u1 lesson 08

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Sore yoku niau yo

[so-ray yoko neeyayoh]

Japanese Word of the Week (14)

Hai! Arigato ne?

Aims:Students will understand routes to pre-production. They will use it to focus upon booklet and cover design for their game.

Objectives:All students will identify 2 forms of pre-production, design & researchMost students will identify 2 forms of pre-production, design & research and explain their functionSome students will identify 3 forms of pre-production, design & research, explain and use their functions for assignment purposes

Aims & Objectives

Research, (Design) & Pre-Production

15 March 2010

Unit 1 Research Techniques for Media IndustriesUnit 2 Pre-Production for Media Industries

Unit 70 Computer Game Design (part)

Research Techniques

1 Understand the purposes of research in the media industries2 Be able to apply a range of research methods and techniques3 Be able to present results of research.

Pre-Production Techniques

1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.

Your Deadline!

Assignment 5.2 – 15 March 2010Assignment 5.3 – 19 March 2010

Monday 15 March 2010 is TODAY

What Should 5.2 Contain?

• Your research• Your design• Your plans

Research• Surveys• Questionnaires• Focus Groups• Interviews

• Reviews of similar games• Research of Game Festivals• Budgetary Research

Design• Have you used maps?• Have you supplied storyboards?• Have you proffered taglines based upon research?

• Have you shown that you can be visual as well as textual?• Did you supply a treatment?

Pre-Production

• Did you supply a timeline of events during the life of your game development?• Have you looked at a variety of game festivals to show your designs?• Have you provided rating guidance?

Assignment 5.3

Tip 1: It MUST be to scaleTip 2: It MUST be COLOURFULTip 3: It MUST have a bookletTip 4: It must feature named credits

Named CreditsExecutive Producer for Confetti: Kelly VeroProducer: Richard ReavelyGame Visual Director: Robert WardLead Programmer: Kestutis VirsiunasSFX Coordinator: Ben Johns Music Supervisor: Mikey BerridgeGraphic Support: Steffy McLeanProgramming Team Lead: Jordan HibbertLead Design Team: Cameron Foster, Robert Laird, Chris Williams, David Correia, Jessica May,Stuart Clarke, Will Larcombe, Matt McKirgan, Joe Straw, Jack RobertsLevel Design Team: Peter Salt, Jamie Clarke, Jamie Wardega, Jono Stafford, Niall VoiceMission Designers: Ross Fielding, Gemma Howell, Jake Brown, Scott ByardProgramming Team: Gareth Ward, AI Program Team: Alan Parker, Steven Dyer, Jordan Peel, Jordon Connolly, Dan Cook, Art Team: Marcus Gent, Mike Davis, Raiden Xavier, Stephen White, Sean Booth, Jacob Henry

Budgets

How Much Do You Need?Top 3 Game Budgets of All Time

1. Grand Theft Auto IV – $100 million (£65,875,841.85)2. Gran Turismo 5 – $80 million (£52,698,141.88)3. Shenmue – $70 million (£46,111,524.73)

Get REAL! MotoGP was made with how much money???

Activity

Look at the credits… Tell me how much money you’d need if I earned £30, 000, Richard earned £25k, Robert earned £20k and every other person on the credits earned £18, 483 per annum

Have You Sought Funding?

Don’t forget to mention funding streams in your document! These could be:

• Government authorities• Publishers• Private investors

Name them! Don’t assume that we know who they are!

Capital ExpenditureEnsure that you don’t ASSUME anything of your game design. It will need software, it will require a timeframe, you will need an office to work in:

From business lunches to getting pizza in for crunch. From getting the stamp of approval at GDC to getting a stamp from the Post

Office.

Everything costs!!!!!

Assignment 5.4 requires more detail on budgets. Can Pedgy help you with budget? Please ask and ye shall receive!

Budgets in Class

Pre-production Techniques – A ReminderGo through some existing games and look at the following:

Pre-production TechniquesKey areas

Quality marks

In Game Play

Pitch / USP

Specs

Is your target sales audience covered by your POS?

Assignments 5.3 & 5.4 – Tips You need to spend some time planning what you might include in your design & pitch:

• Employment• Project management• Timescale• Budget• Launch & Pre-Launch materials

Next Week!

Let’s get this game made!

Assignment 5.3 Overview and planning assignment 5.4 – I want it in by Easter!

Overview – What Have We Learned?

• What we did in 5.2• Pre-production materials for 5.3• Hints and tips for 5.4

Have we met our outcomes?

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