ch 2 motion in one dimension
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Professors eyes only
You may be surprised to learn
that over 25% of all undergraduate students do not utilize
their required course material.
student retention is dropping nationwide and while the
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Chapter one
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Chapter 2
Motion in One Dimension
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Kinematics
Describes motion while ignoring the agentsthat caused the motion
For now, will consider motion in one
dimension Along a straight line
Will use the particle model
A particle is a point-like object, has mass butinfinitesimal size
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Position
The objects position isits location with respectto a chosen referencepoint Consider the point to be
the origin of a coordinatesystem
In the diagram, allow
the road sign to be thereference point
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Position-Time Graph
The position-time graph
shows the motion of the
particle (car)
The smooth curve is aguess as to what
happened between the
data points
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Motion of Car
Note the relationship
between the position of
the car and the points
on the graph Compare the different
representations of the
motion
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Data Table
The table gives the
actual data collected
during the motion of the
object (car) Positive is defined as
being to the right
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Alternative Representations
Using alternative representations is often an
excellent strategy for understanding a
problem
For example, the car problem used multiple
representations
Pictorial representation
Graphical representation Tabular representation
Goal is often a mathematical representation
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Displacement
Defined as the change in position during
some time interval
Represented as x
x xf-xi SI units are meters (m)
xcan be positive or negative
Different than distancethe length of a pathfollowed by a particle
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Distance vs. Displacement
An Example
Assume a player moves from one end of the
court to the other and back
Distance is twice the length of the court
Distance is always positive
Displacement is zero
x = xfxi= 0 since
xf= xi
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Vectors and Scalars
Vector quantities need both magnitude (size
or numerical value) and direction to
completely describe them
Will use + andsigns to indicate vector directions
Scalar quantities are completely described by
magnitude only
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Average Velocity
The average velocityis rate at which thedisplacement occurs
The x indicates motion along the x-axis
The dimensions are length / time [L/T]
The SI units are m/s Is also the slope of the line in the position
time graph
,f i
x avg
x xx
v t t
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Average Speed
Speed is a scalar quantity
same units as velocity
total distance / total time:
The speed has no direction and is always
expressed as a positive number
Neither average velocity nor average speed
gives details about the trip described
avgd
v
t
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Instantaneous Velocity
The limit of the average velocity as the time
interval becomes infinitesimally short, or as
the time interval approaches zero
The instantaneous velocity indicates what is
happening at every point of time
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Instantaneous Velocity, graph
The instantaneous
velocity is the slope of
the line tangent to the
xvs. tcurve
This would be the
green line
The light blue linesshow that as tgets
smaller, they approach
the green line
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Instantaneous Velocity,
equations
The general equation for instantaneous
velocity is
The instantaneous velocity can be positive,
negative, or zero
0limx tx dx
v t dt
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Instantaneous Speed
The instantaneous speed is the magnitude of
the instantaneous velocity
The instantaneous speed has no direction
associated with it
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Vocabulary Note
Velocity and speed will indicateinstantaneousvalues
Averagewill be used when the average
velocity or average speed is indicated
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Analysis Models
Analysis models are an important technique in the
solution to problems
An analysis model is a previously solved problem
It describes The behavior of some physical entity
The interaction between the entity and the environment
Try to identify the fundamental details of the problem and
attempt to recognize which of the types of problems youhave already solved could be used as a model for the new
problem
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Analysis Models, cont
Based on four simplification models
Particle model
System model
Rigid object
Wave
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Particle Under Constant
Velocity
Constant velocity indicates the instantaneous
velocity at any instant during a time interval is the
same as the average velocity during that time
interval vx= vx, avg
The mathematical representation of this situation is the
equation
Common practice is to let ti= 0 and the equation
becomes:xf= xi+ vxt (for constant vx)
f ix f i xx xxv or x x v t
t t
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Particle Under Constant
Velocity, Graph
The graph represents
the motion of a particle
under constant velocity
The slope of the graphis the value of the
constant velocity
The y-intercept is xi
