gaming console technology 2017 ppt

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GAMING CONSOLE TECHNOLOGY

PRESENTED BY : KESHAV KUMAR

OVERVIEW

INTRODUCTION

TODAY

WORKING

COMPONENTS

GLOBAL MARKET SHARE

FUTURE ASPECTS IN GAMING CONSOLE

CONCLUSION

INTRODUCTION

A Gaming console is an interactive

entertainment video game. (Console refer to Video games and its Hardware console.)

Gaming consoles have proved themselves to

be the best in digital entertainment.

Nintendo Wii, Sony PS5, Microsoft Xbox one are

Currently three major Gaming console models in present.

TODAY Microsoft joined console competition with Xbox.

• Today it is a major competitors.

Currently 3 major console models:

• Nintendo Wii

• Sony PS5

• Microsoft Xbox one

WORKING

COMPONENTSJoystick

Mouse

Keyboard

Serial Cable

GPU

Sound Card

Output Device

(a television, monitor, etc

DEVELOPMENT PLATFORMThe platforms in which game will ship on:

Xbox one

PlayStation 5

Wii

Some will also ship on:

Mobiles

PSP

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY• Gaming industry is undergoing radical change due to

advancements in technologies.

• Direction of change is in both , Hardware and Software.

• Virtual Reality(VR) , Static mouse, wireless technology and touch screen is at fore front.

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY

• Virtual Reality :

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY

• Static mouse :

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY

• Sphero spark:

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY

• Sphero spark:

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY

• Dynamic screen tech:

FUTURE ASPECT IN GAMING CONSOLE TECHNOLOGY

• Touch screen revolution (Airbar):

GLOBAL INDUSTRYUS sales of Consoles by 2015

Hardware $ 11.7 billion

Games $ 14.9 billion

Worldwide sales of hardware & software:

In 2016 $31 billion

Projected for 2015 - $43 billion

48%

20%

20%

12%

Major Markets

USA Europe

Japan Rest of the World

MARKET SHARE• Sony leads industry with 48% market share.

• Nintendo & Microsoft are its major competitors.

• Other vendors: Sega, Atari, Konami, Viacom,

Namco , THQ etc.

48%

29%

21%

2% Sony

Microsoft

Nintendo

Others

CONCLUSIONSGames are at the leading edge of entertainment, rapidly becoming the ultimate

form of media due to all the possible expanding resources.

Companies spend - and earn - a lot of money on/from their video game

advertising.

Game developers will be at the forefront.

More undiscovered uses still to come.

REFERENCES www.thegameconsole.com

www.nintendo.com/wii

www.megagames.com/console-games

www.sony.co.in/

http://tech2.in.com/india/category/gamingconsoles/

www.wargaming .com

www.autodesk.com

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