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Chapter 9: Product Architecture Product Design and Development Fourth Edi;on by Karl T. Ulrich and Steven D. Eppinger

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Page 1: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Chapter  9:  Product  Architecture  

Product  Design  and  Development  Fourth  Edi;on  

by  Karl  T.  Ulrich  and  Steven  D.  Eppinger  

Page 2: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Product  Design  and  Development  Karl  T.  Ulrich  and  Steven  D.  Eppinger  2nd  edi7on,  Irwin  McGraw-­‐Hill,  2000.  

Chapter  Table  of  Contents    1.  Introduc7on  2.  Development  Processes  and  Organiza7ons  3.    Product  Planning  4.  Iden7fying  Customer  Needs  5.  Product  Specifica7ons  6.  Concept  Genera7on  7.  Concept  Selec7on  8.    Concept  Tes7ng  9.  Product  Architecture  10.      Industrial  Design  11.  Design  for  Manufacturing  12.  Prototyping  13.  Product  Development  Economics    14.  Managing  Projects  

Page 3: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Planning

Product  Development  Process  

Concept Development

System-Level Design

Detail Design

Testing and Refinement

Production Ramp-Up

Product architecture is determined early in the development process.

Platform decision

Concept decision

Decomposition decision

Page 4: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Product  Architecture:  Defini;on  The  arrangement  of  func;onal  elements  into  physical  chunks  which  become  the  building  blocks  for  the  product  or  family  of  products.  

Product

module

module

module

module

module

module

module

module

Page 5: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Aspects  of  Product  Architecture  •  Modularity  •  Point  of  product  differen;a;on  

Importance of Product Architecture •  Decided early and drives design •  Impacts manufacturing cost •  Impacts product evolution •  Impacts organization structure of design

teams

Page 6: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Modular  Design  Displays  the  Following  Proper;es:  •  Each  physical  chunk  implements  one  or  a  few  func;onal  elements  in  their  en;rety  

•  The  interac;ons  between  chunks  are  well  defined    (i.e.  the  interfaces  are  well  defined)  

Page 7: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Integral  Product  Architectures  •  Func;onal  elements  are  implemented  by  mul;ple  chunks,  or  a  chunk  may  implement  many  func;ons.  

•  Interac;ons  between  chunks  are  poorly  defined.  

•  Integral  architecture  generally  increases  performance  and  reduces  costs  for  any  specific  product  model.  

Page 8: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Modular  or  Integral?  

Page 9: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Examples  

•  Video  Games  – Modular:    gaming  systems  (e.g.  GameCube)  –  Integrated:    stand-­‐alone  arcade  games  

•  Power  Supplies  – Modular:    power  bricks  –  Integrated:    on-­‐board  power  converter    

Page 10: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Trailer  Example:  Modular  Architecture  

box

hitch

fairing

bed

springs

wheels

protect cargo from weather

connect to vehicle

minimize air drag

support cargo loads

suspend trailer structure

transfer loads to road

Page 11: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Trailer  Example:  Integral  Architecture  

upper half

lower half

nose piece

cargo hanging straps

spring slot covers

wheels

protect cargo from weather

connect to vehicle

minimize air drag

support cargo loads

suspend trailer structure

transfer loads to road

Page 12: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Integral vs. Modular Integral

•  Higher system performance

•  Tightly coupled design teams

•  Hard to change

Modular •  Reduced

performance •  Decoupled design

teams •  Requires clear

definition of interfaces •  Increased flexibility •  Accommodates

made-to-order products

Page 13: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Integral  vs.  Modular  

Integral  •  Higher  system  performance  

•  Lower  system  cost  (in  large  volume)  

•  Tightly  coupled  design  teams  

•  Expensive  Tooling  •  Hard  to  change  

Modular  •  Changeability  •  Decoupled  design  teams  

•  Reduced  performance  •  Requires  flexible  manufacturing  

•  Cheaper  at  low  volumes  

Page 14: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

What  is  this?  

Page 15: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Nail  Clippers?  

Page 16: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Modular  or  Integral  Architecture?  

