ch 02 motion in one dimension
TRANSCRIPT
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Chapter 2Motion in One Dimension
2.1 Displacement and Velocity
2.2 Acceleration
2.3 Falling Objects
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Objectives for Section 2.1
1. Describe motion in terms of
displacement, time, and velocity.
2. Calculate the displacement of an object
traveling at a known velocity for aspecific time interval.
3. Solve problems involving displacement,
time, and velocity
4. Construct and interpret graphs of
position versus time.
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Objectives for Section 2.1
5. Use an appropriate problem solving
technique when solving numerical problemsincluding the use of variables, a statement of
knowns and unknowns, the use of a labeled
diagram including an explicit display of acoordinate system, listing of appropriate
equations, use of algebra to isolate an
unknown in terms of variables, conversion ofquantities using the factor-label method,
display of numerical quantities with their
accompanying units and correct use of
significant figures.
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Motion - Reference Frame
Train moving on linear track1D
motion
But
Earth spinning on axis Earth revolving around sun
Sun moving through galaxy
EtcSimplifychoose frame of reference to
measure changes in position
For train, use train station
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Motion - Reference Frame
Train moving on linear track1D
motion
But
Earth spinning on axis Earth revolving around sun
Sun moving through galaxy
EtcSimplifychoose frame of reference to
measure changes in position
For train, use train station
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Motion - Reference Frame
Object is at rest if its position does notchange with respect to its reference
frame
Free to choose any frame of reference Must be consistently used once
chosen
Some choices make life easier Station as x = 0 point
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Displacement
Displacement = change in position= final positioninitial position
x = xf - xi
Value can be positive or negative
depending upon relative values ofxf
andxi
Vectorquantityhas magnitude and
direction (+ / -, north / south)
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Positive & Negative Displacements
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Velocity
Average velocity: displacement dividedby time interval
vavg= x / t
SI unitsm/svavgcan be + ordepending upon sign
of x
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Velocity
Sample problem 2A, page 44
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Practice
Average velocity and displacementPractice 2A, page 44
Problems 1-6
Chapter Review, pages 69-70
Problems 1, 6, 8-15
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Velocity vs Speed
Average velocityvavg= x/ t
Vector- has directionassociated with it
- net direction of x
Average speed
Speedavg= distance traveled / tSpeed: scalar(non-directional) quantity
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VelocityGraphical Interpretation
Average velocityvavg= x/ t
Same as slope of given segmentof
displacement vs time graph
Instantaneous velocity
Tangentto displacement vs time graph
at given point
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VelocityGraphical Interpretation
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VelocityGraphical Interpretation
3 different cases of constant velocity
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VelocityGraphical InterpretationInstantaneous Velocity
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PracticeSection Review, page 47 Problem 3
Greater vavg? Greater v@ 8 min?
vbear A always +? vbear B ever -?
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Practice
Conceptual Challenge, page 45Problems 1-2
Section Review, page 47
Problems 1-6Problem 6 good challenge, especially part b!
Chapter Review, pages 69-70Problems 2-5
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Problem Solving Steps - Kinematics
1. Read problem carefully2. Write down givenquantities with
their appropriate symbols(including subscripts and units)
x = 3.5 m
viy= 4.2 m/s
t = 1.7 s
vfx= - 7.43 m/s
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Problem Solving Steps - Kinematics
3. Write down any other quantitieswhich may not be directly given,but which you can figure out
without the use of equationsa) a= g = - 9.8 m/s2 (free fall)
b) vyf= 0 (for highest part oftrajectory)
c) y= 0 (for projectile launch/land
at same elevation)
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Problem Solving Steps - Kinematics
4. Draw diagram describing theproblem
a) Establish and label coordinate
system, including an origin foreach direction (optional for some)
b) Label displacements, velocitieswith their symbols (v0, vyf, x)applies to both knownandunknownvalues
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Problem Solving Steps - Kinematics
4. Draw a diagram describing theproblem (cont.)
c) Draw labeled vectors at position
where that vector acts
d) Label any angles used
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Problem Solving Steps - Kinematics
5. Identify appropriate equation(s)and write down in symbolicform(no numbers)
6. Solve equations for unknownquantities in symbolicform
7. Substitute known quantities intoequations using both numerical
values and units
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Problem Solving Steps - Kinematics
8. Write answer so it is identified byits symbol, has the appropriatenumber of significant digits, and
has the proper units. Put a boxaround your answer.
