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    Chapter 2Motion in One Dimension

    2.1 Displacement and Velocity

    2.2 Acceleration

    2.3 Falling Objects

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    Objectives for Section 2.1

    1. Describe motion in terms of

    displacement, time, and velocity.

    2. Calculate the displacement of an object

    traveling at a known velocity for aspecific time interval.

    3. Solve problems involving displacement,

    time, and velocity

    4. Construct and interpret graphs of

    position versus time.

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    Objectives for Section 2.1

    5. Use an appropriate problem solving

    technique when solving numerical problemsincluding the use of variables, a statement of

    knowns and unknowns, the use of a labeled

    diagram including an explicit display of acoordinate system, listing of appropriate

    equations, use of algebra to isolate an

    unknown in terms of variables, conversion ofquantities using the factor-label method,

    display of numerical quantities with their

    accompanying units and correct use of

    significant figures.

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    Motion - Reference Frame

    Train moving on linear track1D

    motion

    But

    Earth spinning on axis Earth revolving around sun

    Sun moving through galaxy

    EtcSimplifychoose frame of reference to

    measure changes in position

    For train, use train station

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    Motion - Reference Frame

    Train moving on linear track1D

    motion

    But

    Earth spinning on axis Earth revolving around sun

    Sun moving through galaxy

    EtcSimplifychoose frame of reference to

    measure changes in position

    For train, use train station

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    Motion - Reference Frame

    Object is at rest if its position does notchange with respect to its reference

    frame

    Free to choose any frame of reference Must be consistently used once

    chosen

    Some choices make life easier Station as x = 0 point

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    Displacement

    Displacement = change in position= final positioninitial position

    x = xf - xi

    Value can be positive or negative

    depending upon relative values ofxf

    andxi

    Vectorquantityhas magnitude and

    direction (+ / -, north / south)

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    Positive & Negative Displacements

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    Velocity

    Average velocity: displacement dividedby time interval

    vavg= x / t

    SI unitsm/svavgcan be + ordepending upon sign

    of x

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    Velocity

    Sample problem 2A, page 44

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    Practice

    Average velocity and displacementPractice 2A, page 44

    Problems 1-6

    Chapter Review, pages 69-70

    Problems 1, 6, 8-15

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    Velocity vs Speed

    Average velocityvavg= x/ t

    Vector- has directionassociated with it

    - net direction of x

    Average speed

    Speedavg= distance traveled / tSpeed: scalar(non-directional) quantity

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    VelocityGraphical Interpretation

    Average velocityvavg= x/ t

    Same as slope of given segmentof

    displacement vs time graph

    Instantaneous velocity

    Tangentto displacement vs time graph

    at given point

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    VelocityGraphical Interpretation

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    VelocityGraphical Interpretation

    3 different cases of constant velocity

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    VelocityGraphical InterpretationInstantaneous Velocity

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    PracticeSection Review, page 47 Problem 3

    Greater vavg? Greater v@ 8 min?

    vbear A always +? vbear B ever -?

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    Practice

    Conceptual Challenge, page 45Problems 1-2

    Section Review, page 47

    Problems 1-6Problem 6 good challenge, especially part b!

    Chapter Review, pages 69-70Problems 2-5

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    Problem Solving Steps - Kinematics

    1. Read problem carefully2. Write down givenquantities with

    their appropriate symbols(including subscripts and units)

    x = 3.5 m

    viy= 4.2 m/s

    t = 1.7 s

    vfx= - 7.43 m/s

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    Problem Solving Steps - Kinematics

    3. Write down any other quantitieswhich may not be directly given,but which you can figure out

    without the use of equationsa) a= g = - 9.8 m/s2 (free fall)

    b) vyf= 0 (for highest part oftrajectory)

    c) y= 0 (for projectile launch/land

    at same elevation)

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    Problem Solving Steps - Kinematics

    4. Draw diagram describing theproblem

    a) Establish and label coordinate

    system, including an origin foreach direction (optional for some)

    b) Label displacements, velocitieswith their symbols (v0, vyf, x)applies to both knownandunknownvalues

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    Problem Solving Steps - Kinematics

    4. Draw a diagram describing theproblem (cont.)

    c) Draw labeled vectors at position

    where that vector acts

    d) Label any angles used

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    Problem Solving Steps - Kinematics

    5. Identify appropriate equation(s)and write down in symbolicform(no numbers)

    6. Solve equations for unknownquantities in symbolicform

    7. Substitute known quantities intoequations using both numerical

    values and units

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    Problem Solving Steps - Kinematics

    8. Write answer so it is identified byits symbol, has the appropriatenumber of significant digits, and

    has the proper units. Put a boxaround your answer.

