back issue #12
DESCRIPTION
“Extreme Makeovers” issue! Pulitzer Prize-winner MICHAEL CHABON, DAVE GIBBONS, ROY THOMAS, KURT BUSIEK, and other insiders explore the history of the postmodern super-hero—from Squadron Supreme to Watchmen to today—with rare Gibbons Watchmen art! TOM DeFALCO and RON FRENZ unravel the true story behind Spider-Man’s 1980s costume change, while DENNY O’NEIL and friends unlock the secrets of Superman’s 1970 revamp (with art by CURT SWAN and MURPHY ANDERSON)! BOB ROZAKIS and MARSHALL ROGERS plug us in to the Calculator, and “The Greatest Stories Never Told” spotlights JOHN BYRNE’s aborted SHAZAM! Plus: MIKE FRIEDRICH’ reminds us of how Star*Reach changed the comics world; TONY DeZUNIGA draws bead on Jonah Hex; how STEVE GERBER and JACK KIRBY’s Destroyer Duck took a stand for creator rights; pencil-art gallery featuring FRANK MILLER’s Elektra, LEE WEEKS’ Daredevil, DAVID MAZZUCCHELLI’s Batman: Year One, CHARLES VESS’ Spider-Man, and more! Cover by RON FRENZ and JOE RUBINSTEIN!TRANSCRIPT
TOM DeFALCO& RON FRENZon SPIDER-MAN’sblack costume!
T H E U L T I M A T E C O M I C S E X P E R I E N C E !
SPIDER-MAN AND ELEKTRA TM & © 2005 MARVEL CHARACTERS, INC. WATCHMEN, SUPERMAN, AND CAPTAIN MARVEL (SHAZAM!) TM & © 2005 DC COMICS.SPIDER-MAN AND ELEKTRA TM & © 2005 MARVEL CHARACTERS, INC. WATCHMEN, SUPERMAN, AND CAPTAIN MARVEL (SHAZAM!) TM & © 2005 DC COMICS.
ROUG
HST
UFF
! MILLER, MAZZUCCHELLI, ANDM
ANYMORE!
ROUG
HST
UFF
! MILLER, MAZZUCCHELLI, ANDM
ANYMORE!
GREATEST
STOR
IES
NEVER TOLD !JOHN BYRNE’S
SHAZAM!
GREATEST
STOR
IES
NEVE
R TOLD !JOHN BYRNE’SSHAZAM!
WAT
CHMEN! POSTMODERN SUPER-HERO
HISTORY
WAT
CHMEN! POSTMODERN SUPER-HERO
HISTORY
FLAS
HBAC
K!SU
PERMAN’S 1970 REVAMP
FLAS
HBAC
K!SU
PERMAN’S 1970 REVAMP
MICHAELCHABON
iKURTBUSIEK
iJonahHex’s
TONYDeZUNIGA
Star*Reach’s
MIKEFRIEDRICH
iDestroyerDuck’sSTEVEGERBER
TheCalculator’s
MARSHALLROGERS&BOBROZAKIS
EXTREME
MAKEOVERS!
O c t o b e r 2 0 0 5
No.12$5 .95
Volume 1, Number 12October 2005
Celebrating the BestComics of the '70s, '80s,and Today!
EDITORMichael Eury
PUBLISHERJohn Morrow
DESIGNER/COVER COLORISTRobert Clark
ASSOCIATE DESIGNERRich J. Fowlks
PROOFREADERSJohn Morrow and Eric Nolen-Weathington
COVER ARTISTSRon Frenz and Josef Rubenstein
SPECIAL THANKSJim AlexanderMurphy AndersonRuss and
Trelina AndersonTerry AustinJeff BaileyMalcolm BourneJerry BoydMichael BrowningMike BurkeyScott BurnleyKurt BusiekJohn ByrneJim CardilloGary CarlsonMichael ChabonJohn CoganLarry CrookRay CuthbertTom DeFalcoTony DeZunigaDanny FingerothRon FrenzMike FriedrichDante GalloCourt GebeauSteve GerberDave GibbonsGrand Comic-Book DatabaseDavid HamiltonHeritage ComicsMark HudsonThe Jack Kirby CollectorDan JacksonDan JohnsonPhil LaubDavid MandelAndy MangelsKelvin MaoYoram Matzin
The Ultimate Comics Experience!
Adam McGovernBob McLeodBrian K. MorrisBill MorrisonJohn MorrowWill MurrayDennis O’NeilJerry OrdwayKeith RichardMarshall RogersBob RozakisRose Rummel-EuryDave SafierPeter SandersonDiana SchutzLambert ShengJeff SinghZack SmithAnthony TollinJohn Wells
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 1
Get the skinny on character revampsof the ’70s and ’80s in our
FLASHBACK: THE MAKEOVER OF STEEL...................................................................................................................2Behind the scenes of the new Superman of the ’70s, with Denny O’Neiland friends—and Curt Swan art
FLASHBACK EXTRA: MURPHY ANDERSON:REMEMBERING THE “SWANDERSON” TEAM ..................................................................................................11The talented artist discusses his collaborator and friend
TONY DEZUNIGA INTERVIEW: WHEN WESTERNS GOT WEIRD ......................................................14The artist draws a bead on Jonah Hex, with writer John Albano’snever-before-published story breakdowns
GREATEST STORIES NEVER TOLD: JJOONNAAHH HHEEXX SYNDICATED STRIP...........................................20Michael Fleischer and Russ Heath’s collaboration was gunned down by newspapers
ROUGH STUFF..............................................................................................................................................................................22Batman: Year One, Daredevil, Elektra, Spidey, and more—in pencil—by Gibbons, Larsen, Mazzucchelli, Miller, Ordway, Paul Smith, Vess, and Weeks
STEVE GERBER INTERVIEW: THE DUCK STOPS HERE................................................................................32Destroyer Duck flew high for creator ownership and free speech
BRING ON THE BAD GUYS: THE CALCULATOR ..............................................................................................37Bob Rozakis, Marshall Rogers, and Terry Austin on the roots of the Villains United rogue
OFF MY CHEST: MIKE FRIEDRICH ON STAR*REACH...................................................................................44A guest editorial exploring the beginnings of the innovative alternative publisher
PRO2PRO: TOM DEFALCO AND RON FRENZ...................................................................................................46The writer/artist team reveals the story behind Spider-Man’s black costume
PRO2PRO PLUS: DANNY FINGEROTH INTERVIEW......................................................................................55Spider-Man’s former editor on the web-slinger’s ’80s makeover
GREATEST STORIES NEVER TOLD: JOHN BYRNE’S SSHHAAZZAAMM!! ............................................................57Why lightning didn’t strike for this Captain Marvel relaunch, with previously unpublished art
BEYOND CAPES: ARCH HEROES: WWAATTCCHHMMEENN AND THE BIRTH OF THE POSTMODERN SUPER-HERO......................................................................................................................64A fascinating journey through a super-hero transformation, with Kurt Busiek, GaryCarlson, Michael Chabon, Dave Gibbons, and Bill Morrison, and rare Gibbons art
BACK IN PRINT............................................................................................................................................................................80Wein & Wrightson and Wolfman & Colan are together again in Bart Simpson’sTreehouse of Horror, plus Crossfire, Skywald Horror-Mood, and Charlton Spotlight
COMICS ON DVD......................................................................................................................................................................83The latest DVD releases of interest to the ’70s/’80s comics fan
BACK TALK.......................................................................................................................................................................................84Reader feedback on issue #10—plus the Shadow by Alex Toth!
