battletech construction excel

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Vessel Type: Fighter Name: Vehicle Weight: tons Omni-Fighter: Engine Data Thrust Overthrust 0 Engine type: Engine Rating Engine Weight: #N! tons Fuel: tons Fuel "oints: 0 ontrols: 0 $tructural %ntegrity: 0  !rmor  !rmor T ype: Max armor allowed  !rmor Weight: tons 0 pts  !rmor pts: 0 Critical Nose 0 R& Wing 0 '& Wing 0  !(t 0 Total: 0 )eat $in*s Type:  !++: T otal: 0 heat dissipation 0 T otal )eat ,enerate+ 0 V$TO' 0 orrect # o( heat sin*s T argeting omputer 0 WeaponsEuipment 'imits 0 Weapons/equipment per arc Weapons . Euipment Weight: 0 "o/er !mpl(iers: 0&0 "o+ $pace: Weapons an+ Euipment  !mmo Total %tem ty 'oc T ons Range Damage  !mmo )eat Weight  Aircraft cost: $tructural cost: #N!

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Vessel Type: Fighter Name:

Vehicle Weight: tons Omni-Fighter:

Engine Data

Thrust

Overthrust 0

Engine type:

Engine Rating

Engine Weight: #N! tons

Fuel: tons

Fuel "oints: 0

ontrols: 0

$tructural %ntegrity: 0

 !rmor 

!rmor Type: Max armor allowed 

!rmor Weight: tons 0 pts

!rmor pts: 0

Critical 

Nose 0

R& Wing 0

'& Wing 0 !(t 0

Total: 0

)eat $in*s

Type:

 !++:

Total: 0 heat dissipation 0

Total )eat ,enerate+ 0

V$TO' 0 orrect # o( heat sin*s

Targeting omputer 0

WeaponsEuipment 'imits 0 Weapons/equipment per arc 

Weapons . Euipment Weight: 0

"o/er !mpl(iers: 0&0

"o+ $pace:

Weapons an+ Euipment

 !mmo Total

%tem ty 'oc Tons Range Damage  !mmo )eat Weight

 Aircraft cost:

$tructural cost: #N!

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WeaponsEuipment cost: 10 Total Weight: #N!

Total: 10 Unused Weight: #N!

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essel Type: Vessel lass:

essel )ull 2ass: tons Vessel Name:

Engine Data

a(e Thrust: (f !essel t"pe equals #umpship or $pace $tation then Thrust equals 0%

a3imum Thrust: 0

ngine 2ass: 0 tons

K-F Drive/Sail Data

-F Drive 2ass: #N! tons

-F Drive %ntegrity: #N!

ump $ail 2ass: #N! tons

ail %ntegrity: #N!

tructural %ntegrity: hoose: 0 to ###

2ass: #N! tons

ontrol omponents: #N! tons

Fuel Data

uel 2ass: tons

uel "umps: 0 tons

uel "ts per Ton: 0 Total "ts: 0

trategic Fuel: 0 tons per +ay #D%V06 Days o( Fuel

Armor Data

rmor 'imit: 0 0 !rmor 

rmor Type:

ons o( !rmor:

$% 7onus !rmor "ts Total

ose 0 0

ront Righ 0 0

(t Right 0 0

ront 'e(t 0 0

(t 'e(t 0 0

(t 0 0

Total: 0

$pheroi+ Dropship 800-89;; 89<00-8;;;; 90000-=;;; =<000-;;;; <0000->;;; ><000-8004

 !ero+yne Dropship 800-<;;; >000-;;; ;<00-89;; 89<00-8?;; 8?<00-9;;; 9<000-=<000

$tan+ar+ D$ 0 0 0 0 0 0

Ferro-!luminum D$ 0 0 0 0 0 0

W$@ 5$@ $$ 9000-8;@;;; 8<04-9;4 9<04-9&<2

$tan+ar+ N! N! N!

%mp Ferro-!luminum N! N! N!

Ferro-arAi+e N! N! N!

'amellor F- N! N! N!