9. Check your work. Make sureyou answered question that wasasked! Check to see that you
answered all parts of question.
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Sample Problem2 objects2 cars drive in same direction down straight road
at constant speedone at 15 m/s & the other at35 m/s. Both cross a starting line at same time.
a) How much sooner does faster car cross a
finish line 1.5 km away?
b) How far away is (different) finish line if faster
car arrives 1.50 minutes before slower one?
v1i= 15 m/s v2i= 35 m/s
x= 1.5 km = 1.5x103m
tdiff= t1t2= ??v1i
x
v2i
S
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Sample Problem2 objectsa) How much sooner does faster car cross a
finish line 1.5 km away?v1i= 15 m/s v2i= 35 m/s
x= 1.5 km = 1.5x103m
tdiff
= t1
t2
= ??v1i
x
v2i
vavg= v= x/t t = x/v
t1=x/v1i t2=x/v2i tdiff= x(1/v1i1/v2i)tdiff= 1.5x10
3m (1/15 m/s 1/35 m/s)tdiff= 1.5x10
3m (6.7x10-2s/m 2.9x10-2s/m)
tdiff= 1.5x103m 3.8x10-2s/m = 57 s
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Sample Problem2 objectsb. How far away is (different) finish line if faster
car arrives 1.50 minutes before slower one?v1i= 15 m/s v2i= 35 m/s
tdiff= 1.50 min = 90.0 s
x= ??v1i
x
v2i
tdiff= x(1/v1i1/v2i) derived in part a
x = tdiff/ (1/v1i1/v2i) = 90.0 s / 3.8x10-2s/m
x = 2400 m = 2.4 km
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Chapter 2Motion in One Dimension
2.1 Displacement and Velocity2.2 Acceleration
2.3 Falling Objects
Obj ti f S ti 2 2
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Objectives for Section 2.2
1. Describe motion in terms of changing
velocity.
2. Interpret and/or generate graphical
representations of accelerated andnonaccelerated motions.
3. Properly relate the signs of
displacement, velocity and accelerationto the type of motion that is occurring.
Obj ti f S ti 2 2
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Objectives for Section 2.2
4. Apply kinematic equations to solve one-
dimensional motion problems involvingdistance, displacement, time, and/or
acceleration using proper problem-
solving techniques (see objective 5 for
section 2.1), including one-dimensional
motion along a ramp.
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Acceleration
Acceleration measures the rate ofchange of the velocity Stepping on the gas
Hitting the brakesaavg = v / t = (vf-vi)/(tf-ti)
Average acceleration =
change in velocity / time intervalUnits = (m/s) / s = m/s2
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AccelerationAvg Acceleration prob. 2B, page 49
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Practice
Average AccelerationPractice 2B, page 49
Problems 1-5
Chapter Review page 71Problems 20, 30
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AccelerationCan deduce values from velocity time
graphsee figure 2-10
+ acc?
- acc?
0 acc?
