uxsg2014 #2 keynote - leading ux (hsin olive eu)

Post on 01-Jul-2015

685 Views

Category:

Design

1 Downloads

Preview:

Click to see full reader

DESCRIPTION

Leading UX Presented by Hsin Olive Eu Director, HIE Trend Micro, Taiwan

TRANSCRIPT

2

Hsin Olive Eu Director, HIE Trend Micro, Taiwan

3

Special Thanks

4

• UX Leadership

•  Tennis Pro vs. UXer

•  5 Principles of Being a Successful UXer

Agenda

UX Leadership

6

“Leaders are people who influence others to accomplish shared goals. Whether explicitly or

by tacit example, they establish and foster values, help people envision a future direction,

and support them in getting there.”

- Kim Goodwin

7

Feasibility Viability

Desirability

開發的出來嗎?

有人會想要買嗎?

有人會願意買嗎?

Innovation Pyramid

8

UX Practitioner

Development Process

Company Culture

Organization Type

UX Maturity

9

UX Leadership ≠ UX Management

10

??

11

UXers Should Be Equipped with Leadership

12

user centered design usability testing user research user experience design information architecture user tasks analysis user flows design prototyping front-end development visual design contextual interview card sorting participatory design diary study service design ethnography study interaction design mobile design

Hard Skills

13

communication visionary collaborative innovative organized flexible influential advocate trustworthy knowledgeable motivating decisive clear approachable open energetic engaged inspirational

Soft Skills

Tennis Pro vs. UXer

Mouth Engages the team to build a shared vision of success

Brain Identifies weaknesses and reacts

Hand Creates successful,

reproducible attacks

Passion drives perfection

Heart

Eyes & Ears Observe the opponent to determine the best strategy

Brain Identifies the problem

Eyes & Ears Observes and understands the audience

Mouth Engages to build a shared vision

Hand Sculpts and reproduces successes

Heart Drives passionate ownership

Heart Drives passionate ownership

18

“Choose a job you love, and you will never have to work a day in your life.” 知之者不如好之者,好之者不如樂之者

- Confucius

19

Ownership & Empathy

GE Healthcare Adventure Series

20

1.  Know 2.  Try 3.  Love 4.  Buy

Standard UX Focus

Standard Marketing Focus

21

1.  Know 2.  Try 3.  Love 4.  Buy

E2E Customer Experience Journey in Trend

22

Example: Hand-Made Quick Start Guide

Eyes & Ears Observes and understands the audience

24

10%

40%

50%

Research Design Coordination/Communication

What Are UXers in Trend Doing Everyday?

25

Get to Know Your Stakeholder

CEO GM Executives Business sponsor Sales Marketer Legal Project manager Product manager Architect RD QA Support Front-end developer Visual designer Content provider Customers

26

Stakeholder Types In

tere

st

Influence Power HIGH LOW

LOW

HIGH

Key Player Non-supportive

Supportive Marginal

Collaborate Closely

Keep Satisfied

Keep Informed

Monitor

Brain Identifies the problem

28

“If I had only one hour to save the world, I would spend fifty-five minutes defining the problem, and only five minutes finding the solution.”

- Albert Einstein

29

30

Define the Problem

Design

Mouth Engages to build a shared vision

32

32  

The furthest distance in the world is not between life and death, but when I present a design and you don’t buy in

調整照片文字  

33

But Did You…

•  take business goals into consideration?

•  align the design goals with the business goals?

•  talk about the same target users with your stakeholders?

•  define measurable UX goals clearly?

•  put your stakeholders in the customers’ shoes?

34

Transparency

Involvement

Collaboration

Alliance

Hand Sculpts and reproduces successes

36

Fit In Development Process

Trend Agile “Design” & Development Process

37

Build Role Models

Conduct Field Studies Synthesize Together Visualize the Findings (CJM)

38

Reproduce for Win-Win-Win

Take-away

40

user centered design usability testing user research user experience design information architecture user tasks analysis user flows design prototyping front-end development visual design contextual interview card sorting participatory design diary study service design ethnography study interaction design mobile design

Hard Skills

變一頁  

41

communication visionary collaborative innovative organized flexible influential advocate trustworthy knowledgeable motivating decisive clear approachable open energetic engaged inspirational

Soft Skills

變一頁  

Brain Identifies the problem

Eyes & Ears Observes and understands the audience

Mouth Engages to build a shared vision

Hand Sculpts and reproduces successes

Heart Drives passionate ownership

43

Questions?

鷹眼挑戰  

Thank You See You @ Workshop

Title

•  Know the software development process and how UCD process fit into it

45

46

Element

47

•  Content

top related