how esports are shaping the future of games and media | peter warman

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The eSports EconomyTrends, Audience and Revenue

Growth Towards 2017Peter Warman, CEO Newzoo

eSports is about being the best gamer…

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eSports is about entertaining crowds…

eSports is about winning…. and…

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eSports is about winning…. and… betting

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What and where is this?

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What and where is this?

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What’s Special?$1M Per

Player is the same as the

World Cup 3rd Place

Prize Money.

Up 6X YoY.

What’s Special?$8M Was Crowd Funded by $2.50 of every $10.00 donation, making Valve $24M

$10MPrize Pool

$5MWinning Team

BROUGHT BY BOUGHT BY

$1BNDEAL

Streaming (game) content

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Game(r) content rules Youtube

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1 Minecraft2 Call of Duty3 Grand Theft Auto4 Angry Birds5 Super Mario6 League of Legends7 FIFA8 Halo9 World of Warcraft10 Battlefield

Based on number of views (all-time)

Top 20 Game Franchises On

Source: 2014 Octoly

11 Assassin's Creed12 Final Fantasy13 Mortal Kombat14 The Elder Scrolls15 Team Fortress16 Legend of Zelda17 Dota 218 Counter-Strike19 Left 4 Dead20 Need for Speed

New monthly ranking by

Subscribers93%-99% of game views involve consumer-generated content

Generated 37% of top 20 game views

Media in 2005

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PRO PRO

PRO

CGC“PROSUMER”

2005

ART/DESIGNMade by “professionals”

MOVIES/GAMESMade by “professionals”

ADVERTSING/MAILMade by “professionals”

EXPERIENCE CREATE

SHARE

Approximately 1% of consumers are “prosumers”

Media in 2015

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SHARE

PRO PRO

PRO

CONSUMER GENERATED CONTENT & DIRECT

CONSUMER EARNINGS“POWER TO

THE PEOPLE”

ART/DESIGNMade by “professionals”

MOVIES/GAMESMade by “professionals”

ADVERTSING/MAILMade by “professionals”

Enabling Platforms & ToolsCurse, Twitch, YouTube Channels, Fundly, Instagram …

2015

© 2015 Newzoo

EXPERIENCE CREATE

Everyone Creates and Shares Unique Experiences

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eSports audience levels of engagement

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Occasionally watches professional and amateur competitive gaming

Regularly watches professional and amateur competitive gaming

Watches & sometimes participates in (amateur) championships

Watches & regularly participates in (amateur) championships

esports Enthusiasts Occasional Viewers

Source: Newzoo Global esports Audience Model

Of all eSports viewers around 40% does not play the games themselves

Global eSports Audience per Type

The Value of eSports Enthusiasts

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53%Have a

full-time jobvs. 37% of the total population

30%

Is in the high income bracket

vs. 22% of the total population

41%Owns an

iPad vs. 29% of the total population

29%Has a headset budget over

$100vs. 13% of all gamers

2014 US DATA

eSports Sponsors eSports Enthusiast Profile

Global eSports Audience Growth

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FREQUENT VIEWERS / ENTHUSIASTS

OCCASIONAL VIEWERS

CAGR: +20%2012-2017

Source: Newzoo Global esports Audience Model

This year, the number of eSports Enthusiasts will surpass 100 million

eSports Enthusiasts & Growth

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54% of eSports Enthusiasts are from Asia

Revenue Streams Comparable to Sports

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Merchandise, Licensing & Tickets

Media Rights

Online Advertising

Sponsorships

Game Publisher Investment

Source: Newzoo Global esports Revenue Model

Gaming as a whole compares well to sports:Sports fans: 2.2Bn, Gamers: 1.7Bn (2.1Bn in 2017)Sports Revenues: $124Bn, Game Revenues: $83.4Bn ($107Bn in 2017)

IceHockey Fans vs eSports Enthusiasts

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94M94M 89M89M

Will revenues also compare to IceHockey?

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94M94M 89M89M

e.g.

e.g.

e.g.

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e.g.

© 2015 Newzoo

eSports is just the tip of a huge iceberg

eSports shows us new revenues and business models

SHARE

PRO PRO

PRO

CONSUMER GENERATED CONTENT & DIRECT

CONSUMER EARNINGS“POWER TO

THE PEOPLE”

ART/DESIGNMade by “professionals”

MOVIES/GAMESMade by “professionals”

ADVERTSING/MAILMade by “professionals”

Enabling Platforms & ToolsCurse, Twitch, YouTube Channels, Fundly, Instagram …

2015

© 2015 Newzoo

EXPERIENCE CREATE

eSports is at the nexus of trends relevant for everyone

Thank You!

www.newzoo.com/esportsreport

Peter Warman, peter@newzoo.com

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