Motorola StarTAC Cellular Phone

Rollerblade In-Line Skates

Ford Explorer

Apple iBook

Page 17: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Types  of  Modularity  •  Slot-­‐Modular  Architecture    

– unique  interfaces  for  aYachment  to  a  base  element  (e.g.  pacemaker  leads)  

•  Bus-­‐Modular  Architecture  – common  interfaces  for  aYachment  to  a  base  element  (e.g.  USB  connectors  on  a  computer)  

•  Sec;onal-­‐Modular  Architecture  – Common  interfaces  between  elements  without  a  base  element  (e.g.  legos  &  piping)  

Page 18: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Bus? Slot? Sectional?

Page 19: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on
Page 20: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Choosing  the  Product  Architecture  Architecture  decisions  relate  to  product  planning  

and  concept  development  decisions:  •  Product  Change  (copier  toner,  camera  lenses)  

•  Product  Variety  (computers,  automobiles)    

•  Standardiza;on  (motors,  bearings,  fasteners)  

•  Performance  (racing  bikes,  fighter  planes)  

•  Manufacturing  Cost  (disk  drives,  razors)  

•  Project  Management  (team  capacity,  skills)  

•  System  Engineering  (decomposi;on,  integra;on)  

Page 21: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

The  concepts  of  integral  and  modular  apply  at  several  levels:  

•  system  

•  sub-­‐system  

•  component  

Page 22: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Product  Architecture  =  Decomposi;on  +  Interac;ons  

•  Interac;ons  within  chunks  

•  Interac;ons  across  chunks  

Page 23: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Product  Architecture  Example:  HewleY-­‐Packard  DeskJet  Printer  

Page 24: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Establishing  the  Architecture  

To  establish  a  modular  architecture,  create  a  schema;c  of  the  product,  and  cluster  the  elements  of  the  schema;c  to  achieve  the  types  of  product  variety  desired.  

Page 25: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

DeskJet  Printer  Schema;c  

Flow of forces or energy Flow of material Flow of signals or data

Store Output

Store Blank Paper

Enclose Printer

Provide Structural Support

Print Cartridge

Position Cartridge In X-Axis

Position Paper

In Y-Axis

Supply DC

Power “Pick” Paper

Control Printer

Command Printer

Connect to

Host

Communicate with Host

Display Status

Accept User

Inputs

Functional or Physical Elements

Page 26: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Cluster  Elements  into  Chunks  

Store Output

Store Blank Paper

Enclose Printer

Provide Structural Support

Print Cartridge

Position Cartridge In X-Axis

Position Paper

In Y-Axis

Supply DC

Power “Pick” Paper

Control Printer

Command Printer

Connect to

Host

Communicate with Host

Display Status

Accept User

Inputs

Paper Tray Print Mechanism

Logic Board

Chassis

Enclosure

User Interface Board

Host Driver Software

Power Cord and “Brick”

Functional or Physical Elements

Chunks

Page 27: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Geometric  Layout  

printmechanism

paper tray

user interface board

printcartridge

logicboard

chassis

chassis

paperroller

print cartridge

paper tray

enclosure

logic board

height

Page 28: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Incidental  Interac;ons  Enclosure

Paper Tray

Chassis

Print Mechanism

User Interface Board

Logic Board

Power Cord and “Brick”

Host Driver Software

Styling

Vibration

Thermal Distortion

Thermal Distortion

RF Interference RF

Shielding

Page 29: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Addi;onal  Advantage  to  Modular  Design:  HP  products  are  designed  to  be  recycled.  Recycling  design  features  include:  

•  Modular  design  to  allow  components  to  be  removed,  upgraded  or  replaced    

•  Elimina;ng  glues  and  adhesives,  for  example,  by  using  snap-­‐in  features    •  Marking  plas;c  parts  weighing  more  than  25g  according  t  ISO  11469  

interna;onal  standards,  to  speed  up  materials  iden;fica;on  during  recycling    

•  Reducing  the  number  and  types  of  materials  used    •  Using  single  plas;c  polymers    •  Using  molded-­‐in  colors  and  finishes  instead  of  paint,  coa;ngs  or  pla;ng    •  Relying  on  modular  designs  for  ease  of  disassembly  of  dissimilar  recyclable  

materials      

Page 30: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Planning  a  Modular  Product  Line:  Commonality  Table  

