battletech rpg_dnd v2

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7/23/2019 Battletech Rpg_dnd v2 http://slidepdf.com/reader/full/battletech-rpgdnd-v2 1/12 Sheet1 Page 1 1d12 Early Childhood Av Dv Other 1 Backwoods Int 2 Blue Collar Av on 3 Attributes Dv on 1 Attribute Dv on interactions with Nobility or Cmd Officers Av on interactions with !blue collar" 3 #arm Int Av Animal $m%athy& mechanical re%airs Dv tech use ' Con& (is Cha Av on fear)coura*e checks (Clan Only) + #u*itive (is O, Int Av lock %ick& move silently& intimidate - .ercenary Brat Cha Av tactics check  / Nobility Int& (is& Cha Av Ac0uisition checks& di%lomacy (Inner Sphere Only) Cha& (is  Re-roll Initiative equal to ½ Int Bonus per encounter/ per game. (Clan Only) lave (Inner Sphere Only) Dv tech use 14 treet 5rchin Con& Cha Av 6ide Checks 11 (ar Or%han Cha& Con 6atred towards %articular enemy 12 (hite Collar Int& Ch& (is (is& De7 Av nature chks Dv chks navi*atin* within cities  Re-roll ilot ch!s in "oo#s. -$cover "hen shooting through "oo#s Choose 28 tr& De7& Con& Cha #reeborn ibko Choose 18 tr& De7& Cha tr& Con& (is tr& De7 Dv chks with !Blue Collar" ibkin tr& De7& Int A9 tactics and sensor chks  tr& Con De7& Int Av tr& Con chks De7& (is  %v sensor ch!s ur&an terrain Int& (is& De7  %v ilot ch!s ur&an terrain tr& C on Av t ec h u se & : .e di ca l& di %l om ac y; D v tr c hks  %' sensor ch!s

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Page 1: Battletech Rpg_dnd v2

7/23/2019 Battletech Rpg_dnd v2

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1d12 Early Childhood Av Dv Other

1 Backwoods Int

2 Blue Collar Av on 3 Attributes Dv on 1 Attribute Dv on interactions with Nobility or Cmd Officers

Av on interactions with !blue collar"

3 #arm Int Av Animal $m%athy& mechanical re%airs

Dv tech use

' Con& (is Cha Av on fear)coura*e checks

(Clan Only)

+ #u*itive (is O, Int Av lock %ick& move silently& intimidate

- .ercenary Brat Cha Av tactics check  

/ Nobility Int& (is& Cha Av Ac0uisition checks& di%lomacy

(Inner Sphere Only)

Cha& (is  Re-roll Initiative equal to ½ Int Bonus per encounter/ per game.

(Clan Only) lave

(Inner Sphere Only) Dv tech use

14 treet 5rchin Con& Cha Av 6ide Checks

11 (ar Or%han Cha& Con 6atred towards %articular enemy

12 (hite Collar Int& Ch& (is

(is& De7 Av nature chks Dv chks navi*atin* within cities

 Re-roll ilot ch!s in "oo#s. -$cover "hen shooting through "oo#s

Choose 28 tr& De7& Con& Cha

#reeborn ibko

Choose 18 tr& De7& Cha

tr& Con& (is

tr& De7

Dv chks with !Blue Collar"

