bharathiar university, coimbatore 641 046 m.sc. multi...

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M.Sc. Multi Media 2016-17 onwards CPP/COP Annexure No.55E Page 1 of 30 SCAA Dt.10.06.2016 BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi Media (For the CPP/COP candidates admitted from the academic year 2016-2017 onwards) SCHEME OF EXAMINATION-CBCS PATTERN Part Course Title Inst. hrs / week Examination Credit Duration CIA Uni Exam Total Year 1 Semester 1 Multimedia Fundamentals 5 3 25 75 100 4 Communication Theories 5 3 25 75 100 4 Visual Presentation 5 3 25 75 100 4 Information Architecture 3 3 20 55 75 3 Enriching Design 5 3 20 55 75 3 Image Editing Techniques I (Practical 1) 4 3 40 60 100 4 Elective I 3 3 25 75 100 4 Semester 2 3D Design Techniques 5 3 25 75 100 4 Digital Photography 5 3 25 75 100 4 2D Graphics & Animation 6 3 20 55 75 3 2D Graphics & Animation (Practical 2) 4 3 40 60 100 4 Digtial Publishing Techniques 3 3 20 55 75 3 Image Editing Techniques II (Practical 3) 4 3 40 60 100 4 Elective II 3 3 25 75 100 4 Year 2 Semester 3 Motion Graphics 5 3 25 75 100 4 Storyboarding & Cinematography 5 3 25 75 100 4 Video & Audio Editing 6 3 20 55 75 3 Media Studies 5 3 20 55 75 3 Video & Audio Editing (Practical 4) 4 3 40 60 100 4 Elective III 5 3 25 75 100 4 Semester 4 Trends in Multimedia Technology 5 3 25 75 100 4 Internship * - - - - 100 4 Project Study * - - - - 100 4 Elective IV 3 3 25 75 100 4 Total 2250 90 * Project/Internship: For Report 80% Marks & Viva-Voce 20% Marks

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Page 1: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 1 of 30 SCAA Dt.10.06.2016

BHARATHIAR UNIVERSITY, COIMBATORE – 641 046 M.Sc. Multi Media

(For the CPP/COP candidates admitted from the academic year 2016-2017 onwards)

SCHEME OF EXAMINATION-CBCS PATTERN

Part

Course Title

Inst. hrs

/ week

Examination

Credit

Du

rati

on

CIA

Un

i E

xam

Total

Year 1

Semester 1

Multimedia Fundamentals 5 3 25 75 100 4

Communication Theories 5 3 25 75 100 4

Visual Presentation 5 3 25 75 100 4

Information Architecture 3 3 20 55 75 3

Enriching Design 5 3 20 55 75 3

Image Editing Techniques I (Practical 1) 4 3 40 60 100 4

Elective I 3 3 25 75 100 4

Semester 2

3D Design Techniques 5 3 25 75 100 4

Digital Photography 5 3 25 75 100 4

2D Graphics & Animation 6 3 20 55 75 3

2D Graphics & Animation (Practical 2) 4 3 40 60 100 4

Digtial Publishing Techniques 3 3 20 55 75 3

Image Editing Techniques II (Practical 3) 4 3 40 60 100 4

Elective II 3 3 25 75 100 4

Year 2

Semester 3

Motion Graphics 5 3 25 75 100 4

Storyboarding & Cinematography 5 3 25 75 100 4

Video & Audio Editing 6 3 20 55 75 3

Media Studies 5 3 20 55 75 3

Video & Audio Editing (Practical 4) 4 3 40 60 100 4

Elective III 5 3 25 75 100 4

Semester 4

Trends in Multimedia Technology

5 3 25 75 100 4

Internship *

- - - - 100 4

Project Study *

- - - - 100 4

Elective IV

3 3 25 75 100 4

Total 2250 90

* Project/Internship: For Report 80% Marks & Viva-Voce 20% Marks

Page 2: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 2 of 30 SCAA Dt.10.06.2016

List of Electives

Group A

Animation

Advanced Art

Modeling & Texturing

Rigging & Animation

Lighting & Rendering

Group B

Matte Painting

Compositing Techniques

Advanced Compositing Technqiues

Dynamics Simulation

Group C

Website Design & Development

Responsive Web Designing & Development

Dynamic Website Development

Advanced Web Designing Techniques

Page 3: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 3 of 30 SCAA Dt.10.06.2016

SEM – I

MULTIMEDIA FUNDAMENTALS

Unit-1

About Multimedia – Uses of Multimedia in Business, schools, Home, other places – Text –About

Fonts and Faces – using text in Multimedia – Font editing & Design Tools – Using Hyper text –

searching for words – Hypertext tools.

Unit-2

Images – Bitmaps – Vector drawings – 3D Drawing & Rendering – Color – Image File formats –

Sound – Digital Audio – Midi – Audio file formats – Adding sound to Multimedia projects –

Animation – The power of Motion – Principles of Animation – Animation techniques – Animation

file formats – Creating Animation.

Unit-3

Video – Analog video – digital video – Codecs – video file formats – obtaining video clips –

Shooting – storyboarding – lighting- chroma keys – titles & text – non linear editing – the stages of

a Multimedia project – Hardware requirements – Software requirements – 3D modeling &

animation tools, Image editing tools, sound editing tools, video editing tools-Authoring systems.

Unit-4

Multimedia skills – project manager – designer – video specialist – audio specialist –Multimedia

programmer – planning and costing – process of making Multimedia –Scheduling – Estimating –

Bid proposals – Designing & producing – tracking – copyrightsacquiring content – Ownership of

content created for a project.

Unit-5

Internet & Multimedia – History – Internetworking – The World Wide Web and HTML –

Multimedia on the web – Designing for the World wide web – Developing for the web – Text for

the web – Images for the web – Sound for the web – Animation for the web - video for the web –

Testing – Preparing for Delivery.

REFERENCES:

1. Multimedia Making IT Work by Tay Vaughan, McGraw-Hill Osborne Media; 8 edition,

2010

2. Multimedia Foundations: Core Concepts for Digital Design by Vic Costello, Susan

Youngblood and Norman E. Youngblood, Focal Press, 2012

Page 4: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 4 of 30 SCAA Dt.10.06.2016

COMMUNICATION THEORIES

Unit-1

Introduction to communication theory – need for communication – understanding verbal and non

verbal communication – types of communication – group communication – mass communication –

interactive communication –- Western models of communication –Indian communication theory –

barriers to communication Unit-2

The Mass media – Theories of Press/Media – Journalism – Journalism for Development –History of

Journalism – News and news values – Cinema – the Pioneers – the talkies – The Golden Age –

Regional language cinema -Documentary and Short films – Impact of Cinema on Society – Film

censorship

Unit-3

Radio – Development of Radio as a Mass medium – Indian broadcasting – All India Radio at

Independence – Radio Formats and Genres – FM Radio – Projected growth of Radio Industry –

Digital Audio Broadcasting – Ethics of Broadcasting – Television – Development of Television as a

Mass medium - Early experiments in Television –The Story of Indian Television- Music Industry –

Book Publishing– Folk & Traditional media – Advertising & Public Relations

Unit-4

Psychology and Sociology of Media Audiences – The Audience as „Market‟- The Public and Public

opinion – Mass media and Politics – Audience Measurement – Audience Surveys –Mass