BACK ISSUE™ is published bimonthly by TwoMorrows Publishing, 10407 Bedfordtown Drive, Raleigh, NC 27614. MichaelEury, Editor. John Morrow, Publisher. Editorial Office: BACK ISSUE, c/o Michael Eury, Editor, 5060A Foothills Dr., LakeOswego, OR 97034. Email: [email protected]. Six-issue subscriptions: $30 Standard US, $48 First Class US, $60Canada, $66 Surface International, $90 Airmail International. Please send subscription orders and funds to TwoMorrows,NOT to the editorial office. Spider-Man and Elektra TM & © 2005 Marvel Characters, Inc. Watchmen, Superman, andCaptain Marvel (Shazam!) TM & © 2005 DC Comics. All Rights Reserved. All characters are © their respective compa-nies. All material © their creators unless otherwise noted. All editorial matter © 2005 Michael Eury and TwoMorrowsPublishing. BACK ISSUE is a TM of TwoMorrows Publishing. Printed in Canada. FIRST PRINTING.
As 1970 dawned, post-Great Society America found itself in the throes of change. The Moon seemed not so far away since
mankind took a giant leap to press his footprints onto its surface. Discrimination based on race, gender, or age grates
against America’s collective conscience (although you still couldn’t trust anyone over 30). The Beatles broke up, as did
part of Apollo 13, while the Ford Motor Company unleashed the Pinto on the nation’s highways.
And while not as earth-shattering to the world at large, National Periodical Publications’ (now DC Comics.) principal
icon marked the end of an era with the retirement of Mort Weisinger after 30 years of service to the company.
After The Adventures of Superman television show ran its five-year course in 1958, joining I Love Lucy in eternal syndi-
cation, DC editor Whitney Ellsworth remained in Hollywood. This left his longtime assistant, Mort Weisinger, behind at DC
where he took over full editorial control of the Superman family of magazines (Superman, Action Comics, Adventure Comics,
Superboy, and eventually World’s Finest Comics, as well as launching spin-off books for Jimmy Olsen and Lois Lane).
2 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
by Brian K. Morris
TTHHEE Superman ArtistA glorious 1993 pencil
pinup by Curt Swan.
Art courtesy of
Heritage Comics.
© 2005 DC Comics.
(right top) A 1994
Curt Swan pencil
recreation of his
cover to Superman
#201 (1967), an
issue produced in the
waning years of the
Weisinger editorial
era. Courtesy of
Heritage Comics.
© 2005 DC Comics.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 3
At this point, Weisinger wanted to raise the Super-
titles above the standard hero-meets-then-beats-villain
fare of the day. For that, Superman needed a more
diverse pallet of potential plot elements to work with,
something the Man of Steel might never find on Earth.
With that, Mort Weisinger decided to give the World’s
Greatest Hero his own mythology.
“I Am Superman and I Can DoAnything . . . ”The fact that some stories didn’t fit into the mythos, each
clearly labeled as “Imaginary,” became a selling point (but
as a wise man once said, “Aren’t they all?”). The former
last son of the planet Krypton now became chief among
a plethora of fellow survivors: a dog, monkey, numerous
villains, and two cities—one inside a bottle—while he and
his friends all had robot doubles. Superman’s younger self
and his first cousin each took a monthly break from their
own adventures to travel forward in time, hanging out
with the Legion of Super-Heroes, an intergalactic Boys
and Girls Club. And where kryptonite once came only in
green, now it could produce a number of different effects
and more colors than could be found in a bag of M&Ms.
And the fans just ate it all up. According to novelist
and comics historian Will Murray, “the fact of the TV show
in the ’50s (and still in syndication) may have helped, that
is beside the point. Mort’s ability to make that character
sell in large numbers was just amazing.” Weisinger would
take copies of his comics to the children in his neighbor-
hood, pre-teens who he considered Superman’s prime
demographic, and conducted his own informal market-
ing sessions. He noted what they liked, what turned them
off, and what they wanted to see. In turn, the editor fed
their ideas to his writers. Murray continues, “Whether it
was research or whatever, [Weisinger] was very in-tuned
to his core audience.”
But as Will Murray noted in his contacts with Weisinger,
as pleasant the man could be to some, “I think Mort was
threatened by editors who could outshine him. He was very
insecure.” He controlled Superman with a grip of steel, even
with other editors. Only the publisher’s override allowed
Julie Schwartz to prominently feature Superman in the Justice
League of America.
Just as Leo Marguiles treated Weisinger with a shortage of
people skills [see sidebar], Weisinger continued the cycle of
abuse with his freelancers. Weisinger regularly shot down ideas
from one writer, only to pass those same plot nuggets to
another while taking credit for many of the innovations under
his editorial reign. Legend has it that writer Don Cameron
once angrily attempted to toss the 300-pound Weisinger
from his office window. Roy Thomas began his employ-
ment at Marvel jumping ship from DC after two weeks of
Weisinger’s intolerable attitude. But without a pervasive
reporting presence in fandom at the time, few outside of the
comics industry knew about Weisinger’s abrasive ways.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 3
(below) Swan’s super
cover to Amazing World
of DC Comics #7 (1975).
© 2005 DC Comics.
Meanwhile, like many writers of the pulp era who
wanted to “graduate” from popular literature to more
“respectable” venues, Mort Weisinger sold radio scripts as
well as articles to magazines like Collier’s, Parade Magazine
(where he was a regular contributor), The Journal of the
AMA, Reader’s Digest, and The Saturday Evening Post. His book
1,001 Things You Can Get For Free, first published in 1955,
saw over 40 printings. He plotted and coordinated the ghost
writing of The Contest, for which he sold the movie rights
for $125,000 and, according to Will Murray, pinned the
check to the bulletin board in his DC office for a week “so
that everybody would see how much money he was making.
It was an insane thing to do because what if someone stole
the check?” But who would dare steal that check and risk
his abuse?
“It’s Not Easy To Be Me . . . ”Despite his accomplishments, when people outside of
comic books asked Weisinger about his occupation, he’d
discuss his writing, not his contribution to the ongoing
Superman legend. After developing an ulcer, Weisinger
discovered through psychiatry that his denial was because,
as Weisinger told The Amazing World of DC Comics #7 (July
1975), “subconsciously, if I said I was involved with Superman,
I was a big man—but shining in Superman’s reflected glory,
I was his satellite. Secretly,
I was jealous of Superman
. . . just as Clark Kent is.”
Weisinger realized he had
to leave Superman. “I wanted
to get into a world where I was
my own boss, where I was truly
responsible for my own work...
I wasn’t dealing with some-
thing of my own.” But there
were other unstated pressures
weighing on Weisinger.
While Superman became
more godlike by the late ’60s
under Weisinger’s control, the
comic-book audience changed.
Marvel Comics’ emphasis on
characterization and easily
identifiable personal problems
drew accolades and sales from
an older and better-educated
audience than DC had previ-
ously catered to. Now, a more
sophisticated readership asked
why Superman didn’t tackle
the issues of the day, leaving Weisinger stuck for an answer.
As Will Murray observes, “The audience outgrew [Mort]
and he just wasn’t in touch any more. He had to adjust
and I think he adjusted to the point where he could adjust
no further.”