    9. Check your work. Make sureyou answered question that wasasked! Check to see that you

    answered all parts of question.

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    Sample Problem2 objects2 cars drive in same direction down straight road

    at constant speedone at 15 m/s & the other at35 m/s. Both cross a starting line at same time.

    a) How much sooner does faster car cross a

    finish line 1.5 km away?

    b) How far away is (different) finish line if faster

    car arrives 1.50 minutes before slower one?

    v1i= 15 m/s v2i= 35 m/s

    x= 1.5 km = 1.5x103m

    tdiff= t1t2= ??v1i

    x

    v2i

    S

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    Sample Problem2 objectsa) How much sooner does faster car cross a

    finish line 1.5 km away?v1i= 15 m/s v2i= 35 m/s

    x= 1.5 km = 1.5x103m

    tdiff

    = t1

    t2

    = ??v1i

    x

    v2i

    vavg= v= x/t t = x/v

    t1=x/v1i t2=x/v2i tdiff= x(1/v1i1/v2i)tdiff= 1.5x10

    3m (1/15 m/s 1/35 m/s)tdiff= 1.5x10

    3m (6.7x10-2s/m 2.9x10-2s/m)

    tdiff= 1.5x103m 3.8x10-2s/m = 57 s

    S l P bl 2 bj

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    Sample Problem2 objectsb. How far away is (different) finish line if faster

    car arrives 1.50 minutes before slower one?v1i= 15 m/s v2i= 35 m/s

    tdiff= 1.50 min = 90.0 s

    x= ??v1i

    x

    v2i

    tdiff= x(1/v1i1/v2i) derived in part a

    x = tdiff/ (1/v1i1/v2i) = 90.0 s / 3.8x10-2s/m

    x = 2400 m = 2.4 km

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    Chapter 2Motion in One Dimension

    2.1 Displacement and Velocity2.2 Acceleration

    2.3 Falling Objects

    Obj ti f S ti 2 2

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    Objectives for Section 2.2

    1. Describe motion in terms of changing

    velocity.

    2. Interpret and/or generate graphical

    representations of accelerated andnonaccelerated motions.

    3. Properly relate the signs of

    displacement, velocity and accelerationto the type of motion that is occurring.

    Obj ti f S ti 2 2

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    Objectives for Section 2.2

    4. Apply kinematic equations to solve one-

    dimensional motion problems involvingdistance, displacement, time, and/or

    acceleration using proper problem-

    solving techniques (see objective 5 for

    section 2.1), including one-dimensional

    motion along a ramp.

    A l ti

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    Acceleration

    Acceleration measures the rate ofchange of the velocity Stepping on the gas

    Hitting the brakesaavg = v / t = (vf-vi)/(tf-ti)

    Average acceleration =

    change in velocity / time intervalUnits = (m/s) / s = m/s2

    A l ti

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    AccelerationAvg Acceleration prob. 2B, page 49

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    Practice

    Average AccelerationPractice 2B, page 49

    Problems 1-5

    Chapter Review page 71Problems 20, 30

    A l ti

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    AccelerationCan deduce values from velocity time

    graphsee figure 2-10

    + acc?

    - acc?

    0 acc?

    A l ti

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    Acceleration

    Acceleration has magnitude anddirection

    Have to worry about sign of velocity,

    which in turn depends upon sign ofdisplacement

    For a train leaving a station in thenegative direction, acceleration is

    negative as the train is speeding up

    Acceleration

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    Acceleration

    Table 2-3 (page 51)Interpreting aspects

    of motion from signs of viand avi a Motion

    + + Speeding up

    - - Speeding up

    + - Slowing down

    - + Slowing down- or + 0 Constant velocity

    0 - or + Speeding up from rest

    0 0 At rest

    M ti ith C t t A l ti

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    Motion with Constant Acceleration

    Motion of falling ball (constanttime intervals)

    Constant acceleration due to

    gravity

    Simple formulas exist for

    constant acceleration whichallow relatively easy calculations

    of parameters of motion

    M ti ith C t t A l ti

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    Motion with Constant Acceleration