Communication and Society : uses , effects, representations – Theories of Media Effects and Media

Uses – The Mass Media and the Indian Family – Children and the Media –Representation of

Women in the Mass media

Unit-5

Mass media, culture and development – Information Technology, Telecommunications and the

Internet – history of Information Technology in India – The Information Revolution –The Internet

in India – Family and Social Networks – E-Commerce, E-Banking and E-Governance-The Gaming

industry – Mass media, Intellectual Property Rights

References

1. Mass Communication in India by Keval.J.Kumar, Jaico Publishing House, 1999

2. Mass Communication In India: A Sociological Perspective by J V Vilanilam, SAGE

Publications, 2005

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M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 5 of 30 SCAA Dt.10.06.2016

VISUAL PRESENTATION

Unit-1

Design fundamental – Basics of Design – Characteristics of a good design - visualization -

visualizing a word as drawing – Elements of design – principles of design – creativity –

fundamental of creativity – importance of creativity – developing creativity

Unit-2

Colour theory – basics of colour theory – attributes of colour –colour wheel – colour

harmony – colour schemes – colour blending – additive model – subtractive model – colour

contrast – colour psychology – colour strategy – colours in printing - usage of adobe kuler -

preparing swatches

Unit-3

Typography- typeface anatomy – measurements – typeface classifications – type families –

spacing and alignment – selecting appropriate fonts – tips and techniques – Graphics –

importance of graphics – major classifications – image manipulation

Unit-4

Grids and layouts – role of grids – structure – grid system and templates – layouts – layout

guidelines – important parts of a page layout - types of layouts - analyzing various print

design layouts - trends in digital design layouts - minimal/flat - geometric - card layout -

Modular/grid - typographical - design process – stages of design process

Unit-5

Planning the presentation – story telling – slide layout – Getting Audio & Visuals working

together – Text vs. Graphics – Bullet Points – Problem solving with simple pictures – Charts –

Animation -Fonts - social awareness presentation - corporate presentation

References:

1. Tina Sutton, Bride M. Whelan, The complete colour harmony, Leads Press, 2008

2. Dorothee Mella, The language of colour, Grand Central Publishing, 1988

3. David Jury,What is Typography? , RotoVision , 2006

4. Conway Lloyd Morgan, 20th Century Design: A Reader's Guide, Architectural Press;

illustrated edition edition , 2000

5. Lois Fichner-Rathus, Foundations of Art and Design,Wadsworth Publishing; First edition ,

2007

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M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 6 of 30 SCAA Dt.10.06.2016

INFORMATION ARCHITECTURE

Unit-1 About Information Architecture: What is Information Architecture?– Who does Information

Architecture – Benefits of Information Architecture – Information Architecture in a Project -

Understanding the User Centric Design

Unit-2 Understanding the People: Learning about Users – Types of Research - Analyzing user research–

How people look for information – How people think about categories – Communicating about

users – Communicating Research

Unit-3 Understanding Content: – Content Strategy - The content you have – the content you need– content

planning – classification schemes – communicating about content

Unit-4 Designing an Information Architecture: Information Architecture Patterns – How to create

Information Architecture – Creating an Information Architecture from Analysis - Labels and

languages – Testing Information Architecture – Communicating Information Architecture

Unit-5 Designing a Navigation System: Navigation core – Types of Navigation Systems - Designing

Navigation – Testing Navigation – Communicating Navigation

References

1. A Practical Guide to Information Architecture by Donna Spencer & Derek Featherstone,

Five Simple Steps Ltd, 2010

2. Information Architecture for the World Wide Web: Designing Large-Scale Web Sites, 3rd

Edition by Peter Morville & Louis Rosenfeld, O'Reilly Media; 3rd edition, 2006

Page 7: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 7 of 30 SCAA Dt.10.06.2016

ENRICHING DESIGN

Unit-1

Understanding the workspace of Illustrator –working with the tools panel – control panel – working

with panels – using the view commands – viewing artwork – understanding logos

Unit-2

setting up the document – using the shape tools - Filling with color – aligning objects – rotating

objects – using the Pathfinder feature – compound paths – dividing objects – using the 3D extrude

effect

Unit-3

Creating curved paths –using the direct selection tool – applying a gradient fill - About Digital

illustration – using the Pencil tool – Pencil tool settings – creating the rainbow – Symbols

Unit-4

Applying the symbol instance – using the mesh tool – about advertisements – using the Transform

Again command – using the clipping mask - Poster designing – creating a opacity mask –

rasterization

Unit-5

Converting type to outlines – using apprarance attributes – creating shadows – creating the poster

background – using the live trace – using the live paint tool – adding the bubbles - Menu card

designing – using the blend tool – packaging design

REFERENCES:

1. Adobe Illustrator CS5 Classroom in a Book by Adobe Creative Team, Adobe Press , 2010

2. Noreen Morioka, Terry Stone Sean Adams, Logo Design Workbook: A Hands-On Guide to

Creating Logos, Rockport Pub, 2006

PRACTICAL I

Image Editing Techniques I

Movie Poster Production:

1. Design a movie poster emphasizing contrast in shape, color and size

2. Design a movie poster emphasizing proportion in shape, size

3. Design a movie poster for Horror Genre

4. Design a movie poster for Comedy Genre

5. Design a movie poster in Retro style

Greeting Card Production:

1. Design a greeting card for a five year old child‟s birthday

2. Design a professional greeting card

3. Design a festival greeting card

Page 8: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

Page 8 of 30 SCAA Dt.10.06.2016

SEMESTER II 3D DESIGN TECHNIQUES

Unit-1 Introduction to user interface – working in 3D – views –the maya workspace – creating

manipulating and moving objects – perspective and orthographic windows – creating curves

– Editing curves – attaching and detaching curves – inserting knots – reverse curve direction –

adding points to a curve Unit-2 Editing nurbs - rebuilding surfaces – surface fillets – stitching surfaces – creating polygons –

Append polygon tools – combine – polygon Booleans – mirror geometry – polygon smooth tool –

subdivision surfaces – polygon reduction – the cut face tool – extruding polygon faces and edges Unit-3 Using Nurbs curves to create a Shapes – Creating Basic Props – the Polygon Hard Surface

modeling – Modeling an Environment – Hyper shade - Understanding Materials and textures –

Texturing Props – Texturing Environment Unit-4 Rigging – joints and tools –- ik - Fk – Types of Constrains - Skinning – Primitive Rig - Animation

fundamentals – using time slider – setting playback range – setting playback speed – setting key

frames – auto key – key frame options – channel control – editing key frames – editing timing of

key frames – editing in-betweens – changing a key pose – moving & scaling keys – Editing keys –

using graph editor – Prop based animation. Unit-5 Adding lights – light theory – types of light – common light attributes – spot lights – area lights –

volume lights – working with shadows – depth map shadows – Ray traced shadows – Creating

cameras – Camera Types – Resolution gate – Safe Display region – Safe action – Safe Title – Use

background – Rendering – Navigation in Render view – keep images in render view – Render

Regions – Snapshots – Render global Settings – Image Formats & Types – Batch Rendering.

