story boards and level recognisance

Post on 28-Jul-2015

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Story boards and Level recognisance/design

Planned Storyboard(Images gathered from clipart)

Title screen:

Shows name of game

Controls screen 1:

Shows player how to move and jump as well as attack

Controls screen 2:

Shows what the attacks are and what they do

Tutorial level

Introduces player to game so they can understand how it works

Level 1 – Set in a forest. Introduces jumping over objects and has 2 enemies

Level 2 – Set outside of the forest on grassland. Introduces swimming and more complex jumps

Level 3 – Set in a cave. Introduces lava and door switches, as well as a new enemy

Level 4 – Set outside, then inside a castle. Introduces more enemy types, and more complex jumping exercises

Level 5 – Set on the roof of the castle. Includes jumping and has the final boss

Solid dirt

Background dirt

Solid Brick stone

Background rock

Enemy

Collectable

Tutorial level idea

Water block

Player Spawn

Key:

Key:

Solid dirt

Background dirt

Solid rock

Background rock

Solid block

CollectableWater block

First level idea

Player Spawn

Key:

Solid dirt

Background dirt

Solid rock

Background rock

Solid block Enemy

CollectableWater block

Second level idea

Player Spawn

Key:

Solid dirt

Background dirt

Solid rock

Background rock

Lava

Enemy

Collectable

Water block

Third level idea

Player Spawn

Moving platform

Key:

Solid dirt

Background dirt

Solid rock/ Stone Bricks

Background rock/Stone bricks

Solid block Enemy

Collectable

Water block

Fourth level idea

Player Spawn

Moving platform

Lava

Key:

Solid dirt

Background dirt

Solid stone block

Background blocks

Boss initial spawn

Collectable

Boss level idea

Player Spawn

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