ibkin tr& De7& Int

A9 tactics and sensor chks  tr& Con De7& Int Av tr& Con chks

De7& (is

 %v sensor ch!s ur&an terrain

Int& (is& De7

 %v ilot ch!s ur&an terrain

tr& Con Av tech use& :.edical& di%lomacy; Dv tr chks

 %' sensor ch!s

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1d8 Inner Sphere

1 #ree (orlds <ea*ue .ercantile& <ar*e .anufacturin* Base& Isolationist

All nations

2 #ederated Commonwealth 6eavily .ilitari=ed& Im%erialistic

Im%erial Britain& #rance& ,ussia

3 6onor Bound .ilitary& ubterfu*e

>a%anese

' tron* economy& %owerful nobility

?erman& cottish

+ Communist& .ilitary factions

Chinese

- @erran 6e*emony Central ?overnment

6ouse Cameron Central %ower in name only

/ t Ives Com%act .erchant& .ercenaries

wede& wiss

#ree ,asalha*ue ,e%ublic Neutralcandinavian

6ouse .arik 

6ouse Davion

Draconis Combine

6ouse urita

<yran Commonwealth

6ouse tiener 

Ca%ellan Confederation

6ouse <iao

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1d20 Clans

1 Blood %irit 9ery @raditional& (eak .ilitary

2 tubborn& toic& 5nima*inative tactics

3 Cloud Cobra Cunnin*Aeros%ace O%erations

' Coyote .ystics& Innovative

+ Diamond hark .erchants& Nomadic

 Naval O%erations

- #ire .andrill

.ercenary

/ ?host Bear Old #ashioned& tren*th above all

(ait and ee

?oliath cor%ion ,ecovery of tar <ea*ue Artifacts

tren*th& %eed& recision 6ells 6orses .an above the .achine

Combat vehicles& Infantry and fast attack 

14 Ice 6ellion ,eckless

#irst trike

11 >ade #alcon @raditional and a**ressive& .i*ht .akes ,i*ht

Balanced

12 Nova Cat .ystics

cientists

13 moke >a*uar 6i*hly A**ressive& .ilitary caste above all

1' now ,aven Com%romise and .ani%ulation

.ercenary& Naval O%erations1+ tar Adder ra*matic& trate*ic <on* 9iew

1- teel 9i%er @ou*hest @rainin*

1/ (olf A**ressive but well %lanned tactics

Caution then decisiveness

Burrock 

A**ressive& (arbands

.echs above all

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3050

1d4 Tonnage

1 #ire .oth :Dasher; 24

2 2+

3 34

' Adder :uma; 3+

1d4 Tonnage

1 9i%er :Dra*onfly; '4

2 '+

3  Nova :Black 6awk; +4

' ++

1d4 Tonnage

1 .ad Do* :9ulture; -42 -+

3 ummoner :@hor; /4

' @imber (olf :.ad Cat; /+

1d4 Tonnage

1 ?ar*oyle :.an O (ar; 4

2 +

3 $7ecutioner :?ladiator; +

' 144

 ames liste# in italics are the Inner Sphere reporting names.

Clan attle!e"hs

#ight $e"hs

.ist <yn7 :oshi;

it #o7 :5ller;

$edi%! $e"hs

Ice #erret :#enris;

tormcrow :,yoken;

&eavy $e"hs

6ellbrin*er :<oki;

Assa%lt $e"h

(arhawk :.asakari;

Dire (olf :Daishi;

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3058

1d3 Tonnage

1 iranha 24

2 #ire #alcon 2+

3 34

1d4 Tonnage

1 Battle Cobra '4

2 ?rendel :.on*rel; '+

3 hadow Cat '+

' 6unchback IIC +4

+ +4

' ++

1d' Tonnage

1 @hresher -4

2 $bon >a*uar :CauldronBorn; -+

3 Crossbow -+

' ?ri==ly /4

+ /+

1d4 Tonnage

1 in*fisher 4

2 u%ernova 4

3 +

' odiak 144

 ames liste# in italics are the Inner Sphere reporting names.

Clan attle!e"hs

#ight $e"hs

Arctic Cheetah :6ankyu;

$edi%! $e"hs

6untsman :Noborinin;

Black <anner 

&eavy $e"hs

 Ni*ht ?yr 

Assa%lt $e"h

@urkina

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(a"e

6uman .ay ,e,oll 6eat hutdown aves

ave vs 6eat $ffects on ilot ,oll 1d14 aveE14Con or Cha

Dwarf ave vs Consciousness of ilot ,oll 1d14 aveE14Con Av on #ield ,e%air ,olls

$lf ?nome

6alf$lf .ay choose either the 6uman O, $lf racial Bonus

6alfOrc ave vs Consciousness of ilot ,oll 1d14 aveE14Con Av on hysical Attacks

ave vs 6eat $ffects on ilot ,oll 1d14 aveE14Cha Also adds F1 to >um% >et ,an*e

Death #rom Above attacks Once %er *ame :@onna*e)14;+ Also F+ to ilot check vs fallin* after D#A

Dee% ?nome

ave vs Consciousness of ilot ,oll 1d14 aveE14Con .ay reroll $Gection scatter

?oliath ave vs Consciousness of ilot ,oll 1d14 aveE14Con If Armored Infantry& receives F1 to Active s0uad members

Class

Barbarian Once er ?ame may !,a*e" All (ea%ons deal .a7 Dama*e

Bard F1 to enemy .ovement @o 6it enalty

Cleric

an adGacent ally for 1d)lvl ma7 -d to a location chosen by the tar*et Or may ,e%air a IN?<$ Critical ystem