Free )$ !++e+ Total Type Total )eat +issipation

eat $in*s: 0 Tons 0 0

otal Weapon )eat: 0 B Weapons can (ire each turn: #D%V06

Days Weight

re/ O((icers: 0 Foo+Water $upplies: 0&0 Tons o( (oo+Wa

re/ Enliste+: 0

re/ ,unners: 0 2onths o( Operation Weight

arines: 0 $pare "arts: 0 Ton

assengers:

otal re/: 0

a3imum apacity: 0

Vessel 7ase ost: #N! !mmo ost: 10

ay Doors: max of & doors Retail cost: 10

Tons Used: '/A Tons )eft: '/A

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Equipment ty Weight

Fighter 7ays

2ech 7ays

$mall ra(t 7ays

)eavy Vehicle 7ays

'ight Vehicle 7ays

argo 7ay #N!

$teerage "assengers

re/ uarters 9n+ lass "assengers

O((icer uarters 8st lass "assengers

8& 2arines

9& 2arine 7attle !rmor 

=& %n(antry Foot

& %n(antry 5ump

<& %n(antry 2otor

>& 7attle !rmor 

?& Escape "o+ 80 re/

C& 'i(e7oat >

;& )",

0& Doc*ing )ar+point W$@5$@$$

8& ,rav Dec* 800 2eter W$@5$@$$

9& ,rav Dec* 800-9<0 2eter W$@5$@$$

=& ,rav Dec* G9<0 2eter $$ Only

& 'ithium Fussion 7attery W$@5$

<& Energey $torage 7atteries $$ Only

>& Repair Facilities "reseuriHe+ $$ Only tons o( cap&

?& Repair Facilities InpresuriHe+ $$ Only tons o( cap&

$uA Total: 0

Capital Class Weapons 0

 !mmo Total

%tem ty 'ocation ty Range Damage !mmo/gt Weight )

 !nti-Fighter Weapons

%tem ty 'ocation !mmo Range Damage $hots Weight )

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Vessel Type: Name:

Vehicle Weight: 900 tons

Engine Data

Thrust ?

Overthrust 88

Engine type: Fusion

Engine Weight: ;8 tons

Fuel: tons

Fuel "umps: 0

Fuel "oints: 0$trategic Fuel: 0 da"s of fuel 

ontrols: 8&<

$tructural %ntegrity: 89 &C tons $% Range 88 to =8<

 !rmor Type: Ferro-aluminum

 !rmor 'imit: tons maximum allowed 

 !rmor Weight: =0 tons

 !rmor pts: <=C

Modified Critical 

Nose 89 8

R& Wing 89 8

'& Wing 89 8 !(t 89 8

Total: 0

)eat $in*s

Type: DouAle

 !++:

Total: 80 heat dissipation 90

Total )eat ,enerate+ >9

re/

O((icers: 8 Foo+Water $upply: 8 da"s

Enliste+: = 0&< Weight 

,unners: 8"assengers:

Total "ersonel: <

*t" Weight  

'ight vehicle Aay

uarters $teerage

9n+ lass

8st lass

2arines

2arine 7attle armor 

%n(antry Foot5ump

2otor 

Escape po+s

argo 8>&9 7ay Doors:

WeaponsEuipment 'imits 89 Weapons/equipment per arc 

Weapons . Euipment Weight: 80

 Aircraft cost:

Total Weight: 8C=&C $tructural cost: 18@<<@>>?

Unused Weight: 8>&9 WeaponsEuipment cost: 18@0@000

Total: 18@;?=@===

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 !mmo Total

%tem ty 'ocation Weight Range Damage $hots Weight )eat

Iltra !90 9 Front 80 2e+ium =0 <0 0 =9

ER 2e+ium 'aser > 2e+ium < > =0

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2ech Name: 2ech 2o+el:

2ech Type:

Weight: Technology 7ase: %nnersphere Technology 'evel:

$tructure 2usculture:

$tructure Type: $tructure Tonnage: 0&0

Wal*ing: Running: 0 5umping: 55 Tonnage: 0

2!$: 2": 2!$ Tonnage:

Engine Type: Engine Rating: 0 Engine Tonnage: 0

,yro Type: $tan+ar+ ,yro Tonnage: #N!oc*pit Type: $tan+ar+ oc*pit Tonnage: =

Targeting $ystem: riticals: Tonnage:

 !rmor 

 !rmor Type:

2a3imum !rmor "ts: #N! 2a3imum Tonnage: 0 !rmor Tonnage:

 !rmor "ts: 0

Remove )ea+ Remove

'! !ct NO #N! '! !ct JE$

)an+ NO + )an+ JE$

' Torso R Torso' !rm #N! #N! R !rm

#N!'/A

Torso'/A

#N!