    Average velocity[1] vavg= x / t

    Consider constant acceleration case

    See next slide or fig 2-12, page 52 forvelocity vs time profile

    [2]vavg= (vf+vi) / 2

    Combining equations 1 and 2 yields

    x= (vf+vi) t

    Displacement = f(vi,vf,t) Constant Acceleration

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    Constant Acceleration

    and Average Velocity

    vavg= (vf+vi) / 2

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    Practice

    Displacement with uniform accelerationPractice 2C, page 53

    Problems 1-5

    Chapter Review pages 71-72Problems 23, 25, 27,

    Motion with Constant Acceleration

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    Motion with Constant Acceleration

    If aconstant, a= aavg

    a =aavg= (vf-vi) / (tfti)= (vf-vi) / t

    a t = (vf

    -vi

    )

    [1]vf= vi+ a t

    vf = f(vi, a, t)

    Combine [1]with previous expressionx= (vf+vi) t

    x= vit+ a(t)2

    Dis lacement = x = f v a t Acceleration

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    AccelerationV and xwith uniform acceleration

    Problem 2D, page 55

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    Practice

    V and xwith uniform accelerationPractice 2D, page 55

    Problems 1-4

    Chapter Review pages 71-72Problems 21, 22, 24, 26, 28, 29, 31

    Motion with Constant Acceleration

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    Motion with Constant Acceleration

    By doing some algebra (see page 56 of

    text), can derive an expression whichdoes not depend on t

    vf

    2= vi

    2+ 2ax

    Caution: because solution for either vi

    or vf comes from square root operation,

    the signof the velocityis not knownfrom the formulamust determine by

    reasoning

    Acceleration

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    AccelerationVfafter any displacement

    Problem 2E, page 57

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    Practice

    Final Velocity After Any DisplacementPractice 2E, page 58

    Problems 1-6

    Chapter Review, page 72Problems 32-33

    S f ( )

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    Summary of Basic Equations (1)

    Three basic definitionequations, oneeach for:

    Displacement

    Average VelocityAverage Acceleration

    (See next slide)

    Basic (Defining) Equations

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    Displacement: change in position

    = final positioninitial position

    x = xfxi

    Average velocity: displacement / timeinterval

    vavg= x / t = (xf-xi)/(tf-ti)

    Average acceleration: change in velocity /

    time interval

    aavg =v /

    t = (vf- vi) / (tf- ti)

    Basic (Defining) Equations

    Summary of Basic Equations (2)

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    Summary of Basic Equations (2)

    Fourequations for uniformlyaccelerated motion expressed in terms

    of fivevariables

    xdisplacementttime interval

    vi initial velocity

    vf final velocityaacceleration

    Any single equation uses only four of

    these variables

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    Dont need a

    Dont needx

    Dont need vf

    Dont needt

    Equations for Straight Line Motion

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    Equations for Straight Line Motion

    with Constant Accelerationpg 58

    Practice Problems 5 6 page 59

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    PracticeProblems 5,6 page 59

    Time intervals during which vis constant?Time intervals during which ais constant?Time intervals during which ais zero?Is bus always moving in same direction?

    Time (s)

    V

    elocity(m

    /s)

    Motion with Constant Acceleration

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    Motion with Constant Acceleration

    vavg= (vi+ vf)aavg= (vfvi)/t

    x= (vi+ vf)

    t = vavg

    t

    x= vit+ at2

    vf= vi+ a

    tvf

    2= vi2+ 2 ax

    Sample Problem

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    Sample Problem

    How fast is it moving at end of 5.0 seconds?

    How far has it gone in first 5.0 seconds?

    Average speed for first 5.0 seconds?How far does it go between 5.0 and 10.0

    seconds?

    Average velocity over 10.0 seconds?

