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V.P. Vinni Paget Architectural Graduate Portfolio Selected Works 2011 - 2014

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Page 1: Architectural Graduate Portfolio - VP

V.P. Vinni PagetArchitectural Graduate PortfolioSelected Works 2011 - 2014

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The following document presents a portfolio of selected academic works that have been developed in fulfillment of the requirements for a Masters of Architecture at the University of Auckland, New Zealand. Throughout my studies I have engaged in both individual and team-based environments which have provided me with an array of knowledge in a diverse range of topics, scales and programmes.

Personally, I see myself as a designer with a multi-disciplinary approach, with a particular interest in a range of innovation in science, products and technology as well as architectural and urban developments. Presently, my deisgn experience consists of both analogue and digital processes which are employed from the conceptual through to the detailed stages of design, often incorporating a strategic method of thinking. I hope that you enjoy looking through this portfolio and greatly appreciate your attention.

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Education

Anticipated graduation - 2014University of AucklandAuckland, New ZealandMasters of Architecture (M.Arch Prof)

2010 - 2012University of AucklandAuckland, New ZealandBachelor of Architectural Studies (BAS)

2002 - 2009St Peters CollegeAuckland, New ZealandCambridge & NCEA Qualifica-tions

Digital Fabrication TechnicianUoA School of Architecture and Planning - as part of OML - Open Media Lab2013 - 2014

- Digital Research and Design- Machine Operation (Laser Cutter, CNC Machine, Industrial 3D Printer)- Customer Service

Design Researcher / Teaching AssistantUoA School of Architecture and Planning - as part of OML - Open Media Lab2012 - 2014

- Research and Design- Assisting Students in the field of digital design

Design AssistantOut of the Dark2012 - 2013

- Concept Design - 3D Rendering- Prototype Modeller (Digital / Physical)- Project Assembly

Design AssistantFresh Concept2011 - 2013

- Concept Design - 3D Rendering- Prototype Modeller (Digital / Physical)- Project Assembly

ArcGIS - ArcMapAdobe PhotoshopAdobe IllustratorAdobe InDesign

AutoDesk AutoCadAutoDesk RevitAutoDesk DynamoAutoDesk VasariAutoDesk 3DS Max

Microsoft WordMicrosoft Excel

Rhinoceros 3DGrasshopper 3DProcessing (Java)Google Sketch Up

CNC OperationsLasercutting3D PrintingModel Making

PersonalityInnovativeAmbitiousCompetitiveEnterprisingFlexibleHardworkingIndependentProactive

OrganizationLeadershipTeam PlayerStrategicCommunicator

SocialCommunityHonestFriendlyPositive

Experience Design Skills Personal Skills

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Academic References

Dr Emilio Garcia (Thesis Supervisor)Professor at UoA School of Architecture and Planningph: +64212096903em: [email protected]

Work References

Yun Kong (OML)Head of Open Media Lab at UoA School of Architecture and Planningph: +64212481874em: [email protected]

Angus Muir (Out of the Dark)Creative Director at Out of the Dark Ltdph: +642108133394em: [email protected]

Football

Snowboarding

Technology

Travelling

Rugby

Music

Furniture

Outdoors

Academic

- Part of “the Lab” - the 5th Auckland Triennial at the Auckland art gallery, curated by Hon Hanru.- Part of ‘Muddy Urbanism’ exhibition at WUHO, Los Angeles.

Sport

Football- St Peters College 1st XI (2007,2008,2009)- Lotto Cup Champions 2008- Knock Out Cup Champions 2009

Rugby- University Interfaculty Rugby Final-ists 2011

Music

Piano- Solo Piano Trinity Grade 7

Trumpet - Trinity Grade 2

Clubs

Society of Space (S.O.S)- President 2011 - 2014

Email- [email protected]

Mobile- 0212979197

Linkedin Profile - nz.linkedin.com/pub/vinni-pa-get/93/419/775

Interests Referees Contact DetailsAchievements

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Selected Academic Work

Apline Studio - Public Museum of Water (2012)Gothic Algorithm - Christchurch Transit Hub (2012)Muddy Urbanism - Whau River Remediation Strategy (2013)Speed Limits - Urban Development Strategy (Thesis 2014)

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Alpine Studio - Public Museum of Water (2012)

This project was developed in conjunction with a study tour of the European Alps. Along with 40 other architectural students from the University of Auckland, the tour travelled through Italy, Germany, Austria, Switzerland, France and the United Arab Emirates. The brief of this project was to design a mesuem set within the valley of Scharnitz Pass, the border between Germany and Austria where the prestigious Isar River passes through. With the river and the surrounding alpine landscape, this project sought to investigate the natural presence of fresh water run off from the Swiss Alps, and resultantly developed a concept for a “Museum of Water”.