'/A #N! '/A

#N! #N!'/A

#N! #N!

' 'eg #N! R 'eg

#N! #N!

'/A '/A )oc  

#N! #N! nternal 

,ront 

Total "oints Ise+: 0 #N! -ear 

"oints Remaining: 0

)eat $in* Type: 7ase NumAer o( )eat $in*s: 80 Free rits: 0

 !++: Crit slots to allocate: 0

2a3 )eat Dissipation: 0 Total Weapon )eat "ro+uce+: 0 Tonnage: 0

Weapons . Euipment

Range Tonnage !llote+ (or Omni-"o+s:

ty !mmo Tons Damage minshtme+lng Total $hots Tot )eat Total Wgt

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riticals Remaining: ; Tons Remaining: #N! #N! ost: #N!

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Vehicle Type: Vehicle Weight: Name:

Tech level: 2a3 Weight: #N!

Omni-Vehicle: Weight

oc*pit: 0

%nternal $tructure: 0

'i(t Euipment: #N!

Turret: Turret Weight: 0

Engine

Engine Type: Engine: #N!

$uspension Factor: #N! ruising 2": Fusion $hiel+ing: 0Engine Rating: #N! Flan*ing 2": 0

)eat $in* Type: $ingle Free )eat $in*s: 0

)eat $in*s: Total )eat Dissapation: 0 )$ Weight: 0

)eat Dissapation Re: 0

 !rmor 

 !rmor Type: $tan+ar+ Rotor 

 !rmor Weight: Front 0 Weight: 0

 !rmor "oints: 0 0

 !rmor "ts Ise+: 0 2a3 9 pts armor 

'& $i+e Turret R& $i+e

0 0 0

Rear 

0

Weapons an+ Euipment

2a3 %tems: <

 !mmo Total

%tem ty 'oc Tons minshtme+lng Damage !mmo )eat Weight

"o/er !mp: 0

7ase ost: #N! Total Weight: #N!

Final ost: #N! Tons Remaining: #N!

argo: #N! 4g

all amunition (or a single /eapon counts as 8 item@ cargo hol+ or in(antry Aay counts as one item@ heat sin*s +o not countas items&

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BATTLEMECSWeight: !rmor Type

Engine Rating: %nternal $tructure

Engine Type:

Damage+ components Total

)its ost Repair Time 10 0&0 )ours

#Techs

)ours

Weight

Targeting omputer 

Destroye+ components

%tem "ts ost Repair Time

%nternal $tructure

 !rmor 

Engine

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AE!"S#ACE F$%TE!SWeight: !rmor Type

Engine Rating: %nternal $tructure stan+ar+

Engine Type:

Damage+ components Total

)its ost Repair Time 10 0&0 )ours

#Techs

)ours

Destroye+ components

%tem "ts ost Repair Time

$tructural %ntegrity

 !rmor 

Engine

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&E$CLESWeight: !rmor Type

Engine Rating: %nternal $tructure stan+ar+

Engine Type:

Damage+ components Total

)its ost Repair Time 10 0&0 )ours

#Techs)ours

Weight

Turret

Rotor 

Targ omp

Destroye+ components

%tem "ts ost Repair Time

%nternal $tructure

 !rmor 

Engine

Targeting omputer 

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 ! 80 ? ? = 80 8 900000 80 0<808<

 ! 9 8 8 8 < 8 ?<000 9 C8>9

 ! 90 80 80 ? < 8 =00000 90 0=>;

 ! < 8 90 8 89<000 < =>898C

 !ctive "roAe 8&< 9 0 900000

 !nti-missile 0&< 8 8 89 800000

 !" "o+ 0&< 8 0 8<00 !rro/ %V 8< 8< 80 < <0000 90 <

 !rtemis %V 8 8 0 800000

= omputer < < 0 8<00000

= $lave 8 8 0 9<0000

!$E 0&< 8 0 <0000

E2 8&< 9 0 900000

ER 'arge 'aser < 9 89 8 900000 C 0?88;