    Police car starts from rest and acceleratesat constant rate of 3.0 m/s2for 5.0 seconds,

    then continues moving with constant speed

    Diagram Givens Unknowns

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    Diagram, Givens, Unknowns

    Police car starts from rest and accelerates

    at constant rate of 3.0 m/s2for 5.0 seconds,then continues moving with constant speed

    vi1= 0 m/s

    t1= 5.0 st2= 5.0 s

    a1= 3.0 m/s2 (for t 5 s)

    a2= 0 (for t > 5 s)

    v

    vf1 = ?

    x1= ?vavg1 = ?

    x2= ?

    vavg = ?

    x1 x2

    Part 1 vf1

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    Part 1 vf1v

    x1x2

    vi1= 0 m/s

    t1= 5.0 s

    a1= 3.0 m/s2 (for t 5 s)

    vf1= vi1+ a1t1

    vf1= 0 + 3.0 m/s25.0 svf1= 15 m/s

    Part 2 - x1

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    Part 2 x1v

    x1x2

    vi1= 0 m/s

    t1

    = 5.0 s

    a1= 3.0 m/s2 (for t 5 s)

    x1= vi1t+ a1t12

    x1= 0 + 3.0 m/s2(5.0 s)2x1= 1.5 m/s

    225 s2

    x1= 38 m

    Part 3 - v 1

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    Part 3 vavg1v

    x1x2

    vi1= 0 m/s

    t1

    = 5.0 s

    a1= 3.0 m/s2 (for t 5 s)

    x1= vavg1t1

    vavg1= x1/ t1 [have x1 from part 2]vavg1= 38 m / 5.0 s

    vavg1= 7.6 m/s

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    Part 5 v

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    Part 5 vavgv

    x1x2

    x1= 38 m [ from solution to part 2]

    x2= 75 m [ from solution to part 4]

    t1= 5.0 s t2= 5.0 sxtot= vavgttotvavg= xtot/ ttot

    xtot= x1 + x2= 38 m + 75 m = 113 m

    ttot= t1 + t2= 5.0 s + 5.0 s = 10.0 s

    vavg = xtot / ttot = 113 m/10.0 s = 11.3 m/s Rolling Ball Down CPO Straight Ramp

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    Rolling Ball Down CPO Straight Ramp

    g

    v0= 0 (ball released from rest), = 57.0

    x1= 20.0 cm, x

    2= 60.0 cm

    v1= ?, v2= ?, t12= ?

    Convert calculated velocities into photogate

    times using steel ball diameter = 18.9 mm

    cos() =gx/ggx= gcos() = ax= 5.34 m/s

    2

    ???

    x1= 20.0 cm, x2= 60.0 cm

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    v12

    = v02

    + 2 axx1

    v22= v0

    2+ 2 axx2Gate time = d/ v

    v2= v1+ axt12

    Convert calculated velocities into photogate

    times using steel ball diameter = 18.9 mm

    v12= 2 5.34 m/s20.200 m = 2.14 m2/s2

    v1= 1.46 m/sgate1 = 1.89x10

    -2m / 1.46 m/s = 12.9 ms

    1 2

    v1= ?, v2= ?, t12= ?

    gate1 = 12.9 ms

    v22= 2 5.34 m/s20.600 m = 6.41 m2/s2

    v2= 2.53 m/sgate2 = 1.89x10

    -2m / 2.53 m/s = 7.47 ms

    gate2 = 7.47 ms

    t12= (v2v1) / ax

    t12= (2.53 m/s1.46 m/s) / 5.34 m/s2= 0.200 s

    t12= 0.200 s

    gate1 = 15.6 ms gate2 = 9.0 ms t12= 0.247 s

    Measuredtimes different than calculatedtimesWhy?Assume measured gate1is correct. Calculate

    new ax& use it to calculate gate2and t12.

    ax(exptl) = v12/(2x1) = (1.21 m/s)2/(0.400 m)ax(exptl) = 3.66 m/s

    2

    Practice

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    Practice

    Section Review, page 59Problems 1-4

    Chapter 2 Motion in One Dimension

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    Chapter 2Motion in One Dimension

    2.1 Displacement and Velocity

    2.2 Acceleration

    2.3 Falling Objects

    Objectives for Section 2 3

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    Objectives for Section 2.3

    1. Relate the motion of a freely falling body

    to motion with constant acceleration.

    2. Solve problems involving displacement,

    velocity, and time for a freely falling

    object or objects using proper problem-

    solving techniques (see objective 5 for

    section 2.1).

    3. Compare the motion of different objects

    in free fall.

