If we don't stop them here, it will be much moredifficult to contain a mobile attack force. Indeed, if we fail here, Iwould recommend the use of a deep-sunk fusion bomb to clear the area of all

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life forms. This would have to be done in a timely fashion; I suggest thatoperations be commenced to ready this eventuality.

Granted, this would negatively impact the continent of Afrika, parts of theMediterranean and Southwest Europe immediately, as well as upset thebalance of the great Atlantic, but I believe no other remedy would beeffective against our enemy. Even a severely damaged earth would bepreferable to subjugation by a vicious alien race.

Here is our PLAN OF ACTION:First, we will be sending only one man down at a time. He will carry withhim his backpack blaster, enough superdeep oxymix to get to the nextbreatherstop, and miscellaneous tools. Though we can miniaturize certaincomponents for backpack storage, only so many can be stored at one time. To end this, we will continue with drops of storage containers that can beblasted open by the divers to retrieve the materials inside necessary tocontinue the quest.

One severe drawback to this mission is the fact that we now have only onefully operable backpack/breather system. All others were lost with thefirst squad. Our workaround for this problem isn't optimum, but it is thebest we can do.

We have one board our main ship, stationed about

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3.5 miles (below line-of-sight horizon boundaries) east of the operation, afew solar gliders, and the experimental supercold-radon matter transporter.And though the powers of this particular machine are limited, we believe itwill be absolutely essential for the success of this project.

We plan to land our first man near the shore of the nearby island,hopefully escaping detection. From here he will be dropped off byhigh-speed boat at a safe distance from the alien ship. The first arm ofthe attack centers around destroying that ship. The main enemies duringthis phase are the jellyfish, swordfish, and sharks. Our weaponry shouldmake mincemeat out of anything making trouble.

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In the event of the death of our active Aquanaut during the Shark Reefstage, the closest solar glider will pull the body out of the water with anelectronic/magnetic life rod, quickly exchange equipment with the nextready Aquanaut and launch him back into the water at the same coordinates. Both of our breatherstops will be submerged, so we can't refill the tanksin the solar gliders, but with luck we will save time that way.

In the last leg of the first arm of the attack, the diver will get a plasmabomb in order to blow up the ship. Attaching it to the ship might betricky, and he may only get one chance, but hope-

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fully a weak spot will be found. He will also have a transmitter fordetonation. The plasma bomb blast should be somewhat contained, but theimmediate area will definitely contain fatal shock waves. If he makes itthrough, that should open the labyrinth.

Here it gets a little trickier. We know we are up against some kind ofalien guardians in this maze of rocks. Not only that, but the area israther unstable, so we can expect some rockslides and the possibility ofminor lava flow activity

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(after all, we are getting pretty deep at this point). From what we coulddecipher from Rick's report, some of the things down there can withstandour blaster fire. The best thing is to try to avoid them. Most of themappear to be organic creatures, though they are definitely of alien origin. With enough firepower, brains, and perseverance we just could make itthrough. But in case we lose a man here, the replacement is much moredelicate.

The plan is to bring in our ship to closer quarters (since their ship willhave been destroyed) and closely monitor the Aquanaut's coordinates withthe supercold-radon matter transporter so that in the event of a death, weshould be able to swap his body with that of a man in the transport chamberup here. Although this machine hasn't been tested in an environment suchas this, we feel it is our only hope. We are praying that some of thefirst squad cut down on the dangers and left us some usable oxymix downthere. Because it's a long way to the city.

I'm afraid the date we have about the city itself is sketchy at best. itwill also be the most difficult of the obstacles to pass. Our strategy isbased on conjecture and interpretation. We found an electronic item inRick T.'s pocket, though it was too late to ask about it. Our computerteam has

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determined that it is made of Earth materials and appears to be some typeof interpreter. We are now trying to disassemble the code in hopes ofdiscovering more information about the city and its defenses.

Our hope is that at least one of our Aquanauts makes it into the city. There he will have to defend himself and collect as much information hecan. We will continue to use the transporter to keep going. Hopefully,the captive population can be found and freed, perhaps aiding in theoverthrow of the Alien rulers themselves. There has to be a way topenetrate the computer network to discover more information. Our lack ofinformation will be our downfall. From what we can ascertain, the enemy isheavily armed. One of our strategies is to use their own weapons againstthem.

We are using the last remnants of our Aquanaut force. May it be enough forour success. I look forward to writing the post-operation report, if youknow what I mean.

We must conserve our energy use in order to power the supercold-radonmatter transporter adequately. To that end, we are entering acommunications blackout period.

Bill, pray for our success. Pray hard.

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FUNERAL REPORTName: Richard John TraversDOB: 1990Cause of Death: PoisoningBurial At Sea, 0800, Octo 19, 23Duties performed by Cmdr. T. S. Williams

As with all our Aquanaut force, Richard John Travers is survived by noliving relatives.

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Page 8: AMIGA - Aquanaut Manual

---Provided by THE SOUTHERN STAR for M.A.A.D.

For more Amiga documents, visit www.lemonamiga.com