clever uses for common items
TRANSCRIPT
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lever Uses or o on I
A Companion Supplement for Into the A
New Uses for Old Weapons:
I n addition to the descriptions given in the
Pathfinder Roleplaying Game Core Rulebook. the
following items possess the properties and options listed
below. Note that
some
cases a special feal
or
other
requirement is necessary
order
1 make full use of the
new properties.
Blowgun:
A character can use a blowgun to breathe while
underwater, prOvided he is close enough to the
surface for the
other
end
of
the blowgun to remain
above water. The blowgun is typically fairly conspicuous
when used in this fashion, however, and any character
who succeeds
on
a DC 5 Perception check will notice
the blowgun and realize what the character
is
doing.
the blowgun is surrounded by reeds.. bamboo, or similar
material, the DC increases to 25.
Additionally, a chuacter who uses a blowgun to
snipe. and
who
has at least 5 r anks Stealth, takes only
a -10 penalty
on
their subsequent steahh check, rather
than the normal -20.
Dart:
character with both the Rapid Shot and Weapon
Focus
dart) feats can
throw
darts
at an exceptional rate,
and treat them as
ammunition
for the pur pose of the
time
it
takes
to draw
them.
Further, when making a full attack, the character
can choose to make twice as many attacks as nonnal as
long as all of those attacks are made with dar ts. I f he or
character can have his
or her
we
modified one of the following
determine that sheaths for certa
be modified in certain ways, bas
sheath
and
the modification in q
• lowgun modification
action, sheathes with this m
be transformed
into
fully fu
blowguns.4gp
• Club modification
She
modification are especially
often made
of
iron
or
steel)
which allows them to be ea
weapons. Such sheathes fun
to a dub except that they c
weapon. lOgp
Shuri.bn:
Characters with the Weapo
feat learn that in addition
to
bei
shuriken makes an excellent way
opponent
from
their
real, more
charging, they may choose to th
al their opponenl as a distractio
charge action and
is
not
an
attac
require an attack roll. Instead,
th
take a penalty to all of his or her
round to a maximum penalty e
character s base attack bonus). T
succeed on a Reflex save DC 1
penalty the character took) or th
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Table 1·1: Enhancing MisceUaneous Items
Enhancement Price
Adamantine:
of
armor). Though it s certainlya n asonable omission,
there arc nonetheless times when you might -ant your
wand of fireballs to be ghost touch,
or
your spellbook to
be bound in adamantine. None ofthe costs listed here
should
be used
ifa more relevant cost can be found
elsewhere (for example, an amulet
of
mighty fists would
count as a weapon for the purposes
of
being made ghost
touch, and omuld use the cost
us
for weapons).ln the
case
of
items which weigh less than one pound and
enhancements whose cost is determined by weight, the
minimum price for the enhancement
is
the cost for one
po= -
Adamantine
Animated
Energy Resistance
Ghost Touch
Glamered
Wild
750 gpllb
2,000 gpflb
1 500 gp
500 gp/lb
1,000 gp
20 OOOgp
Ghost
Touch:
Miscellaneous items wi
enhancement can be wom
o
incorporeal creatures
as
tho
incorporeal.
Glamered:
With a command. misc
which are glamered can bem
though they are a different o
same dimensions. Anycreat
the g1amered item is entitled
save to identify the ilJusion.
Wild:
Worn miscellaneous ite
abilities (such
as a helm of te
those abilities
to
their weare
into the wearer because
of
a
The character must be weari
the polymorph effect occurs
enhancement to have any ef
Miscellaneous items madeof adamantine have
hardness 20
and
ignore hardness less than 20. They
do
not overcome damage reduction O\ er adamantine,
however, because if they
an
capable
of
being usedas a
weapon they should use the standard price for weapons
instead of the price for miscellaneous items.
nimated
Animated miscellaneous items function like the
shield spedal ability
~ a n i m a t e d
floating in the air next
to their owner for
up
to four rounds before dropping.
They
do
not take actions on their own, but will move
with their owner.
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