student teacher roles in 3d world projects in modern language and teacher education
Post on 24-Jan-2015
275 Views
Preview:
DESCRIPTION
TRANSCRIPT
Exploring student teacher roles in 3D world projects
in modern language and teacher education
SITE 2013 Conference, New Orleans
Ton Koenraad, TELLConsultwww.tellconsult.eu
2011 – present
TELLConsultTechnologyEnhanced
Lifelong & LanguageLearning
2005
1990 – 2011
Hogeschool UtrechtUniversity of Applied Sciences
Faculty of Education
Presentation Contents
• 3D in Language education & teacher training:
• Educational context + 2 project cases
• Evaluations / Conclusions
• Future
Educational context
• Innovation of mainstream education: introduction of activating, learner-centered pedagogy
• Introduction of competency-based curricula in Higher and Vocational Education -- Partnerships to create Learning Blends
• Modern Language Pedagogy: - gradual adoption of task-based approaches - introduction of CEFR-related curricula & national exams
• Individualisation / heterogenity increases need for & use of ICT-mediated materials and learning processes
The ViTAAL Project
PARTNERSHIP:– 2 Secondary Schools:
PC College, OSG West Friesland
– 2 Teacher Ed. Organisations: Hogeschool UtrechtHogeschool van Amsterdam
– Educational service provider: CPS
– National Edu Networks: Surfnet & Kennisnet
The ViTAAL Project
• R & D for 3 Activity Formats:
1. Language Village: training & testing
2. Interactive narrativeLanguageQuest
3. Events and Fun Activities
Format 1: Virtual Language Village
Pupils
•Teachers
• Student Teachers & Trainers
•Fellow pupils
IRL, what is Languagevillage | Langueville | Sprachstadt ?
• RL-simulation with physical props as scenes for everyday communicative situations
• Teachers, native or competent speakers take on roles and/or assess.
• Target group at 2ndary Schools: mostly beginner to intermediate level (CEFR: A1-A2)
• A school-based, yearly event.
Virtual Language Village • Rationale:
More practice of oral skills for RL language tasks
• Design principles
Blended approach:
- techer-led f2f sessions & in-world sessions with fellow pupils and student mentors
- using additional materials alligned to textbook in use
- formative, in-world assessments by student teachers
Virtual Language Village: Organisation
• Production / Mentor TeamA’dam student teachers (n=18)
• Materials:paper based prep. activities, CEF Level A1-A2194 pp.
• Participants2 schools, 1 class eachAge: 13-14Student teacher mentored groups (size: n=3)
Format 2. LanguageQuest: an interactive detective story
The Interactive LanguageQuest
• Rationale:
Enhance the WebQuest concept using story development and embedding ‘live’ interaction
• Design principles
- LanguageQuest design criteria(Koenraad & Westhoff, 2003)
- Competitive pupil teams (n=5)- teacher-coached f2f team
sessions & in-world meetings with story characters (student mentors)
- formal assessment of interim products & final team results by teacher
Interactive LanguageQuest: Organisation
• Production / Actor TeamA’dam student teachers (n=7)
• Materials:- Original storyline, - CEF-based inputs & tasks ( A2 – B1)- specifically designed LQuest template
• Participants- 1 school, 1 class Age: 16-17- 1st year student teachers (n=7)
Evaluation & Research
General Focus: Feasibility
• Proof of concept for Learning Blend: learning potential, added value, win-win?
• Mapping of conditions
• Materials & Activity design
Evaluation: Pupil perspective
• Interesting, nice change
• Spent more time than usual after school hours
• Learned more: - vocab, - talking about self, ordering things, giving directions
• More awareness of: - relevance of grammar / pronunciation for communication - personal knowledge & skills gaps
• Did and learned equally little as in f2f lessons
• 3D world not very inviting (looks, interactive facilities)
• Technical (voice) & organisational problems (partner presence)
• extension of the virtual village needed: a wider variety of shops.
Evaluation: Teacher perspective
• Pupils enthusiastic, more motivation & time on task, less inhibition
• More authenticity in tasks, language use: attention for accuracy
• More opportunities for differentiation & independent work
• Enjoyed working with new formats
• More class-based preparation time needed for online sessions
• Success factors:- timely delivery & quality of prep materials- operational technology- teacher competences: classroom management, ICT-skills
• Allignment of class activities with student mentors agendas
Evaluation: Student teacher perspective
• Great learning opportunity:- designing materials- getting peer-feedback on design issues
• Practicing teaching skills:- giving feedback to pupils - doing assessments
• Design task very time consuming
• Organisational problems:- pupil presence- teamwork
• Technical issues: - voice- AW- interface skills
Evaluation: Teacher educator perspective
• Great chance for linking theory to practice
• Implementation of experiential learning in teacher ed.
• Collaboration with schools is vital
• Current module is too demanding: further phasing of curriculum content
• Critical trainer’s skills:- coaching student production teams- personal ICT / AW skills
(student) Teacher professional development for SCMC enhanced language teaching and research
(student) Teacher professional development for SCMC-
enhanced language teaching and research
NIFLAR project aims
• Exploring the added value of video-web communication (VWC) and virtual worlds (VW) for the development of intercultural communicative and competence in L2
Development of design principles for effective L2 tasks in VWC and VW
• Learning Blend: Focus on language learners AND student teachers
Task aims for language learners and student teachers
• Enhancing FL intercultural communicative competence (ICC): authentic and fucntional NS – NNS interaction
• Promoting pedagogical awareness on: Intercultural communicative competence Challenges and opportunities of VWC and/or VWby participation in task design and action research
Student teacher roles• task designers• task implementers• NS interlocutors• researchers of task effects:
– on interaction– on language development– on intercultural development– on motivation
• researchers of VLE-related challenges and pitfalls
Examples of tasks developed by pre-service teachers
Tasks in Second Life
Task 1
Brilliant people!
-pre-task & task-NS & FLL
Brilliant people!
-pre-task & task-NS & FLL
Scenarios:-Participants go to an
appartment: look around, exchange info, watch pictures,
eat and drink-Decide where to go: cinema,
Valencia, museum-Describe a brilliant person
Scenarios:-Participants go to an
appartment: look around, exchange info, watch pictures,
eat and drink-Decide where to go: cinema,
Valencia, museum-Describe a brilliant person
Meaningful interaction: task 1
Exchanging info about appartment
Sharing info about pictures
Example Clips
Evaluation pre-service teachers
• Use & implement SCMC-tools to enhance authentic interaction
• Task design to promote ICC
• Greater awareness of problems learners face in L2 communication
• Support learners using pedagogical strategies & multimodal affordances of the specific environment.
Some student research findings
1. task effects (CEFR grid):
+ on fluency and interaction-- on accuracy
2. tool evaluation (surveys):
+ opportunities for authentic & functional interaction-- technical problems (lag / voice quality)
3. teacher reflection (diary entries):
+ growth in task design, interaction & feedback skills-- skeptical on opportunities for future teaching practice
More info on: results, support & research
www.niflar.eu
www.euroversity.eu
top related