ER 2e+ium 'aser 8 8 < 8 C0000 < 0C89

ER "" ? = 8< 8 =00000 80 0?89=

ER $mall 'aser 0&< 8 9 8 889<0 = 09<

Flamer 8 8 = ?<00 = 089=

,auss Ri(le 8< ? 8 C 8 =00000 8< 9?8<99)atchet ### ### 0 ### KK

)eavy ,auss Ri(le 8C 88 9 8 <00000 9<9080 >898C

)eavy 2achine ,un 8 8 0 800 8 ?<00 = 089--

)eavy "" 80 8< 0 8 =00000 8< =>898C

%mp = 9&< 9 0 ?<0000

%mp Narc 'auncher < = 0 9<0000 0;8<

' "ulse 'aser ? 9 80 8 8?<000 ; 0=?80

'arge 'aser < 9 C 8 800000 C 0<808<

'7 80-L 88 > 9 80 8 00000 80 0>898C

'7 90-L 8 88 > < 8 >00000 90 0C89

'7 9-L > 8 < 8 8<0000 9 ;8C9?

'7 <-L C < 8 90 8 9<0000 < =?898'ight ! 9 8 8 < 8 890000 9 0>898C

'ight ! < < 9 8 90 8 900000 < 0<808<

'ight ,auss 89 < 8 8> 8 9?<000 C =C8?9<

'ight 2achine ,un 0&< 8 0 900 8 9<00 8 09>

'ight "" = 9 < 8 8<0000 < =>898C

'ong Tom =0 =0 90 < <0000 9080 90

'R2 80 < 9 89 800000 8 per >?898

'R2 8< ? = < C 8?<000 8 per >?899

'R2 90 80 < > > 9<0000 8 per >?89=

'R2 < 9 8 9 9 =0000 8 per >?89

2 "ulse 'aser 9 8 8 >0000 > 09>

2achine ,un 0&< 8 0 900 8 <000 9 089=2e+ium 'aser 8 8 = 8 0000 < 0=>;

22' = 'R2 8&< 9 9 0 90000 8 per >?898

22' = $R2 8&< 9 9 == 90000 9 per 0=>;

22' < 'R2 = = = 9 0000 8 per >?898

22' < $R2 = = = 90 0000 9 per 0=>;

22' ? 'R2 &< 8? >0000 8 per >?898

22' ? $R2 &< 8 >0000 9 per 0=>;

22' ; 'R2 > < < 8= C0000 8 per >?898

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22' ; $R2 > < < 88 C0000 9 per 0=>;

2R2 80 = 9 9 <0000 8 per 0=C8<

2R2 90 ? = > 89 89<000 8 per 0=C8<

2R2 =0 80 < 80 C 99<000 8 per 0=C8<

2R2 0 89 ? 89 > =<0000 8 per 0=C8<

Narc 'auncher = 9 0 > 800000 0=>;

"lasma Ri(le > 9 80 80 8 890000 80 0<808<"" ? = 80 8 900000 80 =>898C

Roc*et 'auncher 80 0&< 8 = 8<000 8 per 0<888C

Roc*et 'auncher 8< 8 9 =0000 8 per 0;8<

Roc*et 'auncher 90 8&< = < <000 8 per 0=?89

Rotary ! 9 C = 8 < 8 8?<000 9> 0>898C

Rotary ! < 80 > 8 90 8 9?<000 <> 0<808<

$ "ulse 'aser 8 8 9 8 8>000 = 089=

$mall 'aser 0&< 8 8 8 889<0 = 089=

$niper 90 90 80 80 =00000 80< 89

$nuA-nose "" > 9 80 8 8?<000 80C< 0;8=8<

$R2 9 8 8 9 <0 80000 9 per 0=>;