    Free Fall

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    Free Fall

    Time (s)Veloc

    ity(m/s)

    Constant (-acc) even when ball moving up

    Shown by constantslope

    Velocity is zero at peak height Feather and Apple in Free Fall

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    ea e a d pp e ee a

    (Vacuum)

    In absence of air

    resistance, all

    objects regardlessof size or mass fall

    with same

    acceleration (that ofgravity)

    Free Fall

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    Free Fall

    Acceleration due to gravity denoted

    with symbol gValue at earths surface = 9.81 m/s2

    Books convention: upis positivedirection

    Thus, a= g= -9.81 m/s2

    All equations developed for previoussection apply to free fall problems but

    replace

    x with

    y Free Fall - Sample Problem

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    Free Fall Sample ProblemBaseball thrown straight upward at 40.0 m/s

    1. How high is it at 2.0 s?

    2. How fast is it moving at 2.0 s?

    3. When does it reach its maximumheight?

    4. How high does it go?

    5. How long is it in air (to return to start)?

    6. How fast is it going when it reaches its

    starting point?

    Diagram, Givens, Unknowns

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    ag a , G e s, U o s

    vi= 40.0 m/sa=9.81 m/s2

    Baseball thrown straight upward at 40.0 m/s

    v

    y

    t

    ymax

    y (2.0 s) = ?v (2.0 s) = ?

    tmax = ?

    ymax = ?ttot = ?

    vf = ?

    tmax

    ttot

    Part 1 - y (at 2.0 s)

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    y ( )

    vi y

    vi= 40.0 m/s

    a=9.81 m/s2

    t = 2.0 s

    y= vit+ at2

    y= 40.0 m/s

    2.0 s 9.81 m/s

    2

    (2.0 s)

    2

    y= 80.0 m2.0x101m

    y= 6.0x101m

    Part 2 - v (at 2.0 s)v

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    vi y

    vi= 40.0 m/s

    a=9.81 m/s2

    t = 2.0 s

    vf= vi+ at

    vf= 40.0 m/s9.81 m/s

    2

    2.0 s

    vf= 40.0 m/s2.0x101m/s

    vf= 2.0x101m/s

    ( )vf

    Part 3 - tmaxv

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    vi= 40.0 m/s

    a=9.81 m/s2

    vf= vi+ atmaxvf now refers to vat highest point = 0 m/s

    0= vi+ atmaxtmax=vi/ a

    tmax=40.0 m/s / (9.81 m/s2)

    tmax= 4.08 s

    max

    y

    tmax

    vi ymax

    vf

    Part 4 - ymaxv

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    vi= 40.0 m/s

    a=9.81 m/s2

    tmax= 4.08 s [from part 3]

    ymax= vitmax+ at2

    max

    ymax= 40.0 m/s 4.08 s

    9.81 m/s2(4.08 s)2ymax= 163 m81.7 m

    ymax= 81 m

    ymax

    vi ymax

    vf

    Alternate solution

    vf2= vi

    2+ 2 aymax

    ymax= - vi2/(2a)

    Part 5 - ttot

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    vi= 40.0 m/s

    a=9.81 m/s2

    ytot= 0 when ball lands

    ytot= vittot+ at2tot= 0

    ttot(vi+ attot)= 0 [root when ( )=0]

    ttot=2 vi/ a=2 40.0 m/s / (9.81 m/s2)

    ttot= 8.15 s = 2

    tmax

    tot

    y

    ttot

    vi ytotTime to go up

    always = time to

    come down (will

    prove this)

    Part 6 - vf

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    vi= 40.0 m/s

    a=9.81 m/s2

    vf2= vi

    2+ 2 aytot

    ytot= 0 when ball landsvf

    2= vi2

    vf= vi2 [know must be opposite, so use]

    vf= vi

    f

    vi ytot

    vf

    Comes down at

    same speed as

    was sent up!

    Proof of t(up)= t(down)

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    y(u) =y(d) (distance traveled same)

    Trip up: vf(u) = 0 Trip down: vi(d) = 0

    y= (vi+ vf)t t =2y/(vi+ vf)t(u)= 2y(u)/vi(u) t(down)= 2y(u)/vf(d)

    From previous slide (part 6): vf(d) =vi(u)

    t(u) = t(down)

    ( p) ( )

    ttot

    vi yup

    y

    ttup

    Divide flight of

    ball into 2 parts:

    u = trip up

    d = trip down tdown

    2 Object Problem with 2 Versions

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    j

    v01= 0.0 m/s

    v02=41.0 m/s

    a=9.81 m/s2

    t1= t2= t

    Dog drops ball, boy throws it straight down

    at 41.0 m/s. Both balls hit simultaneously.