References 1. Introducing Autodesk Maya 2014 by Dariush Derakhshani (Author), Wiley India Private Limited

(4 July 2013)

2. Mastering Autodesk Maya 2015 by Todd Palamar (Author), Wiley India Private Limited (16

September 2014)

3. Autodesk Maya 2015: A Comprehensive Guide, 17 Jul 2014 Cadcim Technologies (17 July

2014)

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DIGITAL PHOTOGRAPHY

Unit-1

History of Photography – History of cameras – Camera Handling technique – Basic camera

settings – Different Types of Image Format – Understanding good photo and bad photo –

Understanding Camera Mega pixel (MB) – Image pixels. What is PL mount and EF mount - What

is CMOS sensor – Types of storage devices.

Unit-2

Understanding the Rule of Thirds - Backgrounds - Composition – Positive and negative space –

Framing - Symmetry – Balance – lines (Vertical Lines, Horizontal Lines, Diagonal line and curved

line Angle of view - Perspective – What is Temperature - Assignment 1:using lines they have to

take the sample picture, perspective photograph

Unit-3

What is exposure triangle - Understanding Aperture types –Understanding Shutter Speed types –

–Understanding the ISO types – Speed Light – Soft box light – Umbrella light – Cool light –

Types of camera lenses – Wide angle, telephoto - zoom lenses – macro lenses - Fish eye lenses -

tripod stand - lens hood – Assignment : product photography

Unit-4

Polarizing Filters - Soft Focus Filters - The Star Filter - The Fog Filter – Environmental Portraits -

Short Lighting - Broad Lighting – Bounce – Diffuser - Key Light - fill light – back light - Snoot

– Reflector - Working with cameras – Assignment 3: Fashion photography - Assignment 4:

landscape photography - - Assignment : Still Life

Unit-5

Understanding the Light Room Software Interface Navigation – Library Module – Book Module

– Slide Show Module – Print Module - Web Module – Crop Overlay - Hue/Saturation -

Brightness Contrast – Black and White – Exposure – curves levels –Temperature adjustment

– Assignment: CD or Album Design

REFERENCES:

1. Photography: How to Master Photography for Beginners in 30 Minutes or Less!

(Photography, Digital Photography, Landscape Photography, DSLR Photography,

Photography for Beginners) Kindle Edition. by Nathan Davison (Author)

2. PHOTOGRAPHY: 12 Photography Composition Rules For Your Photos to Shine

(Photography, Photoshop, Digital Photography, Photography Books, Photography

Magazines) Kindle Edition. by James Carren (Author)

3. Beginner's Digital SLR Crash Course: Complete guide to mastering digital photography

basics, understanding exposure, and taking better pictures.Kindle Edition. by Deep Cove

Publishing (Author)

4. Adobe Lightroom 6 / CC Video Book: Training for Photographers Kindle Edition. by Tony

Northrup (Author), Chelsea Northrup (Author), Justin Eckert (Editor), Siobhan

Midgett (Editor)

2D GRAPHICS & ANIMATION

Unit-1

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Introduction to Animation – types of animation – the traditional process – principles of

animation : stretch and squash – timing and motion – anticipation – staging – follow through

and overlapping action – straight ahead action and pose to pose action – slow in and out – arcs –

exaggeration – secondary action – appeal – solid drawing

Unit-2

Flash animation concepts: the timeline – symbols – tweening– easing in and out – hinging

symbols – script writing: importance of script – conflict – anatomy of screenplay – scenes –

slug line – action – dialogue

Unit-3

Storyboard - creating a story board – basic camera shots – the extreme long shot – the long

shot – the mid long shot – the close up shot – the extreme close up – other useful camera shot –

cutaway shot – cut in shot – over the shoulder – point of view shot – noddy shot – camera

moves – zoom in/zoom out – truck in/truck out – camera transitions – the cut – fade in/fade

out – dissolve – blur, pan or zip pan

Unit-4

Animation process – frame by frame animations - onion skin - sack animation(frame by frame) -

cartoonish vehicles loop animations using tween - ball animation using classic motion guide - ease

in and ease out - preparing the character for animation – dissecting the body parts into separate

symbols –creating symbols – setting pivot points – rigging – distribute to layers – creating the

walk cycle - attitude walk cycle - run cycle - jump animation - four leg walk cycle - background

panning and zooming - using scenes in flash - special effects animation - mask animation

Unit-5

Audio – creating and importing audio into Flash – sound recording tips – importing audio

elements and managing audio files – editing audio in Flash – using outside software –

preparing the timeline for Audio – lip sync hing – basic cartoon phonetics and vocalization – the

vowels – consonant sounds – making words – Anime dialogue - single character acting and lip sync

animation - two character acting and lip sync animation - Animation demo reel

References

1. Bill Davis, Creating 2D animation in a small studio , GGC Publishing , 2006

2. Sandro Corsaro and Clifford J. Parrott, Hollywood 2D Digital Animation: The New Flash

Production Revolution ,Course Technology PTR; 1 edition , 2004

3. Tony White, Animation from Pencils to Pixels: Classical Techniques for the Digital

Animator , Focal Press; 1 edition, 2006

4. Steve Roberts, Character Animation: 2D Skills for Better 3D,Focal Press; Second edition,

2007

5. Hedley Griffin, The Animator's Guide to 2D Computer Animation, Focal Press, 2000

PRACTICAL – II 2D Graphics & Animation Lab

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M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

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1. Create an appealing two leg walk cycle for a boy cartoon character

2. Create an appropriate background for the character to live in

3. Use the concept of panning and zooming to make the walk cycle realistic

PRACTICAL – III Image Editing Techniques II

1. Enhance the color in the given photograph

2. Crop the given photographs appropriately. Adjust the color if required

3. Correct the brightness and contrast in the given photograph

4. Restore and retouch the given photographs

5. Create a photo montage for the following themes – Cultures of India, Obey Traffic

6. rules, Bio Diversity

Page 12: BHARATHIAR UNIVERSITY, COIMBATORE 641 046 M.Sc. Multi …syllabus.b-u.ac.in/syl_cpop/1617/msc_multimedia_1617c.pdf · 2018-08-21 · M.Sc. Multi Media – 2016-17 onwards – CPP/COP

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DIGITAL PUBLISHING TECHNIQUES

Unit-1

Restoring default preferences – looking at the work area – application bar – control panel -tools

panel – document window – working with panels – navigating through the document – using

context menus – design tips for creating a news letter

Unit-2

Creating a new document – using the align panel – applying effects – placing images – creating and

applying paragraph styles – using the Text Wrap panel – Using the Gradient Feather tool – saving

files

Unit-3

Designing the master page – specifying the margin settings – Automatically numbering pages –

formatting text – designing the first page – aligning objects – adding a transparent rectangle –

adjusting the spacing between lines – previewing the file

Unit-4

formatting text using styles – using the redefine style option – grouping styles - flowing text

automatically – using the text frame options – threaded text frames – using object styles – creating a

drop cap – creating tables

Unit-5

formatting table – formatting the table of contents – adding bullets – adding tab leaders – creating

nested styles – inserting glyphs & special characters – grep style – paragraph rules - Digital

Portfolio – using the pathfinder panel –about PDFs – about hyper links – creating hyper link –

exporting to pdf

REFERENCES:

1. Adobe In Design CS5 Classroom in a Book by Adobe Creative Team, Adobe Press, 2010

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M.Sc. Multi Media – 2016-17 onwards – CPP/COP Annexure No.55E

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SEMESTER III

MOTION GRAPHICS

Unit-1

Introduction to Motion graphics - Compositing techniques- Interface navigation - Layer based

compositing - Workspace and workflow - Creating Project window - Importing footages - Layers

and properties - View and previews - Animation and key frames – Color.