Frank Gruber, a pulp contemporary and good friend of
Weisinger’s, died around this time. Weisinger considered
this a wake-up call, that even in his mid-fifties, there was
so much more to still accomplish without having to share
the glory with anyone, fictional or otherwise. Even though
Superman’s sales reflected a growing irrelevance to the
comics-buying public, Weisinger couldn’t just walk away
from his greatest success.
Mort Weisinger made a regular ritual of going into
publisher Jack Lebowitz’s office, sharing his observation that
freelance writing could prove more lucrative than editing
comics. Weisinger always left the office with more financial
incentives to stay, making him one of DC’s most prosperous
editors. But when Weisinger went into his publisher’s office
in 1970, this time he left with wishes for a happy retirement.
Old-time radio and pulp expert Anthony Tollin
worked for DC for 20 years as a proofreader and colorist
on books like Justice League of America, Superman, and his
favorite hero, Green Lantern. From his insider’s perspec-
tive, he noted that “Mort’s star had gone down quite a bit
. . . I don’t know what it was, there was something that
soured his friendship with Jack Lebowitz. It wasn’t neces-
sarily that Jack wanted to get rid of him, but Jack didn’t
want to keep him.”
Had something changed their friendship toward the
worst? Tollin recently asked Jack Adler, DC’s innovative
colorist and former production chief about the Weisinger/
Lebowitz relationship and reports, “Jack had no recollec-
tion of any particular trouble between Weisinger and
Lebowitz, but also says he wouldn’t be surprised if such
existed, considering the type of person Weisinger was.”
When Weisinger was shown the door, it was a moment
of liberation. At last, he was free to return to his freelance
writing and to travel the lecture circuit, which he did until
his passing in 1978. But most of all, he was out from under
Superman’s shadow.
Regardless of Weisinger’s treatment of his creative per-
sonnel, no one could deny how solidly he’d built the
Superman mythology. With the image of the nearly
omnipotent Man of Steel imbedded in the world’s collective
consciousness, Mort Weisinger could walk into the new
phase of his life, secure both financially and in the knowl-
edge of his place in the history of one of America’s most
enduring icons.
4 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
Curt Swan penciled
and inked this late-1970
DC house ad signaling
the upcoming changes
in the Superman family
of titles.
© 2005 DC Comics.
Weisinger and
Schwartz in 1975.
From Amazing World
of DC Comics #7.
Photo © 1975 DC Comics.
1 4 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
You can’t mention Tony DeZuniga’s name without
someone bringing up the name of Jonah Hex. After
writer John Albano thought up the character of Jonah
Hex, a bounty hunter whose path you didn’t want to
cross, DeZuniga took Albano’s tight, cartoon script
and put pencil to paper and created the look that
made Jonah Hex so popular. Jonah Hex first appeared
in All-Star Western #10 (Feb.–Mar. 1972), made his
second appearance in DC Comics’ All-Star Western
#11 (Apr.–May 1972), and was responsible for the
comic’s title changing to Weird Western Tales with
issue #12 (June–July 1972). He completely took over
the book, running the other Western heroes out of
Weird Western with issue #18, and graduated to his
own title after issue #38. Jonah Hex lasted 92 issues
before he was sent to the Mad Max-like, post-apocalyptic
future in a book simply called Hex [which BACK ISSUE
will spotlight in #14]. That lasted for only 18 issues.
Jonah Hex was resurrected for three 1990s Vertigo
series written by Joe R. Lansdale and drawn by Tim
Truman and Sam Glanzman.
But it was those original Jonah Hex tales in All-Star
Western and Weird Western Tales that forever changed
the comic-book Western. —Michael Browning
A Tony DeZuniga-drawn
Jonah Hex portfolio plate;
original art courtesy of
Heritage Comics.
© 2005 DC Comics.
interviewby Michael Browning
conducted by phone on March 13, 2005
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 1 51 4 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
MICHAEL BROWNING: Let’s talk about Jonah Hex
and the impact he had on Westerns then and now.
Do you think he changed the face of Western comics
and brought more reality to them, made them more
like the spaghetti Westerns?
TONY DeZUNIGA: Definitely. Most definitely. That
was a time when Clint Eastwood was making those
anti-hero, spaghetti westerns. John Albano, when we
talked together, he was telling me, “Hey, Tony, let’s
get away from like the Rawhide Kid and all those
Western super-heroes because, you know, they’re
shooting the guns out of the hands of the bad guys
and all that.” I said, “I agree.” To answer your
question: I think it’s a far cry from the typical Western
heroes. Those remind me of the Roy Rogers Western
hero, only in comic-book form . . . you know, they
always had a beautiful horse.
BROWNING: So, you wanted Jonah Hex to be dirtier
than the Western heroes who had come before him?
DeZUNIGA: Jonah Hex is an anti-hero, like John was
telling me. Even the towns in those days, they
weren’t all asphalt roads. They were dirt roads. The
cowboys really dressed really, really rugged—I would
say filthy and dirty—and I liked doing it that way.
BROWNING: When you look at the comics of that
time period, there was a lot of diversity. The 1960s
had been primarily super-heroes. But along comes the
1970s and things started to change. Jonah Hex was a
big part of that. Can you tell me what the atmosphere
was like then? Comics were becoming “weird.”
DeZUNIGA: I felt good about it. Any change is good
for me. You’re right, there were a lot of books that
came out during those years that I really liked. I liked
what happened. Even doing characters today, I think
it’s a takeoff of that period, even the science-fiction
characters. It has an effect on the stories today and
how they create the characters today. I may be
wrong, but that’s how I feel. You know, like Star Trek
is a far cry from Flash Gordon and Buck Rogers.
BROWNING: There was a lot of realism in your work
on Jonah Hex. Did you have to reference old photos
and articles to get such graphic realism?
DeZUNIGA: When I was really young, we used to copy
a lot of swipes from photographs. What happened
was, later on, it paid off, because I used to light the
lighting from my head because I had copied so many
photographs when I was younger and practicing how to
draw. Everybody thinks that I was copying photographs.
Maybe now and then, but not all the time. We had
learned how to place the shadows because we had
copied photographs. That’s why it looks real.
BROWNING: What was [then-DC publisher] Carmine
Infantino’s reaction to Jonah Hex? Did he like your
version or did he ask for changes?
DeZUNIGA: Carmine is a great guy and a great
artist. He wanted [Jonah Hex] real bulky. Remember,
in the very first issues of “Jonah Hex” [in All-Star
© 2005 DC Comics.
Beginnings:Girls’ Love Stories #153 (1970) (inksover Ric Estrada’s pencils)
Milestones:Dr. Thirteen in The Phantom Stranger /Jonah Hex / Black Orchid in AdventureComics / Conan the Barbarian / X-Men/ Star Wars / Incredible Hulk / ThePunisher
Works in Progress:Enjoying retirement but occasionallyillustrating covers.
Cyberspace: www.dezunigaart.com
Phot
o by
Lar
ry C
rook
.
TONYDeZUNIGA
From the collection of
Michael Browning, writer
John Albano’s script rough
for the very first appearance
of Jonah Hex in All-Star
Western #10, and Tony
DeZuniga’s gritty
interpretation of same.
© 2005 DC Comics.
© 2005 DC Comics.