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Acceleration
Acceleration has magnitude anddirection
Have to worry about sign of velocity,
which in turn depends upon sign ofdisplacement
For a train leaving a station in thenegative direction, acceleration is
negative as the train is speeding up
Acceleration
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Acceleration
Table 2-3 (page 51)Interpreting aspects
of motion from signs of viand avi a Motion
+ + Speeding up
- - Speeding up
+ - Slowing down
- + Slowing down- or + 0 Constant velocity
0 - or + Speeding up from rest
0 0 At rest
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Motion with Constant Acceleration
Motion of falling ball (constanttime intervals)
Constant acceleration due to
gravity
Simple formulas exist for
constant acceleration whichallow relatively easy calculations
of parameters of motion
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Motion with Constant Acceleration
Average velocity[1] vavg= x / t
Consider constant acceleration case
See next slide or fig 2-12, page 52 forvelocity vs time profile
[2]vavg= (vf+vi) / 2
Combining equations 1 and 2 yields
x= (vf+vi) t
Displacement = f(vi,vf,t) Constant Acceleration
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Constant Acceleration
and Average Velocity
vavg= (vf+vi) / 2
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Practice
Displacement with uniform accelerationPractice 2C, page 53
Problems 1-5
Chapter Review pages 71-72Problems 23, 25, 27,
Motion with Constant Acceleration
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Motion with Constant Acceleration
If aconstant, a= aavg
a =aavg= (vf-vi) / (tfti)= (vf-vi) / t
a t = (vf
-vi
)
[1]vf= vi+ a t
vf = f(vi, a, t)
Combine [1]with previous expressionx= (vf+vi) t
x= vit+ a(t)2
Dis lacement = x = f v a t Acceleration
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AccelerationV and xwith uniform acceleration
Problem 2D, page 55
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Practice
V and xwith uniform accelerationPractice 2D, page 55
Problems 1-4
Chapter Review pages 71-72Problems 21, 22, 24, 26, 28, 29, 31
Motion with Constant Acceleration
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Motion with Constant Acceleration
By doing some algebra (see page 56 of
text), can derive an expression whichdoes not depend on t
vf
2= vi
2+ 2ax
Caution: because solution for either vi
or vf comes from square root operation,
the signof the velocityis not knownfrom the formulamust determine by
reasoning
Acceleration
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AccelerationVfafter any displacement
Problem 2E, page 57
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Practice
Final Velocity After Any DisplacementPractice 2E, page 58
Problems 1-6
Chapter Review, page 72Problems 32-33
S f ( )
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Summary of Basic Equations (1)
Three basic definitionequations, oneeach for:
Displacement
Average VelocityAverage Acceleration
(See next slide)
Basic (Defining) Equations
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Displacement: change in position
= final positioninitial position
x = xfxi
Average velocity: displacement / timeinterval
vavg= x / t = (xf-xi)/(tf-ti)
Average acceleration: change in velocity /
time interval
aavg =v /
t = (vf- vi) / (tf- ti)
Basic (Defining) Equations
Summary of Basic Equations (2)
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Summary of Basic Equations (2)
Fourequations for uniformlyaccelerated motion expressed in terms
of fivevariables
xdisplacementttime interval
vi initial velocity
vf final velocityaacceleration
Any single equation uses only four of
these variables
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Dont need a
Dont needx
Dont need vf
Dont needt
Equations for Straight Line Motion
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Equations for Straight Line Motion
with Constant Accelerationpg 58
Practice Problems 5 6 page 59
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PracticeProblems 5,6 page 59
Time intervals during which vis constant?Time intervals during which ais constant?Time intervals during which ais zero?Is bus always moving in same direction?
Time (s)
V
elocity(m
/s)
Motion with Constant Acceleration
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Motion with Constant Acceleration
vavg= (vi+ vf)aavg= (vfvi)/t
x= (vi+ vf)
t = vavg
t
x= vit+ at2
vf= vi+ a
tvf
2= vi2+ 2 ax
Sample Problem
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Sample Problem
How fast is it moving at end of 5.0 seconds?
How far has it gone in first 5.0 seconds?
Average speed for first 5.0 seconds?How far does it go between 5.0 and 10.0
seconds?
Average velocity over 10.0 seconds?
Police car starts from rest and acceleratesat constant rate of 3.0 m/s2for 5.0 seconds,
then continues moving with constant speed
Diagram Givens Unknowns
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Diagram, Givens, Unknowns
Police car starts from rest and accelerates
at constant rate of 3.0 m/s2for 5.0 seconds,then continues moving with constant speed
vi1= 0 m/s
t1= 5.0 st2= 5.0 s
a1= 3.0 m/s2 (for t 5 s)
a2= 0 (for t > 5 s)
v
vf1 = ?
x1= ?vavg1 = ?
x2= ?
vavg = ?