$R2 9 8 = 9< >0000 9 per 0=>80$R2 > = 9 8< C0000 9 per 0=>88

$trea* $R2 9 8&< 8 9 <0 8<000 0=>89

$trea* $R2 = 8 = 9< ;0000 C 0=>8=

$trea* $R2 > &< 9 8< 890000 89 0=>8

$/or+ ### ### 0 ### KK

Tag 8 8 0 <0000 0<808<

Thumper 8< 8< > 90 8C?<00 <9 8

Iltra ! 80 8= ? 80 8 =90000 809 0>898C

Iltra ! 9 ? = 8 < 8 890000 99 =C8?9<

Iltra ! 90 8< 80 C < 8 C0000 909 0=?80

Iltra ! < ; < 8 90 8 900000 <9 9>8=90

/eight crits heat ammo +( cost +amage range

/eight range heat +amage slots ER 'arge 'aser  

 !80 89 2e+ium = 80 8 ER 2e+ium 'aser 

 !9 > 'ong 8 9 8 ER $mall 'aser 

 !90 8 $hort ? 90 8 'arge 'aser  !< C 2e+ium 8 < 8 2e+ium 'aser 

7eagle !ctive "roAe 8&< 0 0 8 $mall 'aser  

E2 8&< 0 0 8 Flamer  

ER 'arge 'aser < 'ong 89 C 8 ""

ER 2e+ium 'aser 8 2e+ium < < 8 ER ""

ER "" ? 'ong 8< 80 8 'ight ""

ER $mall 'aser 0&< $hort 9 = 8 )eavy ""

Flamer 8 $hort = 9 8 $nuA-nose ""

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,auss Ri(le 8< 'ong 8 8< 8 'arge "ulse 'aser  

)eavy ,auss Ri(le 8C 'ong 9 9<9080 8 2e+ium "ulse 'aser  

)eavy 2achine ,un 8 $hort 0 = 8 $mall "ulse 'aser  

)eavy "" 80 2e+ium 8< 8< 8 !9

%mprove+ N!R 'auncher < 2e+ium 0 0 8 !<

'arge 'aser < 2e+ium C C 8 !80

'arge "ulse 'aser ? 2e+ium 80 ; 8 !90'7 80-L ! 88 2e+ium 9 >80 8 ,auss Ri(le

'7 90-L ! 8 2e+ium > 8990 8 )eavy ,auss Ri(le

'7 9-L ! > E3treme 8 99 8 'ight ,auss Ri(le

'7 <-L ! C 'ong 8 =< 8 '7 9-L !

'ight ! 9 2e+ium 8 9 8 '7 <-L !

'ight ! < < 2e+ium 8 < 8 '7 80-L !

'ight ,auss Ri(le 89 E3treme 8 C 8 '7 90-L !