The main body of research investigated the natural properties of water and sought to find a way to exploit these properties to the public through an architectural medium. These investigations included, watershed simulations of the surrounding landscape, research into water cycles, systems and the shortage crisis as well as the physical properties of water.

The architectural project was set in the heart of the river, where the natural flows of the river were intended to be a natural artefact for the museum. The roof of the structure was designed with the intention to serve as a public crossing for the river, as well as acting as a source of rain water collection. Overall, the museums objective was to set off relations that exist between water and life and to educate the public of the many risks that may result from the disregard of water.

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1:100 @ A1

Natural Watershed Analysis Roof Watershed Analysis

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1 - Entrance2 - Foyer3 - Gallery 1 - Water Cycle4 - Ice Chamber5 - Liquid Chamber6 - Gas Chamber7 - Gallery 2 - Water Samples8 - Glass Wier Tunnel9 - Gallery 3 - Water Crisis (Education)9 - Gallery 3 - Water Crisis (Education)10 - Cafe / Gift Shop11 - Exit12 - River

Floor Plan

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Gothic Algorithm - Christchurch Transit Hub (2012)

This project was developed with a focus on computational algorithms. The brief was to explore the use of gothic algorithms in architecture, through analogue materials and computational algorithmic studies, with the aim be-ing to generate an emergent logic for the foundations of an architectural project. This project was sited in the Christchurch CBD, post-earthquake, and sought to design a multi-modal transit hub for the heart of the city.

As part of the analogue study, this project explored the properties of non-newtonian fluids (cornstarch and water), particularly their flow proper-ties and constantly changing levels of viscosity in relation to levels of stress.This study then reconceptualized the flow properties of non-newtonian fluids through computational scripting software - Processing - enabling a deep investigation into Multi-Agent Systems, particularly, swarm intelli-gence. This computational study of swarm intelligence enabled the proper-ties of non-newtonian fluids to be simulated through bottom up effects and interactions, resulting in emergent forms of movement.

The processing power of swarm simulations were utilized in designing the logic of movement within the proposed structure, whereby numerous flow studies were performed to generate an optimized yet adaptable logic for the flows of a multi-modal transit hub.

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Vehicle Flow Studies

Train Flow Studies

Pedestrian Flow Studies

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The proposed structure mainly consisted of a large lightweight roof which spanned across the entire site. Constucted as a trussed space-frame with a lightweight translucent skin, the roof sheltered and provided a large open space for an array of different configurations. Furthermore, large gothic arches and cylindrical structures formed the main interior configuration which also supported the large span of the roof. The resulting open spaces enabled traffic flows to navigate and negotiate within, providing the opportunity for optimized and adaptable configurations to emerge. Details on the right display a part of the structural logic of this concept.

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This project addressed the serious issue of heavy metal contamination within the Whau River. Heavy metal contamination harms the aquatic ecosystem, reducing the possibility to positively utilise this natural resource. As a response, this project investigated the biological properties of wetland plant life, particularly ‘Phytoremediation’, which is natural process acquired by specific living organisms that remove heavy pollutants from the environment.

This project proposed an urban strategy which adopted the properties of ‘phytoremediation’ at three stages operating at different scales. Stage 1 sought to prevent further contanimation through localized filtration systems, stage 2 attempted to treat the existing river system by slowing down the rate of flow with controlled wetland systems, allowing the properties of ‘phytoremediation’ to be most effective, and finally, stage 3 sought to actively treat localized points of contamination through an array of automated modular pods. In addition, public programmes were hybridised with the remediation processes to contribute to the socio-economic status of the surrounding area as well as generating a closer connection and greater public awareness of the river’s value.

The work from this project was also exhibited in “the lab” as part of the 5th Auckland Triennial in the Art Gallery and is now part of an exhibition at WUHO Los Angeles.

Muddy Urbanism - Remediat ion Strategy for the Whau River (2013)

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Stage 2 - Passive Treatment

Stage 1 - Prevention

Gutter Catchment

Controlled Wetland

Stormwater Catchment

Natural Swimming Pool

Swale Catchment

Eel Nursery

River Bank Catchment

Integrated Wetlands

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Outer Shell

Artificial Lighting

Inner Cavity

Wi-Fi Engine

Phytoremediation Plant

Propellers

Sub Mesh

Stage 3 - Modular Remediating System

Free floating Pod’s amongst Nodes Node’s displaying high levels of toxicity Accumulation of Pod’s at high levels

The Modular System is a collection of ‘Phytoremediating Pods’ which react to changes in levels of toxicity within the river. A grid of ‘Nodes’ that are placed in the waterway of the Whau River test for contamination at regular intervals. Each ‘Pod’, holding a specific phytoremediating plant, reacts wirelessly to the data received by the ‘Nodes’ and accumulates to areas which require the most remediating attention.