Unit-2

Drawing, Painting and paths – Text - Transparency and compositing - Effects and animation presets

- Markers - Expression and automation - Rendering and exporting – understanding of composting –

attribute scale, rotate, transform or move the layer - Assignment – typography animation.

Unit-3

Understanding the rotoscopy – Masking – different types of spline control – Masking tools –

Understanding the keying – keylight - 2d tracking and track marker – Stabilizing footage - 3d

Tracking and match moving. Assignment – keying, Assignment – 2d tracking, Assignment – Match

moving

Unit-4

What is motion graphic? Creating project window - creating a text layer – importing audio file –

understanding the different type of video format – understanding the render – Navigating the 3d text

from 3d software – Understanding effects and preset - Assignment - corporate presentation.

Unit-5

Creating background and 4 color gradient – cc particle world options and setting – adjusting particle

option producers, Physics, Shaded – Understanding the animation composer – navigating animation

composer menu – Understanding expression - Rendering queue - Assignment - corporate

presentation.

Reference

1. Adobe Creative Team, Adobe After Effects CS6 Classroom in a Book, Adobe Press, 2012

2. Chris Meyer & Trish Meyer, Creating Motion Graphics with After Effects: Essential &

Advanced Techniques, 5th Edition, Version CS5, Focal Press, 2010

3. Mark Christiansen, Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques,

Adobe Press, 2012

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STORYBOARDING & CINEMATOGRAPHY Unit-1 Introduction to basic storyboard techniques – Importance of story boarding - Formulate story

ideas – Types of script - Writing skill and process - Classical concept of writing - Elements of

good writing - Process of writing - Instant script preparation - Design and create a flowchart -

Propose and design a storyboard pitch and present it to the class - Critique and evaluate

storyboards – Visual Story Telling - Writing one line script – writing screenplay - Scene and

shots split up - break down script - Story board drawing - defining the characters - Types of

character - Analyze film continuity - Planning Budget - Scheduling – Costume

Unit-2

What is a Lens? – Convergence - Lens Speed - Field of View – Sharpness – Distortion -

Camera Aperture - Camera Shutter Speed - Guidelines for choosing a Lens - The Main

Functions of a Photographic Lens - Consumer Cameras - Choosing a Lens - The Normal

Lens - Field of View - Lens Types - Perspective and Depth - The Illusion of Depth

Unit-3 Camera Distance - Examining a Shot - Shot Types - Extreme Long Shot - Long Shot -

Medium Long Shot - Medium Shot - Medium Close Up and Close Up - Extreme Close Up -

Shot Size and Lenses - Over the Shoulder Shot - Two Shot - Camera Height - Eye Level

Height - High Angle - Low Angle - Objective and Subjective Camera Work - Audience

Viewpoint - First-Person Viewpoint - Third-Person Restricted Viewpoint - Point-of-View

Shot - Camera blocking - Shot Composition - (Rules - 180 degree) - (30 degree rule) - The

rule of thirds - Clap board - Editing report - Preview monitoring

Camera Movement Camera Movement Types - The Panning Shot - The Tilt Shot - The Tracking Shot - The

Circular Move - The Push-In Shot - The Pull-Out Shot - The Crane Shot - The Handheld Shot

- The Steadicam Shot - The Aerial Shot - Moving the Camera Successfully - Static Shots -

Significant Camera Movement

Unit-4 Depth and Shape – Mood of light - Three-Point Lighting - The Key Light - The Fill Light -

The Back Light - Effective Use of Three-Point Lighting - Practical Lighting Applications -

Lighting Analysis - Lighting the Face - Visual Intensity - Contrast and Affinity - Contrast in

Color - How Does Light Help Tell a Story?

Unit-5 What is editing Rough Editing – Importance of editing - What is Dubbing - Music posting /

Re recording - Mixing (mixing the all audio tracks – Importance of visual effects –

Importance of audio sound effects (special effects) - Different medium formats

References 1. Film is Not Dead: A Digital Photographer's Guide to Shooting Film (Voices That Matter),

Jonathan Canlas, Kristen Kalp, New Riders, 2012

2. Writing the Screenplay: TV and Film, 2/E, Alan.A.Armer, Waveland Pr Inc, 2002

3. Pre-Production Planning for Video, Film, and Multimedia, Steve Cartwright, Focal Press,

1996.

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VIDEO & AUDIO EDITING

Unit-1

Introduction to editing - Online editing – time code – in and out point – elements of Premiere –

commands and interface – non linear editing – non destructive editing – interlaced / progressive

scan video – editing time base – monitor window controls – functions of the source view, program

view, timeline –editing clips into a sequence.

Unit-2

Splitting a clip – understanding title – title safe and action safe zone – previewing titles on an

external monitor – editing interface: three point editing – overlay and insert edits – trimming using

slip and slide edits – using the trim window – opening the trim window – finding edit you want to

trim - transitions – displaying transitions – aligning transitions by dragging – replacing transitions –

clip handles and transitions - Using workspaces – applying and controlling standard effects– effects

control window – reordering effects.

Unit-3

Showing or hiding key frame area – showing or hiding the timeline beyond a clip‟s in and out point

– playing audio in selected clip – applying video effects – changing filter effects and settings –

change effects over time using key frames – removing all key frames of an effect.

Unit - 4

Customizing the rendering format – Understanding the render menus - working with the audio

mixer window – creating a storyboard – audio editing– File Export Settings – exporting different

video format – Video codec‟s and compression.

Unit - 5

Understanding audio software interface – What is sound acoustic setup – Different types of audio

mikes - Adding multiple sound tracks – understanding Channels – Separate Stereo and Mono

channels – Sample Rate - Effects, Delay/Echo, reverb, amplitude – Changing Pitch – Mixing voice

and music – Noise reduction – Audio file format – Export audio.

Reference

1. Adobe Premiere Pro CC Classroom in a Book Paperback – 2014. by Adobe Creative

Team (Author)

2. Premiere Pro CC Digital Classroom Kindle Edition. by Jerron Smith (Author)

3. Adobe Premiere Pro CC Classroom in a Book (2015 release) Kindle Edition. by Maxim

Jago (Author)

4. Premiere Pro CS6 Digital Classroom Kindle Edition. by Jerron Smith (Author)

5. DSLR Cinema: Crafting the Film Look with Large Sensor Video Kindle Edition by Kurt

Lancaster (Author)

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MEDIA STUDIES

Unit-1

The Importance of Stories- Stories - The Beginnings of Game Stories - Text Adventures and

Interactive Fiction – 3 Act Play- The Hero‟s Journey and the Structure of Stories - Types of Stories

- The Hero‟s Journey- Structure of the Hero‟s Journey - Common Themes and Cliche´s in Game

Storytelling - Why Cliche´s Are Used - When to Use and When to Avoid Story Cliche´.