x1 x2
Part 1 vf1
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Part 1 vf1v
x1x2
vi1= 0 m/s
t1= 5.0 s
a1= 3.0 m/s2 (for t 5 s)
vf1= vi1+ a1t1
vf1= 0 + 3.0 m/s25.0 svf1= 15 m/s
Part 2 - x1
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Part 2 x1v
x1x2
vi1= 0 m/s
t1
= 5.0 s
a1= 3.0 m/s2 (for t 5 s)
x1= vi1t+ a1t12
x1= 0 + 3.0 m/s2(5.0 s)2x1= 1.5 m/s
225 s2
x1= 38 m
Part 3 - v 1
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Part 3 vavg1v
x1x2
vi1= 0 m/s
t1
= 5.0 s
a1= 3.0 m/s2 (for t 5 s)
x1= vavg1t1
vavg1= x1/ t1 [have x1 from part 2]vavg1= 38 m / 5.0 s
vavg1= 7.6 m/s
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Part 5 v
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Part 5 vavgv
x1x2
x1= 38 m [ from solution to part 2]
x2= 75 m [ from solution to part 4]
t1= 5.0 s t2= 5.0 sxtot= vavgttotvavg= xtot/ ttot
xtot= x1 + x2= 38 m + 75 m = 113 m
ttot= t1 + t2= 5.0 s + 5.0 s = 10.0 s
vavg = xtot / ttot = 113 m/10.0 s = 11.3 m/s Rolling Ball Down CPO Straight Ramp
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Rolling Ball Down CPO Straight Ramp
g
v0= 0 (ball released from rest), = 57.0
x1= 20.0 cm, x
2= 60.0 cm
v1= ?, v2= ?, t12= ?
Convert calculated velocities into photogate
times using steel ball diameter = 18.9 mm
cos() =gx/ggx= gcos() = ax= 5.34 m/s
2
???
x1= 20.0 cm, x2= 60.0 cm
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v12
= v02
+ 2 axx1
v22= v0
2+ 2 axx2Gate time = d/ v
v2= v1+ axt12
Convert calculated velocities into photogate
times using steel ball diameter = 18.9 mm
v12= 2 5.34 m/s20.200 m = 2.14 m2/s2
v1= 1.46 m/sgate1 = 1.89x10
-2m / 1.46 m/s = 12.9 ms
1 2
v1= ?, v2= ?, t12= ?
gate1 = 12.9 ms
v22= 2 5.34 m/s20.600 m = 6.41 m2/s2
v2= 2.53 m/sgate2 = 1.89x10
-2m / 2.53 m/s = 7.47 ms
gate2 = 7.47 ms
t12= (v2v1) / ax
t12= (2.53 m/s1.46 m/s) / 5.34 m/s2= 0.200 s
t12= 0.200 s
gate1 = 15.6 ms gate2 = 9.0 ms t12= 0.247 s
Measuredtimes different than calculatedtimesWhy?Assume measured gate1is correct. Calculate
new ax& use it to calculate gate2and t12.
ax(exptl) = v12/(2x1) = (1.21 m/s)2/(0.400 m)ax(exptl) = 3.66 m/s
2
Practice
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Practice
Section Review, page 59Problems 1-4
Chapter 2 Motion in One Dimension
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Chapter 2Motion in One Dimension
2.1 Displacement and Velocity
2.2 Acceleration
2.3 Falling Objects
Objectives for Section 2 3
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Objectives for Section 2.3
1. Relate the motion of a freely falling body
to motion with constant acceleration.
2. Solve problems involving displacement,
velocity, and time for a freely falling
object or objects using proper problem-
solving techniques (see objective 5 for
section 2.1).
3. Compare the motion of different objects
in free fall.