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SPEED LIMITS - Urban Development Strategy (Thesis 2014)

This thesis was concerned with how the urban conditions around us are constantly changing at either a faster or slower “Speed,” particularly addressing the emerging issue of lag between the speed at which the physical built environment changes and the way human behaviors change. This thesis ultimately identified, that our current modes of urban development (masterplanning, generic-typologies etc) are too deterministic, static and inflexible to engage with the dynamics of the 21st Century society, and thus sought to explore and experiement with alternative methods and techniques which embraced and harness, rather than restricted and controlled, the unpredictable nature of contemporary society.

The research of this thesis was structured around ecological theories of complex-adaptive-systems as a methodology to understand the dynamics of urban change. By paying particular attention to the importance of ‘speed’ within these systems, the research then led into a morphological analysis of Auckland’s urban structure, whereby a site along Great North Road was strategically selected as a case study for an extensive analysis.

Based off the research and its findings, this thesis respectively proposed and tested, a strategic approach towards urban development, which utilized the properties of ‘speed’ as a main driver to effect and regulate change in the built environment. Ultimately, the proposition was an adaptive strategy rather than a traditional architectural solution, which considered the notion of ‘speed,’ as a catalyst for reconfiguring the relationship between physical and social change.

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The morphological analysis examined the site along Great North Road through a timespan ranging from 1880 - 2013, measuring the speed of change of three main elements: the built form (orange), ownership type (purple) and plot configuration (blue). The darker the shade, the greater the amaount of change within the specific time period. A sample of

the results are displayed below. Further calculations were also performed which analyzed and compared the rates of change to the properties of complex-adaptive-systems as well as calculating varied levels of uncertainty. All of these results were utilized to inform the foundations of the design proposition.

Morphological Analysis

1880 - 1933 1933 - 1961 1961 - 1991 1991 - 2013

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Centralized Branched NetworkedA taxonomy of Morphologies was developed as a response to the diverse array of existing conditions uncovered from the morphological analysis. The role of these typologies was to provide a highly adaptable spatial configuration which would encourage fast-paced temporal use of space. The intention being to enable the real demands of social activity to flourish and drive the future long-term developments of the site.

In order to cater for the diverse array of existing conditions, the taxonomy was designed according to two dimensions: its potential and connectedness. The potential dimension was concerned with the structures ability to change through a spectrum ranging from permanent to temporary, and the organization dimension refered to the spatial configuration of the structure.

With the taxonomy being organized in a matrix, a specific type may be selected according to the existing/past conditions and desired future aspirations. In this way, the morphology of the site would not be controlled in a top-down manner, rather future adaptations are suggessted and steered towards a collective goal.

a. Open Slab

b. Linker

c. Nodes / Hubs

d. Stacked Boxes

e. Noodles

f. Kiosks / Pop-ups

g. Cage Structure

h. Brached Scaffolding

i. Grid / bits

j. Tensile Membrane

k. Kinectic Canopy

l. Tent Structures

Permanent

Temporary

Taxonomy of Morphologies

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Possible Scenario: Configuration:Type:

Block 17CentralizedOpen Slab

The open slab allows users to easily alter the space through its modular spatial configuration. Temporary spaces can be easily assembled and disassembled according to repective demands whilst longer termed structures can be developed within suitable timeframes and loactions within the open slab structure.

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Possible Scenario: Configuration:Type:

Block 20DecentralizedBranched Scaffolding

The branched scaffolding allows social activity to flow through the site whilst also aiding construction and demolition processes. The surround structures develop in relation to the accumulation and flows of social activity.

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In addition to the taxonomy of morphologies, a secondary system was also proposed which combined all of the individual configurations into a collective form, enabling the strip to grow and decay as a complex adaptive system. The intention being not to maintain an equilibrium, but rather to maintain a healthy cycle of adaptation. The basic concept is that fast-paced social changes drive growth from the bottom-up and slower-paced top-down authorities regulate this growth through strategic subtraction/decay processes. The selective subtraction process regulates change in the urban environment by shifting and exchanging resources within the site, and in turn, shifting social densities to regulate the evolution of the urban landscape.

The rules which govern this strategy were also developed through a computational Multi-Agent System which was capable of simulating the unpredictable nature of this strategy, whereby simulations displayed possible emergent patterns of exchange and flows of evolution. A sample of snapshots are displayed to the right and a sectional image below, attempts to help capture this radical approach to urban formation in the 21st century.

Urban System

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Vinni Paget

[email protected]

University of Auckland

BAS + MArch(Prof)

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