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Average Acceleration
Acceleration is the rate of change of the
velocity
Dimensions are L/T2
SI units are m/s
In one dimension, positive and negative can
be used to indicate direction
,
x xf xix avg
f i
v v v
a t t t
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Instantaneous Acceleration
The instantaneous acceleration is the limit of
the average acceleration as tapproaches 0
The term acceleration will mean
instantaneous acceleration
If average acceleration is wanted, the word
average will be included
2
20
lim x xx t
v dv d xa t dt dt
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Instantaneous Acceleration --
graph
The slope of thevelocity-time graph isthe acceleration
The green linerepresents theinstantaneousacceleration
The blue line is the
average acceleration
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Graphical Comparison
Given the displacement-
time graph (a)
The velocity-time graph is
found by measuring the
slope of the position-timegraph at every instant
The acceleration-time graph
is found by measuring the
slope of the velocity-timegraph at every instant
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Acceleration and Velocity, 1
When an objects velocity and accelerationare in the same direction, the object is
speeding up
When an objects velocity and accelerationare in the opposite direction, the object is
slowing down
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Acceleration and Velocity, 2
Images are equally spaced. The car is moving withconstant positive velocity (shown by red arrows
maintaining the same size) Acceleration equals zero
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Acceleration and Velocity, 4
Images become closer together as time increases
Acceleration and velocity are in opposite directions
Acceleration is uniform (violet arrows maintain the samelength)
Velocity is decreasing (red arrows are getting shorter)
Positive velocity and negative acceleration
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Acceleration and Velocity, final
In all the previous cases, the acceleration
was constant
Shown by the violet arrows all maintaining the
same length
The diagrams represent motion of a particle
under constant acceleration
A particle under constant acceleration isanother useful analysis model
G f
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Graphical Representations of
Motion
Observe the graphs of the car under various
conditions
Note the relationships among the graphs
Set various initial velocities, positions andaccelerations
Ki i E i
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Kinematic Equations
summary
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Kinematic Equations
The kinematic equations can be used withany particle under uniform acceleration.
The kinematic equations may be used to
solve any problem involving one-dimensionalmotion with a constant acceleration
You may need to use two of the equations tosolve one problem
Many times there is more than one way tosolve a problem
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Kinematic Equations, specific
For constant a,
Can determine an objects velocity at any timetwhen we know its initial velocity and its
acceleration Assumes ti= 0 and tf= t
Does not give any information about
displacement
xf xi xv v a t
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Kinematic Equations, specific
For constant acceleration,
The average velocity can be expressed as
the arithmetic mean of the initial and final
velocities
,2
xi xfx avg
v vv
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Kinematic Equations, specific
For constant acceleration,
This gives you the position of the particle interms of time and velocities
Doesnt give you the acceleration
,1
2f i x avg i xi fx x x v t x v v t
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Kinematic Equations, specific
For constant acceleration,
Gives final position in terms of velocity and
acceleration
Doesnt tell you about final velocity
21
2f i xi x
x x v t a t
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Kinematic Equations, specific
For constant a,
Gives final velocity in terms of acceleration anddisplacement
Does not give any information about the time
2 2 2xf xi x f iv v a x x
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When a = 0
When the acceleration is zero,
vxf= vxi= vx
xf= xi+ vxt
The constant acceleration model reduces to
the constant velocity model
G hi l L k t M ti
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Graphical Look at Motion:
displacementtime curve
The slope of the curve
is the velocity
The curved line
indicates the velocity ischanging
Therefore, there is an
acceleration
G hi l L k t M ti
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Graphical Look at Motion:
velocitytime curve
The slope gives the
acceleration
The straight line
indicates a constantacceleration
G hi l L k t M ti
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The zero slope
indicates a constant
acceleration
Graphical Look at Motion:
accelerationtime curve
Graphical Motion with
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Graphical Motion with
Constant Acceleration
A change in the
acceleration affects the
velocity and position
Note especially thegraphs when a = 0
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Test Graphical Interpretations
Match a given velocity
graph with the
corresponding
acceleration graph Match a given
acceleration graph with
the corresponding
velocity graph(s)
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Galileo Galilei
15641642
Italian physicist and
astronomer
Formulated laws ofmotion for objects in
free fall
Supported heliocentric
universe
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Freely Falling Objects
A f reely fal l ing ob jectis any object movingfreely under the influence of gravity alone.