Chunks

Number of Types

Family Student SOHO (small office, home office)

Print cartridge 2 “Manet” Cartridge “Picasso” Cartridge “Picasso” Cartridge

Print Mechanism 2 "Aurora" Series Narrow "Aurora" series "Aurora" series

Paper tray 2 Front-in Front-out Front-in Front-out Tall Front-in Front-out

Logic board 2 “Next gen” board with parallel port

“Next gen” board “Next gen” board

Enclosure 3 Home style Youth style “Soft office” style

Driver software 5 Version A-PC Version A-Mac

Version B-PC Version B-Mac

Version C

Differentiation versus Commonality Trade off product variety and production complexity

Page 31: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Fundamental  Decisions  

•  Integral  vs.  modular  architecture?  •  What  type  of  modularity?  •  How  to  assign  func;ons  to  chunks?  •  How  to  assign  chunks  to  teams?  •  Which  chunks  to  outsource?  

Page 32: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

System  Team  Assignment  Based  on  Product  Architecture  

F G E D I A C B1 K1 J P N Q R B2 K2 O L M H S T U VCrankshaft F F l l l l l l l l l l l l

Flywheel G l G l l l l

Connecting Rods E l E l l l l l l

Pistons D l l l D l l l l l l l l lLubrication I l l l l I l l l l l l l l l

Engine Block A l l l l l A l l l l l l l l l l

Camshaft/Valve Train C l l l l C l l l l l l

Cylinder Heads B1 l l l l l B1 l l l l l lIntake Manifold K1 l l l l K1 l l l l l

Water Pump/Cooling J l l l l l l J l l l l l l l l l

Fuel System P l P l l l l l l l l l l

Air Cleaner N l N l l l l l lThrottle Body Q l l l Q l l l l l l l l l

EVAP R l l R l l l

Cylinder Heads B2 l l l B2 l l l l l l l lIntake Manifold K2 l l l l l l K2 l l l l l l l

A.I.R. O l l l l l l O l l l l l l

Exhaust L l l l l l l l l L l l l l l l

E.G.R. M l l l l l l l l M l l l l l

Accessory Drive H l l l l l l l l l l l l l l l l H l l l l

Ignition S l l l l l l l l l l l l l l l l S l l lE.C.M. T l l l l l l l l l l l l l l l l l l T l l

Electrical System U l l l l l l l l l l l l l l l l l l l U lEngine Assembly V l l l l l l l l l l l l l l l l l l l l l l V

Frequency of PDT Interactionsl Daily l Weekly l Monthly

Team 1

Team 2

Team 3

Team 4

Integration Team

From “Innovation at the Speed of Information”, S. Eppinger, HBR, January 2001.

Page 33: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Prac;cal  Concerns  

•  Planning  is  essen;al  to  achieve  the  desired  variety  and  product  change  capability.  

•  Coordina;on  is  difficult,  par;cularly  across  teams,  companies,  or  great  distances.  

•  Special  aYen;on  must  be  paid  to  handle  complex  interac;ons  between  chunks  (system  engineering  methods).    

Page 34: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Product  Architecture:  Conclusions  

•  Architecture  choices  define  the  sub-­‐systems  and  modules  of  the  product  plahorm  or  family.  

•  Architecture  determines:  – ease  of  produc;on  variety  – feasibility  of  customer  modifica;on  – system-­‐level  produc;on  costs  

•  Key  Concepts:  – modular  vs.  integral  architecture  – clustering  into  chunks  – planning  product  families  

Page 35: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Power Bricks are annoying to most consumers. Why are they viewed as a good example of modular design?