    Version 1

    h2 - h1= 5.90x102mVersion 2

    h2/h1= r= 1.580

    h1, h2= ?These problems aredesigned to

    challenge your

    mathematical skills!

    The solutions

    illustrated are notnecessarily the only

    ones possible.

    Two Object ProblemVersion 1

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    jvy01= 0.0 m/s

    vy02

    =41.0 m/s

    a=9.81 m/s2

    h2- h1= h= 5.90x102m

    t1=

    t2=

    t

    h1, h2= ?

    y1= -h1= vy01t+ at2 = at2

    y2= -h2= vy02t+ at2

    h2- h1= -vy02t- at2 + at2h2- h1= -vy02t = h

    t = -h/ vy02= -5.90x102m/ -41.0 m/s

    t = 14.4 s

    Two Object ProblemVersion 1

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    jvy01= 0.0 m/s

    vy02=41.0 m/sa=9.81 m/s2

    h2- h1= h= 5.90x102m

    t1= t2= t

    h1, h2= ?

    t = 14.4 s

    h1= - at2 = 0.59.81 m/s2 (14.4 s)2

    h1= 1020 m

    h2= h1+ 5.90x102m= 1610 m

    Two Object ProblemVersion 2

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    jvy01= 0.0 m/s

    vy02=41.0 m/sa=9.81 m/s2

    h2/h1= r= 1.580

    t1= t2= t

    h1, h2= ?

    y1= -h1= vy01t+ at2

    t = (-2h1/ a)

    y2= -h2= vy02t+ at2

    h2= -vy02 (-2h1/a) + h1r h1= -vy02 (-2h1/a) + h1

    (r 1)h1 = -vy02 (-2h1/a) Square both sides

    Two Object ProblemVersion 2

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    jvy01= 0.0 m/s

    vy02=41.0 m/sa=9.81 m/s2

    h2/h1= r= 1.580

    t1= t2= t

    h1, h2= ?

    (r1)2h12+ 2 vy02

    2h1/a = 0

    h1[(r1)2h1 + 2vy02

    2/a] = 0 Find roots

    h1 = -2vy022

    /[a(r1)2

    ]h1 = -2(-41.0 m/s)

    2/ [-9.81 m/s2 (0.580)2]

    h1 = 1018 m = 1020 m

    h2 = h1 r = 1610 m

    St ti f 2 0 b fl ll b ll hitFalling object problem, p. 63, direct solution

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    Starting from 2.0 m above floor, volleyball hit

    straight up, vi= 6.0 m/s.

    How long in air before it hits floor?Coord. system origin at starting point

    y=2.0 m a= -g = -9.81 m/s2 t=?

    y= vit+ at2

    at2+ vit- y= 0 use quadratic formula

    A x2

    + B x + C= 0 x = -B[B

    2

    4AC]/2At= -vi[vi

    24(a/2)(-y)]/a =

    -vi[vi2+2ay]/a=(-6.0 m/s 8.7m/s )/-9.81 m/s2

    t = -14.7 m/s / -9.81 m/s2 = 1.50 s

    St ti f 2 0 b fl ll b ll hitFalling object problem, p. 63, book solution

  • 8/13/2019 Ch 02 Motion in One Dimension

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    Starting from 2.0 m above floor, volleyball hit

    straight up, vi= 6.0 m/s.

    How long in air before it hits floor?Coord. system origin at starting point

    y=2.0 m a= g = -9.81 m/s2 t=?

    Use 2 equations to avoid use of quadratic formula

    vf2= vi

    2+ 2 ay vf= vi+ at

    Once vfknown, 2d equation will give t

    vf= (vi2 + 2ay)

    = (36 m2/s2+29.81 m/s22.0 m) = 75 m2/s2

    vf= 8.7 m/s (going down) t=(vf vi)/a = 1.50 s

    Falling Objects

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    g jFalling object prob. 2F, page 63

    Key points: Dont need to know how high it goes

    onlyneed y

    Need to pick a coordinate system Need to stick with up as positive

    If want to avoid quadratic formula,

    need to use two different equationsthe first to get vf, the second to get t

    Forced to decide the signof vfon your

    own from h sics of roblem

    Practice

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    Falling Object

    Practice 2F, page 64Problems 1- 6

    Section Review, page 65Problems 1-6

    Chapter Review, pages 72-73

    Conceptual Problems 34(a-e), 35,36, 37(a-c)

    Problems 38 42