Druid F1 cover while in woods Always counts (oods as 1 class lower when travelin* throu*h them

#i*hter .ay fire at multi%le @ar*ets with out hr multi%le tar*et %enalty if they are within 2 6e7es of each other

.ust declare each wea%ons tar*et before any @o 6it rolls are made

.onk .ay subtract (is Bonus from the tar*ets .ovement @o 6it enalty

aladin F1 cover while in urban terrain .ay also Hu% armorH one location e0ual to Cha Bonus At lvl + these bonuses dbl

,an*er 

,o*ue .ay reroll hit location when shootin* at the rear of an enemy tar*et .ay reroll all locations at lvl +orcerer .ay Add Cha Bonus to $ner*y (ea%on Dama*e

(arlock 

(i=ard .ay reroll .issile Cluster @able ,oll

on%ses )hile *iloting a attle!e"h

Dra*onborn

ave fvs irst ?yro 6it sustained ,oll 1d14 aveE14De7 (ay not select %rmore# In*antry)Av on after action alva*e (ay not select %rmore# In*antry)

6alflin* I*nore Intervenin* model <O block ,oll 1d14 aveE14De7 or (is (ay not select %rmore# In*antry)

@ieflin*

Aarakocra

.ay select either ?nome O, 6alflin* bonus (ay not select %rmore# In*antry or a &attlemech "ith +ump +ets.)

?enasi

on%ses )hile *iloting a attle!e"h (%ll &onuses apply at ,n#  level)

Battlemech suffers overheat and shuts down the followin* turn

Instead of shootin* you may attem%t a achine eal Repair  e0ual to (is Bonus .ay heal your own battlemech or

.ay add De7 Bonus in inches to all wea%on ran*es

After doin* dm* with a ulse <aser to a tar*et roll 2d- On a + you may add 1d- dm*