Free Fall
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Free Fall
Time (s)Veloc
ity(m/s)
Constant (-acc) even when ball moving up
Shown by constantslope
Velocity is zero at peak height Feather and Apple in Free Fall
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ea e a d pp e ee a
(Vacuum)
In absence of air
resistance, all
objects regardlessof size or mass fall
with same
acceleration (that ofgravity)
Free Fall
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Free Fall
Acceleration due to gravity denoted
with symbol gValue at earths surface = 9.81 m/s2
Books convention: upis positivedirection
Thus, a= g= -9.81 m/s2
All equations developed for previoussection apply to free fall problems but
replace
x with
y Free Fall - Sample Problem
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Free Fall Sample ProblemBaseball thrown straight upward at 40.0 m/s
1. How high is it at 2.0 s?
2. How fast is it moving at 2.0 s?
3. When does it reach its maximumheight?
4. How high does it go?
5. How long is it in air (to return to start)?
6. How fast is it going when it reaches its
starting point?
Diagram, Givens, Unknowns
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ag a , G e s, U o s
vi= 40.0 m/sa=9.81 m/s2
Baseball thrown straight upward at 40.0 m/s
v
y
t
ymax
y (2.0 s) = ?v (2.0 s) = ?
tmax = ?
ymax = ?ttot = ?
vf = ?
tmax
ttot
Part 1 - y (at 2.0 s)
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y ( )
vi y
vi= 40.0 m/s
a=9.81 m/s2
t = 2.0 s
y= vit+ at2
y= 40.0 m/s
2.0 s 9.81 m/s
2
(2.0 s)
2
y= 80.0 m2.0x101m
y= 6.0x101m
Part 2 - v (at 2.0 s)v
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vi y
vi= 40.0 m/s
a=9.81 m/s2
t = 2.0 s
vf= vi+ at
vf= 40.0 m/s9.81 m/s
2
2.0 s
vf= 40.0 m/s2.0x101m/s
vf= 2.0x101m/s
( )vf
Part 3 - tmaxv
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vi= 40.0 m/s
a=9.81 m/s2
vf= vi+ atmaxvf now refers to vat highest point = 0 m/s
0= vi+ atmaxtmax=vi/ a
tmax=40.0 m/s / (9.81 m/s2)
tmax= 4.08 s
max
y
tmax
vi ymax
vf
Part 4 - ymaxv
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vi= 40.0 m/s
a=9.81 m/s2
tmax= 4.08 s [from part 3]
ymax= vitmax+ at2
max
ymax= 40.0 m/s 4.08 s
9.81 m/s2(4.08 s)2ymax= 163 m81.7 m
ymax= 81 m
ymax
vi ymax
vf
Alternate solution
vf2= vi
2+ 2 aymax
ymax= - vi2/(2a)
Part 5 - ttot
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vi= 40.0 m/s
a=9.81 m/s2
ytot= 0 when ball lands
ytot= vittot+ at2tot= 0
ttot(vi+ attot)= 0 [root when ( )=0]
ttot=2 vi/ a=2 40.0 m/s / (9.81 m/s2)
ttot= 8.15 s = 2
tmax
tot
y
ttot
vi ytotTime to go up
always = time to
come down (will
prove this)
Part 6 - vf
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vi= 40.0 m/s
a=9.81 m/s2
vf2= vi
2+ 2 aytot
ytot= 0 when ball landsvf
2= vi2
vf= vi2 [know must be opposite, so use]
vf= vi
f
vi ytot
vf
Comes down at
same speed as
was sent up!
Proof of t(up)= t(down)
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y(u) =y(d) (distance traveled same)
Trip up: vf(u) = 0 Trip down: vi(d) = 0
y= (vi+ vf)t t =2y/(vi+ vf)t(u)= 2y(u)/vi(u) t(down)= 2y(u)/vf(d)
From previous slide (part 6): vf(d) =vi(u)
t(u) = t(down)
( p) ( )
ttot
vi yup
y
ttup
Divide flight of
ball into 2 parts:
u = trip up
d = trip down tdown
2 Object Problem with 2 Versions
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j
v01= 0.0 m/s
v02=41.0 m/s
a=9.81 m/s2
t1= t2= t
Dog drops ball, boy throws it straight down
at 41.0 m/s. Both balls hit simultaneously.
Version 1
h2 - h1= 5.90x102mVersion 2
h2/h1= r= 1.580
h1, h2= ?These problems aredesigned to
challenge your
mathematical skills!