'ight 2achine ,un 0&< $hort 0 8 8 'ight ! 9

'ight "" = 2e+ium < < 8 'ight ! <

'R2 80 < 'ong > 8 'ight 2achine ,un

'R2 80M!rtemis > 'ong C 8 2achine ,un

'R2 8< ? 'ong < ; 8 )eavy 2achine ,un'R2 8<M!rtemis C 'ong < 89 8 R!9

'R2 90 80 'ong > 89 8 R!<

'R2 90M!rtemis 88 'ong > 8> 8 Iltra !9

'R2 < 9 'ong 9 = 8 Iltra !<

'R2 <M!rtemis = 'ong 9 8 Iltra !80

2achine ,un 0&< $hort 0 9 8 Iltra !90

2e+ium 'aser 8 $hort = < 8 'R2 <

2e+ium "ulse 'aser 9 $hort > 8 'R2 80

22' = 'R2 8&< 2e+ium 9 9 8 $R2 >M!rtemis

22' = $R2 8&< 2e+ium 9 8 $trea* $R2 9

22' < 'R2 = 2e+ium = = 8 $trea* $R2

22' < $R2 = 2e+ium = > 8 $trea* $R2 >22' ? 'R2 &< 2e+ium 8 T!,

22' ? $R2 &< 2e+ium C 8 7eagle !ctive "roAe

22' ; 'R2 > 2e+ium < < 8 E2

22' ; $R2 > 2e+ium < 80 8

2R2 80 = 2e+ium > 8 'R2 8<

2R2 90 ? 2e+ium > 89 8 'R2 90

2R2 =0 80 2e+ium 80 8C 8 'R2 <M!rtemis

2R2 0 89 2e+ium 89 9 8 'R2 80M!rtemis

N!R 2issile 7eacon = $hort 0 0 8 'R2 8<M!rtemis

"" ? 2e+ium 80 80 8 'R2 90M!rtemis

R!9 C 2e+ium > C 8 2R2 80

R!< 80 2e+ium > 90 8 2R2 90R' 80 0&< 2e+ium = > 8 2R2 =0

R' 8< 8 2e+ium ; 8 2R2 0

R' 90 8&< 2e+ium < 89 8 22' = 'R2

$mall 'aser 0&< $hort 8 = 8 22' = $R2

$mall "ulse 'aser 8 $hort 9 = 8 22' < 'R2

$nuA-nose "" > 2e+ium 80 80C< 8 22' < $R2

$R2 9 8 $hort 9 9 8 22' ? 'R2

$R2 9M!rtemis 9 $hort 9 9 8 22' ? $R2

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$R2 9 $hort = > 8 22' ; 'R2

$R2 M!rtemis = $hort = > 8 22' ; $R2

$R2 > = $hort C 8 N!R 2issile 7eaco

$R2 >M!rtemis $hort C 8 %mprove+ N!R 'au

$trea* $R2 9 8&< $hort 9 8 R' 80

$trea* $R2 = $hort = C 8 R' 8<

$trea* $R2 > &< $hort 89 8 R' 90T!, 8 2e+ium 0 0 8 $R2 9

Iltra !80 8= 2e+ium C 8< 8 $R2

Iltra !9 ? E3treme 9 = 8 $R2 >

Iltra !90 8< 2e+ium 8> =0 8 $R2 9M!rtemis

Iltra !< ; 'ong 9 ? 8 $R2 M!rtemis

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rating (usion L' 'ight %E

 ! 9 80 0&< 0&< 0&< 8

 ! < 8< 0&< 0&< 0&< 8

 ! 80 90 0&< 0&< 0&< 8

 ! 90 9< 0&< 0&< 0&< 8

'7 9-L =0 8 0&< 8 9

'7 <-L =< 8 0&< 8 9'7 80-L 0 8 0&< 8 9

'7 90-L < 8 0&< 8 9

'ight ! 9 <0 8&< 8 8&< =

'ight ! < << 8&< 8 8&< =

Rotary ! 9 >0 8&< 8 8&< =

Rotary ! < >< 9 8 8&<

Iltra ! 9 C 8 ?0 9 8 8&<

Iltra ! < < 8 ?< 9 8 8&<

Iltra ! 80 8< 8 C0 9&< 8&< 9 <

Iltra ! 90 9 8 C< 9&< 8&< 9 <

'ight ,auss 8 ;0 = 8&< 9&< >

,auss Ri(le ;< = 8&< 9&< >)eavy ,auss Ri(le 800 = 8&< 9&< >

'ight 2achine ,un 80< =&< 9 = ?

2achine ,un 880 =&< 9 = ?

)eavy 2achine ,un 8< 8 88< 9 = C

Flamer 890 9 = C

ER $mall 'aser 89< 9 = C

ER 2e+ium 'aser 80 8 8=0 &< 9&< =&< ;

ER 'arge 'aser C 8 8=< &< 9&< =&< ;

$mall 'aser 80 < 9&< 80

2e+ium 'aser 8< < 9&< 80

'arge 'aser 8<0 <&< = &< 88

$ "ulse 'aser 8<< <&< = &< 882 "ulse 'aser 8>0 > = &< 89

' "ulse 'aser 8>< > = &< 89

"lasma Ri(le 8?0 > = &< 89

'ight "" 8?< ? =&< <&< 8

"" < 8 8C0 ? =&< <&< 8

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'R2 90 98< ;&< < ?&< 8;22' = 'R2 = 8 990 80 < ?&< 90

22' = $R2 99< 80 < ?&< 90

22' < 'R2 9=0 80&< <&< C 98

22' < $R2 9=< 88 <&< C&< 99

22' ? 'R2 90 88&< > ; 9=

22' ? $R2 9< 89 > ; 9

22' ; 'R2 9<0 89&< >&< ;&< 9<

22' ; $R2 9<< 8= >&< 80 9>

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$R2 9 9>0 8=&< ? 80&< 9?

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C =00000

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9< >0000

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8 >0 > = 908 = 90 8

8 >< >&< =&< 988 = 98 8<

8 ?0 ? =&< 98? = 99 8<

8 ?< ?&< 9=8 = 9= 8>

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8 ;0 ; &< 9?; = 9; 8;

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