It does not depend upon the initial motion of
the object Droppedreleased from rest
Thrown downward
Thrown upward
Acceleration of Freely Falling
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Acceleration of Freely Falling
Object
The acceleration of an object in free fall is directed
downward, regardless of the initial motion
The magnitude of free fall acceleration is g= 9.80
m/s2
gdecreases with increasing altitude
gvaries with latitude
9.80 m/s2is the average at the Earths surface
The italicized gwill be used for the acceleration due togravity
Not to be confused with g for grams
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Acceleration of Free Fall, cont.
We will neglect air resistance
Free fall motion is constantly accelerated
motion in one dimension
Let upward be positive
Use the kinematic equations with ay= -g=
-9.80 m/s2
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Free Fallan object dropped
Initial velocity is zero
Let up be positive
Use the kinematic
equations Generally use y instead
of x since vertical
Acceleration is ay= -g= -9.80 m/s
2
vo= 0
a = -g
Free Fall an object thrown
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Free Fallan object thrown
downward
ay= -g= -9.80 m/s2
Initial velocity 0
With upward being
positive, initial velocitywill be negative vo0
a = -g
Free Fall object thrown
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Free Fall -- object thrown
upward
Initial velocity is upward, so
positive
The instantaneous velocity
at the maximum height is
zero ay= -g = -9.80 m/s
2
everywhere in the motion
v = 0
vo0
a = -g
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Thrown upward, cont.
The motion may be symmetrical
Then tup= tdown
Then v = -vo
The motion may not be symmetrical
Break the motion into various parts
Generally up and down
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Free Fall Example
Initial velocity at A is upward (+) and
acceleration is -g(-9.8 m/s2)
At B, the velocity is 0 and the acceleration
is -g(-9.8 m/s2)
At C, the velocity has the same magnitudeas at A, but is in the opposite direction
The displacement is50.0 m (it ends up50.0 m below its starting point)
Kinematic Equations from
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Kinematic Equations from
Calculus
Displacement equals
the area under the
velocitytime curve
The limit of the sum is a
definite integral
0lim ( )
f
in
t
xn n xtt
n
v t v t dt
Kinematic Equations General
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Kinematic EquationsGeneral
Calculus Form
0
0
xx
t
xf xi x
x
t
f i x
dva
dt
v v a dt
dxv
dtx x v dt
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Kinematic Equations
Calculus Form with ConstantAcceleration
The integration form of vfvigives
The integration form ofxfxigives
xf xi xv v a t
21
2f i xi xx x v t a t
General Problem Solving
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General Problem Solving
Strategy
Conceptualize
Categorize
Analyze
Finalize
Problem Solving
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Problem Solving
Conceptualize
Think about and understand the situation
Make a quick drawing of the situation
Gather the numerical information
Include algebraic meanings of phrases
Focus on the expected result
Think about units
Think about what a reasonable answer should be
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Problem SolvingCategorize
Simplify the problem
Can you ignore air resistance?
Model objects as particles
Classify the type of problem Substitution
Analysis
Try to identify similar problems you havealready solved What analysis model would be useful?
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Problem SolvingAnalyze
Select the relevant equation(s) to apply
Solve for the unknown variable
Substitute appropriate numbers
Calculate the results
Include units
Round the result to the appropriate number of
significant figures
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Problem SolvingFinalize
Check your result
Does it have the correct units?
Does it agree with your conceptualized ideas?
Look at limiting situations to be sure theresults are reasonable
Compare the result with those of similarproblems
Problem Solving Some Final
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Problem Solving Some Final
Ideas
When solving complex problems, you may
need to identify sub-problems and apply the
problem-solving strategy to each sub-part
These steps can be a guide for solvingproblems in this course