The solutions
illustrated are notnecessarily the only
ones possible.
Two Object ProblemVersion 1
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jvy01= 0.0 m/s
vy02
=41.0 m/s
a=9.81 m/s2
h2- h1= h= 5.90x102m
t1=
t2=
t
h1, h2= ?
y1= -h1= vy01t+ at2 = at2
y2= -h2= vy02t+ at2
h2- h1= -vy02t- at2 + at2h2- h1= -vy02t = h
t = -h/ vy02= -5.90x102m/ -41.0 m/s
t = 14.4 s
Two Object ProblemVersion 1
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jvy01= 0.0 m/s
vy02=41.0 m/sa=9.81 m/s2
h2- h1= h= 5.90x102m
t1= t2= t
h1, h2= ?
t = 14.4 s
h1= - at2 = 0.59.81 m/s2 (14.4 s)2
h1= 1020 m
h2= h1+ 5.90x102m= 1610 m
Two Object ProblemVersion 2
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8/13/2019 Ch 02 Motion in One Dimension
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jvy01= 0.0 m/s
vy02=41.0 m/sa=9.81 m/s2
h2/h1= r= 1.580
t1= t2= t
h1, h2= ?
y1= -h1= vy01t+ at2
t = (-2h1/ a)
y2= -h2= vy02t+ at2
h2= -vy02 (-2h1/a) + h1r h1= -vy02 (-2h1/a) + h1
(r 1)h1 = -vy02 (-2h1/a) Square both sides
Two Object ProblemVersion 2
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8/13/2019 Ch 02 Motion in One Dimension
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jvy01= 0.0 m/s
vy02=41.0 m/sa=9.81 m/s2
h2/h1= r= 1.580
t1= t2= t
h1, h2= ?
(r1)2h12+ 2 vy02
2h1/a = 0
h1[(r1)2h1 + 2vy02
2/a] = 0 Find roots
h1 = -2vy022
/[a(r1)2
]h1 = -2(-41.0 m/s)
2/ [-9.81 m/s2 (0.580)2]
h1 = 1018 m = 1020 m
h2 = h1 r = 1610 m
St ti f 2 0 b fl ll b ll hitFalling object problem, p. 63, direct solution
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Starting from 2.0 m above floor, volleyball hit
straight up, vi= 6.0 m/s.
How long in air before it hits floor?Coord. system origin at starting point
y=2.0 m a= -g = -9.81 m/s2 t=?
y= vit+ at2
at2+ vit- y= 0 use quadratic formula
A x2
+ B x + C= 0 x = -B[B
2
4AC]/2At= -vi[vi
24(a/2)(-y)]/a =
-vi[vi2+2ay]/a=(-6.0 m/s 8.7m/s )/-9.81 m/s2
t = -14.7 m/s / -9.81 m/s2 = 1.50 s
St ti f 2 0 b fl ll b ll hitFalling object problem, p. 63, book solution
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8/13/2019 Ch 02 Motion in One Dimension
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Starting from 2.0 m above floor, volleyball hit
straight up, vi= 6.0 m/s.
How long in air before it hits floor?Coord. system origin at starting point
y=2.0 m a= g = -9.81 m/s2 t=?
Use 2 equations to avoid use of quadratic formula
vf2= vi
2+ 2 ay vf= vi+ at
Once vfknown, 2d equation will give t
vf= (vi2 + 2ay)
= (36 m2/s2+29.81 m/s22.0 m) = 75 m2/s2
vf= 8.7 m/s (going down) t=(vf vi)/a = 1.50 s
Falling Objects
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g jFalling object prob. 2F, page 63
Key points: Dont need to know how high it goes
onlyneed y
Need to pick a coordinate system Need to stick with up as positive
If want to avoid quadratic formula,
need to use two different equationsthe first to get vf, the second to get t
Forced to decide the signof vfon your
own from h sics of roblem
Practice
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Falling Object
Practice 2F, page 64Problems 1- 6
Section Review, page 65Problems 1-6
Chapter Review, pages 72-73
Conceptual Problems 34(a-e), 35,36, 37(a-c)
Problems 38 42