1 6 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
LE
E W
EE
KS
• D
AR
ED
EV
IL
FR
AN
K M
ILL
ER
• E
LE
KT
RA
A rare example of
Frank Miller’s rough
pencil work—here,
from his Elektra mini-
series (1984). This
Miller-created charac-
ter—first seen in
Marvel’s Daredevil—
was the basis for a
2005 motion picture.
And now, we’re in the
afterglow of Frank’s
second creation to go
to the big screen: Sin
City (a Dark Horse
publication).
2 2 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
by David “Hambone” Hamilton
(and friends)
© 2
005
Mar
vel C
hara
cter
s, In
c.
LE
E W
EE
KS
• D
AR
ED
EV
IL
From the (terribly) underrated Lee Weeks’
run on Daredevil—doing what may seem like
triple duty here for Ol’ Hornhead’s 288th cover:
namely, first producing a rough layout design
(done with various pens and markers), then forming
his (totally) finished pencils from the pen/marker piece,
and then, of course, completing the cover by inking
it (not shown). He does it all—and with a rare
degree of professionalism!
© 2
005
Mar
vel C
hara
cter
s, In
c.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 2 3
inte
rvie
wby
Dan
John
son
cond
ucte
d on
Apr
il 28
, 200
5
Want to talk extreme make-overs? In the grand scheme of
things, new costumes and rebooted
origins don’t hold a candle to
the radical changes that took
place behind the scenes of the
comics industry in the late
1970s and the early 1980s.
This was a time when writers
and artists were finally taking a
stand to protect their rights,
both to safeguard their financial
interests and the destinies of
their creations. It took a while,
and the road they traveled was-
n’t an easy one, but the actions
of a few brave souls back then
altered the way the business is
run today, ensuring that cre-
ators were finally given their
fair share for their hard work.
Steve Gerber’s landmark lawsuit against Marvel Comics over his creation, Howard the Duck, brought
this issue to the forefront. Gerber’s case was a long-fought battle, but thankfully he had some friends
to help him get through it, including a certain web-footed firecracker that was tired of the little guy get-
ting the dirty end of the stick. This is the story of that feathered friend to the oppressed, Destroyer Duck.
—Dan Johnson
Altered DrakesJack Kirby’s pencils for
an alternate, unpub-
lished version of page
1 of Destroyer Duck #2
(1983). The pencils for
the published version
appear on page 36.
Courtesy of The Jack
Kirby Collector (TJKC),
with special thanks to
John Morrow.
Destroyer Duck © 2005 Steve Gerber.
Art © 2005 Jack Kirby estate.
Des
troy
er D
uck
© 2
005
Stev
e G
erbe
r.
3 2 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
DAN JOHNSON: Most everyone is aware that Destroyer
Duck came about to finance your lawsuit with Marvel
over Howard the Duck. Whose idea was it to publish the
comic?
STEVE GERBER: I’m not sure. The idea may have origi-
nated with Dean Mullaney at Eclipse [Comics], or Mark
Evanier, or maybe with me. At some point, though, one
of us came up with the idea of a “benefit” comic to help
keep my attorney and my case afloat. At one point, I
know I toyed with the idea of printing only 250 copies
and selling them for $100.00 each as collector’s items.
We decided to go with a more standard publication,
though.
JOHNSON: You also had a living legend of the industry,
Jack Kirby, working on Destroyer Duck. How did Kirby
come to be involved?
GERBER: That’s a really funny story. At the time, I had
known Jack for maybe a year. He was working at
Ruby-Spears doing designs for shows like Thundarr the
Barbarian, and we had gotten to know each other a lit-
tle. When the idea of this book came up, Kirby seemed
like the natural person to draw it. Jack, of course, had a
huge beef with Marvel, so his drawing the book would
make a major statement. Also, at that time, it was still
Jack’s work that defined the Marvel style. To this day, it
remains the guiding dynamic behind almost everything
Marvel does, but in the mid-1980s the connection was
closer and clearer in readers’ minds.
I frankly didn’t have the nerve to approach Kirby
alone, so I asked Mark to come out to Jack’s house with
me to lend some moral support. I knew I could not do
that alone—I mean, asking the King of the Comics to
draw a comic book for free, as a favor, was the height
of presumption. Mark and I drove out to Jack and Roz’s
home in Thousand Oaks and we sat down with Jack and
we then explained the whole thing to him. We proba-
bly jabbered on for about half an hour, going into detail
about the lawsuit with Marvel, the rights situation for
creators, the rationale behind doing a new duck char-
acter, and on and on. Finally, one of us popped the
question and asked if Jack would consider drawing the
book. Jack just kind of sat back and said, “Sure. Sounds
like fun.” I was stunned.
Beginnings: Incredible Hulk #157, Marvel Comics (1972) (script over Roy Thomas’ plot)
Milestones:Man-Thing / Defenders / creation of Howard theDuck / co-creation with Mary Skrenes of Omegathe Unknown (the version you can get as an illegalInternet download, not to be confused with Marvel’s current reanimation of the corpse) / Phantom Zoneminiseries / creation of Thundarr the Barbarian /creation of Nevada / creation of Hard Time
Works in Progress: Hard Time, DC Comics
Cyberspace:SteveGerblog, my almost-daily online journal(www.stevegerber.com/sgblog) SteveGerber.com, my website(www.stevegerber.com), currently undergoing a major overhaul
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 3 3
Phot
o co
urte
sy o
f ste
vege
rber
.com
.
From Destroyer Duck #1
(1982), a graphite
glimpse of Kirby’s
art, with the artist’s
personal touch, the
GodCorp motto.
Courtesy of TJKC.
Destroyer Duck © 2005 Steve Gerber.
Art © 2005 Jack Kirby estate.
Des
troy
er D
uck
© 2
005
Stev
e G
erbe
r.
WWhhoo is the Calculator?
Is he:
•The top information broker for super-villains in the DC Universe?
•A disgruntled Golden Age sidekick?
•The leader of a criminal organization plotting against Robin?
•A friend of best-selling author Brad Meltzer?
•Wizard magazine’s “Mort of the Month”?
•DC’s second-most-popular villain of 1978?
Or . . . is he all of the above?
The Calculator has one of the more unusual histories of a DC super-
villain. He’s gone one-on-one with many of DC’s greatest heroes . . . all
in the same book. He’s been rendered by some of DC’s most popular
artists before they were well-known. He’s been outfitted in one of comic-
s’ strangest costumes, and now wears no costume at all. And, until recent-
ly, he’s been one of the few villains to have almost all his adventures script-
ed by the same writer—his creator, Bob Rozakis.
Rozakis is a true veteran of DC comics, having written many of the
company’s major characters, and created such books as ’Mazing Man and
Hero Hotline. He’s also served as the longtime head of DC’s production
department and as the DC “Answer Man,” helping resolve questions
about DC’s sometimes-messy continuity.
Now one of his first creations for DC has made a major comeback,
reintroduced as part of DC’s best-selling crossover Identity Crisis and poised
to become an important figure in the DC Universe.
But before all this . . . who was that masked man with the keypad on his chest?
For the answer, you’ll have to go back to Bob Rozakis, and legendary DC editor Julius Schwartz.
“It started with the idea of a villain who would battle the various backup heroes in Detective Comics,” Rozakis
explains. “His gimmick was that he would steal things when they were most valuable. For example, he would
steal the instruments from a rock group moments before their big concert was about to start and sell them
back for a high price.”