Unit-2

The Story and the Characters- Story Flow and Progression - Importance of Proper Flow and Pacing

- Character Development - Common Character Archetypes - Advantages of Using Archetypes -

Disadvantages of Using Archetypes - Making Characters Believable – Character Actions and

Decisions - The Importance of Backstory - How to Tell the Backstory - Sometimes a Mystery Is

Best - Making Stories Emotional - Connecting with the Characters - The Fine Line Between Drama

and Melodrama - Making the audience Cry

Unit-3

Director as ”Captain of the ship” – Evolution of the director – Role of the director –Responsibilities

– understanding the film – language – filmic space and filmic time – the basic units – shots, scene

and sequences – inter-locking roles of crew members – The organic structure of screenplay, Idea,

Theme, Plot, Character – three dimension of Character – Three act structure – conflict – different

types of conflict – crisis – climax resolution – Various stages of screenplay.

Unit-4

The meaning of research – objectives of research – motivation in research – types of research –

research approaches – significance of research – Research methods versus methodology –Research

and scientific method – Importance –research process – criteria of good research –Problems faced

Unit-5

Define research problem – selecting a problem – defining the problem – Techniques in defining a

problem – Designing research – Meaning of research design – need for research design – features of

good design - features – concepts of research design – different research designs – Basic principle

of experimental designs.

REFERENCES:

1. C.R. Kothari, research methodology: Methods and techniques, second edition, new age

international LTD, 2004

2. The Hero with a Thousand Faces, Joseph Campbell, New World Library; Third edition,

2008

3. Lodge, David. The Art of Fiction, New York: Viking, 1992

4. McKee, Robert. Story: Substance, Structure, Style, and the Principles of Screenwriting. New

York: ReganBooks. 1997

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PRACTICAL – IV VIDEO & AUDIO EDITING List of Practical’s

1. Create a documentary about a city using the reverse editing techniques

2. Use audio video editing techniques to create a corporate presentation

3. Create a promo for any product or brand for a duration of 1 minute

4. Use audio video editing techniques to create a trailer of an upcoming 3D movie

SEMESTER IV TRENDS IN MULTIMEDIA TECHNOLOGY

Unit – 1 Blender Scene – Manipulating editor window – 3d window space navigation – Selecting,

Moving, Rotating and Scaling object – File navigation – Blender units and scale - Pivot,

layer, outliner, duplication - Camera view and orthographic view – Camera look to view –

Vertices, edges and Faces – Subdivide – Knife cut – Extrude – Spin – Screw – Assignment

1(creating the interior design). Unit - 2 Materials – Material Shader - UV Textures – Multiple material – Transparency material –

Image texture – Procedural texture – Bump Texture – Material Ramp – Render to Image file

– Render slots - Point Lamp – Sun Lamp and sun lamp sky – Hemi Lamp – Area Lamp –

Spot Lamp – Ambient Occlusion – Lamp constraints and Parenting – Assignment 2 (Creating the

Primitive man modeling with texture). Unit - 3 Basic key frame animation – Graph Editor – Cyclic Animation – Path Animation – Camera

Path animation – Introduction to armature – Lattices - Alpha and color animation – Shape

animation – Constraints - Rendering image and animation in different format – Introduction

to dynamic – Assignment 3 (Walk cycle, Run cycle and action).

Unit – 4

Rigging basic – Understanding the Armature modifier –Add Armature – Mirror Modifier – Create

the armature for the body – Extruding the spine – Extruding the arms symmetrically – Naming the

bones – Understanding IK and FK solver – Add an IK solver - Creating a null bone for IK solver –

apply the armature modifier to the mesh – Painting Vertex Groups – Weight paint mode - Unit – 5 Animating a Wave with the action editor – Move to a Different Frame – Finishing the wave –

Creating a walk cycle – Contact poses – Flipping poses - Passing poses – High point – Tweaking

the walk cycle – Rendering the scene – Understanding the different video format - Export alpha

sequence frame. References 1. Blender 3D Basics by Fisher Gordon

2. Blender Production: Creating Short Animations from Start to Finish by Roland Hess

3. Blender Foundations: The Essential Guide to Learning Blender 2.6 by Roland Hess

4. Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and

Rendering by Ben Simonds

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PROJECT STUDY Guidelines for Project Study for Post Graduation:

i) Conceptualization of Subject and Research Problem (10marks)

ii) Analytical Presentation of Review of Literature (20 marks)

iii) Presentation of Methodology (20 marks)

iv) Data Analysis and Discussion (10 marks)

v) Final Draft and Presentation) (15 marks)

--------------

Total 75 marks

Chapters

1. Introduction

2. Review of Related Literature

3. Research Methodology

4. Analysis and interpretation

5. Discussion and Conclusion

Bibliography

Viva-voce

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ELECTIVES: GROUP A

1. Advanced Art

2. Modeling & Texturing

3. Rigging & Animation

4. Lighting & Rendering

SEMESTER I

PAPER I: ADVANCED ART

Unit-1

Human anatomy - Line of action – Constructing stick figures - developing with geometric

blocks – steps in full body finish – action poses – fore shortening – drawing figures in

different perspectives – male body proportions - female body proportions – visualizing body

forms in flow lines – Animal anatomy basics – Birds anatomy basics

Unit-2

Muscle study – Male body muscles - Female body muscles –Body muscles in profile views –

Drawing arms and legs in different views – Drawing the Torso- Studying the muscles in

various views - Head study – Drawing heads in various angles – Female heads - Hands and

feet in various possible views - Details of facial features –Costume / Drapery study - Facial

Expressions and emotions

Unit-3

Character design – Essentials of character designing – Aesthetic appeal, Functional, Distinct,

Personality, Originality, Purpose, Target audience, Exaggerated characteristics, 3D

Visualization etc. - Character types – Heavy villainous character, Pretty/Cute character,

Mad/weird character. Ridiculous/ Humorous character – Alien Characters -Props and set

design – Developing props diagrammatically

Unit-4

Developing BG - Over-lays and Under-lays – Creating panning BG – Drawing a location in

different angles and different lightings- Art for Animation – Lip movements – Vowels and

consonants - Character sheet/ Model sheet- Drawing a character in various action poses -

Turnaround - developing a character in front, side and back views proportionately

Unit-5

Walk cycle drawings – Drawing 8 stages of a walk - Run cycle – Fly cycle – Four leg walks -

Drawing animation sequences – Straight ahead vs. Pose-to-pose methods of animation

drawings - Extremes, Break ups and In-between drawings - Concept art – Visual

representation of an idea, design or mood.

