u1 lesson 07

21
Tanoshimou [tanorshi-moo] apanese Word of the Week (13 Tanoshimou ne!

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Page 1: U1 Lesson 07

Tanoshimou

[tanorshi-moo]

Japanese Word of the Week (13)

Tanoshimou ne!

Page 2: U1 Lesson 07

Aims:Students will understand routes to pre-production. They will use it to focus upon booklet and cover design for their game.

Objectives:All students will identify 2 forms of pre-productionMost students will identify 2 forms of pre-production and explain their functionSome students will identify 3 forms of pre-production, explain and use their functions for assignment purposes

Aims & Objectives

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Pre-Production

1 March 2010

Unit 2 Pre-Production for Media Industries

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Pre-Production Techniques

1 Understand requirements for production2 Be able to obtain resources for production3 Be able to apply production logistics.

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Extension?

How lucky are you lot?

Monday 15 March 2010 is your NEW deadline

Thanks GS9-1

Page 6: U1 Lesson 07

ComplianceMy brother, Nick, is a graphic designer.

He relies upon being qualified and protected to do his job. His company pays for something called professional indemnity.

Environmental Management System

ISO stands for International Standardisation Organisation• ISO14001 Environmental Management Systems (2006)• ISO9001:2000 Quality Management Systems (2004)• ISO12647 Colour Management Systems (2006)• Investors in People (2004)• Carbon Neutral Print Production (2006)• Direct Marketing Association (2004)• FSC/PEFC (2007)

Page 7: U1 Lesson 07

ComplianceGraphic design revolves around the handling of strong chemicals, so, it’s a bit different to games and gaming. However, even the making of games carries it’s own series of quality marks.

• Personnel management – Investors in People• Individual training packages – FCP, Photoshop, Microsoft Accreditation• Safety – Games have to carry warnings over photosensitive epilepsy

Would you employ someone without specific training?

Page 8: U1 Lesson 07

ComplianceThere are loads of laws associated with the making of games. Here’s a couple for you to research in more depth along with those you may already recognise!

Tip: Use and refer to these on assignments 5.2, 5.3 and 5.4. The above logos are quality marks and as such should be used with the user having full knowledge of the importance of the mark. You will be asked questions about this at your pitch. Oh noes!

Page 9: U1 Lesson 07

Organising

For assignment 5.2 and 5.4 you need to plan and show how you will make your game. I’m interested to see how your game will shape up over a period of weeks or months (or even years). The second years are currently following through their game plan of last year. I thought it might benefit you to see how it could be done.

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Assignments 5.2 & 5.4 – Tips You need to have a few minutes, right to plan what you might include in your design & pitch:

• Employment• Project management• Timescale• Budget• Launch & Pre-Launch materials

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Here Comes Assignment 5.3

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Pre-production TechniquesGo through some existing games and look at the following:

Page 14: U1 Lesson 07

Pre-production TechniquesKey areas

Quality marks

In Game Play

Pitch / USP

Specs

Is your target sales audience covered by your POS?

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Activity

Discuss the advantages and disadvantages of some of the games I’m handing out now, considering things like:

• USP• POS• Profit / Loss• Regulation

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Pre-production Techniques

Game designer

Lead programmer

Audio designer

Special Effects Master

Narrative director

Executive Producer

Voice actor

Networks analyst

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Pre-production Techniques

A M I N G

A Cast of

THOUSANDS

G

Page 18: U1 Lesson 07

Pre-production Techniques

“In the game industry, it is often said that “you’re only as good as your lastgame”. Unfortunately, many members of the industry have a hard time provingwhat their last game was due to the largely arbitrary crediting methods used bytheir employers.”

http://archives.igda.org/credit/

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Pre-production Techniques

An example from Bioshock on how NOT to credit!

Lame

Rubbish Poor

Unacceptable standards

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Next Week!

We’ll cover compliance – including law and qualification. Then we’ll explore workflow diagrams; why are they so important? Finally, and in your game design lessons this week and next, we’ll be writing effective treatments.

Let’s get this game made!

Page 21: U1 Lesson 07

Overview – What Have We Learned?

• Compliance and Law• Pre-production materials• The key pre-production elements for production design

Have we met our outcomes?