It was Schwartz who wound up giving the character his name. “When I was explaining this to Julie Schwartz,
I said something like, ‘He calculates the precise moment when something is worth the most,’” Rozakis says.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 3 7
Crisis on Earth-LCDJim Aparo’s original art
to the Calculator vs.
Batman and friends
cover of Detective
Comics #468 (1977).
Art scan courtesy of
Lambert Sheng.
© 2005 DC Comics.
by Z a c k S m i t h
“Julie responded with, ‘So you have
to call him The Calculator.’ Using the
keypad on his chest to generate almost
anything with it evolved from there.”
The Calculator’s look was designed by
a young Mike Grell. Grell based the design on
the description in Rozakis’ script, and Rozakis
was pleased with the result. “It was pretty close
to how I’d envisioned him,” Rozakis says. “He
looked like many villains of the period, where
you’d come up with a gimmick and it was up to
the artist to realize it.”
With the Calculator’s look in place, it was
time for his reign of terror to begin.
The mystery started in June 1976, with
Detective Comics #463’s six-page backup fea-
ture entitled “Crimes by Calculation,” written
by Rozakis with art by Grell and inks by Terry
Austin. In it, the Calculator invaded Ivy Town to
steal an earthquake-preventing device invented
by a friend of one Ray Palmer, aka the Atom.
With his chest-keypad, the Calculator was able
to create solid objects projected from the LCD
screen on his head to battle the Atom, and even
succeeded in getting Atom’s friend
swallowed by a fissure.
A furious Atom managed to defeat
the Calculator, but later, in a cell, the
Calculator gloated that next on his list
would be Black Canary. . . .
Thus began one of the most
unusual crime waves in DC Comics
history. Each month, the Calculator
would return to fight a character starring
in the backup story in Detective
Comics, and he battled some of DC’s
best-known heroes.
As promised, the Calculator next
fought Black Canary in Detective Comics
#464’s “A Hot Time in Star City
Tonight” (by Rozakis, Grell, and Austin
co-written by Roazakis’ wife Laurie).
After the Black Canary story, Grell
dropped out as artist to focus on his
3 8 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
Detective Comics #463
(1976), debuting the
Calculator in the
Atom backup.
© 2005 DC Comics.
The Calculator started
small by attacking the
Atom first.
© 2005 DC Comics.
Black Canary encountered
the Calculator in chapter
two. Art by Grell and
Austin, with the original art
courtesy of Terry Austin.
© 2005 DC Comics.
4 4 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
I’ve been asked to describe what I think the
transformative elements were in the publications
of Star*Reach in the 1970s. Of course, it’s for
the historians to answer that question, as I
can only write about what I intended to do
and what I strived for; however, there are
now so many years between then and now,
I can somewhat look at that time distantly.
I identify three areas where Star*Reach
contributed to significant changes.
First, I started out as a super-hero reader in my
teens, and then became a super-hero writer through
college and beyond. Initially I didn’t pay
much attention to comics that
weren’t about super-heroes. But
then around 1972 I was exposed to
the principal underground publishers
in the Bay Area: Last Gasp, Rip Off
Press, and Print Mint. What I noticed
was that it was pretty much the
artists themselves who decided what
stories to tell; there was little editor-
ial direction like the way super-hero
comics were produced in New York.
Meanwhile, I tended to hang out
with Marvel writers and artists in New
York who chaffed a bit at the restrictions
the company put on them. There was
always the feeling that to get something
interesting to adults into a Marvel story,
the talent had to sneak it in.
Lastly, I’d seen Jim Steranko leave Marvel and set
up his own publishing company. While what he
published were not comics, nonetheless his action
was an inspiration to go out on my own as well.
The combination of these strands led me to think
that maybe I could publish Marvel artists who would
be interested in drawing stories that didn’t have the
Marvel restrictions. So when I started soliciting material
I went to people I knew in the Marvel scene: my
former roommate Jim Starlin and a friend I’d hang
out with at Neal Adams’ studio, Howard Chaykin.
They in turn brought in a then-brand-new artist,
Walt Simonson. In subsequent issues I went to Dick
Giordano, Frank Brunner, Mike Vosburg, Len Wein,
Craig Russell, Steve Leialoha, and Paul Levitz (who
brought along Steve Ditko).
What I discovered was the tradeoff one engages
in when there is little editorial direction.
Unfortunately, for the most part the material main-
tained professional craftsmanship, but not a lot of
interesting stories. There’s an exception or two; a
wonderful piece comes to mind by Steve Englehart
and Mike Vosburg entitled “Skywalker.”
I think it’s significant that the only material from
that era still in print are the fantasy and opera
adaptation works of Craig Russell, which were—and
are—truly unique.
In contrast to the stories I solicited, the more
memorable material came from artists who submitted
their stories to me: Robert Gould’s version of “Elric,”
Michael Gilbert, Ken Steacy, pre-Cerebus Dave Sim,
and last but not least, Lee Marrs.
In hindsight, I think my initial impulse failed in
one sense and succeeded in another. I failed to create
an alternative creative space for Marvel artists, but
succeeded in providing that alternative for artists
disinterested in super-heroes.
It wasn’t until the emergence of Image Comics
over a decade later that Marvel artists published their
own super-hero material. I like to think that
Star*Reach laid the groundwork for that event.
Mike Friedrich, circa 1976.
Photo courtesy of Mike Friedrich.
Howard Chaykin’s Cody
Starbuck helped launch
Friedrich’s Star*Reach #1
(April 1974).
© 2005 Star*Reach Productions.
guest editorial by mike friedrich
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 4 5
The second transformation I brought from underground
comics into the alternative press was the copyright-
ownership model. Unlike super-hero publishers (or Archie
Comics for that matter), the artist owned the material. As
publisher I controlled the rights that I specifically contracted
and paid for, but nothing else. I followed traditional book
publishing and paid royalties for each copy sold (the
“page rate” became an advance payment of those royalties).
While Star*Reach did not itself transform comics
with this change, I was not alone in using this
method; other alternative publishers followed with
similar terms. Eventually in the ’80s Marvel and DC
had to respond and added per-copy bonus payments
to their flat per-page fees.
The first two changes I’ve discussed were quite conscious
on my part. The third transformation turned out to be the
most significant, yet it developed organically. This was
marketing my comics primarily toward the then-new
comic-book stores. At the time, these stores had new and
back-issue Marvels as their mainstay, but I knew there was
demand in them for stories for older readers that Marvel
wasn’t recognizing. It was these readers that Star*Reach
artists appealed to.
When Star*Reach collapsed, I was able to take the
marketing and sales experience I’d gained in the comic
store market and bring that to Marvel, where I set up
their so-called “direct sales” department. This channel of
distribution by the late 1980s overtook the previous
magazine-based channel to become the dominant form
of comics distribution to this day.
There’s a postscript: The way manga has washed
across America in recent years leads me to suspect that
one transformation of Star*Reach wasn’t recognized by
anyone, including myself, at the time. According to
Frederick Schodt, in his seminal book Manga Manga,
Star*Reach became the first publisher of Japanese comics
in America, when I printed the submissions of Hiroshi
Hirota. Hirota can best be described as a talented fan
artist who uniquely combined traditional manga art with
Neal Adams-influenced American art. I found his work
intriguing, little knowing that it was the first dribble in
what has decades later become a flood.