References:

1. Gottfried Bammes, The Artist's Guide to Human Anatomy , Dover Publications, 2004

2. Edouard Lanteri, Modelling and Sculpting the Human Figure , Dover Publications1, 1985

3. Michael McKinley and Valerie O'Loughlin, Human Anatomy, McGraw Hill Higher

Education; 2nd edition, 2007

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SEMESTER II

PAPER-2: MODELING & TEXTURING

Unit-1

Intro to Maya and Interface navigation – Creating an Interior with units and scales – Character

concept Sketch – Character with Props – Perspective Sketch – Scribbling – Color key of a Character

and BG – Model sheet – Character modeling basics with props and weapon – Proportion and

Layout – Adding a Weapon Model

Unit-2

Character unwrapping – Material allocations – Introduction to Sculpting – Sculpting tools –

Sculpting brushes – Alpha textures for Sculpting – Character Sculpting – Symmetric and

Asymmetric Sculpting – Painting textures – Generate Texture Maps

Unit-3

Texturing Introduction – Unwrapping Corrections – Texturing – Photograph manipulations –

Backing Normal map – Color map – Displacement map – Materials & Shaders – Assign Texture

maps in 3D application – Texturing and material allocation – Editing Texture maps using

Photoshop

Unit-4

Introduction to light – Principle of light – Types of light – Shadows – Types of Shadows –

Understanding material & lights – Software Lighting – Mental ray lighting –

Final Gather – Global illumination – Caustics -- Vray lighting – HDRI – SSS Shader

Unit-5

Introduction to Rendering – Render layers - Software Rendering – Mental ray Rendering – Types of

Render passes – Diffuse Passes – Specular passes – Shadow passes – Occlusion passes – Use

Background matting

References

1. Digital Modeling Paperback – Import, 23 Dec 2011 - by William Vaughan (Author), New

Riders; 1 Pap/DVD edition (23 December 2011)

2. Beginner's Guide to Digital Painting in Photoshop: Characters, by 3DTotal Team (Author),

Derek Stenning (Author), Charlie Bowater (Author), 3DTotal Publishing (1 February 2015)

3. Anatomy for 3D Artists: The Essential Guide for CG Professionals, by Chris Legaspi

(Author), 3DTotal Publishing (Editor), 3DTotal Publishing (2 November 2015)

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SEMESTER III

PAPER-3: RIGGING & ANIMATION Unit-1 Basic study Elements of Rigging tools – constrains and types – Deformers and types – usage of set

driven key – Adding custom attributes – connecting multiple attributes -- Analysis of prop rig --

Approaching prop for animation – work flow with constrained objects – Prop rig for complex

utilization – adding a prop in rig to space Unit-2 Character Study (characteristics) – Character Anatomy study (skeleton system) – Preparing the

scene – renaming structure – constructing Leg joints & foot controls – constructing spine joints –

Adding spline ik system – upper body controls – constructing shoulder -- Adding finger joints –

Building Ik and Fk control system – Constructing finger controls – Constructing head bones – head

controls – Constructing facial joints – Creating facial controls – Skinning Paint – weights –

Mirroring weights – Finalizing character weights Unit-3 Introduction to Animation tools – Principles of Animation – Ball Animation – Ball with Tail motion

– Ball with leg movement – Intro character controls – character walk cycle – Assignment_2

(walking with different styles) – Character Action – Assignment_3 (Action with different body

movements) Unit-4

Facial Controls for animation – Study facial references – Start & End Passes – Block for talking

poses – Break down passes – Refining the eye & brow movements – Finalizing Facial animation –

Using Trax editor & Tools – Animation layers – Animation layers basics – Understanding

animation layers – Creating variations – Assignment_1 (Creating variation styles) – Importing and

exporting animation layers – Finalizing animation using layers Unit-5 Intro to Mo-cap data – source data preparation – source data and custom rig -- retargeting --

Checking target animation – solving issues from source data – Correcting Orientation issues – Fine

tuning retargeted animation – Camera Blocking for Action/animation – Character Lighting setup –

Rendering Layers – Final output generation References

1. Rig it Right! Maya Animation Rigging Concepts, by Tina O'Hailey (Author), - Focal Press

(20 March 2013)

2. Animation Methods - Rigging Made Easy: Rig Your First 3D Character in Maya by David

Rodriguez (Author), - Create space (18 April 2013)

3. Stop Staring: Facial Modeling and Animation Done Right by Jason Osipa (Author), Sybex;

3rd Edition edition (8 October 2010)

4. How to Cheat in Maya 2014: Tools and Techniques for Character Animation by Kenny Roy

(Author), - Focal Press (5 September 2013)

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SEMESTER IV

PAPER- 4: LIGHTING AND RENDERING

Unit-1

Lighting Introduction – Production Techniques – Software Requirements – Lighting Workflow –

Adding Light Sources – Types of lights and their usage - Diffuse and Specular - Light properties –

Testing Lights – Isolating a Light – Linking and Unlinking Lights – Lighting in Production –

Integrating Task – Geometry – Shading

Unit-2

Three Point Lighting – Modeling with Light – Three Point Positions – Key Light – Fill Light – Key

& Fill Ratios – Back Light – Shadows – Visual Function of Shadows – Revealing Different Angels

– Lights Casting Shadow – Single Shadow Scenes – Fill Light Shadows – Avoiding Shadows –

Shadow Brightness – Brightening shadow with Ambient & Fill Lights – Transparency Support

Unit-3

Faking Shadows – Shadows using 3D Models – Reducing shadows – Qualities of Lights – Softness

– Hard or Soft Light – Rendering Soft Light – Intensity – Attenuation – No Attenuation – Color –

Light Throw – Throw Pattern & Texture – Light Animation – Moving Lights – Animating Light

Parameters – Color Mixing – Color & Depth – Warm & Cool Colours – Black & White – Color

Balance – Color Temperature – Indoor & Outdoor light colors – RGB Colour

Unit-4

Exposure – Common Exposure Problems – High & Low Contrast – Gama Correction – How Real

life Camera works – Aperture – F-Stops – Depth of Field – Shutter Speed – Motion Blur – Video

Fields – Shading Models – Anisotropic Highlights – Specular Color – Raytracing – Raytraced

Reflections – Raytrace Depth

Unit-5

Global Illumination – Photon Mapping – Caustics – Rendering Layers – Rendering Passes – Beauty

Pass – Highlight Pass – Reflection Pass – Adding Reflections in compositing – Shadow Pass –

Lighting Pass – Effects Pass – Pass Management Features

References

1. Advanced Maya Texturing and Lighting Paperback – by Lee Lanier (Author), - Sybex; 3rd

Edition edition (29 May 2015)

2. Mastering mental ray: Rendering Techniques for 3D and CAD Professionals 1st Edition by

Jennifer O'Connor (Author), - Sybex; 1 edition (April 19, 2010)

3. Light for Visual Artists: Understanding & Using Light in Art & Design Paperback – April

27, 2011 by Richard Yot (Author), - Laurence King Publishing; Reprint edition (April 27,

2011)

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ELECTIVES GROUP B

1. Matte painting

2. Compositing Techniques

3. Advanced Compositing Techniques

4. Dynamics Simulation

SEMESTER I

PAPER 1: MATTE PAINTING

Unit-1

Matte paintings - use image editing software to composite multiple images - layer masking –the

clone stamp tool

Unit-2

Creating the day for night effect - using the curves command - using levels - layer blending

Modes

Unit-3

Screen, lighten, soft light blending modes - adjusting the brush settings - using brush to create snow

effect - invert command - the colour balance command – filters

Unit-4

Custom brushes, custom brushes for skin, creating a brush from scratch in Photoshop, matte

painting tips and tricks, painting fur

Unit-5

Painting realistic skin, sandstorm, snowstorm, painting a cityscape, planets and star fields,

painting water surface

References

1. Owen Demers, “Digital Texturing and Painting”, New Riders Press, 2001

2. Dylan Cole, Alp Altiner, Daniel P. Wade, Chris Stoski D'artiste “Matte Painting: Digital

Artists Master Class”, Ballistic Publishing, 2005

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SEMESTER II

PAPER 2: COMPOSITING TECHNIQUES Unit - 1 Interface - The Nuke Work flow - Nuke Interface and different view ports - Node Behavior -

What is a node – Toolbar - Creating different type of node tree structure – Node indicator –

Properties panels - edit the multiple node - Work with time line controls – merging images -

Rotoscopy Method - Bezier Node Drawing, node keys, node merging, node mastering -

Introduction to Rotoscopy. Unit - 2 Nuke project setting - Understanding the Keylight – Screen color – Screen gain – Screen matte –

Screen balance – Tuning – Inside Mask – Crops – Combined matte - Status – Inside Mask –

Outside Mask – Final Result

Unit - 3 What is tracking – understanding the tracking process – different between 2d tracking and 3d

tracking – Add track point - Delete track point – Track setting – Auto tracking – Key frame tracking

– Tracking transform options – Jitter period – average tracking.

