designing wearables - faculty · 2015. 8. 19. · designing wearables richard hurford & jane...

Post on 23-Aug-2020

3 Views

Category:

Documents

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

Designing Wearables

Richard Hurford & Jane McCannSmart Clothes and Wearable Technology Research Group

University of Wales, Newport

ISWC 2007 - Design Workshop

tlmartin
Copyright 2007 Richard Hurford and Jane McCann

http://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclothes

So what is Design?

i. “a plan or drawing produced to show the look and function or working of a building, garment or other object before it is made”

ii. “the art or action of conceiving of and producing a plan or drawing of something before it is made

iii. “purpose or planning that exists behind an action, fact or object”

http://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclothes

The broad outlook of designanthropology

architecture

art artificial intelligencebusiness cognitive science

cultural studiesdesign studies

educatione-learning

engineering

ergonomicsgraphic design

history

industrial engineering

instructional design

interior design

journalism

landscape architecturelaw

linguistics & semiotics

management

media & entertainment

psychology

sociologytechnical communicationurban planning

visual design

industrial design

interface design

interaction design

telecommunications

software

fashion information systems

http://artschool.newport.ac.uk/smartclothes

FunctionalClothing

WearableElectronics

Fashion /Identity

Social Change

DesignProcesses

Computing/Electronics

Industry

Clothing &TextilesIndustry

Personal / SocialEconomic / Political

Smart Clothes andWearable Technology

Complexity of Wearable Technology

http://artschool.newport.ac.uk/smartclothes

Technology Versus Aesthetics

http://artschool.newport.ac.uk/smartclothes

1980 Mid 1980’s Early 1990’s Mid 1990’s Late 1990’s

http://artschool.newport.ac.uk/smartclothes

Mitchell P

age - Teamw

ear Project

http://artschool.newport.ac.uk/smartclothes

Textronics - Num

etrex Sport B

ra

http://artschool.newport.ac.uk/smartclothes

Spyder &

Eleksen - iP

od Jacket

http://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclothes

Collaborative Designfor Smart Clothes

Collaborative & Interdisciplinary working gives rise to a range of dialectical tension. Choosing one set of vocabularies, metaphors, contexts or language discriminates against others.

Ken Friedman

http://artschool.newport.ac.uk/smartclothes

Ariyatum

- Collaborative D

esign Process for S

mart C

Lothes

Basic Process Framework

http://artschool.newport.ac.uk/smartclothes

Ariyatum

- Collaborative D

esign Process for S

mart C

Lothes

Framework presenting all tasks in detail

It is important to understanding potential & current customers/users

http://artschool.newport.ac.uk/smartclothes

Participatory Design

Flow Interactive Ltd. - U

CD

Model

User-Centred Design

http://artschool.newport.ac.uk/smartclothes

Lead-User Design

Lego Mindstorm

NX

T

http://artschool.newport.ac.uk/smartclothes

Dia

z &

Kom

mon

en (2

003)

Participatory Design Process

http://artschool.newport.ac.uk/smartclothes

http://artschool.newport.ac.uk/smartclothes

Practice Based Research in Art & Design

The Research Assessment Exercise 2008 (RAE) demonstrates how art and design research can be effectively assessed in a formal context.

For more information about the RAE: www.rae.ac.ukRAE 2008, Unit of Assesment 63 - Art & Design

http://artschool.newport.ac.uk/smartclothes

Practice-Based ResearchPractice-based researchers face complex, fast changing structures and expect methodological debates to surround thier work.

Art & Design education originates from medieval craft apprenticeship model, but it is now expected to fit into the scientific academic model.

However Practice-based research techniques better suited to some problems, as demonstrated by Marshall & Newton:

“scientific inquiry, like any form of inqiry explores only certain kinds of problems and validates only certain kinds of solutions. The kind of problems scientific inquiry has most difficulty in exposing are precisely the kinds of problems and situations faced by practitioners: problems and situation that are complex, uncertain, unstable and uniquew, often articulated across conflicting value systems.”

Contextualisation of artefacts is crucial for proactice-based research. Without contextualisation the piece of work holds little value as research.

http://artschool.newport.ac.uk/smartclothes

Design AssesmentThe RAE doesn’t acccept practice per say, but it allows for the practice to be focused on a research question (and methodological context). The contextualisation of research for Art & Design disciplines has been given greater emphasis than in other areas of the RAE.

Research is assessed against several criteria:

Originality The degree to which the work and its organisation have evolved. New methods, insights and formulations from known forms and practices

Significance The degree to which the work and its organisation have enhanced, or are likely to enhance, knowledge or understanding in the filed and the advancement of practice.

RigourThe degree of intellectual precision and systematic methods embodied in the research practice, its organisation and peer recognition.

All of which must be demonstrated through evidence, based on a portfolio of evidence. All claims of impact and influence have to be justified, by bibliographic references or documentary evidence.

http://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclothes

Interdisciplinary Working &

New Dynamics of Ageing

http://artschool.newport.ac.uk/smartclotheshttp://artschool.newport.ac.uk/smartclothes

Design Issues for Wearable Computing

Wearability

Wash-ability/Durability

Standards & Interoperability

Reference designs

Design Process

Security & Privacy

Ethics

How can non-computing expets get involved?

How is mobile, pervasive and ubiquitous computing effecting ISWC?

top related