© 2005 Star*Reach Productions.
Comics publisher
Friedrich in a mid-1970s
Bay-area newspaper
spotlight.
Photo courtesy of Mike Friedrich.
Spider-Man andHis Amazing Frenz
The splash page to
the groundbreaking
Amazing Spider-Man
#252 (May 1984),
penciled by Ron Frenz
and inked by Brett
Breeding. Original
art scan courtesy
of Dante Gallo.
© 2005 Marvel Characters, Inc.
When Marvel released Secret Wars
in 1984, the comic-book miniseries—
originally conceived as a tie-in to
Mattel’s Secret Wars toy line—prom-
ised sweeping changes for some of
the company’s most popular charac-
ters. The most controversial result
was Spider-Man’s new costume, a little
black-and-white number that would
become a major wardrobe malfunc-
tion for the wall-crawler. In time, the
new costume was revealed to be an
alien symbiote which eventually
became one of Spider-Man’s dead-
liest foes, Venom.
While some fans to this day still
like to nitpick over the decision to
introduce Spidey’s new threads,
there is no denying the fact that the
vast majority were in favor of the
creative team that arrived on The
Amazing Spider-Man at the same
time the black costume first made the scene.
During their run, writer Tom DeFalco and artist Ron
Frenz, through their brilliant exploration of
Spider-Man and his supporting characters, quickly
reminded Spider-fans that it isn’t the clothes that
make the man, or in Spider-Man’s case, the hero.
—Dan Johnson
DAN JOHNSON: Spider-Man’s costume change coincided
with you two coming on board The Amazing Spider-Man.
How did you each come to be involved with the book?
TOM DeFALCO: By default. I had been editing the
Spider-Man titles for a while, and I was working with
Roger Stern and John Romita, Jr. on Amazing Spider-Man.
Marvel promoted me to executive editor, and shifted my
The Spider-ManE x t r e m eMakeoverin
terv
iew
by D
an Jo
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5
4 6 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
Black andWhite andRead AllOver:
duties, so I had to give up the Spider-Man books.
RON FRENZ: Then Danny Fingeroth coerced you into
doing fill-in scripting—
DeFALCO: He really didn’t coerce me. At one point Danny
came into my office and said, “Roger Stern has been
offered The Avengers, so he is going to leave Spider-Man.
I need someone to write Amazing Spider-Man, do you have
any suggestions?” I got out a list of creative people, and
went down the list, trying to give Danny the names of
people that I thought could do a good job. He got this
goofy grin on his face and was looking at me. I asked him,
“Aren’t you going to take any notes?” He goes, “Nah, I
don’t need any notes. I already have somebody in mind
for the job.” Me, always being the master of diplomacy, I
say to him, “So why the hell are you wasting my time!?!”
Danny says, “I want to get someone who knows the char-
acter very well and has experience with Spider-Man. I
was thinking of you writing the book.” My first reaction
was, “I can’t write Spider-Man!” Spider-Man needed a certain
kind of personality, a witticism that only Roger Stern could
capture. I wasn’t sure I could do it. Danny, who really
should have been a used-car salesman, convinced me to
take a shot at it.
Ron, speak of how you became the artist.
FRENZ: At that point, I was just going from freelance
project to freelance project. I had been the “regular” artist
on Marvel Team-Up for, like, three or four issues, none of
which ran concurrently, so it really didn’t look that way,
under Tom DeFalco as editor—
DeFALCO: That’s “the Legendary” Tom DeFalco—
FRENZ: Sorry. “The Legendary” Tom DeFalco was taking
over his duties as executive editor, and was handing
Spider-Man off to Danny. This was around Amazing
Spider-Man #248. The first part of that was a wrap-up
story with Thunderball, and the second part was “The Kid
Who Collects Spider-Man.” I got “The Kid Who Collects
Spider-Man,” then they called and said they needed some
fill-in issues on the book for six issues. [Then-regular
Amazing Spider-Man artist] John Romita, Jr. was going to
go do X-Men, and the original plan was he would get that
book on schedule and come back to Amazing Spider-Man
in about six months time. Basically, Amazing Spider-Man
#252 was done by a fill-in artist, because I came in with
#251 and did #252, and Rick Leonardi did issues #253
Beginnings: Miscellaneous Archie Comics gags and stories (circa 1972–73)
Milestones:Thor / Thunderstrike / Amazing Spider-Man /Fantastic Four / Spider-Girl / former Marvel Comicseditor-in-chief
Works in Progress: Spider-Girl / Last Hero Standing / Khan: The Legendof Genghis Khan (Moonstone) / Fantastic Four: TheWorld’s Greatest Guide (DK) / Comic Creators onFantastic Four (Titan)
Cyberspace:Spider-Girl Message Board at Comicboards.com
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 4 7
�
RON FRENZ
Beginnings: Ka-Zar the Savage #16–17 (1983)
Milestones:Ka-Zar the Savage / Star Wars / Marvel Team-Up /Thor / Amazing Spider-Man / Superman
Works in Progress: Spider-Girl
Cyberspace:www.catskillcomics.com
Phot
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1991
, fro
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.
by P e t e r S a n d e r s o n
Back in the Golden Age of Comics, the original Captain Marvel was so popular that his comics even outsold
Superman’s. So it is little wonder that Superman’s owners, National Periodical Publications (now DC Comics),
took Cap’s publishers, Fawcett Publications, to court, alleging that the Big Red Cheese was merely a plagiarized
version of the Man of Steel. Captain Marvel vanished into legal oblivion for two decades.
But in the 1970s, DC itself revived the character under the series title Shazam! The first issue explained
that Cap and most of his supporting cast had been trapped in suspended animation all that time.
And that, indeed, was the problem: Captain Marvel had not evolved with the times, as had characters
that had been published continuously over the decades, like his old rival Superman. Despite the
Captain’s exalted place in comics history, none of the attempts at reviving him for a modern
audience have lasted for long. How could Captain Marvel ever catch up with Superman’s sales now?
Perhaps it would be by entrusting the Captain to the writer/artist who was most responsible
for revamping the Man of Steel for a new generation. Toward the end of the 1980s, John
Byrne tried his hand at reworking Shazam! for a modern audience.
Byrne recalls that “Jonathan Peterson, who was going to be the editor, was looking around
for something for me to do. He got put in charge of [the Shazam! property] and he asked me if
I’d like to do it. And I thought about it.
“I’d never had much interest in Captain Marvel, because he seemed like a watered-down Superman,”
Byrne says. He had not read many Captain Marvel stories before this. “The most I had read was the new
stuff that had come out in the ’70s when the character was brought back.” Drawn by Cap’s co-creator
C.C. Beck, and another of his Golden Age artists, Kurt Schaffenberger, these stories were more like
the 1940s Captain Marvel stories in look and tone than the later versions of Shazam! As for the
Captain’s actual Golden Age stories, Byrne had read “just a little bit here and there.
”But a lot of different ideas suddenly popped into my head, especially in the way everything was
having to be done grim and gritty back then. Well, how can I do a grim and gritty Captain Marvel
without completely betraying everything that the character is all about? And when I came up with the
way to do that. I thought, ‘Y’know, this could be a fun series.’ So I agreed to do it.