Unit - 4 Understanding the rotoscopy – Bezier Spline – B-spline – Ellipse – Rectangle – Cusp point –

Smooth point – Open and close point – Clone – Reveal – Blur – Sharp – Smear - Dodge – Burn -

Basic color correction – Master – High light – Shadow – Mid tone – Gamma color – Gain value -

offset – Contrast – Saturation – Range

Unit – 5 Layer compositing – Understand the different channels Red, Green, Blue – Shuffle Node – Chanel

Merge – Copy node – Shufflecopy – Channel merge node – Understanding EXR, TIFF, TGA, PNG

format – Layer contact sheet – Understanding the write node – Exporting the video format –

Knowing the video compression.

References:

1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar (Apr 23,2011)

2. Professional Digital Compositing: Essential Tools and Techniques by Lee Lanier (Dec 9, 2009)

3. The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects,

Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) by Ron

Brinkmann (Jun 4, 2008)

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SEMESTER III

PAPER 3: ADVANCED COMPOSITING TECHNIQUES Unit - 1

Introduction nuke 3d Nodes – Nuke 3d interface navigation – Understanding the nuke camera

controls – Nuke Project file setting – Understanding the proxy mode – 3d geometry – Modifier –

Different types of node graphs and connections.

Unit - 2 Keying Method - Principle of keying method (color gradient wheel) - Keying different method

using IBK Gizmo and IBK color - Clean plate using IBK Gizmo and IBK color - Keying using

Prematte - Keying using key light - Using keyer and difference - 2d to 3d conversion – Creating

Stereo Depth grade - Roto shape creating fallow focus depth – bump and displacement. Unit - 3 One point tracking method - Four point tracking method - Manual tracking methods – Rig removal

method - Creating clean plate using clone method - Stabilizing the footage - Manual Cropping

footage - Auto Cropping footage - Color grading and color correction, gamma and gain - master,

shadow, highlight, midtone - Creating 3d environment Lights (HDRI) – Using HDRI image

creating lights - Wrapping images to camera - wire removal using different methods. Unit - 4

Camera Projection Techniques - Creating the multiple cameras setup - Creating Planar Projection

method -Spherical Projection method - Creating cylindrical projection -Adding the axis node -

Apply texture to the planner - Matching the lights - Rendering sequence - 3d setup for nuke -

Overview of 3d tools and setup - Navigating 3D View – Reading Geometrical node menu -

Exploring different types of menu – Card, Cube, Cylinder, Sphere - 3D Camera attributes - Scan

line Render & View Geometry -Add lights Scene element -Rendering different cameras. Unit - 5 Animation and Shader - Explaining nodes - Different types of material node – Explaining about

texture node -Creating displacement node -Environment light - 3d project node - Matchmoving

concept - Using live footage multiple 2d tracking - 3d Solving - Creating gold trackpoint - Testing

rough geometry - Creating manual 2d tracks - Adjusting manual track points - Exporting track point

to 3d application - Matching the object.

Reference books 1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar (Apr 23, 2011)

2. Professional Digital Compositing: Essential Tools and Techniques by Lee Lanier (Dec 9, 2009)

3. The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects,

Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics) by Ron

Brinkmann (Jun 4, 2008)

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SEMESTER IV

PAPER- 4: DYNAMICS SIMULATION

Unit-1

Exploring Particles – Particle Simulation – Particle and options – Creating Emitter – Curve Emitters

– Make collide – Particle Rendering – Building a Galaxy – Previewing Motion (Play Blast) –

Hardware Rendering Particles – Software Rendering Particles – Mental Ray Rendering Particles

Unit-2

Introduction to Field in Dynamics – Types of Fields – Air – Gravity field – Newton field – Radial

field – Turbulence field – Uniform field – Vortex field – Volume axis – Editing field attributes –

Magnitude - Types of Axis controls – Controlling Particle movement using different fields

Unit-3

Introduction to Soft / Rigid body simulation – Create Active rigid body – Create Passive rigid body

– Paint soft body Weights tool – Introduction to Particle type - Multipoint – Multi streak – Creating

Meteor Stone – Fluid Introduction – Using Containers – Using 2D Container – Playing Fluid

Simulations – Add Fluid Emitter – Fluid Emission – Emission Texture Maps – Using Fields in

Fluids – Creating 3D Containers – Creating Flame Unit-4

Introduction to N-Particles – Creating N-Particles – Drawing N-Particle Tool – N-Particle from

Emitter – N-Particle from Surface – Filling N-Particles using object – N-Particle Collisions – N-

Rigid Vs N- Particles – Simulate Liquid using N-Particles – N-Particles to polygons Unit-5

Creating N-Cloth – Making Poly mesh Dynamic – N-Cloth Presets – Overlapping N-Cloth –

Making Surface sticky – Editing multiple objects – Create N-Constrains – Transform Constrains –

Constrain Forces – Rest Length Scale – Fur add to Character – Prepare Polygons for Fur – Creating

Fur Description – Edit Fur Description – Baldness Direction – Length – Baking Texture into

Maps – Test Render Fur – Enhancing Realism Fur

References

1. Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction Paperback – by Lee

Lanier (Author), Focal Press; Pap/Psc edition (17 March 2014)

2. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

Hardcover – by Susan Zwerman (Editor), Jeffrey A. Okun (Editor), Focal Press; 2 edition (1

October 2014)

3. Learning Autodesk® Maya® 2008: The Special Effects Handbook Paperback – by

Autodesk Maya Press (Author), Sybex; Pap/DVD edition (26 October 2007)

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ELECTIVES: GROUP C

1. Website Design & Development

2. Responsive Web designing & Development

3. Dynamic Website Development

4. Advanced Webdesigning Techniques

SEMESTER I

PAPER I: WEBSITE DESIGN & DEVELOPMENT

Unit-1 Web Design & UX Fundamentals: Understanding the Internet & World Wide Web -Difference

Between Print Media And Online Media - Website Process – Understanding the User Centric

Design - Research the Client – Research the Competitor - Analysing the User Behavior- Designing

The Information Architecture - Creating The Wireframe - Communicating project guidelines

Unit-2 Designing a Web Page Layout: Working with document - Creating the Digital Wireframe – Trends

in Web Design - Designing Layouts - Understanding optimization - - Understanding User Interface

- Types of Usability - Designing a User Interface - Usability Testing

Unit-3 Web Programming Fundamentals: Intro to Web Language - Intro to the Interface of Code Editor -