After doin* dm* with a <aser to a tar*et roll 2d- On a - you may add 1d- dm*

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30502d14

1d20 Tonnage 1d' Tonnage 1d20 Tonnage 1d20 Tonnage

1 #lea 24 3 Assassin '4 1 ?rand Dra*on -4 1 Awesome 4

2 6ornet 24 ' Cicada '4 2 -4 2 Char*er 4

3 <ocust 24 + Clint '4 3 -4 3 ?oliath 4

' .ercury 24 - 6ermes II '4 ' Juickdraw -4 ' 4

+ tin*er 24 / entinel '4 + ,ifleman -4 + 9ictor 4

- (as% 24 9ulcan '4 - A7man -+ - Keus 4

/ Commando 2+ '4 / Cata%ult -+ / +

#alcon 34 14 BlackGack '+ Crusader -+ atana +

#irefly 34 11 '+ -+ ho*un +

14 6ermes 34 12 hoeni7 6awk '+ 14 @hunderbolt -+ 14 talker +

11 >avelin 34 13 9indicator '+ 11 Archer /4 11 Cyclo%s 4

12 %ider 34 1' (olf @ra% '+ 12 Caesar /4 12 6i*hlander 4

13 34 1+ Centurion +4 13 Cata%hract /4 13 .auler 4

1' 9alkyrie 34 1- Crab +4 1' ?rassho%%er /4 1' Banshee +

1+ 3+ 1/ $nforcer +4 1+ ?uillotine /4 1+ Annihilator 144

1- >enner 3+ 1 6unchback +4 1- (arhammer /4 1- Atlas 144

1/ 3+ 1 @rebuchet +4 1/ .arauder /+ 1/ Im% 144

1 anther 3+ 24 Dervish ++ 1 Orion /+ 1 .arauder II 144

1 ,aven 3+ 21 ?riffin ++

24 (olfhound 3+ 22 6o%lite ++

23 ++

2' cor%ion ++

2+ hadow 6awk ++

2- (olverine ++

Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs

#ight $e"hs $edi%! $e"hs &eavy $e"hs Assa%lt $e"hs

Ostroc

Ostsol

6atamotoChi

(hitworth Battlemaster  

6atchetman >a*ermech

5rbanmech

#irestarter 

Ostscout

intaro

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30582d14

1d8 Tonnage 1d12 Tonnage 1d8 Tonnage 1d12 Tonnage

1 ,a%tor 2+ 3 trider '4 1 .erlin -4 1 under 4

2 Owens 3+ ' '+ 2 Black 6awku -4 2 ?rand Crusader 4

3 Ne7us 2+ + BlackGack +4 3 Avatar /4 3 4

' #alcon 6awk 3+ - Chameleon +4 ' /4 ' %artan 4

+ Ni*ht 6awk 3+ / +4 + $7calibur /4 + triker 4

- 3+ +4 - hootist /4 - <on*bow +

/ @alon 3+ +4 / Dra*on #ire /+ / $m%eror 4

14 ++ .aelstrom /+ +

11 ++ Devastator 144

12 <yn7 ++ 14 144

11 illa*er 144

12 @hunder 6awk 144

Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs

#ight $e"hs $edi%! $e"hs &eavy $e"hs Assa%lt $e"hs

#irestarter 

OBakemono

Cestus

$nfield

%ector ,aGin

tarslayer 

Bushwacker Ni*htstar  

<ineholder 

.ackie

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A+ter A"tion (epairs

Lou may re%air a number of 6it oints E 6it DiceF Int Bonus

  %eriod of Dwell @ime has %assed between de%loyments

  e0ual to :6it DiceF Int Bonus;72

  ne7t mission startin* on turn 2 and after a roll of 3F

Salvage

  ,oll for ,andom <ocation then ,andomly determine which system you salva*ed

Salvaging a spe"i+i" syste!

Lour 5nit may attem%t to salva*e a %ecific ystem If this o%tion is chosen you may only attem%t 1 alva*e roll

  #irst Declare which system you wish to attem%t to alva*e

  %ecific ystem alva*e DCM 1Int bonus

  alva*e DCM24 Int Bonus

 ote Salvage may &e sol# *or 01 pro*it.

ie i* you have 2#$0 hit #ice an# an Int Bonus o* 2 you may repair a ma3imum o* 22 it ointsCriti"al Syste!s, Critical ystem re%airs count as + 6it oints

#oss o+ #i!-M A <ost limb re%air counts as 14F the number of hits the arm normally has and takes time

Lour Battlemech must start the ne7t *ame on the 2nd turn rather than the 1st unless a

O%t o+ A"tion, If your Battlemech was knocked out of action you may re%air a number of 6it oints

  uch is the e7tant of the Dama*e and re%airs your mech may only comin* into %lay durin* the

D)ell Ti!e, Dwell time is a lon* %eriod of time between de%loyments If a %eriod of

Dwell @ime has %assed your battlemech is fully re%aired& refitted and rearmed

Dwell @ime is the only time you can swa% wea%ons& e0ui%ment or any other systems on your battlemech

Lour 5nit may alva*e a number of systems from knocked out enemy battlemechs e0ual to your Av* (is Bonus

  alva*e DCM 1+Int bonus (note choose $ player to ma!e all salvage rolls.)

Salvaging a attle!e"h

Lour 5nit may attem%t to salva*e an entire battlemech If this o%tion is chosen you may only attem%t 1 alva*e roll

  #irst Declare which enemy battlemech you wish to attem%t to alva*e

  An enemy Battlemech comes as is& with all dama*e It may only be re%aired durin* Dwell @ime

 ote %n enemy Battlemech that has su**ere# a core e3plosion may not &e salvage# or have any systems salvage# *rom it.

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A+ter A"tion (eno)n

,enown

'

3 Disabled 9ehicle

2 Disabled Infantry latoon :' Bases;

1 Disabled Battle Armor :1 Base;

+

' Destroyed 9ehicle

' Destroyed Infantry latoon : Bases;

3 Destroyed Battle Armor :2 Bases;

2 Destroyed .isc $nemy 5nits :#i7ed Defenses& Bunkers& etc;

1

Special 

1d- 9ictory

1d- Defeat

1d'

1d-

.sing (eno)n

1 $ach %oint of renown is e0ual to 14&444 Cbills

  5%*rades bou*ht with Cbills may only be added durin* Dwell @ime

2

  ,enown used to affect re%airs may be used between $n*a*ements

  or durin* Dwell @ime

Disabled Battlemech

Destroyed Battlemech

All enemy Battlemechs identified

@otal $nemy Battlemechs Out of Action @onna*e divided by 144

Battlemech) Battle Armor :2 Bases; knocked out of action

Battlemech) Battle Armor :2 Bases; Destroyed

1 %oint of renown may be used to re%air 2 6it %oints on a battlemech

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