“When I figured out how to handle the character, that was when I really started exploring
who Captain Marvel himself was,” Byrne says. He did more research into the Captain’s past
stories: “I was doing reading as I was getting into it.”
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 5 7
The Big Red CheeseThe John Byrne Captain
Marvel that never was.
Art courtesy of Byrne
Robotics (www.byrne
robotics.com).
© 2005 DC Comics.
5 8 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
Byrne asserts that “One of the hurdles that I was looking
at when I was thinking about this character [was that] the
world has definitely changed since he was created; the world
has changed since the last time we saw him.” Characters
such as Captain Marvel and his sister Mary Marvel were
created at a time when comic books were more innocent.
Why not make the contrast between that innocence and the
grimness of late 1980s comics into the point of the new series?
“The way to do that was to keep Cap and Mary exactly
as they were, but make Fawcett City the nastiest place on
Earth,” Byrne says. “The line I came up with for the cover
copy, the way I wanted it described, was, ‘In the city of
ultimate darkness, there is a new light.’ And that was going
to be my Captain Marvel.”
Byrne’s concept was actually true to the very first
Captain Marvel story, which, after all, was written and
drawn during the Great Depression of the 1930s. Billy
Batson, the young boy who will be transformed by the
wizard Shazam into the adult Captain Marvel, starts out as
an impoverished, orphaned newsboy, and the unnamed
city in which he lives (now called Fawcett City, after his
original publisher) was a dark, ominous place.
Byrne’s reworking of the Captain Marvel legend would
have made some surprising departures from the original
saga. “So we’re going to mess around with some of the
basic principles,” Byrne asserts.
For example, in the Golden Age, it was a few years
before Billy was reunited with his twin sister Mary, who also
gained super-powers. In Byrne’s version, “Mary and Cap
were going to be together right from the start.” Billy and
Mary were still orphans. “What I‘d fiddled around with is
they are in a street gang. They’re sort of the good kids in an
otherwise bad street gang that is run by a somewhat older
kid by the name of Adam Black. Get it?”
In case you don’t, Adam Black is Byrne’s reimagined
version of one of Cap’s arch-foes, Black Adam. In the
original Golden Age continuity, Black Adam was an adult
Egyptian whom Shazam had endowed with super-powers
in ancient times, but who proved to be evil. Byrne’s version,
however, was thoroughly contemporary.
Byrne kept the eerie underground tunnel from the original
story through which Billy traveled to meet Shazam. But in
Byrne’s retelling, it is Adam Black who first makes this journey.
“He goes down the tunnel first. And Shazam greets him and
gives him powers, and he runs off and starts doing bad
things, and Shazam goes, ‘Oh! Guess he wasn’t the one.’”
So Shazam then “finds Billy, and gives Billy the powers,”
whereupon Billy becomes the adult Captain Marvel. Later,
“Captain Marvel gets in trouble, and eventually Mary gets
the powers,” to rescue her brother.
Now, obviously, Shazam was not the best judge of character
in either version of Black Adam’s origin, bestowing such
immense power on someone so unworthy of them. Byrne’s
version in particular doesn’t make Shazam look too smart, giving
super-powers to the first person who happens to find him.
“Well, I never thought he was that smart, quite frankly,”
Byrne remarks. “I always got the impression that Shazam
was vaguely sort of doddery, that he was thousands of years
old and sort of losing it a little bit.”
Not only would Billy become an adult as Captain Marvel,
but, in contrast with the original stories, so would Mary
when she turned into Mary Marvel. “One of the things I was
looking forward to exploring was that whole notion of, if
you’re a kid and you can turn into a grownup, why would
you ever turn back?” Byrne says. “And I was going to
explore that mostly through Mary, who was going to really
enjoy getting boobs [laughs] and that kind of stuff.” Byrne
says he would have had Mary “putting on inappropriate
makeup and inappropriate clothing because she still thinks
like a teenager. ‘I’m a grownup now.’ Not really, no.” Byrne
says that Mary’s situation would be “very much” like that of
Jennifer Garner’s character in the recent movie 13 Going on
30, “which was quite a good movie, by the way,” he adds.
“Most people were dismissing [13 Going on 30] as Big in
drag,” Byrne continues, “but it isn’t. And what makes the dif-
ference is that in Big, Tom Hanks becomes a grownup
overnight, but without any grownup sensibilities. So he’s still a
kid, he’s just in a grownup body. In 13 Going on 30, Jennifer
Garner’s character skips 17 years of her life, so it’s suddenly 17
years later, and those 17 years have happened, but she wasn’t
there for them. They’ve happened to her character, and her
character was there, but she wasn’t inhabiting her character at
the time. She’s turned into somebody other than who she
knows herself to be. So there’s a lot of dealing with ‘Oh, look
at the nasty person I’ve become,’ at least by this kid’s standard.
So that was kind of interesting, I thought. It made it not Big.”
Of course, Byrne was starting work on Shazam! a decade
and a half before 13 Going on 30 came out. So how would Mary
and Billy have decided they didn’t want to be adults all the time?
“Unfortunately, I never got that far!” he replies, laughing.
DC’s Shazam! #1 (Feb.
1973) revived the original
Captain Marvel for the
audience of the 1970s.
© 2005 DC Comics.
Harmony Books’
1977 hardcover reprint
compilation Shazam!
From the 40’s to the 70’s
has escalated in value
during recent years.
© 2005 DC Comics.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 5 9
Byrne’s opening page
to Shazam! #1 reveals
an awe-inspiring look
at the urban density
of retro-metropolis
Fawcett City. Photocopy
of the original art cour-
tesy of Jerry Ordway.
© 2005 DC Comics.
Shazam!: The New
Beginning (1987), a
four-issue miniseries
by Roy Thomas and
Tom Mandrake, was
a Legends spinoff.
© 2005 DC Comics.
6 4 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
Something old, something new, something borrowed, something red-yellow-and-blue—
comics have always been an orphan artform adept at using whatever’s at hand and arriving
at significant concepts and contributions against all odds. Invented by Jews, a refugee people
expert at adopting the culture around them while traveling into unknown territory, the
medium’s two most signature characters drew on as many precedents as they set:
Superman took a little of the Moses myth, some trappings of the Flash Gordon future, and
no small amount of both Philip Wylie’s novel Gladiator and the pulp hero Doc Savage to
fashion Siegel and Shuster’s still wholly original interplanetary messiah; Batman took the
literally moonlighting vigilante aristocrat model of Zorro and the Scarlet Pimpernel mixed
with the costumery of Mary Roberts Rinehart’s The Bat and the grim night-phantom persona
of the pulps’ Shadow to end up with Kane and Finger’s definitive urban avenger.
Comics have thus been a hybrid artform from their earliest days, as referential as they are
revolutionary, though it wasn’t ’til a half-century into their history that they would start
becoming a medium whose creators wanted you to be as aware of their sources as they were.
Growing Up, Up, and Away
The turning point came in 1986 with Alan Moore and Dave Gibbons’ Watchmen. That was
the same year as Frank Miller’s The Dark Knight Returns, another miniseries considered
equally groundbreaking. It was with these two books that the super-hero was seen as
coming of age. At the time, both books’ gloomy exposure of super-heroes’ flaws was seen
as the major departure. But the “grim ’n’ gritty” sensibility these books are credited with
introducing—and that would dominate comics for a decade or two afterward—was older
than the medium itself (remember the Shadow), and frankly, flawed heroes were as old as
the early-’60s Marvel Age.