Page 36: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Product  Structure  

•  Make  to  order  (Dell  Computers)  •  Make  to  stock  (Roaster  Pans)  •  Delayed  Differen;a;on  (Washing  Machines)  

Page 37: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Design  Conflict:  Low  Cost  vs.  Large  Variety  

•  Integral  Design  – Focused  mission/manufacturing  

– Example  –  conven;onal  screwdriver    

•  Modular  Design  – Flexible  mission/manufacturing  

– Example  –  bit  holder  and  driver  bits  

Page 38: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Point  of  Product  Differen;a;on    

The  point  in  the  manufacturing  process  where  a  product  can  only  be  made  into  a  specific  

stock  keeping  unit  (SKU)  

Page 39: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Delayed  Point  of  Product  Differen;a;on    

•  The  point  in  the  manufacturing  process  where  an  item  is  limited  to  use  for  a  single  specific  product  is  called  the  “Point  of  Product  Differen;a;on”  

•  Delaying  the  point  of    product  differen;a;on  is  called  “Late  Point  Product  Differen;a;on”  

Page 40: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Delayed differentiation or Postponement is a concept in supply chain management where the manufacturing process starts by making a generic or family product that is later differentiated into a specific end-product. This is a widely used method, especially in industries with high demand uncertainty, and can be effectively used to address the final demand even if forecasts cannot be improved. An example would be Benetton and their knitted sweaters that are intially all white, and then dyed into different colored only when the seasons customer color preference/demand is know. It is usually necessary to redesign the products specifically for delayed differentiation, and resequence to modify the order of product manufacturing steps.

From Wikipedia back

Page 41: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Advantages  of  Late  Point  Product  Differen;a;on  

•  Reduced  inventories  •  More  easily  respond  to  demand  varia;on  

Page 42: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Late  Point  Differen;a;on  Examples  

•  Paint  where  pigment  is  added  at  the  store  •  BeneYon  sweaters  •  HP  printers  

Page 43: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on
Page 44: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Modular Design allows for Late Point Differentiation

Page 45: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on
Page 46: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on
Page 47: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on
Page 48: Chapter(9:(ProductArchitecture( · Product(Design(and(Development! KarlT.UlrichandStevenD.Eppinger! 2nd!edi7on,!Irwin!McGraw>Hill,!2000.! ChapterTableofContents!! 1. !Introduc7on

Late  Point  Differen;a;on  Principles  

•  The  differen;a;ng  elements  of  the  product  must  be  concentrated  in  one  or  a  few  chunks  

•  The  product  and  produc;on  process  must  be  designed  so  that  the  differen;a;ng  chunk(s)  can  be  added  to  the  product  near  the  end  of  the  supply  chain.  

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Plahorm  Planning  

 The  process  of  deciding  what  should  be  shared  across  products  and  what  should  be  unique  across  products?  

   For  example:  

– How  many  driveshaks  should  you  have  for  a  Ford  F150?  

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Plahorm  Planning  

•  AYempts  to  resolve  the  tension  between    1.  Differen;a;ng  the  product  for  various  

customers  2.  Taking  advantage  of  the  economic  benefits  of  

using  common  components  

•  Product  architecture  will  determine  what  trade-­‐offs  are  available…    if  no  good  op;ons  are  available,  see  if  the  op;ons  can  be  improved  by  changing  the  product  architecture  

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In-­‐class  exercise  •  Your  company  manufactures  and  sells  spinal  fixa;on  devices.    

•  Assume  that  the  design  concept  is  to  secure  a  rigid  body  (e.g.  a  metallic  plate)  to  adjacent  vertebrae  so  that  the  unstable  region  is  immobilized.  

•  Consider  how  product  architecture  could  impact  your  design.    Please  note  that  your  product  needs  to  serve  a  popula;on  where  spines  come  in  a  variety  of  sizes.  

•  What  would  be  the  embodiment  of  this  design  concept  for  a  modular  design?  

•  What  would  be  the  embodiment  of  this  design  concept  for  an  integrated  design?  

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In-Class Exercise 1: Your company manufactures and sells spinal fixation devices. Assume that the design concept is to secure a rigid body (e.g. a metallic device) to adjacent vertebrae so that the unstable region is immobilized. Consider how product structure could impact your design. Please note that your product needs to serve a population where spines come in a variety of sizes. What would be the embodiment of this design concept for a modular design? What would be the embodiment of this design concept for an integrated design? How do these embodiments impact late point identification.?

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