clever final

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Page 1: Clever final
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Mark

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Online Learning:

• Static • Boring• Time-Consuming

Time is Money!

Customer Pain

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Value Proposition

• through experience • online communities• interactive learning• social gamification

Clever University empowers us to learn:

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Learning Modules

Interactivity

Simulation

Engagement

Gaming Mechanics

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Business School

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Finance Department

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Differentiation

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Competitive Advantage

Proprietary Technology for Dissemination of Content

Exclusive Contracts

"Sticky" Factor

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Market Potential

“Expected to reach over $2.8 billion in direct spending in the US by 2016.”

t

$

NYC Gamification Summit: M2 Research

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Business Model

Monthly Subscriptions

Individual Modules

Advertising & Sponsorships

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Return Comparisons & Concept Validation

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Revenue $250K since ’1090K Users

Code School

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Monthly sales $175,000 (12.11)

Debut 2010

Treehouse

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$2.5M in VC Closed Oct. ’10850K Users since Aug ‘11

CodeAcademy

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How Do You Prefer to Learn?

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Our TeamBernard Worthy (Vision &

Strategy) 

Ben Mickey (Strategy & Operations)

Michael Lee (Developer)

Elliot Strunk (Designer)

Daniel Wilson(Developer)

Ben Freeberg (Strategy & Economics)