Masterworks like Miller’s Dark Knight (as well as his and David Mazzucchelli’s Daredevil:
Born Again) can be seen more as the culmination of such tendencies and the grand finale
of the Silver Age stars as we knew them. Watchmen marked what would take their place.
Days of Future Past
Throughout comics history we’ve heard of arch-villains, arch-foes, and arch-fiends; the
type of character Watchmen pioneered could be called “arch heroes” for their clever self-
consciousness—their knowing pastiches and remixes of classic comics conventions, which
honor and add to that history while commenting on and even criticizing it.
Before Watchmen, comics fans and pop-culture watchers would speak of knock-offs
(Aquaman being “DC’s Sub-Mariner,” etc.); after Watchmen, comics fans and pop-culture
scholars would speak seriously of hero “archetypes.” It’s now legendary that Watchmen’s
Not Your Father’sSuper-Hero
A deathly serious illustration
of the Comedian, by
Watchmen co-creator
Dave Gibbons. Courtesy
of the artist.
© 2005 DC Comics.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 6 5
by A d a m M c G o v e r n
vividly original cast evolved after Moore was denied use
of both the Archie and Charlton Comics heroes to
remake into a serious super-novel. This has long set
observers to speculate on the characters’ sources, and on
the surface it’s an easy game: the moral absolutist
Rorschach “is” Steve Ditko’s unyielding avenger the
Question; the high-tech nocturnal crimestopper Nite Owl
“is” Blue Beetle; etc. But it’s really not that easy at all, and
this was Moore and Gibbons’ innovation: Rorschach, in
addition to being an inspired variation on Ditko’s pioneering
practice of basing whole super-heroes around abstract
concepts and symbols, was an embodiment of every all-
or-nothing vigilante that had come before him (and
anticipated many that would follow); his creators had
elevated him to an archetype. The wealthy Nite Owl, in
his creature-of-the-dark regalia and paradoxically flashy
gadgetry, was the synthesis of dilettante do-gooders as
disparate as the gloomy Batman and the gleaming Iron
Man, an entirely fresh embodiment of an eternal type.
By the 1990s, other Moore series would practically be
identifying actual species of super-hero. In Moore’s
masterful run on the Rob Liefeld-created Superman
archetype Supreme, the character encounters a celestial
intelligence, clearly identifiable as the spirit of Jack Kirby,
who recognizes Supreme as “a Wylie”—that is, a scion of
the super-heroic strain that stretches back to Philip
Wylie’s Gladiator (if not indeed Jesus and Apollo) and
runs through Superman, Fawcett’s Captain Marvel, and
beyond. By the time this story appeared it would be
common for comics fans to consider characters like
Supreme, Prime, Mr. Majestic, Icon, and others not
imitations of Superman but “archetypes,” and to be
conscious of a pop history being played out by such
characters in a rolling process of innovation and self-
reference that could only be called postmodern (and
now is, from the ivory tower to the local comic shop).
Long-time comics fans might feel this diminished the
medium they love by over-thinking it and declaring it a
stand-in for something other than its own straightforward
charms. But the “arch heroes” and their fans actually see
comics as tied into an evolution of folklore and a continuum
of myth that solidifies their cultural worth as well as
validating their simple fun. The power-postmodernists,
their creations, and their critiques help make it more likely
that super-heroes will be here to stay because they bolster
the argument that super-heroes, in one form or another,
have always been here.
Everything Old
True to this creed, Watchmen may have set the standard
for postmodern heroes but was hardly the series that got
them started.
The first stirrings were arguably amongst a group
unequivocally out to put an end to super-heroes as we
knew them: the Crime
Syndicate, an evil
alternate-earth Justice
League who first
appeared in 1964
(Justice League of America
vol. 1 #29–30). Mere
opposites had long been
a staple of pulp-culture
conflict (evil-genius
Moriarty vs. benevolent-
genius Sherlock Holmes
in the 1890s; water-
elemental Sub-Mariner
vs. fire-elemental the
Human Torch in the
1930s), but the Crime
Syndicate went further
by remixing the traits of
their opponents into
broader types, and types
which caused questions
about the nature of the
originals (accidents of
fate seemed to have turned the Syndicate members bad
at crossroads the heroes could have taken too); and they
otherwise were wholly separate characters: “Ultraman,”
not Superman; “Owlman,” not Batman (the night-crea-
ture substitution is salient and the influence on Moore
and Gibbons’ Nite Owl is obvious); etc. These were one-
shot characters (at least until their recent revival by Grant
Morrison in another one-shot), but they built toward
something more longstanding.
The next “arch heroes” worth noting deserved the
second part of that name, anti-heroes though they might
have been: The Doom Patrol (like the Crime Syndicate, a
DC creation, debuting in My Greatest Adventure #80,
1963) were a familial team of misfits who clearly referenced
A flashy Rorschach proto-
type illo by and courtesy
of Dave Gibbons.
© 2005 DC Comics.
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 6 5
© 2005 DC Comics.
In BACK ISSUE #6, 2004’s
“Halloween Issue,” we brought
together Len Wein and Bernie
Wrightson for a “Pro2Pro” on their
celebrated Swamp Thing collaboration,
and provided an up-close-and-
personal gaze into Marv Wolfman
and Gene Colan’s unforgettable
The Tomb of Dracula.
Bongo Comics has one-upped
BI #6 with this year’s Bart Simpson’s
Treehouse of Horror annual
Halloween special, a flip book
with Len and Bernie joining forces
for a Swamp Thing parody called
“Squish Thing,” and Marv and
Gene lampooning their
“beloved” bloodsucker in “The
Sub-Basement of Dracula.” And
that’s just one half of the book!
The other side features a full-
length EC Comics parody with
chapters by John Severin,
Angelo Torres, and the team
of Mark Schultz and Al
Williamson, and a bookend
drawn by regular Simpsons
and Futurama artist James Lloyd. “This is an amazing
roster of talent, and their work is spectacular!” says Treehouse editor Bill (Radioactive Man)
Morrison. “You can tell that these guys had a blast writing and drawing these stories. I still
can’t believe that I got to serve as editor for so many of my heroes!”
Bill was kind enough to share with BACK ISSUE sample pages from the Swampy and
Dracula parodies . . . enjoy!
8 0 • B A C K I S S U E • E x t r e m e M a k e o v e r s I s s u e
Wein & Wrightsonand Wolfman & Colan
Reunited!
Wein & Wrightsonand Wolfman & Colan
Reunited!by M i c h a e l E u r y
Bart Simpson’sTreehouse ofHorror
Bongo Comics •56 color pages •ships Sept. 28,2005 • $4.99US/$6.99 Can.
new
comi
c PRE
VIEW
E x t r e m e M a k e o v e r s I s s u e • B A C K I S S U E • 8 1
(previous page and
left) What th’ muck?
It’s Squish Thing, by
Len Wein and Bernie
Wrightson!
© 2005 Bongo Entertainment. TheSimpsons © & TM TwentiethCentury Fox Film Corporation. AllRights Reserved.
(below) Marv Wolfman
and Gene Colan skewer
their famous vampire
series in "The Sub-
Basement of Dracula."
© 2005 Bongo Entertainment. TheSimpsons © & TM TwentiethCentury Fox Film Corporation. AllRights Reserved.