gwc14: isidro rodrigo - "the boardgames that hr people [should] play"

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Post on 23-Aug-2014

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Presentation from Isidro Rodrigo's talk at Gamification World Congress 2014

TRANSCRIPT

@isidrorodrigo#GWC14

Games that HR People (should) play

@isidrorodrigo

Isidro Rodrigo de Diego

@isidrorodrigo#GWC14

Gamification as an act of humi-lity

@isidrorodrigo#GWC14

+1.000

@isidrorodrigo#GWC14

Crisis?Attention

Engagement

Meaning

@isidrorodrigo#GWC14

Pixel Dungeon

Rogue Like

Exploration

@isidrorodrigo#GWC14

Learning Dun-geon

Relatedness

Autonomy

Competence

Guild of “Hardcore”Learners

Dynamic: Scarcity

[Flow]Skill - Cha-llenge

Voluntary access

@isidrorodrigo#GWC14

Budget

Risk

@isidrorodrigo#GWC14

Pervasive games

Pervasive gamification

PERVASIVE

@isidrorodrigo#GWC14

Gift Trap

Social Game

Empathy Game

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Gift Tasks

Relatedness

Autonomy

Competence Group Knowledge

Mechanic: Gifting

Social Certifica-tion

Accountability

@isidrorodrigo#GWC14

TimeLine

Skill Game

Competition

@isidrorodrigo#GWC14

FuzzyLineMechanic: Hidden ru-

les

Relatedness

Win State / Purpo-se

Competence Collaboration

Clarify priorities

Meaning & info

@isidrorodrigo#GWC14

Ey, wait a minute…

Gamification is NOT

Game Based Learning

@isidrorodrigo#GWC14

+15.000

@isidrorodrigo#GWC14

@isidrorodrigo#GWC14

Budget

Risk

Affordable budget

Simple implementation

Visible results

Pull Strategies

@isidrorodrigo#GWC14

What if…Mechanic: Quest

Relatedness

Meaning

Competence

Autonomy

KPIs

@isidrorodrigo#GWC14

Games that HR People (should) play

@isidrorodrigo

Isidro Rodrigo de Diego

THANK YOU!

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