Creating a simple HTML page - Introduction to CSS - CSS Based Layouts & Design

Unit-4 Developing a Static Site: Site management - Constructing web page - Html5 Features - CSS3

Features

Unit-5

Managing Site: Debugging & Trouble shooting the site - Using the web developer tools for

Testing– Validating the Site Links – Introduction to Web Hosting – Understanding and choosing

the right hosting provider

References

1. Adobe Photoshop CS5 Classroom in a Book by Adobe Creative Team, Adobe Press , 2010

2. Adobe Dreamweaver CS5 Classroom in a Book by Adobe Creative Team, Adobe Press, 2010

3. The Principles of Beautiful Web Design by Jason Beaird, SitePoint; 1 edition, 2007)

4. Web Design For Dummies, 2nd Edition by Lisa Lopuck, For Dummies, 2006)

5. A Project Guide to UX Design by Russ Unger and Carolyn Chandler, New Riders, 2nd edition 2012

6. Pro CSS Techniques by Jeff Croft, Ian Lloyd, and Dan Rubin, Apress,2006

7. Learning Web Design:A Beginner‟s Guide to HTML, CSS, JavaScript, and Web

Graphics by Jennifer Niederst Robbins,O‟Reilly, 2012

8. The UX Book: Process and Guidelines for Ensuring a Quality User Experience by Rex Hartson,

Morgan Kaufmann, 2012

9. Designing Interfaces by Jenifer Tidwell, O‟Reilly,2011

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SEMESTER II

PAPER 2: RESPONSIVE WEB DESIGNING AND DEVELOPMENT

UNIT-I:

Client-Side Scripting Language: Introduction to Programming Languages - Understanding the

JavaScript Programming - JavaScript Variables and Data Types - Understanding the types of

Operators - Using Conditional and Looping Statements - Creating Functions

UNIT-II:

Client-Side Scripting Language: Manipulating Page Content with DOM Model - Working with

JavaScript Events - Validating Forms - Testing, Debugging and Maintaining the JavaScript code -

JavaScript Libraries - Working with the JavaScript library

UNIT-III:

Responsive Web Fundamentals: Introducing Responsive Design - Understanding interaction

mediums – Understanding the Responsive Design Concepts- Responsive Design Strategy - Content

strategy for responsive sites - Understanding the mobile context - Responsive Media – Typography

for responsive design- Images for responsive – Videos for responsive

UNIT-IV:

Planning & Design Responsive Layouts: Exploring the Responsive UX and Usability - Looking at

technology choices - Creating a responsive guidelines – Planning the Content – Defining the page

regions - Structuring content for multiple devices -Creating Wireframe for multiple screens -

Creating Mockup for multiple screens - Testing the Responsive Mockup

UNIT-V:

Building Responsive Layouts: Preparing the Responsive Site - Creating the page structure –

Creating the Style - Understating Fluid Grids - Determining content breakpoints - Building a Page

for large screen – Building a Page for Medium screen- Building a Page for Small Screen - Defining

a responsive navigation – Frameworks Overview – Working with the responsive framework -

Testing Responsive Site using various methods

References

1. Responsive Web Design by Ethan Marcotte , A Book Apart, 2011

2. JavaScript & jQuery the missing manual by David Sawyer McFarland,O‟Reilly,2011\

3. JavaScript Bible by Danny Goodman with Michael Morrison,Wiley Publishing, Sixth Edition

2007

4. Professional JavaScript for Web Developers by Nicholas C. Zakas, Wrox, 2012

5. Adaptive Web Design: Crafting Rich Experiences with Progressive Enhancement, 2nd Edition by

Aaron Gustafson , New Riders , 2015

6. Responsive Web Design with HTML5 and CSS3 by Ben Frain, Packt Publishing,

2015

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SEMESTER III

PAPER 3: DYNAMIC WEBSITE DEVELOPMENT

Unit-1 Server-Side Scripting Language: Understanding the Server-Side Scripting Languages – Working

with Web Server - Introduction to PHP – Creating a PHP Programming - Understanding Types and

Objects - Controlling code with logical expressions and loops - Formatting and Manipulating Data -

Creating Function – Using PHP Built-in Functions

Unit-2

Server-Side Scripting Language: Working with Cookies & Sessions - Working with forms and form

data - Validating Forms and Form Data - Debugging & Troubleshooting PHP Code – Handling

PHP Errors

Unit-3

Database Language: What is Database – Types of Database - SQL Introduction – SQL Syntax –

What is CRUD in MySQL- Creating Database & Table - Creating and editing database records –

SQL Injection and Error Handling

Unit-4

Integrating Database with PHP: Connecting to MySQL with PHP - Creating records with PHP -

Reading records with PHP - Updating and deleting records with PHP

Unit-5

Dynamic Website Concepts: Understanding MVC - Understanding PHP Frameworks– Introduction

to PHP Framework Concepts

References

1. Learning PHP, MySQL, JavaScript, and CSS: A Step-by-Step Guide to Creating Dynamic Websites

by Robin Nixon, O'Reilly Media; Second Edition edition, 2012

2. PHP and MySQL Web Development by Luke Welling & Laura Thomson, Addison-Wesley

Professional; 4 edition, 2008

3. PHP 5 CMS Framework Development by Martin Brampton, Packt Publishing,2010

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SEMESTER IV PAPER 4: ADVANCED WEBDESIGNING TECHNIQUES

Unit-1

Website Optimization Techniques: Introduction to SEO - Researching Keywords - Local Search -

Content Optimizing - On Page Optimization - Off Page Optimization – Local Search - Social Media

Marketing

Unit-2

Project Management Techniques: What is GitHub – Version Control Overview – Basic Git

Concepts – Using Git – Repository Management

Unit-3

Web Service Techniques: What is a web service? – Web Service Standards – SOAP Web Services –

REST Web Services - Introduction to Ajax – Introduction to JSON

Unit-4

Site Development Techniques: Introduction to CSS Preprocessor –Collaborating JavaScript and

Ajax – Collaborating JavaScript and JSON

Unit-5

Site Development Techniques: – Introduction to CMS – Importance of CMS - Analyzing the

Different types of CMS

References

1. Choosing a Web Content Management System by Lisa Kirschner , Amazon, 2014

2. Web Content Management: Systems, Features, and Best Practices by Deane Barker,

O‟Reilly,2016

3. The Art of SEO by Eric Enge, O‟Reilly,2015

4. Search Engine Optimization All-in-One by Bruce Clay, Dummies, 2015

5. Pro PHP XML and Web Services by Robert Richards, Apress, 2007

6. PHP Web Services by Lorna Jane Mitchell, O‟Reilly,2013

7. Web Services Essentials by Ethan Cerami, O‟Reilly,2002

8. Version Control with Git by Jon Loeliger, O‟Reilly,2012

9. GitHub Essentials by Achilleas Pipinellis, Packt Publishing,2015

10. Beginning CSS Preprocessors by Anirudh Prabhu, Apress, 2015

11. JavaScript Frameworks for Modern Web Dev by Tim Ambler, Apress, 2015

12. Ajax For Dummies by Steve Holzner, Dummies, 2006

13. JavaScript and JSON Essentials by Sai Srinivas Sriparasa, Packt Publishing,2013